BIS fnc 3DENControlsHint: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints</sqf> | ||
|seealso= [[Eden Editor]] [[BIS_fnc_3DENCamera]] [[BIS_fnc_3DENDiagCreateList]] | |seealso= [[:Category:Eden Editor|Eden Editor]] [[BIS_fnc_3DENCamera]] [[BIS_fnc_3DENDiagCreateList]] [[BIS_fnc_3DENDiagFonts]] [[BIS_fnc_3DENDiagMouseControl]] [[BIS_fnc_3DENDrawLocations]] [[BIS_fnc_3DENEntityMenu]] [[BIS_fnc_3DENExportAttributes]] [[BIS_fnc_3DENExportOldSQM]] [[BIS_fnc_3DENExportTerrainBuilder]] [[BIS_fnc_3DENFlashlight]] [[BIS_fnc_3DENGrid]] [[BIS_fnc_3DENIntel]] [[BIS_fnc_3DENInterface]] [[BIS_fnc_3DENListLocations]] [[BIS_fnc_3DENMissionPreview]] [[BIS_fnc_3DENModuleDescription]] [[BIS_fnc_3DENShowMessage]] [[BIS_fnc_3DENStatusBar]] [[BIS_fnc_3DENToolbar]] [[BIS_fnc_3DENTutorial]] [[BIS_fnc_3DENVisionMode]] | ||
}} | }} | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2017-07-23 - 02:34 (UTC)</dd> | ||
<dt class="note">[[User:Larrow|Larrow]]</dt> | <dt class="note">[[User:Larrow|Larrow]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
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<br> | <br> | ||
<br> | <br> | ||
''' | '''uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"''' | ||
:default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]] | :default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]] | ||
* 0 - total number of selected Eden entities | * 0 - total number of selected Eden entities | ||
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'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"''' | '''uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"''' | ||
:default - [ "", false ] | :default - ["", false] | ||
* 0 - Class name of current Eden entity being placed | * 0 - Class name of current Eden entity being placed | ||
* 1 - true if class simulation type is a kind of vehicle | * 1 - true if class simulation type is a kind of vehicle | ||
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'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"''' | '''uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"''' | ||
:default - [ false, false ] | :default - [false, false] | ||
* 0 - left mouse button is down in Asset tree | * 0 - left mouse button is down in Asset tree | ||
* 1 - right mouse button is down in Asset tree | * 1 - right mouse button is down in Asset tree | ||
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'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"''' | '''uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"''' | ||
:default - [ "", "" ] | :default - ["", ""] | ||
* 0 - text description of current connection being made eg "Sync to" | * 0 - text description of current connection being made eg "Sync to" | ||
* 1 - config path to CfgWrapperUI cursor texture | * 1 - config path to CfgWrapperUI cursor texture |
Latest revision as of 16:04, 23 April 2024
Description
- Description:
- Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [mode] call BIS_fnc_3DENControlsHint
- Parameters:
- mode: String - case-sensitive, can be one of:
- "show" - Shows controls hints
- "hide" - Hides controls hints
- "toggle" - Toggles controls hints
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Eden Editor BIS_fnc_3DENCamera BIS_fnc_3DENDiagCreateList BIS_fnc_3DENDiagFonts BIS_fnc_3DENDiagMouseControl BIS_fnc_3DENDrawLocations BIS_fnc_3DENEntityMenu BIS_fnc_3DENExportAttributes BIS_fnc_3DENExportOldSQM BIS_fnc_3DENExportTerrainBuilder BIS_fnc_3DENFlashlight BIS_fnc_3DENGrid BIS_fnc_3DENIntel BIS_fnc_3DENInterface BIS_fnc_3DENListLocations BIS_fnc_3DENMissionPreview BIS_fnc_3DENModuleDescription BIS_fnc_3DENShowMessage BIS_fnc_3DENStatusBar BIS_fnc_3DENToolbar BIS_fnc_3DENTutorial BIS_fnc_3DENVisionMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-07-23 - 02:34 (UTC)
- Larrow
-
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful
uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"- default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
- 0 - total number of selected Eden entities
- 1 - count of selected Eden entities by type
- 0 - units
- 1 - groups
- 2 - triggers
- 3 - waypoints
- 4 - logics/systems/modules
- 5 - markers
- 2 - same results as get3DENSelected "" . Which is the same order as above for counts
uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"- default - ["", false]
- 0 - Class name of current Eden entity being placed
- 1 - true if class simulation type is a kind of vehicle
- ["car","carx","tank","tankx","helicopter","helicopterx",
- "helicopterrtd","airplane","airplanex","ship","shipx",
- "submarinex","hovercraftx","motorcycle","parachute","paraglide"]
uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"- default - [false, false]
- 0 - left mouse button is down in Asset tree
- 1 - right mouse button is down in Asset tree
uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"- default - ["", ""]
- 0 - text description of current connection being made eg "Sync to"
- 1 - config path to CfgWrapperUI cursor texture
uiNamespace getVariable "BIS_fnc_3DENControlsHint_pos"- default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
- default position and size of Eden controls hint - ctrlPosition