BIS fnc reviveSecureUnit: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.42
|version1= 1.42


Line 11: Line 10:
|s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]]
|s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]]


|p1= unit: [[Object]] - Unit to be checked
|p1= unit: [[Object]] - unit to be checked


|p2= source: [[Object]] - Reviving unit
|p2= source: [[Object]] - reviving unit


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player_1,player2] [[call]] [[BIS_fnc_reviveSecureUnit]];</code>
|x1= <sqf>[player_1,player2] call BIS_fnc_reviveSecureUnit;</sqf>


|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]]
|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:reviveSecureUnit}}]]

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Make player secured (killed without execution penalties) by _source unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit, source] call BIS_fnc_reviveSecureUnit
Parameters:
unit: Object - unit to be checked
source: Object - reviving unit
Return Value:
Nothing

Examples

Example 1:
[player_1,player2] call BIS_fnc_reviveSecureUnit;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP

Notes

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