BIS fnc reviveSecureUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.42 | |version1= 1.42 | ||
|gr1 = Revive | |gr1= Revive | ||
|descr= Make player secured (killed without execution penalties) by _source unit. | |descr= Make player secured (killed without execution penalties) by _source unit. | ||
Line 11: | Line 10: | ||
|s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]] | |s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to be checked | ||
|p2= source: [[Object]] - | |p2= source: [[Object]] - reviving unit | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player_1,player2] call BIS_fnc_reviveSecureUnit;</sqf> | ||
|seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] | |seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] | ||
}} | }} | ||
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Make player secured (killed without execution penalties) by _source unit.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit, source] call BIS_fnc_reviveSecureUnit
- Parameters:
- unit: Object - unit to be checked
- source: Object - reviving unit
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP
Notes
-
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