surfaceTexture: Difference between revisions

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m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
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|p3since=arma3 2.18
|p3since=arma3 2.18
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
[[File:Capture.png|thumb|256px|The "dirt" texture is defined using a layer mask. The "concrete" texture is the primary surface texture.]]
[[File:Capture.png|thumb|256px|The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.]]
|r1= [[String]] - Surface texture
|r1= [[String]] - Surface texture


|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf>
|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf>
|x2= <sqf>
private _pos = getPosATL player;
_pos set [2, true]; // use layer mask
private _groundTexture = surfaceTexture _pos;
</sqf>


|seealso= [[surfaceType]] [[getRoadInfo]]
|seealso= [[surfaceType]] [[getRoadInfo]]
}}
}}

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Same as surfaceType, but returns texture path to ground texture as string.
The texture returned is of the ground, even if there is a road at that position. To get road texture use getRoadInfo command.
Groups:
Positions

Syntax

Syntax:
surfaceTexture [x, y, z or useLayerMask]
Parameters:
x: Number - world x coordinate of the position
y: Number - world y coordinate of the position
since Arma 3 logo black.png2.18
z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.
Return Value:
String - Surface texture

Examples

Example 1:
private _groundTexture = surfaceTexture getPosATL player;
Example 2:
private _pos = getPosATL player; _pos set [2, true]; // use layer mask private _groundTexture = surfaceTexture _pos;

Additional Information

See also:
surfaceType getRoadInfo

Notes

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