BIS fnc reviveOnBeingRevived: Difference between revisions
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|p1= nil: [[Nothing]] - ''This parameter has not been implemented'' | |p1= nil: [[Nothing]] - ''This parameter has not been implemented'' | ||
|p2= flagState: [[Boolean]] - (Optional, default [[false]]) | |p2= flagState: [[Boolean]] - (Optional, default [[false]]) flag state - [[true]] or [[false]] | ||
|p3= unit: [[Object]] - | |p3= unit: [[Object]] - unit to set the flag for | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - returns [[true]] or [[Nothing]] if state didn't change | ||
|x1= < | |x1= <sqf>[nil, true, squadLeader] call BIS_fnc_reviveOnBeingRevived;</sqf> | ||
|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | |seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | ||
}} | }} |
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Used to execute specific code locally on every client whenever "being revived" flag changes.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [nil, flagState, unit] call BIS_fnc_reviveOnBeingRevived
- Parameters:
- nil: Nothing - This parameter has not been implemented
- flagState: Boolean - (Optional, default false) flag state - true or false
- unit: Object - unit to set the flag for
- Return Value:
- Boolean - returns true or Nothing if state didn't change
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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