doFire
Description
- Description:
- Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit doFire target
- Parameters:
- unit: Object or Array of Objects
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Aug 03, 2006 - 14:31 (UTC) §
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on Mar 25, 2007 - 23:17 (UTC) §
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on Jun 07, 2012 - 14:05 (UTC) §
- unitName doFire objNull does not work like it does in commandFire. Target var has to be real (Arma 2:OA) might be different in other versions.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect