BIS fnc invAdd: Difference between revisions
| m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") | Lou Montana (talk | contribs)  m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2") | ||
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| {{RV|type=function | {{RV|type=function | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| | | |game3= tkoh | ||
| |version3= 1.00 | |||
| | | |game4= arma3 | ||
| |version4= 0.50 | |||
| | [object,class,force] call [[BIS_fnc_invAdd]] | |gr1= Inventory | ||
| |descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | |||
| |s1= [object,class,force] call [[BIS_fnc_invAdd]] | |||
| |p1=object: [[Object]] | |p1=object: [[Object]] | ||
| |p2=class: [[String]] -  | |p2=class: [[String]] - item class to be added | ||
| |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | ||
| | [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | |r1= [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | ||
| |x1= < | |x1= <sqf>[player,"someClass"] call BIS_fnc_invAdd;</sqf> | ||
| | [[BIS_fnc_invRemove]] | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] | ||
| }} | }} | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - item class to be added
- force: Boolean - (Optional, default false) true to force add item, other items might be removed
- Return Value:
- Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType
Notes
- 
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