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| | | [[Object#Unit|Unit]] '''fire''' "weapon" |= Syntax | ||
|p1= | |p1= [[Object#Unit|Unit]] - unit that's supposed to fire |= Parameter 1 | ||
|p2= weapon: [[String]] - name of the weapon to be fired |= Parameter 2 | |p2= weapon: [[String]] - name of the weapon to be fired |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2 = | |s2 = [[Object#Unit|Unit]] '''fire''' ["muzzle", "mode", "magazine"]|= Syntax | ||
|p21 = | |p21 = [[Object#Unit|Unit]] | ||
|p22 = muzzle: [[String]] | |p22 = muzzle: [[String]] | ||
|p23 = mode: [[String]] | |p23 = mode: [[String]] | ||
Line 28: | Line 28: | ||
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|x1= <code> | |x1= <code>_soldier fire "M16"</code> |= Example 1 | ||
|x2= <code> | |x2= <code>_soldier fire ["throw","SmokeShell","SmokeShell"]</code> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:24, 27 August 2007
Description
- Description:
- Forces a unit to fire the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Unit fire "weapon"
- Parameters:
- Unit - unit that's supposed to fire
- weapon: String - name of the weapon to be fired
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- Unit fire ["muzzle", "mode", "magazine"]
- Parameters:
- Unit
- muzzle: String
- mode: String
- magazine: String(optional)
- Return Value:
- Nothing
Examples
- Example 1:
_soldier fire "M16"
- Example 2:
_soldier fire ["throw","SmokeShell","SmokeShell"]
Additional Information
- See also:
- Category:Weapons
doFirecommandFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 17, 2006 - 08:18
- Str
- Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
- Ceeeb
- In OFP v1.96, satchels and mines are placed by firing the weapon "put".
- Ceeeb
- In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
- Posted on January 20, 2007
- Bdfy
- In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
- Posted on February 20, 2007
- Boecko
- in ArmA the syntax for placing satchel is not: unitname Fire ["put", "pipebomb"]; The right syntax is unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control