removeAllWeapons: Difference between revisions

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m (Reverted edits by Cookj71 (Talk); changed back to last version by Shadow)
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--[[User:Cookj71|Cookj71]] 22:41, 14 August 2007 (CEST)
==ArmA Example==
Here is a script that strips all items/weapons off a unit and fills in a custom "West Heavy Sniper" build out.  This is an excellent example of usage.  This is script code within the editor not a pure script file.  There is missing, " , and other little code snipets if trying to use outside of the built in Editor.  Only use this within the ArmA built in editor.  --> Unit --> Inialization
===West Heavy Sniper===
removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136";  this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107";  this addmagazine "10rnd_127x99_m107";


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Revision as of 22:50, 14 August 2007


Hover & click on the images for description

Description

Description:
Remove all weapons and magazines of the unit. On vehicles only ammo is removed
Groups:
Uncategorised

Syntax

Syntax:
removeAllWeapons unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
removeAllWeapons player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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