BIS fnc respawnNone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *K([a-z])" to "$1 - k$2") |
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|s1= [killed, killer] spawn [[BIS_fnc_respawnNone]] | |s1= [killed, killer] spawn [[BIS_fnc_respawnNone]] | ||
|p1= killed: [[Object]] - | |p1= killed: [[Object]] - killed unit ([[player]]) | ||
|p2= killer: [[Object]] - | |p2= killer: [[Object]] - any unit | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, someUnit] spawn BIS_fnc_respawnNone;</sqf> | ||
|exec= spawn | |exec= spawn | ||
|seealso= [[:Category:Function Group: Respawn]] | |seealso= [[:Category:Function Group: Respawn]] | ||
}} | }} |
Latest revision as of 14:39, 8 November 2023
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - killed unit (player)
- killer: Object - any unit
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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