BIS fnc EXP camp setSkill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )M([a-z])" to "$1m$3") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *S([a-z])" to "$1 - s$2") |
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|s1= [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]] | |s1= [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]] | ||
|p1= side: [[Side]] - | |p1= side: [[Side]] - side of which AI skill should be changed | ||
|p2= skillMin: [[Number]] - (Optional, default 0.5) minimal general skill | |p2= skillMin: [[Number]] - (Optional, default 0.5) minimal general skill | ||
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) minimal aiming skill | |p3= skillAimMin: [[Number]] - (Optional, default 0.3) minimal aiming skill |
Revision as of 14:44, 8 November 2023
Description
- Description:
- Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- Execution:
- call
- Groups:
- Campaign
Syntax
- Syntax:
- [side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
- Parameters:
- side: Side - side of which AI skill should be changed
- skillMin: Number - (Optional, default 0.5) minimal general skill
- skillAimMin: Number - (Optional, default 0.3) minimal aiming skill
- skillMax: Number - (Optional, default 0.8) maximal general skill
- skillAimMax: Number - (Optional, default 0.5) maximal aiming skill
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
Notes
-
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