BIS fnc animateTaskWaypoint: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.24 | |||
|1.24 | |||
|gr1= Tasks | |gr1= Tasks | ||
| Plays an animation that pushes the active task waypoint up and down. | |descr= Plays an animation that pushes the active task waypoint up and down. | ||
| param call [[BIS_fnc_animateTaskWaypoint]] | |s1= param call [[BIS_fnc_animateTaskWaypoint]] | ||
|p1= [[Object]] - | |p1= [[Object]] - unit that should have animations played. | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player] call BIS_fnc_animateTaskWaypoint;</sqf> | ||
| [[Task Framework]] | |seealso= [[Task Framework]] | ||
}} | }} | ||
Latest revision as of 14:45, 8 November 2023
Description
- Description:
- Plays an animation that pushes the active task waypoint up and down.
- Execution:
- call
- Groups:
- Tasks
Syntax
- Syntax:
- param call BIS_fnc_animateTaskWaypoint
- Parameters:
- Object - unit that should have animations played.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Task Framework
Notes
-
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