playMission: Difference between revisions

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|gr1= System
|gr1= System


|descr= The mission is launched (from the main menu). Both campaign and mission are given as their directory name. If the campaign is empty, a single mission is launched. If skipBriefing is true, the intro and briefing are skipped.
|descr= The mission is launched (from the main menu).


|s1= [[playMission]] [campaign, mission, skipBriefing]
|s1= [[playMission]] [campaign, mission, skipBriefing]


|p1= campaign: [[String]]
|p1= campaign: [[String]] - directory of Campaign, if empty a single mission is launched


|p2= mission: [[String]] or [[Config]]
|p2= mission: [[String]] or [[Config]] - directory if a string


|p3= skipBriefing: [[Boolean]] - (Optional)
|p3= skipBriefing: [[Boolean]] - (Optional) If true, the intro and briefing are skipped.


|r1= [[Nothing]]
|r1= [[Nothing]]
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|x3= <sqf>playMission ["","\A3\Missions_F_Bootcamp\Scenarios\Arsenal.VR"];</sqf>
|x3= <sqf>playMission ["","\A3\Missions_F_Bootcamp\Scenarios\Arsenal.VR"];</sqf>


|seealso= [[hostMission]] [[playScriptedMission]]
|seealso= [[hostMission]] [[playScriptedMission]] [[createMissionDisplay]] [[createMPCampaignDisplay]]
}}
}}

Latest revision as of 09:47, 21 August 2024

Hover & click on the images for description

Description

Description:
The mission is launched (from the main menu).
Groups:
System

Syntax

Syntax:
playMission [campaign, mission, skipBriefing]
Parameters:
campaign: String - directory of Campaign, if empty a single mission is launched
mission: String or Config - directory if a string
skipBriefing: Boolean - (Optional) If true, the intro and briefing are skipped.
Return Value:
Nothing

Examples

Example 1:
playMission ["XOutrage","x05Negotiator.Noe"];
Example 2:
playMission ["", configFile >> "CfgMissions" >> "Missions" >> "Armory1"];
Example 3:
playMission ["","\A3\Missions_F_Bootcamp\Scenarios\Arsenal.VR"];

Additional Information

See also:
hostMission playScriptedMission createMissionDisplay createMPCampaignDisplay

Notes

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