endLoadingScreen: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") | Lou Montana (talk | contribs)  m (Text replacement - "with [https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD ENDLOAD cheat code]" to "with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}") | ||
| (28 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{RV|type=command | {{RV|type=command | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| |eff= local  | |game3= tkoh | ||
| |version3= 1.00 | |||
| |game4= arma3 | |||
| |version4= 0.50 | |||
| |eff= local | |||
| |gr1= System | |gr1= System | ||
| | Finishes loading screen started by [[startLoadingScreen]]. | |descr= Finishes loading screen started by [[startLoadingScreen]]. | ||
| {{Feature|arma3|Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | |||
| {{Feature|arma3 |  | {{Feature|arma3|The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.}} | ||
| | [[endLoadingScreen]] | |s1= [[endLoadingScreen]] | ||
| | [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf> | ||
| startLoadingScreen ["Loading My Mission"]; | |||
| // code | |||
| progressLoadingScreen 0.5; | |||
| // code | |||
| endLoadingScreen; | |||
| </sqf> | |||
| |x2= < | |x2= <sqf> | ||
| // this structure prevents error-prone or lengthy code to miss endLoadingScreen. | |||
| private _maxTime = diag_tickTime + 30; // max 30s of loading | |||
| startLoadingScreen ["Loading"]; | |||
| private _handle = 0 spawn { | |||
| 	// code that may crash or take too long | |||
| }; | }; | ||
| waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; | |||
| endLoadingScreen; | |||
| </sqf> | |||
| | [[startLoadingScreen]] | |seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]] | ||
| }} | }} | ||
Latest revision as of 09:44, 6 September 2024
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
- // this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = 0 spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	



