surfaceTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Page creation according to Dedmen's leak :eyes:)
 
m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
(33 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3dev |Game name=
|game1= arma3
|version1= 2.00


| 1.99 |Game version=
|gr1= Positions
____________________________________________________________________________________________


| Same as [[surfaceType]], but returns texture path to ground texture as string |DESCRIPTION=
|descr= Same as [[surfaceType]], but returns texture path to ground texture as string.
____________________________________________________________________________________________
{{Feature|informative|The texture returned is of the ground, even if there is a road at that position. To get road texture use [[getRoadInfo]] command.}}


| [[surfaceTexture]] [x,y] |SYNTAX=
|s1= [[surfaceTexture]] [x, y, z or useLayerMask]


|p1= [x,y]: [[Position2D]] |Parameter=
|p1= x: [[Number]] - world x coordinate of the position
|p2= y: [[Number]] - world y coordinate of the position
|p3since=arma3 2.18
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
[[File:Capture.png|thumb|256px|The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.]]
|r1= [[String]] - Surface texture


| [[String]] |RETURNVALUE=
|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf>
____________________________________________________________________________________________


|x1= <code>_tex = [[surfaceTexture]] [[getPos]] [[player]];</code> |Example1=
|x2= <sqf>
____________________________________________________________________________________________
private _pos = getPosATL player;
_pos set [2, true]; // use layer mask
private _groundTexture = surfaceTexture _pos;
</sqf>


| [[surfaceType]] |SEEALSO=
|seealso= [[surfaceType]] [[getRoadInfo]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Same as surfaceType, but returns texture path to ground texture as string.
The texture returned is of the ground, even if there is a road at that position. To get road texture use getRoadInfo command.
Groups:
Positions

Syntax

Syntax:
surfaceTexture [x, y, z or useLayerMask]
Parameters:
x: Number - world x coordinate of the position
y: Number - world y coordinate of the position
since Arma 3 logo black.png2.18
z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.
Return Value:
String - Surface texture

Examples

Example 1:
private _groundTexture = surfaceTexture getPosATL player;
Example 2:
private _pos = getPosATL player; _pos set [2, true]; // use layer mask private _groundTexture = surfaceTexture _pos;

Additional Information

See also:
surfaceType getRoadInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note