BIN fnc setRagdoll: Difference between revisions
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{{RV|type=function  | {{RV|type=function  | ||
| arma3  | |game1= arma3  | ||
|version1= 1.94  | |||
|  | |gr1= Object Manipulation  | ||
|  | |descr= Set the provided unit in ragdoll state (pushed by an invisible object).  | ||
{{Feature|informative|{{GVI|arma3|2.18}} [[addForce]] can be used in vanilla {{arma3}}.}}  | |||
{{Feature|arma3contact}}  | {{Feature|arma3contact}}  | ||
|   | |s1= [unit, force, selectionPos] call [[BIN_fnc_setRagdoll]]  | ||
|p1=  | |p1= unit: [[Object]] - the unit to ragdoll  | ||
|  | |p2= unit: [[Array]] format [[Vector3D]] - force applied to the colliding object  | ||
|  | |p3= unit: [[String]]  | ||
|r1= [[String]] event ID from [[BIS_fnc_addStackedEventHandler]]  | |||
|x1= <sqf>[player, [0, 100, 0]] call BIN_fnc_setRagdoll;</sqf>  | |||
[[  | |seealso= [[setUnconscious]] [[addForce]]  | ||
[[  | }}  | ||
Latest revision as of 10:22, 14 October 2024
Description
- Description:
 - Set the provided unit in ragdoll state (pushed by an invisible object).
 - Execution:
 - call
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - [unit, force, selectionPos] call BIN_fnc_setRagdoll
 - Parameters:
 - unit: Object - the unit to ragdoll
 - unit: Array format Vector3D - force applied to the colliding object
 - unit: String
 - Return Value:
 - String event ID from BIS_fnc_addStackedEventHandler
 
Examples
- Example 1:
 
Additional Information
- See also:
 - setUnconscious addForce
 
Notes
- 
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