BIN fnc setIDWMapDrawPatternIndex: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|s1= <!-- ([^ ]+); --> \}\}" to " |s1= <!-- $1 --> |r1= |x1= |seealso= }} ")
m (Some wiki formatting)
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:


|game1= arma3
|game1= arma3
|version1= 1.94
|version1= 1.94


Line 25: Line 24:
call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
*/
*/
 
</pre>
#define MAPDRAWPATTERNINDEX_DEFAULT 0


{{Wiki|placeholder}}
{{Wiki|placeholder}}

Latest revision as of 11:34, 6 May 2024

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Sets map draw pattern

	Parameter(s):
		NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped

	Returns:
		BOOL - true on success
		
	Example:
		// set on the fly
		3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex;
		// set from config
		call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
IDWMap

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note