onPreloadStarted: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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|descr= Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.{{Feature | important | This event handler also fires on client after user closes the main map. }}<br>
|descr= Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.{{Feature | important | This event handler also fires on client after user closes the main map. }}<br>
{{Feature|Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma 3: Mission Event Handlers#PreloadStarted|PreloadStarted]]}}<br>
{{Feature|informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma 3: Mission Event Handlers#PreloadStarted|PreloadStarted]]}}<br>
{{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
{{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}


|s1= '''onPreloadStarted''' command
|s1= [[onPreloadStarted]] command


|p1= command: [[String]] or [[Code]]
|p1= command: [[String]] or [[Code]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[onPreloadStarted]] {[[diag_log]] "preload started"};</code>
|x1= <sqf>onPreloadStarted {diag_log "preload started"};</sqf>


|seealso= [[onPreloadFinished]]
|seealso= [[onPreloadFinished]]
}}
}}

Latest revision as of 00:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.
This event handler also fires on client after user closes the main map.

Since Arma 3 v1.57 a stackable version of this EH is available: PreloadStarted

Arma 3
In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Event Handlers

Syntax

Syntax:
onPreloadStarted command
Parameters:
command: String or Code
Return Value:
Nothing

Examples

Example 1:
onPreloadStarted {diag_log "preload started"};

Additional Information

See also:
onPreloadFinished

Notes

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