BIS fnc invSlots: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Inventory
|gr1= Inventory


|Returns config inventory slots of given unit (total numbers of available slots in array).
|descr=Returns config inventory slots of given unit (total numbers of available slots in array).


| [object] call [[BIS_fnc_invSlots]]
|s1= [object] call [[BIS_fnc_invSlots]]


|p1=object: [[Object]]
|p1=object: [[Object]]


| [[Array]] - Array with total available slots of all types that are given by config
|r1= [[Array]] - array with total available slots of all types that are given by config


|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code>
|x1= <sqf>
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class
// means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory
</sqf>


|seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invSlots}}]]

Latest revision as of 09:41, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns config inventory slots of given unit (total numbers of available slots in array).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - array with total available slots of all types that are given by config

Examples

Example 1:
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class // means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

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