BIS fnc 3den onKeyDown: Difference between revisions
mNo edit summary  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
				||
| (28 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{RV|type=function  | ||
|game1= arma3  | |game1= arma3  | ||
|version1= 1.56  | |version1= 1.56  | ||
|gr1=   | |gr1= KeyframeAnimation  | ||
|descr= Used internally by the [[Arma 3: Key Frame Animation]] system. Called when a button is pressed.  | |||
|s1= [display, button, shift, ctrl, alt] call [[BIS_fnc_3den_onKeyDown]]  | |||
|p1= display: [[Display]] - the display  | |||
|p2= button: [[Number]] - key code of the pressed button  | |||
|  | |p3= shift: [[Boolean]] - {{Controls|Shift}} key  | ||
|p4= ctrl: [[Boolean]] - {{Controls|Ctrl}} key  | |||
|  | |p5= alt: [[Boolean]] - {{Controls|Alt}} key  | ||
|  | |r1= [[Boolean]] - whether or not to consume the input  | ||
|x1= <sqf>findDisplay 313 displayAddEventHandler ["keyDown", { _this call BIS_fnc_3den_onKeyDown }];</sqf>  | |||
|x1= <  | |||
|seealso= [[Arma 3: Key Frame Animation]]  | |||
}}  | }}  | ||
Latest revision as of 10:38, 27 March 2024
Description
- Description:
 - Used internally by the Arma 3: Key Frame Animation system. Called when a button is pressed.
 - Execution:
 - call
 - Groups:
 - KeyframeAnimation
 
Syntax
- Syntax:
 - [display, button, shift, ctrl, alt] call BIS_fnc_3den_onKeyDown
 - Parameters:
 - display: Display - the display
 - button: Number - key code of the pressed button
 - shift: Boolean - ⇧ Shift key
 - ctrl: Boolean - Ctrl key
 - alt: Boolean - Alt key
 - Return Value:
 - Boolean - whether or not to consume the input
 
Examples
- Example 1:
 
Additional Information
- See also:
 - Arma 3: Key Frame Animation
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note