clearVehicleInit: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


|arma|= Game name
|game1= arma1
|version1= 1.08


|1.08|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Clear the object's init. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''clearVehicleInit''' objectName|= Syntax
|game4= tkoh
|version4= 1.00


|p1= objectName: [[Object]]|= Parameter 1
|gr1= Object Manipulation


| [[Nothing]] |= Return value
|descr= Clears the object's init.
____________________________________________________________________________________________
 
|x1= <code>_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1</code>|= Example 1
____________________________________________________________________________________________


| [[setVehicleInit]], [[processInitCommands]] |= See also
{{Feature|arma3|For security reasons, the command was disabled in {{arma3}}.}}


}}
|s1= [[clearVehicleInit]] objectName


<h3 style="display:none">Notes</h3>
|p1= objectName: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


|r1= [[Nothing]]


<!-- Note Section END -->
|x1= <sqf>
</dl>
_tank1 setVehicleInit "hint 'hi all'";
processInitCommands;
clearVehicleInit _tank1;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setVehicleInit]] [[processInitCommands]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:35, 3 September 2024

Hover & click on the images for description

Description

Description:
Clears the object's init.
Arma 3
For security reasons, the command was disabled in Arma 3.
Groups:
Object Manipulation

Syntax

Syntax:
clearVehicleInit objectName
Parameters:
objectName: Object
Return Value:
Nothing

Examples

Example 1:
_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit _tank1;

Additional Information

See also:
setVehicleInit processInitCommands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note