setMusicEffect: Difference between revisions
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|descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. | |descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. | ||
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use < | Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <sqf inline>playMusic ""</sqf>. | ||
When used in a trigger, the track starts on activation but does not automatically stop on deactivation. | When used in a trigger, the track starts on activation but does not automatically stop on deactivation. | ||
Line 40: | Line 40: | ||
|s2= waypoint [[setMusicEffect]] track | |s2= waypoint [[setMusicEffect]] track | ||
|p21= waypoint: [[Array]] | |p21= waypoint: [[Array]] format [[Waypoint]] | ||
|p22= track: [[String]] | |p22= track: [[String]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_trigger setMusicEffect "Track1";</sqf> | ||
|x2= < | |||
|x2= <sqf>[_group1,1] setMusicEffect "$STOP$";</sqf> | |||
|seealso= [[createTrigger]] | |seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]] | ||
}} | }} |
Latest revision as of 21:38, 26 September 2024
Description
- Description:
- Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
- Groups:
- SoundsTriggersWaypoints
Syntax
- Syntax:
- trigger setMusicEffect track
- Parameters:
- trigger: Object
- track: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setMusicEffect "Track1";
- Example 2:
- [_group1,1] setMusicEffect "$STOP$";
Additional Information
- See also:
- createTrigger setSoundEffect setTitleEffect
Notes
-
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Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints