BIS fnc respawnNone: Difference between revisions

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|s1= [killed, killer] spawn [[BIS_fnc_respawnNone]]
|s1= [killed, killer] spawn [[BIS_fnc_respawnNone]]


|p1= killed: [[Object]] - Killed unit ([[player]])
|p1= killed: [[Object]] - killed unit ([[player]])


|p2= killer: [[Object]] - Any unit
|p2= killer: [[Object]] - any unit


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player, someUnit] spawn BIS_fnc_respawnNone;</code>
|x1= <sqf>[player, someUnit] spawn BIS_fnc_respawnNone;</sqf>


|exec= spawn |Execution By (defaults to [[call]] if omitted)=
|exec= spawn


|seealso= [[:Category:Function Group: Respawn]]
|seealso= [[:Category:Function Group: Respawn]]
}}
}}

Latest revision as of 14:39, 8 November 2023

Hover & click on the images for description

Description

Description:
Create a death screen.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[killed, killer] spawn BIS_fnc_respawnNone
Parameters:
killed: Object - killed unit (player)
killer: Object - any unit
Return Value:
Nothing

Examples

Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;

Additional Information

See also:
Category:Function Group: Respawn

Notes

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