BIS fnc reviveGetActionIcon: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
 
Line 10: Line 10:
|s1= [unit] call [[BIS_fnc_reviveGetActionIcon]]
|s1= [unit] call [[BIS_fnc_reviveGetActionIcon]]


|p1= unit: [[Object]] - Unconscious unit
|p1= unit: [[Object]] - unconscious unit


|r1= [[Structured Text]] - structured text with animated unconscious state 'Hold Action' icon.
|r1= [[Structured Text]] - structured text with animated unconscious state 'Hold Action' icon.

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveGetActionIcon
Parameters:
unit: Object - unconscious unit
Return Value:
Structured Text - structured text with animated unconscious state 'Hold Action' icon.

Examples

Example 1:
private _structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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