BIS fnc invSlots: Difference between revisions
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|p1=object: [[Object]] | |p1=object: [[Object]] | ||
|r1= [[Array]] - | |r1= [[Array]] - array with total available slots of all types that are given by config | ||
|x1= <sqf>[ player ] call BIS_fnc_invSlots;// | |x1= <sqf> | ||
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class | |||
// means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory | |||
</sqf> | |||
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]] | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]] | ||
}} | }} |
Latest revision as of 09:41, 7 April 2024
Description
- Description:
- Returns config inventory slots of given unit (total numbers of available slots in array).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object] call BIS_fnc_invSlots
- Parameters:
- object: Object
- Return Value:
- Array - array with total available slots of all types that are given by config
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd
Notes
-
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