BIS fnc reviveSecureUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2") |
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|p1= unit: [[Object]] - Unit to be checked | |p1= unit: [[Object]] - Unit to be checked | ||
|p2= source: [[Object]] - | |p2= source: [[Object]] - reviving unit | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:47, 8 November 2023
Description
- Description:
- Make player secured (killed without execution penalties) by _source unit.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit, source] call BIS_fnc_reviveSecureUnit
- Parameters:
- unit: Object - Unit to be checked
- source: Object - reviving unit
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP
Notes
-
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