Userinfo.cfg: Difference between revisions
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The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each [[Profile]] folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty. | |||
The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each | |||
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Difficulty parameters are in the list below. | Difficulty parameters are in the list below. | ||
1 means "activated". | 1 means "activated". | ||
0 means "deactivated". | 0 means "deactivated". | ||
The first number is the setting {'''1''',0} for Cadet mode, the second setting {1,'''0'''} is for Veteran mode. | The first number is the setting { '''1''', 0 } for Cadet mode, the second setting { 1, '''0''' } is for Veteran mode. | ||
<syntaxhighlight lang="cpp"> | |||
diffArmor[] = { 1, 0 }; // enables vehicles ultra armor | |||
diffFriendlyTag[] = { 1, 0 }; // enables showing friendly positions on map | |||
diffEnemyTag[] = { 0, 0 }; // enables showing know ennemy positions on map | |||
diffHUD[] = { 1, 0 }; | |||
diffAutoSpot[] = { 1, 0 }; | |||
diffMap[] = { 1, 0 }; | |||
diffWeaponCursor[] = { 1, 0 }; // enables showing weapon crosshair (out of ironsight view mode) | |||
diffAutoGuideAT[] = { 1, 0 }; // enables autoguiding on lock for wire-guided weapons. | |||
// when disabled, wire-guided weapons follow the weapon reticle instead. | |||
diffClockIndicator[] = { 1, 1 }; // enables the clock indicator (during radio calls) | |||
diff3rdPersonView[] = { 1, 0 }; // enables third-person view | |||
diffTracers[] = { 1, 1 }; // enables weapon tracers | |||
diffUltraAI[] = { 0, 0 }; // enable ultra AI | |||
showTitles = 1; | |||
showRadio = 1; | |||
</syntaxhighlight> | |||
== See Also == | == See Also == | ||
[[server | [[Arma 3: Server Config File|server config]], [[Flashpoint.cfg|flashpoint.cfg]], [[Aspect Ratio Management]] | ||
{{GameCategory|ofp|Editing}} | |||
{{GameCategory|ofp|Multiplayer}} |
Latest revision as of 13:36, 17 May 2024
The userinfo.cfg is where all of the personalized game settings are stored. This file is located in each Profile folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.
Dedicated Server Notes
When using a dedicated server, this file can be manually edited, mainly to use the correct difficulty parameters.
Difficulty parameters are in the list below.
1 means "activated". 0 means "deactivated".
The first number is the setting { 1, 0 } for Cadet mode, the second setting { 1, 0 } is for Veteran mode.
diffArmor[] = { 1, 0 }; // enables vehicles ultra armor
diffFriendlyTag[] = { 1, 0 }; // enables showing friendly positions on map
diffEnemyTag[] = { 0, 0 }; // enables showing know ennemy positions on map
diffHUD[] = { 1, 0 };
diffAutoSpot[] = { 1, 0 };
diffMap[] = { 1, 0 };
diffWeaponCursor[] = { 1, 0 }; // enables showing weapon crosshair (out of ironsight view mode)
diffAutoGuideAT[] = { 1, 0 }; // enables autoguiding on lock for wire-guided weapons.
// when disabled, wire-guided weapons follow the weapon reticle instead.
diffClockIndicator[] = { 1, 1 }; // enables the clock indicator (during radio calls)
diff3rdPersonView[] = { 1, 0 }; // enables third-person view
diffTracers[] = { 1, 1 }; // enables weapon tracers
diffUltraAI[] = { 0, 0 }; // enable ultra AI
showTitles = 1;
showRadio = 1;