Countermeasures – Arma 3
Category: Arma 3: Editing
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Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
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* [[CfgVehicles_Config_Reference|CfgVehicles]] | * [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
* [[Arma 3: Sensors]] | * [[Arma 3: Sensors]] | ||
* [[Arma 3 Targeting]] | * [[Arma 3: Targeting]] | ||
* [[A3 Targeting config reference]] | * [[A3 Targeting config reference]] | ||
* {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}} | * {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}} | ||
Latest revision as of 10:38, 6 May 2024
Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
| Player's vehicle is being locked by an enemy | ammo weaponLockSystem
matches vehicle lockDetectionSystem | |
| A guided munition is homing on the player's vehicle | ammo weaponLockSystem
matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
| ammo | ammo (countermeasure) | weapon | vehicle | ||
|---|---|---|---|---|---|
| System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
| 0 - N/A | |||||
| 1 - Visual | |||||
| 2 - IR | |||||
| 4 - Laser | |||||
| 8 - Radar | |||||
| 16 - Missile | |||||