playMove: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
Line 11: Line 28:
|gr1= Animations
|gr1= Animations


| When used on a person, smooth transition to given move will be done.<br>
|descr= When used on a person, smooth transition to given move will be done.<br>
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move (see [[#Examples|Example 2]]).
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move (see {{Link|#Example 2}}).
{{Feature | Informative | see [[:Category:Moves]] for respective games animations.}}
{{Feature|informative|see [[:Category:Moves]] for respective games animations.}}
{{Feature|important|A transition is only possible if the current and provided animations have the correct relationship configuration.}}


| unitName [[playMove]] moveName
|s1= unitName [[playMove]] moveName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
|p2=  moveName: [[String]]


| [[Nothing]]
|p2= moveName: [[String]]
 
 
|x1= <code>soldierOne [[playMove]] "Stand";</code>
|r1= [[Nothing]]
|x2= <code>[[player]] [[switchMove]] "AmovPercMstpSrasWrflDnon";  
 
[] [[spawn]]
|x1= <sqf>soldierOne playMove "Stand";</sqf>
 
|x2= <sqf>
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn  
{
{
[[sleep]] 0.5;  
sleep 0.5;
[[player]] [[playMove]] "AmovPpneMstpSrasWrflDnon"; {{cc|player goes prone}}
player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone
[[player]] [[playMove]] "amovPknlMstpSrasWrflDnon"; {{cc|player gets up on one knee}}
player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee
};</code>
};
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon";
</sqf>
[] [[spawn]]
 
|x3= <sqf>
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn
{
{
[[sleep]] 0.5;  
sleep 0.5;
[[player]] [[playMove]] "AmovPpneMstpSrasWrflDnon"; {{cc|player never goes prone}}
player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone
[[player]] [[playMoveNow]] "AmovPknlMstpSrasWrflDnon"; {{cc|player goes down on one knee straight away}}
player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away
};</code>
};
</sqf>


|seealso= [[playMoveNow]], [[switchMove]], [[playAction]], [[playActionNow]]
|seealso= [[playMoveNow]] [[switchMove]] [[playAction]] [[playActionNow]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Macguba
 
|timestamp= 20060416023900
<dt class="note">Unknown</dt>
|text= For an immediate transition use [[switchMove]]. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
<dd class="note">For an immediate transition use [[switchMove]]. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
}}
 
<!-- Note Section END -->
</dl>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
When used on a person, smooth transition to given move will be done.
The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move (see Example 2).
see Category:Moves for respective games animations.
A transition is only possible if the current and provided animations have the correct relationship configuration.
Groups:
Animations

Syntax

Syntax:
unitName playMove moveName
Parameters:
unitName: Object
moveName: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playMove "Stand";
Example 2:
player switchMove "AmovPercMstpSrasWrflDnon"; 0 spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee };
Example 3:
player switchMove "AmovPercMstpSrasWrflDnon"; 0 spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away };

Additional Information

See also:
playMoveNow switchMove playAction playActionNow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Macguba - c
Posted on Apr 16, 2006 - 02:39 (UTC)
For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.