setGroupIconsVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r1= [[Nothing]] (prior to {{arma3}} v1.94 this command returned [[Object]] of [[objNull|null]] value) | |r1= [[Nothing]] (prior to {{arma3}} v1.94 this command returned [[Object]] of [[objNull|null]] value) | ||
|x1= < | |x1= <sqf> | ||
(group | setGroupIconsVisible [true, true]; | ||
(group player) addGroupIcon ["b_inf", [0, 0]]; | |||
</sqf> | |||
|seealso= [[addGroupIcon]] [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]] | |seealso= [[addGroupIcon]] [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]] |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets if group icons added with addGroupIcon are visible on map and in the HUD.
- Groups:
- High Command
Syntax
- Syntax:
- setGroupIconsVisible [showOnMap, showOnHUD]
- Parameters:
- showOnMap: Boolean - true to show on map. Default is false
- showOnHUD: Boolean - true to show on HUD. Default is false
- Return Value:
- Nothing (prior to Arma 3 v1.94 this command returned Object of null value)
Examples
- Example 1:
Additional Information
- See also:
- addGroupIcon clearGroupIcons getGroupIcon getGroupIconParams groupIconSelectable groupIconsVisible onGroupIconClick removeGroupIcon setGroupIcon setGroupIconParams setGroupIconsSelectable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 06, 2022 - 09:59 (UTC)
- If enabling for MARTA (Military Symbols) and using teamSwitch this command needs to be run again once switched to the new unit. Possibly do it in a mission eventHandler of TeamSwitch.