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{{ | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.62 | |||
| | |arg= local | ||
| | |eff= local | ||
| | |gr1= GUI Control | ||
| | |descr= Create a MP campaign display. The class name must be a mission collection declared in the configs; for example, <sqf inline>configFile >> "CfgMissions" >> "MPMissions" >> "Apex"</sqf><br> | ||
If the class does not exist or is not a mission collection, the display will be created empty. | |||
If the class | |||
| display [[createMPCampaignDisplay]] class | |s1= display [[createMPCampaignDisplay]] class | ||
|p1= display | |p1= display: [[Display]] | ||
|p2= class: [[String]] - | |p2= class: [[String]] - mission collection classname | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>findDisplay 46 createMPCampaignDisplay "Apex";</sqf> | ||
| [[createMissionDisplay]] | |seealso= [[createMissionDisplay]] [[playMission]] [[createDisplay]] | ||
}} | }} | ||
{{Note | |||
|user= R3vo | |||
|timestamp= 20160714231600 | |||
|text= <sqf>findDisplay 46 createMPCampaignDisplay "123";</sqf> | |||
[[File:MPCampaignDisplay_Apex Protocol.jpg|APEX Protocol Campaign Screen]] | |||
}} | |||
{{ | |||
< | |||
[[ | |||
Revision as of 23:09, 20 November 2023
Description
- Description:
- Create a MP campaign display. The class name must be a mission collection declared in the configs; for example, configFile >> "CfgMissions" >> "MPMissions" >> "Apex"
If the class does not exist or is not a mission collection, the display will be created empty. - Groups:
- GUI Control
Syntax
- Syntax:
- display createMPCampaignDisplay class
- Parameters:
- display: Display
- class: String - mission collection classname
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- createMissionDisplay playMission createDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note