BIS fnc counter: Difference between revisions

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m (Fix example)
m (Some wiki formatting)
 
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|game2= arma3
|game2= arma3
|version2= 0.50
|version2= 0.50
|arg= global
|eff= local


|gr1= Systems
|gr1= Systems


|descr= Modify the given counter, create it if does not exist.
|descr= Modify the given counter, create it if does not exist.
{{Feature|important|It is '''not''' possible to broadcast the counter (like [[setVariable]] does) with this function.}}


|s1= [varName, add, modulo] call [[BIS_fnc_counter]]
|s1= [varName, add, modulo] call [[BIS_fnc_counter]]
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|p2= add: [[Number]] - (Optional, default 0) the value to be added
|p2= add: [[Number]] - (Optional, default 0) the value to be added


|p3= modulo: [[Number]] - (Optional, default -1) the [[mod]]ulo to use for counter cycle
|p3= modulo: [[Number]] - (Optional, default -1) the [[mod]]ulo to use for counter cycle, applied after the addition


|r1= [[Number]] the new counter value
|r1= [[Number]] the new counter value

Latest revision as of 16:43, 11 April 2024

Hover & click on the images for description

Description

Description:
Modify the given counter, create it if does not exist.
It is not possible to broadcast the counter (like setVariable does) with this function.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[varName, add, modulo] call BIS_fnc_counter
Parameters:
varName: String or Array format [varName, namespace] - default namespace is missionNamespace
add: Number - (Optional, default 0) the value to be added
modulo: Number - (Optional, default -1) the modulo to use for counter cycle, applied after the addition
Return Value:
Number the new counter value

Examples

Example 1:
[["TAG_Score", player], 1] call BIS_fnc_counter;

Additional Information

See also:
BIS_fnc_deleteCounter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note