BIS fnc 3DENShowMessage: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.58 | |||
| | |gr1= Eden Editor | ||
| | |descr= Shows a pop-up message. | ||
In order to skip any optional parameter in between other parameters, send [[nil]] as parameter. | |||
{{Feature|informative|The following [[Stringtable.xml|stringtable]] entries are useful to add custom [[Code]] but keep the default button texts: | |||
* {{hl|"STR_DISP_OK"}} | |||
* {{hl|"STR_DISP_CLOSE"}} | |||
* {{hl|"STR_DISP_CANCEL"}} | |||
}} | |||
|s1= [text, title, buttonOK, buttonCancel, icon, parentDisplay] call [[BIS_fnc_3DENShowMessage]] | |||
|p1= text: [[String]] - text to display | |||
| | |p2= title: [[String]] - (Optional, default "") title header | ||
| | |p3= buttonOK: [[String]], [[Boolean]] or [[Array]] - (Optional, default "") can be one of: | ||
* [[String]] - button's text | |||
* [[Boolean]] - show button or not | |||
* [[Array]] - in format [<nowiki/>[[String]] or [[Boolean]], [[Code]]]: | |||
** [[String]] or [[Boolean]] - same as above | |||
** [[Code]] - code executed when button is pressed | |||
| | |p4= buttonCancel: [[String]], [[Boolean]] or [[Array]] - (Optional, default "") can be one of: | ||
* [[String]] - button's text | |||
* [[Boolean]] - show button or not | |||
* [[Array]] - in format [<nowiki/>[[String]] or [[Boolean]], [[Code]]]: | |||
** [[String]] or [[Boolean]] - same as above | |||
** [[Code]] - code executed when button is pressed | |||
| | |p5= icon: [[String]] - (Optional, default "") path to an icon which will be shown on the left side of the message | ||
| [[ | |p6= parentDisplay: [[Display]] - (Optional, default <sqf inline>findDisplay 313</sqf> (Eden Display)) display from which the window is opened | ||
|r1= [[Display]] | |||
|x1= <sqf>["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;</sqf> | |||
< | |x2= <sqf> | ||
[ | |||
< | "Are you sure you want to delete / modify the selected variables?", | ||
"Delete / Modify", | |||
[ | |||
"Yes", | |||
{ BIS_Message_Confirmed = true } | |||
], | |||
[ | |||
"No", | |||
{ BIS_Message_Confirmed = false } | |||
], | |||
"\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", | |||
findDisplay 313 | |||
] call BIS_fnc_3DENShowMessage; | |||
</sqf> | |||
< | |x3= <sqf> | ||
</ | // Only change the OK button's code | ||
[ | |||
"Are you sure you want to delete / modify the selected variables?", | |||
"Delete / Modify", | |||
[ | |||
nil, | |||
{ BIS_Message_Confirmed = true } | |||
], | |||
nil, | |||
"\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", | |||
findDisplay 313 | |||
] call BIS_fnc_3DENShowMessage; | |||
</sqf> | |||
|seealso= [[BIS_fnc_guiMessage]] | |||
[[ | }} | ||
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Shows a pop-up message. In order to skip any optional parameter in between other parameters, send nil as parameter.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [text, title, buttonOK, buttonCancel, icon, parentDisplay] call BIS_fnc_3DENShowMessage
- Parameters:
- text: String - text to display
- title: String - (Optional, default "") title header
- buttonOK: String, Boolean or Array - (Optional, default "") can be one of:
- buttonCancel: String, Boolean or Array - (Optional, default "") can be one of:
- icon: String - (Optional, default "") path to an icon which will be shown on the left side of the message
- parentDisplay: Display - (Optional, default findDisplay 313 (Eden Display)) display from which the window is opened
- Return Value:
- Display
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_guiMessage
Notes
-
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