BIS fnc shakeCuratorCamera: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16


|gr1= Curator
|gr1= Curator


|descr= Shake curator camera.
|descr= Shake curator camera.


|s1= [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]]
|s1= [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]]


|p1=strength: [[Number]] - (Optional, default 0.01) Shaking strength
|p1=strength: [[Number]] - (Optional, default 0.01) shaking strength


|p2= duration: [[Number]] - (Optional, default 0.7) Duration in seconds
|p2= duration: [[Number]] - (Optional, default 0.7) duration in seconds


|p3= area: [[Array]] - (Optional, default []) Shake only when camera is in given distance from center. In format:<br>
|p3= area: [[Array]] - (Optional, default <sqf inline>[]</sqf>) shake only when camera is in given distance from center. In format:<br>
0: [[Position]] - Center<br>
0: [[Position]] - Center<br>
1: [[Number]] - Radius
1: [[Number]] - Radius
Line 21: Line 20:
|exec= spawn|r1= [[Boolean]]
|exec= spawn|r1= [[Boolean]]


|x1= <code>[] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>
|x1= <sqf>[] spawn BIS_fnc_shakeCuratorCamera;</sqf>


|x2= <code>[ 0.1, 5, [BIS_explosion_center,500] ] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>
|x2= <sqf>[0.1, 5, [BIS_explosion_center,500]] spawn BIS_fnc_shakeCuratorCamera;</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Shake curator camera.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[strength,duration,area] spawn BIS_fnc_shakeCuratorCamera
Parameters:
strength: Number - (Optional, default 0.01) shaking strength
duration: Number - (Optional, default 0.7) duration in seconds
area: Array - (Optional, default []) shake only when camera is in given distance from center. In format:
0: Position - Center
1: Number - Radius
Return Value:
Boolean

Examples

Example 1:
[] spawn BIS_fnc_shakeCuratorCamera;
Example 2:
[0.1, 5, [BIS_explosion_center,500]] spawn BIS_fnc_shakeCuratorCamera;

Additional Information

See also:
Arma 3: Curator

Notes

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