Reyhard/Sandbox/Diag Menu – User

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(Created page with " <!-- Wiki editors: do not forget to update miniTOC when adding an H2 title! --><div style="display: flex"><!-- flex start --> <div style="flex-grow: 1"><!-- scrolling div start --> The Diag Menu is a menu listing many options used to debug game scripting and assets. It is available in {{GameCategory|armaR|Modding|Official Tools|text= Workbench}} in any 3D viewport (e.g world or model preview). <div style="border: 0.5em solid #000; border-radius: 0.25em; display: inl...")
 
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== Physics ==
= Game =
== Weather ==
=== Debug time ===


=== Dump contacts on server ===
Enable/disable weather debug time.
When enabled, the server will output information about physics contacts.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


== Systems ==
=== Show diag. ===


=== DynSim Distance Diag ===
Show or hide weather diagnostics.
Enables a diagnostic overlay for Dynamic Simulation distances.


'''Default:''' Disabled
'''Available Options''': false, true


=== DynSim Visibility Diag ===
=== Show diag. values ===
Enables a diagnostic overlay for Dynamic Simulation visibility.


'''Default:''' Disabled
Show or hide weather diagnostic values.


=== ProcAnim Registration Diag ===
'''Available Options''': false, true
Enables a diagnostic overlay for Procedural Animation registration.


'''Default:''' Disabled
=== Override wet speeds ===


=== HandleControls Registration Diag ===
Enable/disable overriding wetness speeds.
Enables a diagnostic overlay for HandleControls registration.


'''Default:''' Disabled
'''Available Options''': false, true


=== NwkMovement Registration Diag ===
=== Override states ===
Enables a diagnostic overlay for Network Movement registration.


'''Default:''' Disabled
Enable/disable overriding weather states.


=== Sound Registration Diag ===
'''Available Options''': false, true
Enables a diagnostic overlay for Sound registration.


'''Default:''' Disabled
=== Override variants ===


=== Backend Diag ===
Enable/disable overriding weather variants.
Enables a diagnostic overlay for backend systems.


'''Default:''' Disabled
'''Available Options''': false, true


=== AnimKeyFrame Fake Time ===
== Dialogue ==
Allows manipulation of the animation keyframe time for debugging purposes.
=== Demo ===


'''Range:''' 0 to 1.0
Enable/disable dialogue demo mode.
'''Default:''' 0.0
'''Step:''' 0.05


== Sounds ==
'''Available Options''': false, true


=== Ambients ===
== Deployable SpawnPoints ==
Allows selection of different ambient soundscapes.
=== Show Exclusion Zones ===


'''Options:''' None, River, Coast, Lake
Show or hide deployable spawn points exclusion zones.


=== Freeze cam position ===
'''Available Options''': false, true
Freezes the camera position, potentially for audio debugging.


'''Default:''' Disabled
== Voting ==
=== Enable All Vote Types ===


=== Debug Com.Sound ===
Enable/disable all vote types.
Enables debugging output for communication sounds.


'''Default:''' Disabled
'''Available Options''': false, true


=== MM - debug info ===
== Show bounds overlap target info ==
Enables debug information for the Music Manager.


'''Default:''' Disabled
Show or hide bounds overlap target info.


=== Debug RadioBroadcast ===
'''Available Options''': false, true
Enables debugging output for radio broadcasts.


'''Default:''' Disabled
== Show cursor target info ==


=== Show invalid event ===
Show or hide cursor target info.
Shows information about invalid sound events.


'''Default:''' Disabled
'''Available Options''': false, true


=== Interior Handler ===
== Copy view link ==


==== InteriorHandler ====
Copy view link using hotkey (lctrl+lshift+l).
Allows selection of an interior handler.


==== Old interior detection ====
'''Hotkey''': lctrl+lshift+l


===== Enable Debug =====
'''Available Options''': false, true
Enables debugging for the old interior detection system.


'''Default:''' Disabled
= Statistics =
== FPS ==


===== Queries =====
Display FPS statistics.
Enables logging of queries related to the old interior detection system.


'''Default:''' Disabled
'''Hotkey''': lctrl+num1


=== SoundMap ===
'''Available Options''': none, basic, detailed, average
 
== General ==
 
Display general statistics.


==== SoundMap ====
'''Hotkey''': lctrl+num2
Allows selection of a sound map.


===== Show values =====
'''Available Options''': disable, basic, detailed, all
Shows values related to the sound map.


'''Default:''' Disabled
== Shape stats ==


===== Draw Regions =====
Enable/disable shape statistics.
Draws the regions of the sound map.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


===== Layer to draw =====
== MeshObject stats ==
Specifies which layer of the sound map to draw.


'''Options:''' Terrain, Coast, Freshwater
Display mesh object statistics.


===== Show memory allocated =====
'''Available Options''': none, count, mesh, faces, verts
Displays the memory allocated for the sound map.


'''Default:''' Disabled
== Decal stats ==


===== Force generation =====
Display decal statistics.
Forces the regeneration of the sound map.


'''Default:''' Disabled
'''Available Options''': none, all


===== Force default SoundMap =====
== Resource memory stats ==
Forces the use of the default sound map.


'''Default:''' Disabled
Display resource memory statistics.


== AI ==
'''Available Options''': none, memory, age


=== Show Cover Query ===
== Texture memory stats ==
Displays information related to AI cover queries.


'''Default:''' Disabled
Display texture memory statistics.


=== Performance ===
'''Available Options''': none, memory, age


==== Show IsAIActivated ====
== Slow script ==
Shows whether AI is currently activated.


'''Default:''' Disabled
Set threshold for slow scripts log.


=== Perception ===
'''Available Options''': off, 1ms, 2ms, 5ms, 10ms


==== Perception targets ====
== Verbose script Print ==
Displays information about AI perception targets.


'''Default:''' Disabled
Enable/disable verbose script prints.


==== Perception sensors eyes ====
'''Available Options''': false, true
Displays information from AI visual sensors.


'''Default:''' Disabled
== Script profiler ==


==== Perception sensors ears ====
Enable/disable script profiler.
Displays information from AI auditory sensors.


'''Default:''' Disabled
'''Available Options''': off, frame, average


==== Perception recognition ====
== Script prof. external ==
Displays factors influencing AI recognition.


'''Default:''' Disabled
Enable/disable external script profiler.


==== Cached perceiveble positions ====
'''Available Options''': false, true
Shows cached positions that are perceivable by AI.


'''Default:''' Disabled
== Test mem-stress ==


=== Animals ===
Enable/disable memory stress testing.


==== Show animals debug info ====
'''Available Options''': off, once, periodic
Displays general debug information about animals.


'''Default:''' Disabled
== Flush memory ==


==== Manager to debug ====
Enable/disable memory flushing.
Selects a specific animal manager for debugging.


'''Options:''' None, Birds
'''Available Options''': disabled, enabled


==== Show current Animal positions ====
== Flush audio ==
Displays the current positions of animals.


'''Default:''' Disabled
Enable/disable audio flushing.


==== Draw tile boundaries ====
'''Available Options''': disabled, enabled
Draws the boundaries of the animal spawning tiles.


'''Default:''' Disabled
== Memory validation ==


==== Draw Animal despawn range ====
Enable/disable memory validation.
Draws the range at which animals will despawn.


'''Default:''' Disabled
'''Available Options''': none, on, off


==== Draw Animal to Animal minimum spawn range ====
== Dump render resources ==
Draws the minimum spawn range between animals.


'''Default:''' Disabled
Enable/disable dumping of render resources.


==== Turn correction debug ====
'''Available Options''': disabled, enabled
Enables debugging for animal turning corrections.


'''Default:''' Disabled
== Counters ==


=== Driving ===
Enable/disable performance counters.


==== Show character detection ====
'''Hotkey''': lctrl+num3
Displays information about character detection in the driving AI.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


== GameCode ==
== Slow down ==


=== Damage ===
Slow down the game.


==== Show hit zone memory ====
'''Available Options''': off, 1ms, 5ms, 10ms, 20ms, 50ms, 100ms
Displays memory usage related to hit zones.


'''Default:''' Disabled
== Limit FPS ==


==== Show hit zones ====
Limit the game's FPS.
Visualizes the hit zones on entities.


'''Default:''' Disabled
'''Available Options''': off, 120, 60, 40, 30, 20, 10, 5, 2


==== Log damage on hit zones ====
== Widget statistics ==
Logs damage events occurring on hit zones.


'''Default:''' Disabled
Enable/disable widget statistics.


==== Log Rpl registration ====
'''Available Options''': false, true
Logs registration events for Replicated Properties on hit zones.


'''Default:''' Disabled
== Widget hierarchy to log ==


=== Destruction ===
Log widget hierarchy.


==== Damage all on init ====
'''Available Options''': off, once
Applies damage to all destructible objects upon initialization.


'''Default:''' Disabled
== Widget update to log ==


==== Damage to deal (scaled) ====
Log widget updates.
Specifies the percentage of damage to apply when "Damage all on init" is enabled.


'''Range:''' 0 to 1
'''Available Options''': none, hierarchy, time
'''Default:''' 0


==== Enable Logging ====
== Loaded particle FX ==
Enables general logging for the destruction system.


'''Default:''' Disabled
Enable/disable loaded particle FX statistics.


==== Enable layout logging ====
'''Available Options''': false, true
Enables detailed logging of the destruction layout.


'''Default:''' Disabled
== Resource category stats ==


==== Rotate permanent debris 90deg ====
Enable/disable resource category statistics.
Rotates permanent debris by 90 degrees.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


==== Snap to ground (debris) ====
== Dump resources ==
Forces debris to snap to the ground.


'''Default:''' Disabled
Toggle. Dumps all resources.


==== Allow broken prefabs spawning ====
'''Available Options''': disabled, enabled
Allows spawning of prefabs that are in a broken state.


'''Default:''' Disabled
== Log prefab spawn ==


==== Enable heatmap ====
Log prefab spawning.
Enables the display of a destruction heatmap.


'''Default:''' Disabled
'''Available Options''': off, non-instant, all


==== Type of damage info ====
== Data Collection ==
Controls the type of damage information displayed.
=== Enable debug menu ===


'''Options:''' off, trace, self, both
Enable/disable data collection debug menu.


==== DamageEffect info ====
'''Available Options''': false, true
Controls the type of DamageEffect information displayed.


'''Options:''' off, Persistent, Damage History, both
= Render =
== RT ==
=== Main RT format ===


=== Show actions states ===
Override main render target format.
Displays the current states of game actions.


'''Default:''' Disabled
'''Available Options''': no override,  R8G8B8A8_SRGB,  R8G8B8A8,  R10G10B10A2,  R11G11B10F,  R16G16B16A16F


=== Gridmap diags ===
=== Main RT MSAA ===
Enables diagnostic visualizations for the gridmap system.


'''Default:''' Disabled
Override main render target MSAA settings.


=== Show explosion debug ===
'''Available Options''': no override,  none,  2x,  4x,  8x
Enables debugging visualizations for explosions.


'''Default:''' Disabled
=== Force custom resolve ===


=== Show player events ===
Force custom resolve for render target.
Displays game events specific to the player.


'''Default:''' Disabled
'''Available Options''': false, true


=== Show target events ===
=== Use resolved RT for PPs ===
Displays game events related to the currently targeted entity.


'''Default:''' Disabled
Control post-processing RT usage.


=== Show aim directions ===
'''Available Options''': default,  disabled,  enabled
Visualizes the aiming directions of entities.


'''Default:''' Disabled
== Various ==
=== Reload shaders ===


=== Factions ===
Enable/disable shader reloading.
Displays information about game factions.


'''Default:''' Disabled
'''Hotkey''': lctrl+f12


=== Contacts ===
'''Available Options''': disabled, enabled
Displays information about entity contacts.


'''Default:''' Disabled
=== Offline shaders ===


=== Smooth steering in vehicle ===
Enable/disable offline shaders.
Enables smoother steering for vehicles.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


=== Character acceleration in vehicle ===
=== Scene prep. mode ===
Controls the display of character acceleration in vehicles.


'''Options:''' acceleration,gforce
Set scene preparation mode.


=== FOV override ===
'''Available Options''': Multithreaded, Singlethreaded
Allows overriding the field of view.


'''Range:''' 0.0 to 89.9
=== Cmd list mode ===
'''Default:''' 0.0
'''Step:''' 0.1


=== Time and Weather Diag ===
Set command list mode.
Enables diagnostic information about the time and weather systems.


'''Default:''' Disabled
'''Available Options''': Multithreaded, Singlethreaded


=== Enable better interpolation ===
=== Log GPU perf diags ===
Attempts to enable improved interpolation techniques.


'''Default:''' Disabled
Log GPU performance diagnostics.


=== Log GameEntity events ===
'''Available Options''': off, once, permanent
Enables logging of general GameEntity events.


'''Default:''' Disabled
=== Log CMD lists ===


=== Log GameEntity events (simple) ===
Log command lists.
Enables simplified logging of GameEntity events.


'''Default:''' Disabled
'''Available Options''': off, once, permament


=== Log shooting queues ===
=== Clear RT with ===
Logs information about shooting queues.


'''Default:''' Disabled
Clear render target with color.


=== Log SlotInfo ===
'''Available Options''': none, black, white, red, green, blue
Controls the logging of entity slot information.


'''Options:''' off,attached,detached,both
=== Clear temporal RTs to ===


=== Door ColTest ===
Clear temporal render targets.
Enables collision testing for doors.


'''Default:''' Disabled
'''Available Options''': none, black, NaN


=== Achievements ===
=== GBuffer ===


==== Achievements display ====
Set G-Buffer mode.
Toggles the on-screen display of achievements.


'''Default:''' Disabled
'''Available Options''': default, AmbientDepthNear, AmbientNear, AmbientDepthFull, AmbientFull


==== Dump achievement memory data ====
=== GBuffer decals ===
Outputs the current achievement memory data to a log.


'''Default:''' Disabled
Enable/disable G-Buffer decals.


==== Request achievement platform data ====
'''Available Options''': false, true
Triggers a request for achievement data from the platform.


'''Default:''' Disabled
=== Decals ===


==== Unlock ACH_COMBAT_HYGIENE ====
Enable/disable decals.
Unlocks the "ACH_COMBAT_HYGIENE" achievement.


'''Default:''' Disabled
'''Available Options''': true, false


==== +50 STAT_ENEMIES_NEUTRALIZED ====
=== VSync imm.treshold ===
Increments the "STAT_ENEMIES_NEUTRALIZED" statistic by 50.


'''Default:''' Disabled
Set VSync immediate threshold.


=== Particle ===
'''Available Options''': 0, 10, 20, 30, 40, 50


==== Particles manager ====
=== VSync limit ===
Enables debugging information for the particle manager.


'''Default:''' Disabled
Set VSync limit.


==== Distance particle effect ====
'''Available Options''': default, 20, 30, 40, 60
Controls the enabling of distance-based particle effects.


'''Options:''' enabled,disabled
=== DX12: log trans. barriers ===


=== Signals ===
Enable/disable logging of DX12 transition barriers.


==== Show current SignalsManagerComponent ====
'''Available Options''': false, true
Displays information about the current SignalsManagerComponent.


'''Default:''' Disabled
=== DX12: log state commit ===


==== Log received ====
Enable/disable logging of DX12 state commits.
Logs received signal events.


'''Default:''' Disabled
'''Available Options''': false, true


==== Log sent ====
=== CopyHWDepth use depth ===
Logs sent signal events.


'''Default:''' Disabled
Control if CopyHWDepth should use depth.


==== Log signal changes ====
'''Available Options''': true, false
Logs changes in signal values.


'''Options:''' off, all, 0.5, 1, 10, 100
=== CopyHWDepth filter ===


==== Signals to dump ====
Set filter mode for CopyHWDepth.
Specifies which signal types to dump to the log.


'''Options:''' SP, MP, all
'''Available Options''': default,  firstSample, min, max


==== Dump signals ====
=== CB draw calls min limit ===
Triggers the dumping of signal information to a log.


'''Default:''' Disabled
Enable/disable command buffer draw calls minimum limit.


=== Game materials ===
'''Available Options''': true, false


==== Cursor ====
== System textures ==
Shows information about materials under the cursor.
=== IBL ===
==== log messages ====


'''Default:''' Disabled
Enable/disable IBL logging.


==== Projectile ====
'''Available Options''': false, true
Restricts game material checks to the projectile layer.


'''Default:''' Disabled
==== Env map num ====


=== Weapons ===
Select which environment map to display.


==== Show sights points ====
'''Available Options''': none, GlobalSky, GlobalPlaced, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Visualizes the attachment points for weapon sights.


'''Default:''' Disabled
==== Refresh ====


==== Disable aim modifiers ====
Set refresh mode for IBL.
Disables all modifiers affecting weapon aiming.


'''Default:''' Disabled
'''Available Options''': no, yes, always, disable


==== Disable character aim modifiers ====
==== Apply HDRmul ====
Disables aim modifiers originating from the character's state.


'''Default:''' Disabled
Apply or disable HDR multiplier for IBL.


==== Disable weapon offset ====
'''Available Options''': true, false
Disables any inherent offset of the weapon model.


'''Default:''' Disabled
==== DFG specular ====


==== Enable sway diagnostics ====
Enable/disable DFG specular for IBL.
Visualizes diagnostics related to weapon sway.


'''Default:''' Disabled
'''Available Options''': false, true


==== Disable movement based sway ====
==== DFG diffuse ====
Removes weapon sway caused by player movement.


'''Default:''' Disabled
Enable/disable DFG diffuse for IBL.


==== Weapon obstruction ====
'''Available Options''': false, true
Enables debugging for weapon obstruction checks.


'''Default:''' Disabled
==== Environment ====


==== Weapon handling ====
Enable/disable environment for IBL.
Enables debugging for weapon handling mechanics.


'''Default:''' Disabled
'''Available Options''': false, true


==== Weapon IK ====
==== LD specular ====
Visualizes the Inverse Kinematics (IK) applied to weapons.


'''Default:''' Disabled
Enable/disable LD specular for IBL.


==== Enable casing endpoints ====
'''Available Options''': true, false
Shows the endpoints for ejected bullet casings.


'''Default:''' Disabled
==== LD diffuse ====


==== Disable partial lower ====
Enable/disable LD diffuse for IBL.
Forces full lower body animations, disabling partial transitions.


'''Default:''' Disabled
'''Available Options''': false, true


==== Force zeroing anim value ====
=== Maximize size ===
Overrides the animation value used for weapon zeroing.


'''Range:''' -0.001 to 1
Enable/disable Dynamic Texture size maximization.
'''Default:''' -0.001
'''Step:''' 0.001


==== Force Recoil Type ====
'''Available Options''': false, true
Forces a specific recoil type for debugging.


'''Range:''' 0 to 3
=== Show shadowmap ===
'''Default:''' 0
'''Step:''' 1


==== Roll comp. weight ====
Display shadowmap.
Adjusts the weight of roll compensation.


'''Range:''' 0 to 1
'''Available Options''': disable, full smask, R-smask NdotL, G-smask, B-AO, A-wetAdd
'''Default:''' 0
'''Step:''' 0.01


==== Roll comp. gizmo diag ====
=== Show combined rainmask ===
Enables visualization of gizmos related to roll compensation.


'''Default:''' Disabled
Display combined rainmask.


==== Correct zeroing data by ZeroGenerator ====
'''Available Options''': disable, full smask, R-wetness, G-c.wetness, B-rain, A-underwate
Applies corrections to zeroing data based on the ZeroGenerator system.


'''Default:''' Disabled
=== Show cascades ===


==== Adjustable magnification input scaling info ====
Show shadow cascades.
Displays information about the input scaling for adjustable magnification.


'''Default:''' Disabled
'''Available Options''': disable, cascade 1, cascade 2, cascade 3, cascade 4


==== Adjustable magnification input scaling value ====
=== Show rain mask ===
Overrides the input scaling value for adjustable magnification.


'''Range:''' -1.0 to 1.0
Show rain mask.
'''Default:''' 0.0
'''Step:''' 0.01


==== Deployment ====
'''Available Options''': disable, cascade 1, cascade 2, cascade 3, cascade 4


===== Debug deploying =====
=== Show wetness mask ===
Enables general debugging for weapon deployment.


'''Default:''' Disabled
Show wetness mask.


===== IK diag =====
'''Available Options''': disable, cascade 1, cascade 2, cascade 3, cascade 4
Visualizes the Inverse Kinematics (IK) involved in weapon deployment.


'''Default:''' Disabled
=== Show custom wetness mask ===


===== Aim speed diag =====
Show custom wetness mask.
Displays diagnostics related to aiming speed during deployment.


'''Default:''' Disabled
'''Available Options''': disable, cascade 1, cascade 2, cascade 3, cascade 4


===== Animation diag =====
=== Show wetness add mask ===
Enables debugging for deployment animations.


'''Default:''' Disabled
Show wetness add mask.


===== Weapon collision diag =====
'''Available Options''': disable, cascade 1, cascade 2, cascade 3, cascade 4
Visualizes collisions involving the weapon during deployment.


'''Default:''' Disabled
=== Show depthmap ===


===== Disable Prone deployment =====
Enable/disable depthmap visualization.
Prevents weapon deployment while prone.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


===== Disable post-phys hand pose =====
=== Show HW depthmap ===
Disables hand posing after physics simulation during deployment.


'''Default:''' Disabled
Enable/disable HW depthmap visualization.


===== ADS limits diag =====
'''Available Options''': disabled, enabled
Displays diagnostic information about Aim Down Sights (ADS) limits during deployment.


'''Default:''' Disabled
=== Terrain shadow map ===


===== Deploying height =====
Show terrain shadow maps.
Overrides the height used for deployment calculations.


'''Range:''' 0 to 1
'''Available Options''': none, terrain shadow, shadow raw,  shadow volume high, shadow volume low
'''Default:''' 0.3
'''Step:''' 0.01


===== Max dist wpn-shoulder =====
=== Disable SPD ===
Overrides the maximum distance between the weapon and shoulder during deployment.


'''Range:''' 0 to 90
Disable Screen-Space Particle Depth.
'''Default:''' 15
'''Step:''' 0.05


===== Disable prone movement =====
'''Available Options''': false, true
Disables player movement while prone and deployed.


'''Default:''' Disabled
=== Show GBuffer ===


===== Prone deployment heigh limit =====
Show G-Buffer channels (normals, roughness, metalness).
Overrides the height limit for deployment while prone.


'''Range:''' 0 to 1
'''Available Options''': none, normals, roughness, metalness
'''Default:''' 0.15
'''Step:''' 0.01


==== Show Collimator Debug ====
=== Show volumetric light rays ===
Enables debugging visualizations for collimator sights.


'''Default:''' Disabled
Enable/disable volumetric light ray visualization.


==== Show Attachment Debug ====
'''Available Options''': disabled, enabled
Enables debugging visualizations for weapon attachments.


'''Default:''' Disabled
=== Show reflections ===


=== User Actions ===
Enable/disable reflection visualization.


==== Log actions ====
'''Available Options''': disabled, enabled
Logs user action events.


'''Default:''' Disabled
=== Show user textures ===


==== Context position ====
Enable/disable user texture visualization.
Visualizes the context position for user actions.


'''Default:''' Disabled
'''Available Options''': disabled


==== Context visibility angle ====
== Textures ==
Visualizes the visibility angle for user action contexts.
=== Mipmap bias ===


'''Default:''' Disabled
Set mipmap bias.


==== Draw diags for select ent only ====
'''Available Options''': 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, -0.75, 0.5, -0.25
Restricts user action diagnostics to the currently selected entity.


'''Default:''' Disabled
=== Max mipmap ===


==== Context gizmo scale ====
Set maximum mipmap level.
Adjusts the scale of the context gizmos.


'''Range:''' 0 to 5
'''Available Options''': 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
'''Default:''' 0.3
'''Step:''' 0.05


==== Context name scale ====
=== Defrag ===
Adjusts the scale of the context names.


'''Range:''' 0 to 50
Enable/disable defragmentation of texture resources.
'''Default:''' 10
'''Step:''' 1


==== Show context radius gizmo ====
'''Available Options''': true, false
Visualizes the radius of the user action context.


'''Default:''' Disabled
=== Mode ===


==== Enable handler diag ====
Set mode of defrag.
Enables general diagnostics for the user action interaction handler.


'''Default:''' Disabled
'''Available Options''': auto, once, continuous


==== Forcedisable Interactions ====
=== Defrag heap ===
Forces all interactions to be disabled.


'''Default:''' Disabled
Set heap for defrag.


==== Enable adv. handler diag ====
'''Available Options''': MA heaps, manTextures, manBuffers
Enables advanced diagnostics for the user action interaction handler.


'''Default:''' Disabled
=== Defrag alg ===


==== Use distance to line ====
Set algorithm of defrag.
Uses the distance to a line for interaction calculations.


'''Default:''' Disabled
'''Available Options''': fast, balanced, full


==== Fix square distance ====
== Scene lighting ==
Fixes the calculation of square distances in interactions.
=== Force PBR light ===


'''Default:''' Disabled
Force or disable PBR light.


==== Use predicate cache ====
'''Available Options''': false, true
Enables caching of user action predicates.


'''Default:''' Disabled
=== Ambient lighting ===


==== Script listeners ====
Enable/disable ambient lighting.
Enables logging of script listeners for user actions.


'''Default:''' Disabled
'''Available Options''': true, false


==== SetActionEnabled_S ON ====
=== Directional lighting ===
Forces the "SetActionEnabled_S" state to be always on.


'''Default:''' Disabled
Enable/disable directional lighting.


==== New interaction method ====
'''Available Options''': true, false
Enables the use of a new interaction method.


'''Default:''' Disabled
=== Diffuse lighting ===


=== Gamepad ===
Enable/disable diffuse lighting.


==== Show active effects ====
'''Available Options''': true, false
Displays the currently active gamepad effects.


'''Default:''' Disabled
=== Specular lighting ===


==== Gyro Speed Sensitivity Yaw ====
Enable/disable specular lighting.
Adjusts the yaw sensitivity of the gamepad's gyroscope.


'''Range:''' -100.0 to 100.0
'''Available Options''': true, false
'''Default:''' 0.0
'''Step:''' 0.01


==== Gyro Speed Sensitivity Pitch ====
=== Emission lighting ===
Adjusts the pitch sensitivity of the gamepad's gyroscope.


'''Range:''' -20.0 to 20.0
Enable/disable emission lighting.
'''Default:''' 0.0
'''Step:''' 0.01


==== Gyro Speed Sensitivity Roll ====
'''Available Options''': true, false
Adjusts the roll sensitivity of the gamepad's gyroscope.


'''Range:''' -20.0 to 20.0
=== Remove interiors fog ===
'''Default:''' 0.0
'''Step:''' 0.01


=== Track-IR ===
Remove fog in interiors.


==== Enable TrackIR freelook ====
'''Available Options''': true, false
Enables free look using TrackIR.


'''Default:''' Disabled
=== Capture with glob.probe ===


==== Enable TrackIR leaning ====
Enable/disable capturing with global probe.
Enables leaning using TrackIR.


'''Default:''' Disabled
'''Available Options''': false, true


=== Radio ===
=== Negative probe ambient ===


==== Transmissions diag ====
Enable/disable negative probe ambient.
Enables diagnostic information for radio transmissions.


'''Default:''' Disabled
'''Available Options''': false, true


==== Show radio ranges ====
=== IBL multiscattering ===
Visualizes the effective ranges of radio transmissions.


'''Default:''' Disabled
Enable/disable IBL multiscattering.


==== Force transmit ====
'''Available Options''': true, false
Forces the radio to transmit.


'''Default:''' Disabled
=== Probe lighting mode ===


==== Disable audio filters ====
Enable/disable probe lighting mode.
Disables audio filters for radio communication.


'''Default:''' Disabled
'''Available Options''': false, true


=== Chat ===
=== Show scene LV ===


==== Log client chat messages ====
Show scene luminance.
Logs chat messages received by the client.


'''Default:''' Disabled
'''Available Options''': none, pure, NaN, luminance, max.lum, perc.lum, luminanceHM, maxHM, log2HM


==== Show chat diag ====
=== LV auto ===
Displays diagnostic information about the chat system.


'''Default:''' Disabled
Enable/disable automatic adjustment of scene LV.


==== Disable chat ====
'''Available Options''': true, false
Completely disables the chat functionality.


'''Default:''' Disabled
== Shadows ==
=== Shadows ===


=== Time ===
Enable/disable shadows.


==== Pause world time ====
'''Available Options''': true, false
Pauses the progression of world time.


'''Default:''' Disabled
=== Shadows OOF ===


=== Electricity ===
Enable/disable out of frustum shadows.


==== Set state (SP & MP) ====
'''Available Options''': true, false
Forces the electricity state to off in both single-player and multiplayer.


'''Default:''' Disabled
=== Shadows multileaf ===


==== Delete nearest pole (SP ONLY) ====
Enable/disable multileaf shadows.
Deletes the electricity pole closest to the player (single-player only).


'''Default:''' Disabled
'''Available Options''': true, false


==== Disable nearest pole edges (SP ONLY) ====
=== Particle shadows ===
Disables the edges of the electricity pole closest to the player (single-player only).


'''Default:''' Disabled
Set particle shadows.


==== Switch connection of nearest poles (SP ONLY) ====
'''Available Options''': default,  per pixel,  per vertex,  disabled
Switches the electrical connections of the two nearest poles (single-player only).


'''Default:''' Disabled
=== Particle cascades ===


=== Inventory ===
Set particle shadow cascades.


==== Dump storages content ====
'''Available Options''': default,  1,  2,  3,  4
Outputs the contents of all inventory storages to a log.


'''Default:''' Disabled
=== Debug visualization ===


==== Show inventory items ====
Enable/disable debugging visualization of deferred decals.
Visualizes the items within inventories.


'''Default:''' Disabled
'''Available Options''': true, false


==== Log inventory changes ====
=== Temporal filtering ===
Logs changes made to inventories.


'''Default:''' Disabled
Enable/disable temporal filtering for SSR.


==== Log visibility changes ====
'''Available Options''': enabled, disabled
Logs changes in the visibility of inventory items.


'''Default:''' Disabled
== PP effects ==
=== DOF Advanced ===
==== Enabled ====


==== Show volume info ====
Enable/disable advanced depth of field.
Displays volume information for inventory items and containers.


'''Default:''' Disabled
'''Available Options''': true, false


==== Debug vicinity ====
==== Format ====
Enables debugging visualizations for inventory vicinity checks.


'''Default:''' Disabled
Set the format for advanced depth of field.


==== Show attributes debug ====
'''Available Options''': default,  R11G11B10F,  R16G16B16A16F
Displays debugging information about item attributes.


'''Default:''' Disabled
==== Quality ====


==== Enable item placement in WB ====
Set the quality level for advanced depth of field.
Allows placing inventory items directly in the Workbench.


'''Default:''' Disabled
'''Available Options''': default,  0,  1,  2,  3


==== Enable hand slot ====
==== Rings ====
Enables the display and functionality of the hand slot.


'''Default:''' Disabled
Set the number of rings for advanced depth of field.


=== Loadout ===
'''Available Options''': default,  3,  4,  5


==== Show clothes ====
==== Combine FS Blur ====
Visualizes the clothing items on characters.


'''Default:''' Disabled
Set mode to combine full screen blur for advanced depth of field.


==== Show slots ====
'''Available Options''': default,  enabled,  disabled
Displays the loadout slots on characters.


'''Default:''' Disabled
==== Gather quality ====


==== Unwear all ====
Set gather quality for advanced depth of field.
Forces the player character to unequip all wearable items.


'''Default:''' Disabled
'''Available Options''': default,  low,  high


==== Show only me ====
==== Debug vis ====
Restricts the loadout display to the local player character.


'''Default:''' Disabled
Set debug visualization mode for advanced depth of field.


==== Show only lines without text ====
'''Available Options''': disabled, fields,  gather,  combine,  bg col,  bg alpha,  fg col,  fg alpha,  fill col,  fill alpha
Displays loadout information using only lines, without descriptive text.


'''Default:''' Disabled
==== Override near blur ====


=== Lights ===
Enable/disable overriding the near blur value for advanced depth of field.


==== Light positions ====
'''Available Options''': false, true
Visualizes the positions of light sources in the world.


'''Default:''' Disabled
==== Override far blur ====


=== Projectiles ===
Enable/disable overriding the far blur value for advanced depth of field.


==== Show shell trajectory ====
'''Available Options''': false, true
Show '''projectile trajectory in 3D space''', '''name of the flying prefab''', '''impact points''' and also '''additional projectile data''' in top left corner (including projectile speed, data from prefab and impact data)


Color of the trace represents speed of the projectile, while green represents 100% of projectile initial speed and red represents speeds close to 0.
==== Override FStop ====
[[File:armareforger-diag-menu-projectile-shell-trajectory.png|frameless]]


==== Show stats ====
Enable/disable overriding the FStop value for advanced depth of field.
Shows statistics regarding current, largest & total amount of different type of projectiles: '''Shells, Missiles & Grenades'''


[[File:armareforger-diag-menu-projectile-show-stats.png|frameless]]
'''Available Options''': false, true


==== Show predicted shell trajectory ====
==== Override focus dist ====
Show prediction of projectile trajectory. You can still follow bullet path by observing where textbox with prefab name is located.


[[File:armareforger-diag-menu-projectile-predicted-trajectory.png|frameless|688x688px]]
Enable/disable overriding the focus distance for advanced depth of field.


==== Shell name ====
'''Available Options''': false, true
Controls whether shell name is visible next to projectile prefab.


[[File:armareforger-diag-menu-projectile-shell-name.png|frameless|700x700px]]
==== Override focal length ====


'''By default feature is turned on.'''
Enable/disable overriding the focal length for advanced depth of field.


==== Player shell only ====
'''Available Options''': false, true
Controls if projectile diag should be applied to only player fired projectiles


'''By default feature is turned off.'''
=== Postprocess ===


==== Visibility ====
Enable/disable all postprocessing effects.
How many projectiles should be visible


'''By default all projectiles are visible.'''
'''Hotkey''': lctrl+lalt+p


==== Persistence ====
'''Available Options''': enabled, disabled
Controls how long '''trajectory''' is visible after projectile destruction. By default it is set to '''15 seconds'''


==== Clear trajectories ====
=== Rain ===
Works as a toggle.


When activated, it clears world from all debug trajectories
Enable/disable rain postprocessing effect.


==== Info visible ====
'''Available Options''': enabled, disabled
Controls infobox visibility


==== Info persistence ====
=== Snow ===
Controls how long '''infobox''' in top left corner is visible after projectile destruction. By default it is set to '''0 seconds'''


==== Info segment length ====
Enable/disable snow postprocessing effect.
Interval at which speed data in infobox is measured and persisted.<gallery mode="nolines" widths="250" heights="255">
File:armareforger-diag-menu-projectile-interval-500.png|500m interval
File:armareforger-diag-menu-projectile-interval-50.png|50m interval
File:armareforger-diag-menu-projectile-interval-100.png|100m interval
</gallery>


'''Default value: 100m'''
'''Available Options''': enabled, disabled


==== Hide info ====
=== Chrom aber ===


==== Dump data ====
Enable/disable chromatic aberration postprocessing effect.
''Doesn't work in retail version of the game''


==== Special case ====
'''Available Options''': enabled, disabled


==== Deflection ====
=== Color grading ===
Controls whether projectiles have a chance to deflect from surface.


Default value: true (turned on)
Enable/disable color grading postprocessing effect.


==== Penetration ====
'''Available Options''': disabled, enabled
Controls whether projectiles is able to penetrate other objects.


Default value: true (turned on)
=== Colors ===


==== Deviation ====
Enable/disable color correction postprocessing effect.
Controls whether projectiles randomly deviates after penetration.


Default value: true (turned on)
'''Available Options''': enabled, disabled


==== Gravity ====
=== Depth of field ===
Controls whether projectiles is affected by gravity.


Default value: true (turned on)
Enable/disable standard depth of field postprocessing effect.


==== Decals ====
'''Available Options''': enabled, disabled
Controls whether projectiles are leaving impact decals


Default value: true (turned on)
=== Physical Depth of field ===


==== Decals advanced ====
Enable/disable physical bokeh depth of field postprocessing effect.


==== Decals use diameter ====
'''Available Options''': enabled, disabled


Default value: false
=== Force Quality ===


==== Override material ====
Set the quality for physical bokeh depth of field.


==== Bullet time ====
'''Available Options''': default, low, middle, high
Reduces speed to 0.01 when projectile is fired. Time doesn't restore to normal speed unless DTimeMultiplier in Cheats is turned off manually.


==== Proj. override ====
=== Physical fast Depth of field ===
Overrides for projectile specific parameters


===== Mass =====
Enable/disable fast physical bokeh depth of field postprocessing effect.
===== Muzzle velocity =====


===== Air drag coef =====
'''Available Options''': enabled, disabled


==== Proj. test ====
=== Force Quality ===


===== Run =====
Set the quality for fast physical bokeh depth of field.


===== Type =====
'''Available Options''': default, low, middle, high


===== Repeat =====
=== Dynamic blur ===


===== Repeat count =====
Enable/disable dynamic blur postprocessing effect.


===== Repeat freq. =====
'''Available Options''': disabled, enabled


===== Proj. count =====
=== Film grain ===


===== Pen. type =====
Enable/disable film grain postprocessing effect.


===== Matrix type =====
'''Available Options''': enabled, disabled


===== Matrix save =====
=== FXAA ===


===== Projectile =====
Enable/disable FXAA postprocessing effect.


===== Kill timer =====
'''Available Options''': enabled, disabled


===== Kill =====
=== God rays ===


==== Proj. tests ====
Enable/disable god rays postprocessing effect.


===== Show plot =====
'''Available Options''': enabled, disabled


===== Plot type =====
=== HBAO ===


===== Gauss param =====
Enable/disable HBAO postprocessing effect.


==== Proj. settings ====
'''Available Options''': enabled, disabled


===== Capacity =====
=== Debug ===
Maximum amount of trajectories that are shown at once


'''Defalut value: 16''' (''can be changed to up 1024 trajectories'')
Enable/disable HBAO debugging visualization.


===== Version =====
'''Available Options''': disabled, enabled


=== Signals ===
=== DebugFullScreen ===
=== Hit Zones ===
=== Game materials ===


==== Cursor ====
Enable/disable HBAO fullscreen debugging visualization.
Shows information about materials being used on collider which is under the cursor. It shows also thickness of the collider. By default it using all [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Collision Layers]].


==== Projectile ====
'''Available Options''': disabled, enabled
Restricts game materials check to [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Projectile]] layer. Can be used to check fire geometry


=== Camera ===
=== NumSteps ===


==== Show camera position ====
Set the number of HBAO steps.
Displays the current position of the camera.


'''Default:''' Disabled
'''Available Options''': default, 1, 2, 3, 4, 5, 6, 7, 8


=== Animations ===
=== NumDirections ===


==== Show animated items bones ====
Set the number of HBAO directions.
Visualizes the bones of animated items.


'''Default:''' Disabled
'''Available Options''': default, 1, 2, 3, 4, 5, 6, 7, 8


== Character ==
=== HDR ===


=== Enable desync detection ===
Enable/disable HDR postprocessing effect.
Activates the system for detecting client-server desynchronization.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Show desync detection window ===
=== Debug ===
Displays a window showing desynchronization detection information.


'''Default:''' Disabled
Set HDR debug visualization.


=== Interpolation enabled ===
'''Available Options''': none,  mask,  LVBlend
Toggles character interpolation.


'''Default:''' Disabled
=== Bloom ===


=== Animation LOD ===
Enable/disable bloom effect for HDR.
Overrides the level of detail for character animations.


'''Range:''' -1 to 3
'''Available Options''': enabled, blured, disabled
'''Default:''' -1
'''Step:''' 1


=== Aiming direction ===
=== Bloom CS ===
Visualizes the direction the character is aiming.


'''Default:''' Disabled
Enable/disable bloom compute shader for HDR.


=== Head aiming direction ===
'''Available Options''': false, true
Visualizes the direction the character's head is aiming.


'''Default:''' Disabled
=== Bloom Upsample ===


=== Heading angle ===
Select bloom upsample method for HDR.
Displays the character's current heading angle.


'''Default:''' Disabled
'''Available Options''': before tonemap,  in tonemap


=== Surface slope ===
=== Show curves ===
Displays the slope of the surface the character is standing on.


'''Default:''' Disabled
Show HDR curves.


=== Entity transform ===
'''Available Options''': disabled, histogram, <0..2>lin filmic, <-6..0>LV filmic, <0.01..10>log filmic
Displays the world transform of the character entity.


'''Default:''' Disabled
=== Disable autoExp ===


=== AnimPhysAgent transform ===
Disable auto exposure for HDR.
Displays the world transform of the character's animation physics agent.


'''Default:''' Disabled
'''Available Options''': false, true


=== Foot down anim event ===
=== New LV adaptation ===
Visualizes events related to the character's feet touching the ground.


'''Default:''' Disabled
Enable/disable new luminance adaptation for HDR.


=== Animation events ===
'''Available Options''': false, true
Logs animation events triggered by the character.


'''Default:''' Disabled
=== HaightmapAO ===


=== Animation tags ===
Enable/disable heightmap based AO postprocessing effect.
Displays the active animation tags on the character.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Climb command physics test ===
=== Gauss filter ===
Enables a physics test for climbing commands.


'''Default:''' Disabled
Enable/disable gaussian blur postprocessing effect.


=== Show current ladder ===
'''Available Options''': enabled, disabled
Displays information about the ladder the character is currently using.


'''Default:''' Disabled
=== Outlines ===


=== Input actions ===
Enable/disable outline postprocessing effect.
Displays the input actions currently being processed by the character.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Lock view horizontal ===
=== Radial blur ===
Locks the character's horizontal view movement.


'''Default:''' Disabled
Enable/disable radial blur postprocessing effect.


=== Lock view vertical ===
'''Available Options''': enabled, disabled
Locks the character's vertical view movement.


'''Default:''' Disabled
=== Rot blur ===


=== Disable Inertia ===
Enable/disable rotation blur postprocessing effect.
Disables the character's inertia.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Disable Inertia exponential ===
=== SMAA ===
Disables the exponential component of the character's inertia.


'''Default:''' Disabled
Enable/disable SMAA postprocessing effect.


=== Show additive handler tasks ===
'''Available Options''': enabled, disabled
Displays the active additive animation tasks.


'''Default:''' Disabled
=== Edge detection method override ===


=== Stamina ===
Set the edge detection method override for SMAA.
Displays information about the character's stamina.


'''Default:''' Disabled
'''Available Options''': Disabled, Color, Depth, Luma


=== Disable animation from velocity ===
=== Show debug textures ===
Prevents character animation from being driven by velocity.


'''Default:''' Disabled
Display SMAA debug textures.


=== Enable new passive weapon mode (sling) ===
'''Available Options''': Disabled, SMAAEdgeDetection, SMAABlendingWeightCalculation
Enables a new passive weapon carrying mode, like a sling.


'''Default:''' Disabled
=== SSAO ===


=== Disable anim driven icremental turns ===
Enable/disable SSAO postprocessing effect.
Disables incremental turning driven by animations.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Disable hit reaction ===
=== Method ===
Prevents the character from reacting to being hit.


'''Default:''' Disabled
Set SSAO method.


=== Enable ragdoll debug (melee attack to toggle) ===
'''Available Options''': non-linear, linear, mask non-linear, mask linear
Enables debugging visualizations for ragdoll physics (toggle with melee attack).


'''Default:''' Disabled
=== BlurSteps ===


=== Enable feet IK ===
Set blur steps for SSAO.
Enables Inverse Kinematics for the character's feet.


'''Default:''' Disabled
'''Available Options''': default, 0, 1, 2, 3, 4, 5, 6, 7


=== Show player identity ===
=== SSDO ===
Displays the player's identity information.


'''Default:''' Disabled
Enable/disable SSDO postprocessing effect.


=== Show inspection diag ===
'''Available Options''': enabled, disabled
Enables debugging visualizations for item inspection.


'''Default:''' Disabled
=== Debug ===


=== Show drowning / water level diag ===
Enable/disable SSDO debugging visualization.
Displays diagnostic information about drowning and water levels.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


=== Inspection keeps orientation ===
=== DebugFullScreen ===
Forces the character's orientation to remain fixed during item inspection.


'''Default:''' Disabled
Enable/disable SSDO fullscreen debugging visualization.


=== Prone root motion transl ===
'''Available Options''': disabled, enabled
Allows root motion translation while prone.


'''Default:''' Disabled
=== Use FFX SSR ===


=== Toggle unconsciousness ===
Enable/disable FFX Screen Space Reflection.
Toggles the character's unconsciousness state.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== Forced unconsciousness pose ===
=== Temporal filtering ===
Forces the character into a specific unconscious pose.


'''Range:''' -1 to 5
Enable/disable temporal filtering for SSR.
'''Default:''' -1
'''Step:''' 1


=== Show Frustum ===
'''Available Options''': enabled, disabled
Visualizes the character's view frustum.


'''Default:''' Disabled
=== Behind ambient ===


=== Disable velocity DTime ===
Correct reflection with ambient.
Disables the use of     
velocity delta time for character movement.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


=== Enable turret overriding logging ===
=== UnderWater ===
Enables logging for when turrets override character actions.


'''Default:''' Disabled
Enable/disable underwater postprocessing effect.


=== Character physics ===
'''Available Options''': enabled, disabled


==== Prequery ====
=== Wet distort ===
Controls the pre-querying of physics interactions for the character.


'''Options:''' Off, Raycast, ShapeCast
Enable/disable wet distortion postprocessing effect.


==== Use idle character optimization ====
'''Available Options''': enabled, disabled
Enables optimizations for idle characters in the physics simulation.


'''Options:''' Off, Simple, Full
== Terrain menu ==
=== Terrain ===


==== Show charcter info ====
Enable/disable terrain rendering.
Displays detailed information about the character's physics representation.


'''Options:''' Off, Basic, Contacts, Volumes
'''Available Options''': enabled, disabled


==== Always apply collision ====
=== LOD mode ===
Forces collision to always be applied to the character.


'''Options:''' Off, Query, Apply
Set terrain LOD mode.


==== Ground offset diag ====
'''Available Options''': auto, exact lod, frac only
Displays diagnostic information about the character's offset from the ground.


'''Options:''' Off, Basic, Advanced
=== Layers diag mode ===


==== Draw character mode ====
Set terrain layers diagnostic mode.
Controls how the character's physics representation is drawn for debugging.


'''Options:''' None, Everything, Collision, Movement Path, Surface, Prequery
'''Hotkey''': lctrl+lalt+l


==== Link with surface ====
'''Available Options''': disabled, layers, projection
Forces the character to be linked with the surface they are standing on.


'''Options:''' Off, Attach, Detach
=== Show tiles  error ===


==== Automatic linking ====
Enable/disable showing of terrain tile errors.
Enables automatic linking of the character to surfaces.


'''Options:''' Off, Enable, Disable
'''Available Options''': false, true


==== linking ignore upvector ====
=== Blocks' bounding boxes ===
Allows linking even if the surface normal is not upwards.


'''Options:''' Off, Enable, Disable
Enable/disable bounding boxes for terrain blocks.


==== show linking info ====
'''Available Options''': disabled, enabled
Displays information about the character's current surface linking.


'''Options:''' Off, Basic, Advanced
=== MaxLOD blocks' AABB ===


== Cheats ==
Enable/disable AABBs for max LOD terrain blocks.


=== Disable player damage ===
'''Available Options''': disabled, enabled
Prevents the player from taking damage.


'''Hotkey:''' {{Controls|LCtrl|LAlt|F1}}
=== Biased blocks' AABB ===
'''Options:''' Cheat disabled, Force invulnerable, Force vulnerable


=== Teleport ===
Enable/disable AABBs for biased terrain blocks.
Allows the player to teleport.


'''Hotkey:''' {{Controls|LCtrl|LAlt|F2}}
'''Available Options''': disabled, enabled
'''Default:''' Disabled


=== Infinite ammo ===
=== Tiles' bounding boxes ===
Gives the player infinite ammunition.


'''Hotkey:''' {{Controls|LCtrl|LAlt|F3}}
Enable/disable bounding boxes for terrain tiles.
'''Default:''' Disabled


=== Infinite bullets ===
'''Available Options''': disabled, enabled
Gives the player infinite bullets (no reloading).


'''Hotkey:''' {{Controls|LCtrl|LAlt|F4}}
=== Detail texture ===
'''Default:''' Disabled


=== Commit suicide ===
Enable/disable terrain detail texture.
Allows the player to trigger a self-elimination action.


'''Hotkey:''' {{Controls|LCtrl|LAlt|F5}}
'''Hotkey''': lctrl+lalt+s
'''Default:''' Disabled


=== Execute characters in front ===
'''Available Options''': enabled, disabled
Instantly eliminates characters directly in front of the player.


'''Hotkey:''' {{Controls|LCtrl|LAlt|F6}}
=== Detail texture detail ===
'''Default:''' Disabled


=== DTime multiplier ===
Set terrain detail texture level.
Enables a multiplier for the game's delta time, affecting game speed.


'''Default:''' Disabled
'''Available Options''': normal,  -10,  -9,  -8,  -7,  -6,  -5,  -4,  -3,  -2,  -1,  0,  1,  2,  3,  4,  5,  6,  7,  8,  9,  10


=== DTime multiplier value ===
=== Reload only curr. shaders ===
Sets the value of the delta time multiplier.


'''Range:''' 0.01 to 20
Enable/disable reloading of only current terrain shaders.
'''Default:''' 1.0
'''Step:''' 0.01


== Network ==
'''Available Options''': false, true


=== Server FPS ===
=== Use layer cache ===
Displays the server's current frames per second.


'''Default:''' Disabled
Enable/disable terrain layer cache.


=== Network Movement ===
'''Available Options''': true, false


==== Movement ====
=== Terrain render info ===
Controls the display of network movement information.


'''Options:''' none,in,out
Enable/disable terrain render information.


==== Movement simulation ====
'''Available Options''': false, true
Displays information about network movement simulation.


'''Default:''' Disabled
=== Holes debug vis ===


==== Display Selection ====
Enable/disable terrain holes debug visualization.
Highlights entities based on their network movement selection.


'''Default:''' Disabled
'''Available Options''': false, true


==== NwkMovement Selection ====
=== Disabled block debug vis ===
Selects a specific network movement entity to focus on.


'''Range:''' 0 to 512
Enable/disable visualization of disabled terrain blocks.
'''Default:''' 0
'''Step:''' 1


==== Display buffer state ====
'''Available Options''': false, true
Displays the state of the network movement buffer.


'''Default:''' Disabled
== Grass/Clutter/Obstacles ==
=== Render clutter ===


==== Execution mode ====
Set clutter render mode.
Displays the current execution mode of network movement.


'''Default:''' Disabled
'''Available Options''': full, prepare only, disabled


==== Phys Simulation ====
=== Show clutter stats ===
Displays information about the physics simulation in network movement.


'''Default:''' Disabled
Set clutter statistics.


==== Nwk Updates ====
'''Available Options''': none, general, detailed
Displays network update information related to movement.


'''Default:''' Disabled
=== Enable clutter mask ===


=== Network Streaming ===
Enable/disable clutter masking.


==== Override Distance ====
'''Available Options''': true, false
Allows overriding the default network streaming distances.


'''Default:''' Disabled
=== Reload clutter configs ===


==== Stream In Grid Distance [#] ====
Enable/disable reloading of clutter configurations.
Sets the grid distance for streaming in network entities.


'''Range:''' 1 to 10
'''Available Options''': disabled, enabled
'''Default:''' 4
'''Step:''' 1


==== Vehicle Grid Distance [#] ====
=== 3D clutter AABB ===
Sets the grid distance for streaming in vehicles.


'''Range:''' 1 to 10
Enable/disable 3D AABBs for clutter.
'''Default:''' 2
'''Step:''' 1


==== Character Grid Distance [#] ====
'''Available Options''': disabled, enabled
Sets the grid distance for streaming in characters.


'''Range:''' 1 to 10
=== Clutter LOD debug ===
'''Default:''' 3
'''Step:''' 1


=== Damage synchronization ===
Enable/disable clutter LOD debugging.
Displays information about network damage synchronization.


'''Default:''' Disabled
'''Available Options''': disabled, enabled


=== Lobby diagnostics ===
=== Shadow casting ===
Enables diagnostic information for the network lobby.


'''Default:''' Disabled
Enable/disable shadow casting for clutter.


=== Connection diag ===
'''Available Options''': enabled, disabled
Displays general network connection diagnostics.


'''Default:''' Disabled
=== Enable obstacles ===


=== Log ownership changes ===
Enable/disable obstacles on terrain.
Logs changes in network object ownership.


'''Default:''' Disabled
'''Available Options''': true, false


=== Validate loaded prefabs ===
=== Render grass ===
Verifies the integrity of loaded prefabs in the network context.
 
Enable/disable grass rendering.
 
'''Available Options''': enabled, disabled
 
=== Grass log ===
 
Enable/disable grass logging.
 
'''Available Options''': false, true
 
=== Freeze grass pos ===
 
Enable/disable freezing of grass positions.
 
'''Available Options''': disabled, enabled
 
=== Grass clusters' boxes ===
 
Enable/disable visualization of grass cluster boxes.
 
'''Available Options''': disabled, enabled


'''Default:''' Disabled
=== Force grass lod ===


=== Server admin ===
Set grass LOD level.
Toggles server admin privileges for the local client.


'''Options:''' Off, On
'''Available Options''': default,  0,  1,  2, 3


=== Social Component ===
=== Grass sort ===


==== Show ====
Enable/disable sorting of grass.
Displays the social component UI.


'''Default:''' Disabled
'''Available Options''': true, false


==== Restrictions override ====
=== MT rendering ===
Overrides social restriction settings.


'''Options:''' None, Force-Restriction, Force-Unrestricted
Enable/disable multi-threaded grass rendering.


==== Player to restrict ====
'''Available Options''': true, false
Selects a player to apply social restrictions to.


'''Options:''' First-Found, Last-Found
=== MT caching ===


==== Send update ====
Enable/disable multi-threaded grass caching.
Manually triggers sending a social component update.


'''Default:''' Disabled
'''Available Options''': true, false


==== Block Me ====
=== Grass terrain blend ===
Attempts to block the local player.


'''Default:''' Disabled
Enable/disable grass terrain blending.


==== Unblock Me ====
'''Available Options''': false, true
Attempts to unblock the local player.


'''Default:''' Disabled
== Roads menu ==
=== Enable roads ===


==== Update block list ====
Enable/disable road rendering.
Manually triggers an update of the block list.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


=== RPL scheduler ===
== Materials settings ==
=== Grass/Tree wind ===
==== Wind override ====


==== Display Observers ====
Enable/disable wind override for grass and trees.
Visualizes the observers in the Replicated Property List (RPL) system.


'''Default:''' Disabled
'''Available Options''': false, true


==== Virtual Player Id ====
==== Grass/tree par override ====
Sets a virtual player ID for testing the RPL scheduler.


'''Default:''' Disabled
Enable/disable override of parameters for grass and trees.


==== Spatial Map of Player Id ====
'''Available Options''': false, true
Selects a player ID to visualize on the spatial map.


'''Range:''' 0 to 192
=== Enable MultiMat det.mask ===
'''Default:''' -1
'''Step:''' 1


==== Virtual Player X pos ====
Enable/disable use of multi-material detection mask.
Sets the virtual player's X-coordinate for RPL testing.


'''Range:''' 0 to 13000
'''Available Options''': false, true
'''Default:''' 0
'''Step:''' 100


==== Virtual Player Y pos ====
=== Tree colorization ===
Sets the virtual player's Y-coordinate for RPL testing.


'''Range:''' 0 to 13000
Set tree colorization mode.
'''Default:''' 0
'''Step:''' 100


==== Spatial layer ====
'''Available Options''': full, color only, disable
Selects the spatial layer to visualize in the RPL scheduler.


'''Options:''' statics, dynamics, char+veh
=== Tree volume fake ===


==== Spatial type ====
Set tree volume fake mode.
Selects the spatial object type to visualize in the RPL scheduler.


'''Options:''' stationary+moving, stationary, moving
'''Available Options''': both, geomOcclElipsoid, elipsoidAO, none


==== Network range ====
=== Tree volume shadow ===
Sets the network range for the RPL scheduler visualization.


'''Range:''' 1 to 50
Set tree volume shadow mode.
'''Default:''' 2
'''Step:''' 1


==== Global streaming budget ====
'''Available Options''': none, geomOcclElipsoid, geomOccl, elipsoidAO
Sets the global streaming budget for the RPL system.


'''Range:''' 100 to 50000
=== Override geomOccl distance ===
'''Default:''' 500
'''Step:''' 50


==== Staggering budget ====
Enable/disable overriding of geometric occlusion distance.
Sets the staggering budget for the RPL system.


'''Range:''' 1 to 10201
'''Available Options''': false, true
'''Default:''' 1
'''Step:''' 1


==== Open streams delta ====
== Sky ==
Sets the delta for open streams in the RPL system.
=== Sky ===


'''Range:''' 1 to 1000
Enable/disable sky rendering.
'''Default:''' 1
'''Step:''' 1


==== Trouble causer ====
'''Available Options''': enabled, disabled
Highlights potential issues in the RPL streaming process.


'''Default:''' Disabled
=== Fog ===


==== Streaming trouble causer rate ====
Enable/disable fog rendering.
Sets the rate at which potential RPL streaming issues are highlighted.


'''Range:''' 1 to 60
'''Available Options''': enabled, disabled
'''Default:''' 0
'''Step:''' 1


==== Server side RPL scheduler ====
=== Fog in env. map ===


===== Items =====
Enable/disable fog in environment map.
Displays basic information about items in the server-side RPL scheduler.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


===== Item Hierarchy Moves =====
=== Lens Flares ===
Displays information about item hierarchy movements in the server-side RPL scheduler.


'''Default:''' Disabled
Enable/disable lens flares.


===== Items Streamed In =====
'''Available Options''': enabled, disabled
Displays information about items being streamed in on the server-side RPL scheduler.


'''Default:''' Disabled
=== Godrays ===


===== Items Streamed Out =====
Enable/disable god rays.
Displays information about items being streamed out on the server-side RPL scheduler.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


===== Items bumpped =====
=== Show planets ===
Displays information about items being bumped in the server-side RPL scheduler.


'''Default:''' Disabled
Enable/disable rendering of planets.


===== Spatial map =====
'''Available Options''': enabled, disabled
Displays the spatial map in the server-side RPL scheduler.


'''Default:''' Disabled
=== Show stars ===


===== Moving list =====
Enable/disable rendering of stars.
Displays the list of moving objects in the server-side RPL scheduler.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


===== Disabled ref count =====
=== Show real stars constellations ===
Displays information about disabled reference counting in the server-side RPL scheduler.


'''Default:''' Disabled
Enable/disable rendering of real star constellations.


===== Observers =====
'''Available Options''': enabled, disabled
Displays observer information in the server-side RPL scheduler.


'''Default:''' Disabled
=== Show far layer ===


===== Budgeting =====
Enable/disable rendering of far sky layer.
Displays budgeting information in the server-side RPL scheduler.


'''Default:''' Disabled
'''Available Options''': enabled, disabled


===== Ownership =====
=== Show dynamic layer ===
Displays ownership information in the server-side RPL scheduler.


'''Default:''' Disabled
Enable/disable rendering of dynamic sky layer.


=== RPC MT jobs ===
'''Available Options''': enabled, disabled
Enables the use of multi-threaded jobs for Remote Procedure Calls (RPC).


'''Default:''' Disabled
== Rivers ==
=== Central flow func ===
 
Set the central flow function for rivers.
 
'''Available Options''': sine,  polynomial
 
=== Debug output ===
 
Display debug information of river flow.
 
'''Available Options''': no debug,  flow map,  flow map x,  flow map y,  flow noise,  flow noise - LF part,  flow noise - HF part,  phase noise,  flow mod map
 
== LightSourcVis ==
=== Blend ===
 
Set blend mode for light sources.
 
'''Available Options''': default,  additive,  alphablend,  max
 
== Subsurface Scattering ==
=== SSSSS override params ===
 
Enable/disable overriding of SSSSS parameters.
 
'''Available Options''': false, true
 
=== Enabled ===
 
Enable/disable subsurface scattering.
 
'''Available Options''': false, true
 
=== Random rotation ===
 
Enable/disable random rotation for subsurface scattering.
 
'''Available Options''': false, true
 
=== Log kernel ===
 
Enable/disable logging of subsurface scattering kernel.
 
'''Available Options''': false, true
 
=== Use stencil ===
 
Enable/disable stencil buffer for subsurface scattering.
 
'''Available Options''': true, false
 
=== Profile resolve ===
 
Set profile resolve mode for subsurface scattering.
 
'''Available Options''': default,  first,  min,  max,  avg
 
=== SSSSS quality ===
 
Set quality for subsurface scattering.
 
'''Available Options''': default,  low,  medium,  high
 
== Analytic lights ==
=== Disable far lights ===
 
Disable or enable far analytic lights.
 
'''Available Options''': false, true
 
=== Show far lights ===
 
Show or hide far analytic lights.
 
'''Available Options''': disabled, show, no clip
 
=== Invert geometry ===
 
Enable/disable inverting of geometry.
 
'''Available Options''': false, true
 
=== Enable vol lights ===
 
Enable/disable volumetric lights.
 
'''Available Options''': enabled, no blend, disabled
 
=== Show log ===
 
Enable/disable logging of far lights.
 
'''Available Options''': false, true
 
=== Analytic lights ===
 
Enable/disable analytic lights.
 
'''Available Options''': true, false
 
=== Lights shadows ===
 
Enable/disable analytic lights shadows.
 
'''Available Options''': true, false
 
=== Override limits ===
 
Enable/disable overriding of light shadow limits.
 
'''Available Options''': false, true
 
=== Basic tex size ===
 
Set basic texture size for lights shadows.
 
'''Available Options''': 64,  256,  512,  768,  1024,  1536,  2048,  2560,  3072,  3584,  4096
 
=== Aggr. particle lights ===
 
Enable/disable aggregation of particle lights.
 
'''Available Options''': true, false
 
=== Autoshrink part. lights ===
 
Enable/disable auto shrinking of particle lights.
 
'''Available Options''': true, false
 
== Occlusion Queries ==
=== Benchmark ===
 
Enable/disable occlusion queries benchmark.
 
'''Available Options''': false, true
 
=== TestSun ===
 
Enable/disable occlusion queries test sun.
 
'''Available Options''': false, true
 
== Snow ==
=== Quantize speed ===
 
Enable/disable quantization of snow speed.
 
'''Available Options''': true, false
 
=== Quantize dir ===
 
Enable/disable quantization of snow direction.
 
'''Available Options''': true, false
 
=== Fix dir ===
 
Enable/disable fixing of snow wind direction.
 
'''Available Options''': false, true
 
=== Enable logs ===
 
Enable/disable snow logs.
 
'''Available Options''': false, true
 
=== Use underwater mask ===
 
Enable/disable underwater mask for snow.
 
'''Available Options''': true, false
 
=== Macro mask debug ===
 
Show macro mask debug for snow.
 
'''Available Options''': disabled,  layer 1,  layer 2,  layer 3
 
=== Override snow ===
 
Enable/disable overriding snow.
 
'''Available Options''': false, true
 
== Deferred Decals ==
=== Render ===
 
Enable/disable rendering of deferred decals.
 
'''Available Options''': true, false
 
=== HW depth ===
 
Enable/disable HW depth usage for deferred decals.
 
'''Available Options''': true, false
 
=== Debug visualization ===
 
Enable/disable debugging visualization of deferred decals.
 
'''Available Options''': true, false
 
== Light portals ==
=== Enable light portals ===
 
Enable/disable light portals.
 
'''Available Options''': enabled, disabled
 
=== Specular proj. tex. ===
 
Enable/disable specular projection texture.
 
'''Available Options''': disabled, enabled
 
=== Disable light volumes ===
 
Disable light volumes.
 
'''Available Options''': false, true
 
=== Show active subscene ===
 
Show or hide active subscene.
 
'''Available Options''': disabled, enabled
 
=== Show area rectangles ===
 
Show or hide area rectangles.
 
'''Available Options''': disabled, enabled
 
=== Show portal rectangles ===
 
Show or hide portal rectangles.
 
'''Available Options''': disabled, enabled
 
=== Show light rectangles ===
 
Show or hide light rectangles.
 
'''Available Options''': disabled, enabled
 
=== Show debug info ===
 
Show light portals debug info.
 
'''Available Options''': none,  portals,  areas,  all
 
=== BSP diag ===
 
Enable/disable BSP diagnostics.
 
'''Available Options''': disabled, enabled
 
=== Hide mesh ===
 
Hide light portal mesh.
 
'''Available Options''': disabled, enabled
 
=== Show src. geometry ===
 
Show source geometry for light portals.
 
'''Available Options''': disabled,  opaque,  transparent
 
=== Show occupancy grid ===
 
Show occupancy grid for light portals.
 
'''Available Options''': disabled, enabled
 
=== Freeze camera ===
 
Enable/disable freezing of camera for light portals.
 
'''Available Options''': disabled, enabled
 
=== Show BSP tree ===
 
Show BSP tree for light portals.
 
'''Available Options''': none,  AABB,  planes,  convex
 
=== Leaf mode ===
 
Set leaf mode for BSP tree debug.
 
'''Available Options''': all,  opaque,  non-opaque
 
=== BSP disp. mode ===
 
Set display mode for BSP debug.
 
'''Available Options''': normal,  at depth,  active,  connectivity
 
=== Show leaf split plane ===
 
Show leaf split plane.
 
'''Available Options''': disabled, enabled
 
=== Show areas ===
 
Show light portal areas.
 
'''Available Options''': none,  AABB,  convex
 
=== Show portals ===
 
Show light portals.
 
'''Available Options''': none,  all,  single,  per area,  active
 
=== Portal disp. mode ===
 
Set display mode for light portals.
 
'''Available Options''': rect,  AABB,  rect no clip,  AABB no clip
 
=== Show portal volumes ===
 
Show light portal volumes.
 
'''Available Options''': disabled, enabled
 
=== Show virtual lights ===
 
Show virtual lights.
 
'''Available Options''': disabled,  active all,  active single
 
=== Light disp. mode ===
 
Set display mode for virtual lights.
 
'''Available Options''': rect,  rect+cone,  rect no clip,  rect+cone no clip
 
== Terrain shadows ==
=== Shadow cascades ===
==== Terrain num cascades ====
 
Set number of terrain shadow cascades.
 
'''Available Options''': default,  0,  1,  2
 
==== Terrain near type ====
 
Set near cascade type for terrain.
 
'''Available Options''': default,  movable,  static
 
==== Terrain near m/px ====
 
Set near cascade meters per pixel for terrain.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== Terrain far type ====
 
Set far cascade type for terrain.
 
'''Available Options''': default,  movable,  static
 
==== Terrain far m/px ====
 
Set far cascade meters per pixel for terrain.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== Objects num cascades ====
 
Set number of object shadow cascades.
 
'''Available Options''': default,  0,  1,  2
 
==== Objects near type ====
 
Set near cascade type for objects.
 
'''Available Options''': default,  movable,  static
 
==== Objects near m/px ====
 
Set near cascade meters per pixel for objects.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== Objects far type ====
 
Set far cascade type for objects.
 
'''Available Options''': default,  movable,  static
 
==== Objects far m/px ====
 
Set far cascade meters per pixel for objects.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== AO num cascades ====
 
Set number of AO shadow cascades.
 
'''Available Options''': default,  0,  1,  2
 
==== AO near type ====
 
Set nearcascade type for AO.
 
'''Available Options''': default,  movable,  static
 
==== AO near m/px ====
 
Set near cascade meters per pixel for AO.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== AO far type ====
 
Set far cascade type for AO.
 
'''Available Options''': default,  movable,  static
 
==== AO far m/px ====
 
Set far cascade meters per pixel for AO.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
=== Objects heightmap ===
==== Obj. heightmap movable ====
 
Set object heightmap movability.
 
'''Available Options''': movable,  static
 
==== Draw volumetric info ====
 
Draw volumetric debug info.
 
'''Available Options''': false, true
 
==== Draw object heightmap ====
 
Draw object heightmap.
 
'''Available Options''': disabled,  set regions,  set bits,  all bits
 
==== Obj.height.full upd ====
 
Enable/disable full object heightmap update.
 
'''Available Options''': false, true
 
==== Obj.height. dbg region ====
 
Enable/disable object heightmap region debug.
 
'''Available Options''': false, true
 
==== Obj.height.reset ====
 
Reset object heightmap.
 
'''Available Options''': false, true
 
==== Obj.height.reset stats ====
 
Reset object heightmap statistics.
 
'''Available Options''': false, true
 
==== Obj.height.print stats ====
 
Print object heightmap statistics.
 
'''Available Options''': false, true
 
==== Obj.height.use prepare ====
 
Enable/disable prepare for object heightmap.
 
'''Available Options''': true, false
 
==== Obj.height.use CB ====
 
Enable/disable command buffer for object heightmap.
 
'''Available Options''': false, true
 
==== Obj.height.max merge ====
 
Set maximum merge for object heightmap.
 
'''Available Options''': unlimited,  1,  4,  8,  16
 
==== Obj.height. subdiv ====
 
Enable/disable object heightmap subdivision.
 
'''Available Options''': false, true
 
==== Obj.height. sync draw ====
 
Set object heightmap draw call synchronization.
 
'''Available Options''': default,  sync,  no sync
 
==== Obj. heightmap tex size ====
 
Set object heightmap texture size.
 
'''Available Options''': no override,  1024,  2048,  4096,  8192
 
==== Obj. heightmap m/pixel ====
 
Set object heightmap meters per pixel.
 
'''Available Options''': default,  0.5,  1,  1.5,  2,  3,  4,  5,  6,  7,  8
 
==== Min entities per frame ====
 
Set min entities per frame for heightmap.
 
'''Available Options''': default,  512,  1K,  2K,  4K,  8K,  16K,  32K,  64K,  128K,  unlimited
 
==== Max entities per frame ====
 
Set max entities per frame for heightmap.
 
'''Available Options''': default,  512,  1K,  2K,  4K,  8K,  16K,  32K,  64K,  128K,  unlimited
 
=== Freeze update ===
 
Freeze terrain shadow update.
 
'''Available Options''': false, true
 
=== Quality profile override ===
 
Override terrain shadow quality profile.
 
'''Available Options''': no override,  disabled,  low,  medium,  high
 
=== Diag messages ===
 
Enable/disable terrain shadows debug messages.
 
'''Available Options''': false, true
 
=== Texture size ===
 
Override terrain shadow texture size.
 
'''Available Options''': no override,  1024,  2048,  4096,  8192
 
=== Blur override ===
 
Override terrain shadow blur.
 
'''Available Options''': no override,  0,  3,  5,  7,  9
 
=== Hierarchical raytrace ===
 
Enable/disable hierarchical raytrace for terrain shadows.
 
'''Available Options''': true, false
 
=== Force mipmap rebuild ===
 
Enable/disable forcing of mipmap rebuild for terrain shadows.
 
'''Available Options''': false, true
 
=== Herarchical mip1 ===
 
Set hierarchical mip 1 level.
 
'''Available Options''': default,  none,  0,  1,  2,  3,  4,  5,  6
 
=== Herarchical mip2 ===
 
Set hierarchical mip 2 level.
 
'''Available Options''': default,  none,  0,  1,  2,  3,  4,  5,  6
 
=== Herarchical mip3 ===
 
Set hierarchical mip 3 level.
 
'''Available Options''': default,  none,  0,  1,  2,  3,  4,  5,  6
 
=== Herarchical mip4 ===
 
Set hierarchical mip 4 level.
 
'''Available Options''': default,  none,  0,  1,  2,  3,  4,  5,  6
 
=== Override Angle bias ===
 
Enable/disable overriding of angle bias.
 
'''Available Options''': false, true
 
=== Override Height bias ===
 
Enable/disable overriding of height bias.
 
'''Available Options''': false, true
 
=== Override Trace bias ===
 
Enable/disable overriding of trace bias.
 
'''Available Options''': false, true
 
=== Override Trace bias obj ===
 
Enable/disable overriding of object trace bias.
 
'''Available Options''': false, true
 
=== Object shadows ===
 
Set object shadows mode.
 
'''Available Options''': default,  force off,  force on
 
=== Object shadow type ===
 
Set object shadow type.
 
'''Available Options''': no override,  Physics,  Physics+AAB,  AAB,  AABScaled,  Volume
 
=== Occ grid runtime ===
 
Enable/disable runtime creation of occupation grid.
 
'''Available Options''': false, true
 
=== Blend mode ===
 
Set blend mode for terrain shadows.
 
'''Available Options''': blend,  min
 
=== Border size ===
 
Set border size for terrain shadows.
 
'''Available Options''': default,  0,  0.05,  0.1,  0.15,  0.2,  0.3,  0.4,  0.5
 
=== Sun move test ===
 
Set sun move test mode.
 
'''Available Options''': off,  fwd slow,  fwd medium,  bwd fast,  bwd slow,  bwd medium,  bwd fast
 
=== Min pixels per frame ===
 
Set min pixels per frame for terrain shadows.
 
'''Available Options''': default,  16K,  32K,  64K,  128K,  256K,  512K,  unlimited
 
=== Max pixels per frame ===
 
Set max pixels per frame for terrain shadows.
 
'''Available Options''': default,  16K,  32K,  64K,  128K,  256K,  512K,  unlimited
 
=== AO mode override ===
 
Set AO mode override for terrain shadows.
 
'''Available Options''': no override,  disabled,  PP half,  PP mixed,  PP full,  force precomputed,  presomputed+runtime,  force runtime
 
=== Override AO coef ===
 
Enable/disable overriding of AO coefficient.
 
'''Available Options''': false, true
 
=== AO PP mode ===
 
Set AO post-processing mode.
 
'''Available Options''': default,  full res,  half res,  half res + reconst
 
=== Terr. light angle limit ===
 
Set light angle limit for terrain shadows.
 
'''Available Options''': default,  user
 
== FSR ==
=== Use pixel shader ===
 
Enable/disable pixel shader for FSR.
 
'''Available Options''': false, true
 
=== Override FSR settings ===
 
Enable/disable overriding of FSR settings.
 
'''Available Options''': false, true
 
=== FSR enabled ===
 
Enable/disable FSR.
 
'''Available Options''': false, true
 
=== FSR sharpen ===
 
Enable/disable FSR sharpening.
 
'''Available Options''': true, false
 
=== FSR RT format ===
 
Set render target format for FSR.
 
'''Available Options''': default,  R8G8B8A8,  R10G10B10A2,  R11G11B10F,  R16G16B16A16F
 
=== FSR mip bias ===
 
Set mip bias for FSR.
 
'''Available Options''': disabled,  automatic,  manual
 
== CAS ==
=== Shader ===
 
Set shader type for CAS.
 
'''Available Options''': default,  force PS,  force CS
 
=== Override CAS settings ===
 
Enable/disable overriding of CAS settings.
 
'''Available Options''': false, true
 
=== enabled ===
 
Enable/disable CAS.
 
'''Available Options''': false, true
 
== Rain ==
=== Wetness ===
==== Override wetness ====
 
Enable/disable overriding of rain wetness.
 
'''Available Options''': false, true
 
==== Wetness simulation ====
 
Enable/disable wetness simulation.
 
'''Available Options''': false, true
 
==== Override wetness render params ====
 
Enable/disable overriding of wetness render params.
 
'''Available Options''': false, true
 
=== Wind ===
==== Override rain wind ====
 
Enable/disable overriding of rain wind.
 
'''Available Options''': false, true
 
==== Mask operator ====
 
Set mask operator for rain wind.
 
'''Available Options''': add,  mul
 
==== Override splash wind ====
 
Enable/disable overriding of splash wind.
 
'''Available Options''': false, true
 
==== Mask operator ====
 
Set mask operator for splash wind.
 
'''Available Options''': add,  mul
 
=== Downsample ===
 
Set rain color downsample method.
 
'''Available Options''': default,  simple,  blur,  none
 
=== Blend method ===
 
Set rain blend method.
 
'''Available Options''': default,  standard,  noRefraction
 
=== Diag refr. tex ===
 
Enable/disable rain refraction texture diagnostic.
 
'''Available Options''': false, true
 
=== Stop time ===
 
Enable/disable stopping of rain simulation time.
 
'''Available Options''': false, true
 
=== Use underwater mask ===
 
Enable/disable underwater mask for rain.
 
'''Available Options''': true, false
 
=== Override rain density ===
 
Enable/disable overriding of rain density.
 
'''Available Options''': false, true
 
=== Override direction ===
 
Enable/disable overriding of rain direction.
 
'''Available Options''': false, true
 
=== Distant noise mask debug ===
 
Enable/disable rain distant noise mask debug.
 
'''Available Options''': false, true
 
=== Override ripple tex size ===
 
Override rain ripple texture size.
 
'''Available Options''': default,  128,  256,  512,  1024
 
=== Sliding drops obj space ===
 
Enable/disable sliding drops object space.
 
'''Available Options''': false, true
 
=== Override ripples ===
 
Enable/disable overriding of rain ripples.
 
'''Available Options''': false, true
 
=== Ripples reset ===
 
Enable/disable resetting of rain ripples.
 
'''Available Options''': false, true
 
== Shore Wetness ==
=== Shore wetness enabled ===
 
Enable/disable shore wetness.
 
'''Available Options''': default,  enable,  disable
 
=== Shore wetness override ===
 
Enable/disable overriding of shore wetness.
 
'''Available Options''': false, true
 
=== River wetness enabled ===
 
Enable/disable river wetness.
 
'''Available Options''': default,  enable,  disable
 
=== River wetness override ===
 
Enable/disable overriding of river wetness.
 
'''Available Options''': false, true
 
== LensFlares ==
=== Debug render ===
 
Enable/disable lens flare debug rendering.
 
'''Available Options''': false, true
 
=== HalfRes render ===
 
Set half resolution render for lens flares.
 
'''Available Options''': no override,  false,  true
 
=== Override flare set ===
 
Override lens flare set.
 
'''Available Options''': no override,  none,  1st person,  3rd person
 
=== Override offset spot ===
 
Enable/disable overriding of offset spot for lens flares.
 
'''Available Options''': false, true
 
=== Override offset point ===
 
Enable/disable overriding of offset point for lens flares.
 
'''Available Options''': false, true
 
=== Use new occl.system ===
 
Set new occlusion system for lens flares.
 
'''Available Options''': no override,  false,  true
 
=== Use intens.occ.for all ===
 
Enable/disable intensity occlusion for all lens flares.
 
'''Available Options''': no override,  false,  true
 
== Ocean & Water ==
=== Shore ===
==== Shore enabled ====
 
Enable/disable shore rendering.
 
'''Available Options''': true, false
 
==== Debug visualize ====
 
Show debug visualization of shore.
 
'''Available Options''': disabled,  waves,  DF distance,  DF direction,  DF near,  peaks tex,  noise onShore,  noise foam start,  noise foam,  damp wave,  damp peak,  damp depth,  on shore coef,  custom foam,  mask
 
==== Debug displacement ====
 
Enable/disable shore displacement debugging.
 
'''Available Options''': false, true
 
==== Debug height ====
 
Show shore height debug.
 
'''Available Options''': none,  final,  shore,  final+shore
 
==== Use height lerp ====
 
Enable/disable height lerp for shore.
 
'''Available Options''': false, true
 
==== Force live preview each frame ====
 
Enable/disable forcing live preview for shore.
 
'''Available Options''': false, true
 
=== WaterErase ===
==== Water erase enabled ====
 
Enable/disable water erase.
 
'''Available Options''': true, false
 
==== Debug visualize ====
 
Show water erase debug visualization.
 
'''Available Options''': disabled,  front faces,  back faces,  front & back
 
=== Ocean render ===
 
Set ocean render mode.
 
'''Available Options''': enabled, disable simulation, disabled
 
=== Show ocean tex ===
 
Display ocean texture.
 
'''Available Options''': disable,  height,  displaceX,  displaceZ,  normal,  foam,  UW topdown,  UW topdown depth,  UW geom depth
 
=== Tex size ===
 
Set ocean debug texture size.
 
'''Available Options''': 1, 2, 3, 4, 0.25, 0.33, 0.5
 
=== Water bodies ===
 
Show water bodies.
 
'''Available Options''': invisible, camera, all
 
=== Ocean foam ===
 
Set ocean foam mode.
 
'''Available Options''': enabled, mask, foam
 
== Atmosphere ==
=== Show Sky LUTs ===
 
Enable/disable showing of sky LUTs.
 
'''Available Options''': false, true
 
=== Show CameraVolume ===
 
Enable/disable showing of CameraVolume.
 
'''Available Options''': false, true
 
=== FullScreen ===
 
Enable/disable fullscreen view for CameraVolume.
 
'''Available Options''': false, true
 
=== Enable a.fog shadows ===
 
Enable/disable analytic fog shadows.
 
'''Available Options''': false, true
 
=== Use SkyAmbient tex. ===
 
Enable/disable use of sky ambient texture.
 
'''Available Options''': true, false
 
=== Probe fake ===
 
Set probe ambient for atmosphere.
 
'''Available Options''': probe lut, sky lut, original
 
=== Overcast fix. ===
 
Set overcast fix mode for atmosphere.
 
'''Available Options''': enabled, disabled
 
=== Original lighting ===
 
Set original lighting mode for atmosphere.
 
'''Available Options''': enabled, disabled
 
=== Final output brightness mod. ===
 
Enable/disable final brightness modification for atmosphere.
 
'''Available Options''': disabled, enabled
 
=== Show Fog Debug. ===
 
Enable/disable fog debugging visualization.
 
'''Available Options''': disabled, enabled
 
=== Show constellations ===
 
Enable/disable rendering of constellations.
 
'''Available Options''': false, true
 
== Volumetric Clouds ==
=== Use New ===
 
Use the new volumetric cloud system.
 
'''Available Options''': false, true
 
=== Render clouds ===
 
Enable/disable volumetric cloud rendering.
 
'''Available Options''': enabled, disabled
 
=== Render Mode ===
 
Set volumetric cloud render mode.
 
'''Available Options''': Quarter, Full, Experimental
 
=== Output Optimization ===
 
Set volumetric cloud output optimization.
 
'''Available Options''': default, none, vertexShader, CPU
 
=== Show Output Optim Diag ===
 
Show output optimization diagnostic for clouds.
 
'''Available Options''': false, true
 
=== Apply cycle values ===
 
Apply cycle values for clouds.
 
'''Available Options''': true, false
 
=== Disable direct light ===
 
Disable direct light for clouds.
 
'''Available Options''': false, true
 
=== Enable occlusion map ===
 
Enable/disable occlusion map for clouds.
 
'''Available Options''': enabled, disabled
 
=== Disable wind ===
 
Enable/disable wind for clouds.
 
'''Available Options''': false, true
 
=== Stop wind ===
 
Stop wind for clouds.
 
'''Available Options''': false, true
 
=== Show cloud lighting ===
 
Show or hide cloud lighting visualization.
 
'''Available Options''': disabled, enabled
 
=== Force noise recompute ===
 
Force recomputation of cloud noise.
 
'''Available Options''': disabled, enabled
 
=== Show detail noise ===
 
Enable/disable detail noise visualization for clouds.
 
'''Available Options''': disabled, enabled
 
=== Show noise tiling ===
 
Set noise tiling visualization for clouds.
 
'''Available Options''': disabled,  base,  middle,  detail,  newBase_R,  newBase_G,  newBase_B,  newBase_A,  newDetail_R,  newDetail_G,  newDetail_B,  newDetail_A
 
=== Show noise tiling ===
 
Set noise tiling visualization for clouds (base, middle, detail).
 
'''Available Options''': disabled,  base,  middle,  detail
 
=== Show height detail noise ===
 
Enable/disable height detail noise texture visualization.
 
'''Available Options''': disabled, enabled
 
=== Detail noise resolution ===
 
Set resolution of detail noise for clouds.
 
'''Available Options''': default, 16, 32, 64, 128, 256, 512
 
=== Weather map resolution ===
 
Set weather map resolution for clouds.
 
'''Available Options''': default, 256, 512, 1024, 2048
 
=== Show shadowmap ===
 
Enable/disable showing of shadow map for clouds.
 
'''Available Options''': disabled, enabled
 
=== Debug shape ===
 
Set debug shape visualization for clouds.
 
'''Available Options''': none, cylinders, spheres
 
=== Enable dist. fog ===
 
Enable/disable distance fog for clouds.
 
'''Available Options''': enabled, disabled
 
=== debug detail noise weights ===
 
Enable/disable main shape noise weights debug.
 
'''Available Options''': false, true
 
== No render ==
 
Disable rendering.
 
'''Available Options''': false, true
 
== Shape instancing ==
 
Enable/disable shape instancing.
 
'''Available Options''': enabled, disabled
 
== Render debug mode ==
 
Set render debug mode.
 
'''Hotkey''': rctrl+ralt+w
 
'''Available Options''': none, wire, wire only, ovedraw, overdrawZ, albedo, world norm, roughness, rough.scene, metalness, mask, ao, vert.color, sss, detail light, diffuse, iblDiffuse, reflection, iblReflection, full diffuse, full reflection, emissive, albedo lin, wetness, porosity, vertex norms, vfx, global layer
 
== Widgets ==
 
Set widget rendering mode.
 
'''Available Options''': on, onlyRT, off
 
== Active GPU wait ==
 
Enable/disable active GPU wait.
 
'''Available Options''': false, true
 
== Allocator stats ==
 
Set allocator statistics display.
 
'''Available Options''': none, show, dump
 
== Show VRAM resources ==
 
Enable/disable showing of VRAM resources.
 
'''Available Options''': false, true
 
= Scene =
== Filter ==
=== MeshObject ===
 
Enable/disable MeshObject filter.
 
'''Available Options''': enabled, disabled
 
=== Particle ===
 
Enable/disable Particle filter.
 
'''Available Options''': enabled, disabled
 
== Occluders ==
=== Occluders ===
 
Enable/disable occluders.
 
'''Available Options''': true, false
 
=== Occlude entities ===
 
Enable/disable occluding of entities.
 
'''Available Options''': true, false
 
=== Show active occluders ===
 
Show or hide active occluders.
 
'''Available Options''': false, true
 
=== Show occluded ===
 
Show or hide occluded objects.
 
'''Available Options''': false, true
 
=== Show occluder volumes ===
 
Show or hide occluder volumes.
 
'''Available Options''': false, true
 
== Terrain Occlusion ==
=== Terrain occlusion culling ===
 
Enable/disable terrain occlusion culling.
 
'''Available Options''': true, false
 
=== Occlusion mode ===
 
Set terrain occlusion mode.
 
'''Available Options''': Voxelization,  Hybridvoxel
 
=== Cull dynamic objects ===
 
Enable/disable culling of dynamic objects.
 
'''Available Options''': true, false
 
=== Cull individual objects ===
 
Enable/disable culling of individual objects.
 
'''Available Options''': true, false
 
=== Cull entity lists ===
 
Enable/disable culling of entity lists.
 
'''Available Options''': true, false
 
=== Cull kd-tree leafs ===
 
Enable/disable culling of kd-tree leafs.
 
'''Available Options''': false, true
 
=== Cull terrain ===
 
Enable/disable culling of terrain.
 
'''Available Options''': false, true
 
=== Cull kd-tree nodes ===
 
Enable/disable culling of kd-tree nodes.
 
'''Available Options''': true, false
 
=== Show depth texture ===
 
Enable/disable depth texture visualization.
 
'''Available Options''': false, true
 
=== Show FOV deb shapes ===
 
Enable/disable showing of FOV debug shapes.
 
'''Available Options''': false, true
 
=== Override far plane ===
 
Enable/disable overriding of far plane.
 
'''Available Options''': false, true
 
=== Show AAB of occluded ===
 
Show AAB of occluded objects.
 
'''Available Options''': None,  Occluded,  Visible,  All
 
=== Voxel occlusion check ===
 
Set voxel occlusion check method.
 
'''Available Options''': Hi-Z,  Full-Z raster
 
=== Rasterize AABB ===
 
Enable/disable rasterization of AABBs.
 
'''Available Options''': false, true
 
=== Show rasterized AABB ===
 
Enable/disable showing of rasterized AABBs.
 
'''Available Options''': false, true
 
=== Draw silhouette edges ===
 
Enable/disable drawing of silhouette edges.
 
'''Available Options''': false, true
 
=== Cull beyond frustum edges ===
 
Enable/disable culling beyond frustum edges.
 
'''Available Options''': false, true
 
== Render world ==
 
Enable/disable world rendering.
 
'''Available Options''': enabled, disabled
 
== Force vertical FOV ==
 
Force vertical field of view.
 
'''Available Options''': default, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 120, 2.5f, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55
 
== Render world env ==
 
Enable/disable rendering of world environment.
 
'''Available Options''': enabled, disabled
 
== Show clips ==
 
Show or hide scene clips.
 
'''Available Options''': disabled, enabled
 
== LOD multiplier ==
 
Set LOD multiplier.
 
'''Available Options''': 1, 1.5, 2, 3, 4, 5, 10, 0.001, 0.01, 0.1, 0.25, 0.5
 
== Size multiplier ==
 
Set size multiplier.
 
'''Available Options''': 1, 1.5, 2, 3, 4, 5, 10, 0.001, 0.01, 0.1, 0.25, 0.5
 
== Force clear visent ==
 
Force clear of visible entities.
 
'''Available Options''': false, true
 
== Render world ents ==
 
Enable/disable rendering of world entities.
 
'''Available Options''': enabled, disabled
 
== Render world leafs ==
 
Enable/disable rendering of world leafs.
 
'''Available Options''': enabled, disabled
 
== RenderEnts ==
 
Enable/disable entities rendering.
 
'''Available Options''': enabled, disabled
 
== Fast way ==
 
Enable/disable fast rendering path.
 
'''Available Options''': false, true
 
== Show active PPs ==
 
Show or hide active post processes.
 
'''Available Options''': false, true
 
== Cube map size ==
 
Set cubemap size.
 
'''Available Options''': 32,  16,  32,  64,  128,  256,  512,  1024
 
== Capture cube map ==
 
Capture cube map.
 
'''Available Options''': no, capture, capture&insert
 
== Force linear depth ==
 
Force linear depth.
 
'''Available Options''': false, true
 
== Visualize groups ==
 
Enable/disable group visualization.
 
'''Available Options''': false, true
 
== Colorize objects LODs ==
 
Colorize objects by LOD.
 
'''Available Options''': disabled, colorize, LOD0 only, +LOD1, +LOD2, +LOD3, +LOD4, +LOD5, +LOD6, +LOD7
 
= World =
== Animation ==
 
Enable/disable apply pose in animation.
 
'''Available Options''': true, false
 
== Streaming ==
 
Enable/disable world streaming.
 
'''Available Options''': true, false
 
== Trace stresstest ==
 
Set trace stress test mode.
 
'''Available Options''': none, nearest, any, all, nearestVis, anyVis, allVis
 
== Query stresstest ==
 
Enable/disable query stress test.
 
'''Available Options''': disabled, enabled
 
== Update stresstest ==
 
Enable/disable update stress test.
 
'''Available Options''': disabled, enabled
 
== Update MT stresstest ==
 
Enable/disable multithreaded update stress test.
 
'''Available Options''': disabled, enabled
 
== Show scene tree ==
 
Show scene tree.
 
'''Available Options''': None, KDTree, QuadTree
 
== Show entity bounds ==
 
Show or hide entity bounds.
 
'''Available Options''': disabled, enabled
 
== Async traces ==
 
Enable/disable asynchronous traces.
 
'''Available Options''': enabled, disabled
 
== Async queries ==
 
Enable/disable asynchronous queries.
 
'''Available Options''': enabled, disabled
 
== Use quadtree ==
 
Enable/disable quadtree usage.
 
'''Available Options''': enabled, disabled
 
== Show AABB ==
 
Show AABB.
 
'''Hotkey''': lalt+num5
 
'''Available Options''': disabled, real, quantized, rendered
 
== Show multileaf ents. ==
 
Show or hide multileaf entities.
 
'''Available Options''': disabled, all, single, multi
 
== Show active ==
 
Show or hide active entities.
 
'''Available Options''': enabled, disabled
 
== Show bones ==
 
Show or hide bones.
 
'''Available Options''': disabled, enabled
 
== Show wind emitters ==
 
Show or hide wind emitters.
 
'''Hotkey''': lctrl+num8
 
'''Available Options''': disabled, enabled
 
== Disable wind ==
 
Disable wind.
 
'''Hotkey''': lctrl+num9
 
'''Available Options''': disabled, enabled
 
== Game update ==
 
Enable/disable game update.
 
'''Available Options''': enabled, disabled
 
== MT entity sim ==
 
Enable/disable multithreaded entity simulation.
 
'''Available Options''': enabled, disabled
 
== MT entity update ==
 
Enable/disable multithreaded entity update.
 
'''Available Options''': enabled, disabled
 
== Entity diag ==
 
Enable/disable entity diagnostics.
 
'''Available Options''': false, true
 
== Entity hierarchy changes ==
 
Enable/disable entity hierarchy change diagnostics.
 
'''Available Options''': false, true
 
== Debug prefabs ==
 
Enable/disable debug prefabs.
 
'''Available Options''': disabled, enabled
 
== New skeleton ==
 
Enable/disable new skeleton.
 
'''Available Options''': false, true
 
== JobManager Callstack ==
 
Set JobManager callstack logging mode.
 
'''Available Options''': off, ext, all
 
== JobManager Print CS ==
 
Set JobManager print callstack mode.
 
'''Available Options''': off, once, always
 
== Ambient Life ==
 
Enable/disable ambient life.
 
'''Available Options''': false, true
 
= Animation =
== Enable debugger ==
 
Enable/disable animation debugger.
 
'''Available Options''': disabled, enabled
 
== Root motion always enabled ==
 
Enable/disable root motion always enabled.
 
'''Available Options''': false, true
 
== Show transforms before IK ==
 
Enable/disable showing of transforms before IK.
 
'''Available Options''': false, true
 
== Show transforms after IK ==
 
Enable/disable showing of transforms after IK.
 
'''Available Options''': false, true
 
== Show IK offsets ==
 
Enable/disable showing of IK offsets.
 
'''Available Options''': false, true
 
== Show IK solver details ==
 
Enable/disable showing of IK solver details.
 
'''Available Options''': false, true
 
== Show procedural solver details ==
 
Enable/disable showing of procedural solver details.
 
'''Available Options''': false, true
 
== Show cached MS transforms ==
 
Enable/disable showing of model space cache.
 
'''Available Options''': false, true
 
== Show RBF details ==
 
Enable/disable showing of RBF details.
 
'''Available Options''': false, true
 
== Record animations ==
 
Enable/disable animation recording.
 
'''Available Options''': false, true
 
== Record local player ==
 
Set animation recording entities mode.
 
'''Available Options''': Only characters,  All entities
 
== Animation traffic ==
 
Enable/disable animation traffic logging.
 
'''Available Options''': false, true
 
= Physics =
== Settings ==
=== Apply ===
 
Enable/disable physics settings apply.
 
'''Available Options''': disabled, enabled
 
== Bullet ==
=== Max. Collider Distance ===
 
Set maximum distance for Bullet collider.
 
'''Available Options''': 0,  1,  2,  5,  10,  20,  50,  100,  200,  500
 
=== Draw Bullet shape ===
 
Enable/disable drawing of Bullet shape.
 
'''Available Options''': enabled, disabled
 
=== Draw Bullet wireframe ===
 
Enable/disable drawing of Bullet shape wireframe.
 
'''Available Options''': enabled, disabled
 
=== Draw Bullet shape AABB ===
 
Enable/disable drawing of Bullet shape AABB.
 
'''Available Options''': disabled, enabled
 
=== Draw obj center of mass ===
 
Enable/disable drawing of object center of mass.
 
'''Available Options''': disabled, enabled
 
=== Draw Bullet contacts ===
 
Enable/disable drawing of Bullet contacts.
 
'''Available Options''': enabled, disabled
 
=== Force sleep Bullet ===
 
Enable/disable forcing of Bullet to sleep.
 
'''Available Options''': disabled, enabled
 
=== Profile Bullet ===
 
Set threshold for Bullet profiling.
 
'''Available Options''': disabled, >1ms, >5ms, >10ms, >20ms, >50ms
 
=== Bullet MT ===
 
Enable/disable multithreaded Bullet simulation.
 
'''Available Options''': true, false
 
== Show bodies ==
 
Show or hide physics bodies.
 
'''Hotkey''': lalt+num6
 
'''Available Options''': disabled, flat-mesh, transp-mesh, flat+mesh, transp+mesh
 
== Show layer ==
 
Show physics bodies by layer.
 
'''Available Options''':
 
== Show collider type ==
 
Show physics bodies by collider type.
 
'''Available Options''': all, sphere, box, capsule, cylinder, convex, trimesh
 
== Show simulation state ==
 
Show physics bodies by simulation state.
 
'''Available Options''': col+sim, none, collision, simulation, all
 
== Show body type ==
 
Show physics bodies by body type.
 
'''Available Options''': all, static, dynamic, kinematic
 
== Color by ==
 
Set physics bodies color mode.
 
'''Available Options''': collider type, activation state, body type, by entity
 
== Show COM ==
 
Show or hide physics center of mass.
 
'''Available Options''': false, true
 
== Simulation ==
 
Enable/disable physics simulation.
 
'''Hotkey''': lctrl+num7
 
'''Available Options''': enabled, disabled
 
== Dump non-static bodies ==
 
Enable/disable dumping of non-static physics bodies.
 
'''Available Options''': disabled, enabled
 
== Dump contacts ==
 
Enable/disable dumping of physics contacts.
 
'''Available Options''': false, true
 
== Show stats ==
 
Set physics statistics display mode.
 
'''Available Options''': disabled,  basic,  detailed,  all
 
== Show Bullet ==
 
Enable/disable showing of Bullet physics debug.
 
'''Available Options''': disabled, enabled
 
== Dump contacts on server ==
 
Enable/disable server side physics contacts dump.
 
'''Available Options''': false, true
 
== Scripts ==
=== Show interior bounding box ===
 
Show or hide interior bounding box.
 
'''Available Options''': false, true
 
=== Show helper trace ===
 
Show or hide physics helper trace.
 
'''Available Options''': false, true
 
= GameCode =
== Damage ==
=== Hit Zones ===
==== Show hit zone memory ====
 
Enable/disable showing of hit zone memory.
 
'''Available Options''': false, true
 
==== Show hit zones ====
 
Enable/disable showing of hit zones.
 
'''Available Options''': false, true
 
==== Log Rpl registration ====
 
Enable/disable logging of Rpl registration.
 
'''Available Options''': false, true
 
=== Destruction ===
==== Damage all on init ====
 
Enable/disable damage all on init.
 
'''Available Options''': false, true
 
==== Enable Logging ====
 
Enable/disable logging of destruction.
 
'''Available Options''': false, true
 
==== Enable layout logging ====
 
Enable/disable logging of destruction layout.
 
'''Available Options''': false, true
 
==== Rotate permanent debris 90deg ====
 
Enable/disable rotating permanent debris.
 
'''Available Options''': false, true
 
==== Allow broken prefabs spawning ====
 
Enable/disable spawning of broken prefabs.
 
'''Available Options''': false, true
 
==== Enable destruction diag ====
 
Enable/disable destruction diagnostics.
 
'''Available Options''': false, true
 
=== Type of damage info ===
 
Set type of damage info.
 
'''Available Options''': off,  trace,  self,  both
 
=== DamageEffect info ===
 
Set damage effect info type.
 
'''Available Options''': off,  Persistent,  Damage History,  both
 
=== Visualize weapon blast ===
 
Set weapon blast visualization mode.
 
'''Available Options''': disabled, hit, all, posDebug, onlyMainBlast, onlyRicochet
 
== Achievements ==
=== Achievements display ===
 
Enable/disable achievements display.
 
'''Available Options''': false, true
 
=== Dump achievement memory data ===
 
Enable/disable dumping of achievement memory data.
 
'''Available Options''': false, true
 
=== Request achievement platform data ===
 
Enable/disable request for platform achievement data.
 
'''Available Options''': false, true
 
=== Unlock ACH_COMBAT_HYGIENE ===
 
Unlock ACH_COMBAT_HYGIENE.
 
'''Available Options''': false, true
 
=== +50 STAT_ENEMIES_NEUTRALIZED ===
 
Increase STAT_ENEMIES_NEUTRALIZED by 50.
 
'''Available Options''': false, true
 
== Particle ==
=== Particles manager ===
 
Enable/disable particles manager debug.
 
'''Available Options''': false, true
 
=== Distance particle effect ===
 
Enable/disable distance particle effect.
 
'''Available Options''': enabled, disabled
 
== Signals ==
=== Show current SignalsManagerComponent ===
 
Show or hide current SignalsManagerComponent.
 
'''Available Options''': false, true
 
=== Log received ===
 
Enable/disable logging of received signals.
 
'''Available Options''': false, true
 
=== Log sent ===
 
Enable/disable logging of sent signals.
 
'''Available Options''': false, true
 
=== Log signal changes ===
 
Set logging mode for signal changes.
 
'''Available Options''': off,  all,  0.5,  1,  10,  100
 
=== Signals to dump ===
 
Set signals to dump.
 
'''Available Options''': SP,  MP,  all
 
=== Dump signals ===
 
Enable/disable dumping of signals.
 
'''Available Options''': false, true
 
== Game materials ==
=== Cursor ===
 
Shows information about materials being used on collider which is under the cursor. It shows also thickness of the collider. By default it using all [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Collision Layers]].
 
'''Available Options''': false, true
 
=== Projectile ===
 
Restricts game materials check to [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Projectile]] layer. Can be used to check fire geometry
 
'''Available Options''': false, true
 
== Weapons ==
=== Deployment ===
==== Debug deploying ====
 
Enable/disable debugging of weapon deployment.
 
'''Available Options''': false, true
 
==== IK diag ====
 
Enable/disable IK diagnostics for weapon deployment.
 
'''Available Options''': false, true
 
==== Aim speed diag ====
 
Enable/disable aim speed diagnostics for weapon deployment.
 
'''Available Options''': false, true
 
==== Animation diag ====
 
Enable/disable animation diagnostics for weapon deployment.
 
'''Available Options''': false, true
 
==== Weapon collision diag ====
 
Enable/disable weapon collision diagnostics for deployment.
 
'''Available Options''': false, true
 
==== Disable Prone deployment ====
 
Enable/disable prone deployment for weapons.
 
'''Available Options''': false, true
 
==== Disable post-phys hand pose ====
 
Enable/disable post physics hand pose for weapon.
 
'''Available Options''': false, true
 
==== ADS limits diag ====
 
Enable/disable ADS limits debug.
 
'''Available Options''': false, true
 
==== Disable prone movement ====
 
Enable/disable movement while prone deployment.
 
'''Available Options''': true, false
 
=== Show sights points ===
 
Enable/disable showing of weapon sight points.
 
'''Available Options''': false, true
 
=== Disable aim modifiers ===
 
Enable/disable aim modifiers for weapons.
 
'''Available Options''': false, true
 
=== Disable character aim modifiers ===
 
Enable/disable character aim modifiers for weapons.
 
'''Available Options''': false, true
 
=== Disable weapon offset ===
 
Enable/disable weapon offset.
 
'''Available Options''': false, true
 
=== Enable sway diagnostics ===
 
Enable/disable sway diagnostics.
 
'''Available Options''': false, true
 
=== Disable movement based sway ===
 
Enable/disable movement based sway.
 
'''Available Options''': false, true
 
=== Weapon obstruction ===
 
Enable/disable weapon obstruction debug.
 
'''Available Options''': false, true
 
=== Weapon handling ===
 
Enable/disable weapon handling debug.
 
'''Available Options''': false, true
 
=== Weapon IK ===
 
Enable/disable weapon IK debug.
 
'''Available Options''': false, true
 
=== Enable casing endpoints ===
 
Enable/disable casing endpoints debug.
 
'''Available Options''': false, true
 
=== Disable partial lower ===
 
Enable/disable partial lower disable.
 
'''Available Options''': false, true
 
=== Roll comp. gizmo diag ===
 
Enable/disable roll compensation gizmo debug.
 
'''Available Options''': false, true
 
=== Correct zeroing data by ZeroGenerator ===
 
Enable/disable zeroing data correction.
 
'''Available Options''': false, true
 
=== Adjustable magnification input scaling info ===
 
Enable/disable adjustable magnification scaling info.
 
'''Available Options''': false, true
 
=== Show Collimator Debug ===
 
Enable/disable collimator debug.
 
'''Available Options''': false, true
 
=== Show Attachment Debug ===
 
Enable/disable attachment debug.
 
'''Available Options''': false, true
 
=== TestAimModifier ===
==== Reset aim mod ====
 
Reset aim modifier.
 
'''Available Options''': false, true
 
=== Toggle 2D optics ===
 
Toggle 2D optics usage.
 
'''Available Options''': false, true
 
=== Show optics diag ===
 
Show or hide optics diagnostics.
 
'''Available Options''': false, true
 
=== Show PIP settings diag ===
 
Show or hide PIP settings diagnostics.
 
'''Available Options''': false, true
 
== User Actions ==
=== Log actions ===
 
Enable/disable logging of user actions.
 
'''Available Options''': false, true
 
=== Context position ===
 
Enable/disable context position debug.
 
'''Available Options''': false, true
 
=== Context visibility angle ===
 
Enable/disable context visibility angle debug.
 
'''Available Options''': false, true
 
=== Draw diags for select ent only ===
 
Enable/disable drawing of diags for selected entity only.
 
'''Available Options''': false, true
 
=== Show context radius gizmo ===
 
Enable/disable showing of context radius gizmo.
 
'''Available Options''': false, true
 
=== Enable handler diag ===
 
Enable/disable user action handler diagnostics.
 
'''Available Options''': false, true
 
=== Forcedisable Interactions ===
 
Enable/disable forcing of interactions.
 
'''Available Options''': false, true
 
=== Enable adv. handler diag ===
 
Enable/disable advanced user action handler diagnostics.
 
'''Available Options''': false, true
 
=== Use distance to line ===
 
Enable/disable using distance to line for interaction.
 
'''Available Options''': false, true
 
=== Fix square distance ===
 
Enable/disable fixing of square distance.
 
'''Available Options''': false, true
 
=== Use predicate cache ===
 
Enable/disable predicate cache usage.
 
'''Available Options''': true, false
 
=== Script listeners ===
 
Enable/disable script listeners.
 
'''Available Options''': true, false
 
=== SetActionEnabled_S ON ===
 
Enable/disable setting of action enable on client.
 
'''Available Options''': true, false
 
=== New interaction method ===
 
Enable/disable new interaction method.
 
'''Available Options''': true, false
 
=== Skip action duration ===
 
Enable/disable skipping of interaction duration.
 
'''Available Options''': false, true
 
== Gamepad ==
=== Show active effects ===
 
Enable/disable showing of active gamepad effects.
 
'''Available Options''': false, true
 
== Track-IR ==
=== Enable TrackIR freelook ===
 
Enable/disable TrackIR freelook.
 
'''Available Options''': true, false
 
=== Enable TrackIR leaning ===
 
Enable/disable TrackIR leaning.
 
'''Available Options''': true, false
 
== Radio ==
=== Transmissions diag ===
 
Enable/disable radio transmissions diagnostics.
 
'''Available Options''': false, true
 
=== Show radio ranges ===
 
Enable/disable showing of radio ranges.
 
'''Available Options''': false, true
 
=== Force transmit ===
 
Enable/disable forcing of VON transmission.
 
'''Available Options''': false, true
 
=== Disable audio filters ===
 
Enable/disable audio filters for VON.
 
'''Available Options''': false, true
 
== Chat ==
=== Log client chat messages ===
 
Enable/disable logging of client chat messages.
 
'''Available Options''': false, true
 
=== Show chat diag ===
 
Show or hide chat diagnostics.
 
'''Available Options''': false, true
 
=== Disable chat ===
 
Enable/disable chat.
 
'''Available Options''': false, true
 
== Time ==
=== Pause world time ===
 
Enable/disable pausing of world time.
 
'''Available Options''': false, true
 
== Electricity ==
== Inventory ==
=== Dump storages content ===
 
Enable/disable dumping of inventory storage content.
 
'''Available Options''': false, true
 
=== Show inventory items ===
 
Enable/disable showing of inventory items.
 
'''Available Options''': false, true
 
=== Log inventory changes ===
 
Enable/disable logging of inventory changes.
 
'''Available Options''': false, true
 
=== Log visibility changes ===
 
Enable/disable logging of inventory visibility changes.
 
'''Available Options''': false, true
 
=== Show volume info ===
 
Enable/disable showing of inventory volume info.
 
'''Available Options''': false, true
 
=== Debug vicinity ===
 
Enable/disable vicinity debug.
 
'''Available Options''': false, true
 
=== Show attributes debug ===
 
Enable/disable showing of inventory attributes debug.
 
'''Available Options''': false, true
 
=== Enable item placement in WB ===
 
Enable/disable item placement in workbench.
 
'''Available Options''': false, true
 
=== Enable hand slot ===
 
Enable/disable hand slot.
 
'''Available Options''': false, true
 
== Loadout ==
=== Show clothes ===
 
Enable/disable showing of loadout clothes.
 
'''Available Options''': false, true
 
=== Show slots ===
 
Enable/disable showing of loadout slots.
 
'''Available Options''': false, true
 
=== Unwear all ===
 
Unwear all loadout items.
 
'''Available Options''': false, true
 
=== Show only me ===
 
Enable/disable showing of only player loadout.
 
'''Available Options''': false, true
 
=== Show only lines without text ===
 
Enable/disable showing of only lines without text.
 
'''Available Options''': false, true
 
== Lights ==
=== Light positions ===
 
Enable/disable showing of light positions.
 
'''Available Options''': false, true
 
== Camera ==
=== Show camera position ===
 
Enable/disable showing of camera position.
 
'''Available Options''': false, true
 
== Animations ==
=== Show animated items bones ===
 
Enable/disable showing of animated items bones.
 
'''Available Options''': false, true
 
== Network ==
=== Network Movement ===
==== Movement ====
 
Set network movement debug mode.
 
'''Available Options''': none, in, out
 
==== Movement simulation ====
 
Enable/disable network movement simulation debug.
 
'''Available Options''': false, true
 
==== Display Selection ====
 
Enable/disable network movement display selection.
 
'''Available Options''': false, true
 
==== Display buffer state ====
 
Enable/disable network movement display buffer state.
 
'''Available Options''': false, true
 
==== Execution mode ====
 
Enable/disable network movement execution mode.
 
'''Available Options''': false, true
 
==== Phys Simulation ====
 
Enable/disable network movement physics simulation.
 
'''Available Options''': false, true
 
==== Nwk Updates ====
 
Enable/disable network movement network updates.
 
'''Available Options''': false, true
 
=== Network Streaming ===
==== Override Distance ====
 
Enable/disable overriding of streaming distance.
 
'''Available Options''': false, true
 
=== RPL scheduler ===
==== Server side RPL scheduler ====
===== Items =====
 
Enable/disable basic RPL scheduler debug.
 
'''Available Options''': false, true
 
===== Item Hierarchy Moves =====
 
Enable/disable RPL scheduler item hierarchy moves debug.
 
'''Available Options''': false, true
 
===== Items Streamed In =====
 
Enable/disable RPL scheduler streamed in debug.
 
'''Available Options''': false, true
 
===== Items Streamed Out =====
 
Enable/disable RPL scheduler streamed out debug.
 
'''Available Options''': false, true
 
===== Items bumpped =====
 
Enable/disable RPL scheduler bumpped items debug.
 
'''Available Options''': false, true
 
===== Spatial map =====
 
Enable/disable RPL scheduler spatial map debug.
 
'''Available Options''': false, true
 
===== Moving list =====
 
Enable/disable RPL scheduler moving list debug.
 
'''Available Options''': false, true
 
===== Disabled ref count =====
 
Enable/disable RPL scheduler disabled reference count debug.
 
'''Available Options''': false, true
 
===== Observers =====
 
Enable/disable RPL scheduler observers debug.
 
'''Available Options''': false, true
 
===== Budgeting =====
 
Enable/disable RPL scheduler budgeting debug.
 
'''Available Options''': false, true
 
===== Ownership =====
 
Enable/disable RPL scheduler ownership debug.
 
'''Available Options''': false, true
 
==== Display Observers ====
 
Enable/disable display of observers.
 
'''Available Options''': false, true
 
==== Virtual Player Id ====
 
Enable/disable virtual player ID debug.
 
'''Available Options''': false, true
 
==== Spatial layer ====
 
Set spatial layer.
 
'''Available Options''': statics,  dynamics,  char+veh
 
==== Spatial type ====
 
Set spatial type.
 
'''Available Options''': stationary+moving,  stationary,  moving
 
==== Trouble causer ====
 
Enable/disable trouble causer debug.
 
'''Available Options''': false, true
 
=== Server FPS ===
 
Enable/disable network server FPS display.
 
'''Available Options''': false, true
 
=== Damage synchronization ===
 
Enable/disable network damage synchronization debug.
 
'''Available Options''': false, true
 
=== Lobby diagnostics ===
 
Enable/disable network lobby diagnostics.
 
'''Available Options''': false, true
 
=== Connection diag ===
 
Enable/disable network connection diagnostics.
 
'''Available Options''': false, true
 
=== Log ownership changes ===
 
Enable/disable logging of network ownership changes.
 
'''Available Options''': false, true
 
=== Validate loaded prefabs ===
 
Enable/disable validation of loaded prefabs.
 
'''Available Options''': false, true
 
=== Server admin ===
 
Enable/disable server admin mode.
 
'''Available Options''': disabled, enabled
 
=== RPC MT jobs ===
 
Enable/disable RPC multithreaded jobs.
 
'''Available Options''': true, false


=== Loading prefabs ===
=== Loading prefabs ===
Displays information about prefabs being loaded over the network.


'''Default:''' Disabled
Enable/disable prefabs loading debug.
 
'''Available Options''': false, true
 
== Social Component ==
=== Show ===
 
Enable/disable client social component debug.
 
'''Available Options''': false, true
 
=== Restrictions override ===
 
Set restriction override mode for social component.
 
'''Available Options''': None,  Force-Restriction,  Force-Unrestricted
 
=== Player to restrict ===
 
Set player to restrict.
 
'''Available Options''': First-Found,  Last-Found
 
=== Send update ===
 
Enable/disable sending of social component update.
 
'''Available Options''': false, true
 
=== Block Me ===
 
Enable/disable blocking of current player.
 
'''Available Options''': false, true
 
=== Unblock Me ===
 
Enable/disable unblocking of current player.
 
'''Available Options''': false, true
 
=== Update block list ===
 
Enable/disable updating of block list.
 
'''Available Options''': false, true
 
== Turrets ==
=== Turret armory ===
 
Enable/disable turret armory debug.
 
'''Available Options''': false, true
 
=== Disable turret modifiers ===
 
Enable/disable aim modifiers for turrets.
 
'''Available Options''': false, true
 
== HitReg ==
=== Draw Compensated Shots ===
 
Set draw mode for compensated shots.
 
'''Available Options''': none, missed, all
 
=== Draw Trajectories ===
 
Enable/disable drawing of trajectories.
 
'''Available Options''': false, true
 
=== Draw Collider Histories ===
 
Set drawing mode for collider histories.
 
'''Available Options''': none, all, included, excluded
 
=== Show Graphs ===
 
Enable/disable showing of hit registration graphs.
 
'''Available Options''': false, true
 
== Projectiles ==
=== Proj. override ===
==== Mass ====
 
Projectile mass override
 
'''Available Options''': default, 0.0001, 0.0005, 0.001, 0.005, 0.01, 0.05, 0.1, 0.5, 1
 
==== Muzzle velocity ====
 
Projectile muzzle velocity override
 
'''Available Options''': default, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000
 
==== Air drag coef ====
 
Projectile air drag coefficient override
 
'''Available Options''': default, 0.001, 0.0005, 0.0001, 0.00005, 0.00001, 0.000005, 0.000001, 0.0000005, 0.0000001, 0.00000005, 0.00000001
 
=== Proj. test ===
==== Run ====
 
Projectile test run
 
'''Available Options''': disabled, enabled
 
==== Type ====
 
Projectile test type
 
'''Available Options''': camera, general, firefight, pen-test
 
==== Repeat ====
 
Projectile test repeat mode
 
'''Available Options''': once, counter, unlimited
 
==== Repeat freq. ====
 
Projectile test repeat frequency
 
'''Available Options''': 1, 2, 5, 10, 30, 60
 
==== Pen. type ====
 
Projectile penetration test type
 
'''Available Options''': disc, sphere, box
 
==== Matrix type ====
 
Projectile test matrix type
 
'''Available Options''': actual, saved
 
==== Matrix save ====
 
Projectile test matrix save
 
'''Available Options''': disabled, enabled
 
==== Projectile ====
 
Projectile test projectile type
 
'''Available Options''': bullet, rpg
 
==== Kill timer ====
 
Projectile test kill timer
 
'''Available Options''': 0, 1, 2, 5
 
==== Kill ====
 
Projectile test kill switch
 
'''Available Options''': disabled, enabled
 
=== Proj. tests ===
==== Show plot ====
 
Projectile test show plot
 
'''Available Options''': disabled, enabled
 
==== Plot type ====
 
Projectile test plot type
 
'''Available Options''': 1dscatter, 2dscatter, 1dhistogram, 2dhistogram, defl_scatter, defl_hist
 
=== Proj. settings ===
==== Max concurrent debug lines ====
 
Maximum amount of trajectories that are shown at once
 
'''Defalut value: 16''' (''can be changed to up 1024 trajectories'')
 
'''Available Options''': 128, 8, 16, 32, 64, 256, 512, 1024
 
==== Version ====
 
Projectile version
 
'''Available Options''': default, experimental
 
=== Proj. ballistics ===
==== Print Hit Info ====
 
Projectile print hit info
 
'''Available Options''': false, true
 
=== Show shell trajectory ===
 
Show '''projectile trajectory in 3D space''', '''name of the flying prefab''', '''impact points''' and also '''additional projectile data''' in top left corner (including projectile speed, data from prefab and impact data)
 
Color of the trace represents speed of the projectile, while green represents 100% of projectile initial speed and red represents speeds close to 0.
[[File:armareforger-diag-menu-projectile-shell-trajectory.png|frameless]]
 
'''Available Options''': false, true
 
=== Show stats ===
 
Shows statistics regarding current, largest & total amount of different type of projectiles: '''Shells, Missiles & Grenades'''
 
[[File:armareforger-diag-menu-projectile-show-stats.png|frameless]]
 
'''Available Options''': false, true
 
=== Show predicted shell trajectory ===
 
Show prediction of projectile trajectory. You can still follow bullet path by observing where textbox with prefab name is located.
 
[[File:armareforger-diag-menu-projectile-predicted-trajectory.png|frameless|688x688px]]
 
'''Available Options''': false, true
 
=== Shell name ===
 
Controls whether shell name is visible next to projectile prefab.
 
[[File:armareforger-diag-menu-projectile-shell-name.png|frameless|700x700px]]
 
'''Available Options''': true, false
 
=== Player shell only ===
 
Controls if projectile diag should be applied to only player fired projectiles
 
'''Available Options''': false, true
 
=== Visibility ===
 
How many projectiles should be visible
 
'''Available Options''': all, 128, 64, 32, 16, 8, 4, 2, 1
 
=== Persistence ===
 
Controls how long '''trajectory''' is visible after projectile destruction. By default it is set to '''15 seconds'''
 
'''Available Options''': 15s, 30s, 60s, 120s, permanent, 0s, 5s
 
=== Clear trajectories ===
 
Works as a toggle.
 
When activated, it clears world from all debug trajectories
 
'''Available Options''': disabled, enabled
 
=== Info visible ===
 
Controls infobox visibility
 
'''Available Options''': true, false
 
=== Info persistence ===
 
Controls how long '''infobox''' in top left corner is visible after projectile destruction. By default it is set to '''0 seconds'''
 
'''Available Options''': 0s, 5s, 15s, permanent
 
=== Info segment length ===
 
Interval at which speed data in infobox is measured and persisted.<gallery mode="nolines" widths="250" heights="255">
File:armareforger-diag-menu-projectile-interval-500.png|500m interval
File:armareforger-diag-menu-projectile-interval-50.png|50m interval
File:armareforger-diag-menu-projectile-interval-100.png|100m interval
</gallery>
 
'''Available Options''': 100, 200, 500, 25, 50
 
=== Hide info ===
 
Projectile hide info box
 
'''Available Options''': disabled, enabled
 
=== Dump data ===
 
''Doesn't work in retail version of the game''
 
'''Available Options''': disabled, enabled
 
=== Special case ===
 
Projectile special case
 
'''Available Options''': none, north, up, down, drop
 
=== Deflection ===
 
Controls whether projectiles have a chance to deflect from surface.
 
'''Available Options''': true, false
 
=== Penetration ===
 
Controls whether projectiles is able to penetrate other objects.
 
'''Available Options''': true, false
 
=== Deviation ===
 
Controls whether projectiles randomly deviates after penetration.
 
'''Available Options''': true, false
 
=== Gravity ===
 
Controls whether projectiles is affected by gravity.
 
'''Available Options''': true, false
 
=== Decals ===
 
Controls whether projectiles are leaving impact decals
 
'''Available Options''': true, false
 
=== Decals advanced ===
 
Projectile advanced decals
 
'''Available Options''': true, false
 
=== Decals use diameter ===
 
Projectile decals use diameter
 
'''Available Options''': false, true
 
=== Override material ===
 
Projectile material override
 
'''Available Options''': true, false
 
=== Bullet time ===
 
Reduces speed to 0.01 when projectile is fired. Time doesn't restore to normal speed unless DTimeMultiplier in Cheats is turned off manually.
 
'''Available Options''': false, true
 
=== Grenade simulation ===
 
Grenade simulation mode
 
'''Available Options''': true, false
 
== Superscreenshot to file ==
 
Save super screenshot to file.
 
'''Hotkey''': lctrl+lshift+f7
 
'''Available Options''': false, true
 
== Screenshot to clipboard ==
 
Save screenshot to clipboard.
 
'''Hotkey''': lshift+f7
 
'''Available Options''': false, true
 
== Screenshot to file ==
 
Save screenshot to file.
 
'''Hotkey''': lctrl+f7
 
'''Available Options''': false, true
 
== Force fog at camera ==
 
Force fog at camera.
 
'''Available Options''': false, true
 
== Override fog ==
 
Override fog.
 
'''Available Options''': false, true
 
== Show actions states ==
 
Enable/disable showing of actions states.
 
'''Available Options''': false, true
 
== Gridmap diags ==
 
Enable/disable gridmap diagnostics.
 
'''Available Options''': false, true
 
== Show explosion debug ==
 
Enable/disable showing of explosion debug.
 
'''Available Options''': false, true
 
== Show player events ==
 
Enable/disable showing of player events.
 
'''Available Options''': false, true
 
== Show target events ==
 
Enable/disable showing of target events.
 
'''Available Options''': false, true
 
== Show aim directions ==
 
Enable/disable showing of aim directions.
 
'''Available Options''': false, true
 
== Factions ==
 
Enable/disable showing of factions debug.
 
'''Available Options''': false, true
 
== Contacts ==
 
Enable/disable showing of contacts debug.
 
'''Available Options''': false, true
 
== Smooth steering in vehicle ==
 
Enable/disable smooth steering for vehicles.
 
'''Available Options''': false, true
 
== Character acceleration in vehicle ==
 
Set character acceleration debug in vehicle.
 
'''Available Options''': acceleration, gforce
 
== Time and Weather Diag ==
 
Enable/disable time and weather diagnostics.
 
'''Available Options''': false, true
 
== Enable better interpolation ==
 
Enable/disable better interpolation.
 
'''Available Options''': true, false
 
== Log GameEntity events ==
 
Enable/disable logging of GameEntity events.
 
'''Available Options''': false, true
 
== Log shooting queues ==
 
Enable/disable logging of shooting queues.
 
'''Available Options''': false, true
 
== Log SlotInfo ==
 
Set SlotInfo logging mode.
 
'''Available Options''': off, attached, detached, both
 
== Door ColTest ==
 
Enable/disable door collision test.
 
'''Available Options''': false, true
 
== Use traces for possible volume data ==
 
Enable/disable traces for volume data.
 
'''Available Options''': false, true
 
== Show world volumes collection ==
 
Enable/disable showing of world volumes collection.
 
'''Available Options''': false, true
 
== Enable Decal Slots ==
 
Enable/disable decal slots.
 
'''Available Options''': false, true
 
== Game state diag ==
 
Enable/disable game state diagnostics.
 
'''Available Options''': false, true
 
== Groups ==
=== Enable groups diag ===
 
Enable/disable groups diagnostics.
 
'''Available Options''': false, true
 
== Show input manager ==
 
Set input manager debug mode.
 
'''Available Options''': disabled, active, all
 
== Log player damage ==
 
Enable/disable logging of player damage.
 
'''Available Options''': false, true
 
= Sounds =
== Audio Debug Context ==
=== Template Debug Context ===
 
Select audio debug context.
 
'''Available Options''':
 
=== Signal info ===
 
Enable/disable showing of signal info.
 
'''Available Options''': false, true
 
=== Samples ===
 
Enable/disable showing of audio samples.
 
'''Available Options''': false, true
 
== VON ==
=== Replace VON with 440Hz ===
 
Enable/disable replacement of VON with 440Hz tone.
 
'''Available Options''': false, true
 
=== Bypass loudness ===
 
Enable/disable loudness bypass for VON.
 
'''Available Options''': false, true
 
=== Log starving ===
 
Enable/disable logging of VON starving.
 
'''Available Options''': false, true
 
== Sound Geometry ==
=== Sound Geometry Map ===
==== Shadowed ====
 
Enable/disable showing of shadowed areas.
 
'''Available Options''': false, true
 
==== Visible ====
 
Enable/disable showing of visible areas.
 
'''Available Options''': false, true
 
==== Obstacle ====
 
Enable/disable showing of obstacles.
 
'''Available Options''': false, true
 
==== Edge ====
 
Enable/disable showing of edges.
 
'''Available Options''': false, true
 
==== Diffract ====
 
Enable/disable showing of diffraction.
 
'''Available Options''': false, true
 
==== Tile Type ====
 
Set tile type display for sound geometry.
 
'''Available Options''': Square,  Value
 
==== Sample Visibility ====
 
Enable/disable showing of sound sample visibility.
 
'''Available Options''': false, true
 
==== Set Sample Pos ====
 
Enable/disable setting of sound sample position.
 
'''Available Options''': false, true
 
=== Enable Diag ===
 
Enable/disable sound geometry diagnostics.
 
'''Available Options''': disabled, enabled
 
=== System Info ===
 
Enable/disable showing of sound geometry system info.
 
'''Available Options''': disabled, enabled
 
=== Interior Cache Info ===
 
Enable/disable showing of sound geometry interior cache info.
 
'''Available Options''': disabled, enabled
 
=== Show Update Range ===
 
Enable/disable showing of sound geometry update range.
 
'''Available Options''': disabled, enabled
 
=== Object Info ===
 
Enable/disable showing of sound geometry object info.
 
'''Available Options''': disabled, enabled
 
=== Show Building Portals ===
 
Show building portals.
 
'''Available Options''': none,  all,  single,  per area,  active
 
=== Show Buildings Rect ===
 
Show or hide buildings rectangles.
 
'''Available Options''': disabled, enabled
 
=== Hide Building Mesh ===
 
Hide building mesh.
 
'''Available Options''': disabled, enabled
 
=== Obstruction Pos ===
 
Enable/disable obstruction position debug.
 
'''Available Options''': disabled, enabled
 
=== Freeze Positions ===
 
Enable/disable freezing of positions for sound geometry.
 
'''Available Options''': disabled, enabled
 
== Interior Handler ==
=== InteriorHandler ===
 
Select interior handler debug.
 
'''Available Options''':
 
=== Old interior detection ===
 
Enable/disable old interior detection.
 
'''Available Options''': false, true
 
=== Enable Debug ===
 
Enable/disable interior handler debug.
 
'''Available Options''': false, true
 
=== Queries ===
 
Enable/disable interior queries debug.
 
'''Available Options''': false, true
 
== SoundMap ==
=== SoundMap ===
 
Select sound map debug.
 
'''Available Options''':
 
=== Show values ===
 
Enable/disable showing of sound map values.
 
'''Available Options''': false, true
 
=== Draw Regions ===
 
Enable/disable drawing of sound map regions.
 
'''Available Options''': false, true
 
=== Layer to draw ===
 
Select sound map layer to draw.
 
'''Available Options''': Terrain,  Coast,  Freshwater
 
=== Show memory allocated ===
 
Enable/disable showing of sound map memory allocated.
 
'''Available Options''': false, true
 
=== Force generation ===
 
Enable/disable forcing of sound map generation.
 
'''Available Options''': false, true
 
=== Force default SoundMap ===
 
Enable/disable forcing of default sound map.
 
'''Available Options''': false, true
 
== Chimera Sounds ==
=== Signals Debug ===
 
Enable/disable chimera sound signals debug.
 
'''Available Options''': false, true
 
=== Signals Debug by Entity ===
 
Enable/disable chimera sound signals debug by entity.
 
'''Available Options''': false, true
 
== Show system info ==
 
Set sound system info display.
 
'''Available Options''': none, generic, cmds, alloc
 
== Resources ==
 
Set sound resources display.
 
'''Available Options''': none, all, events
 
== Show categories ==
 
Enable/disable showing of sound categories.
 
'''Available Options''': false, true
 
== Show sounds ==
 
Enable/disable showing of playing sounds.
 
'''Available Options''': false, true
 
== Show sounds 3D ==
 
Set 3D sound visualization.
 
'''Available Options''': none, all, waiting, playing, fading
 
== Log source info ==
 
Enable/disable logging of sound source info.
 
'''Available Options''': false, true
 
== Enable ITD ==
 
Enable/disable ITD.
 
'''Available Options''': true, false
 
== Play recorded VON ==
 
Enable/disable playing of recorded VON.
 
'''Available Options''': false, true
 
== Ambients ==
 
Set ambients debug mode.
 
'''Available Options''': None,  River,  Coast,  Lake
 
== Freeze cam position ==
 
Enable/disable freezing of camera position for ambients debug.
 
'''Available Options''': false, true
 
== Debug Com.Sound ==
 
Enable/disable communication sound debug.
 
'''Available Options''': false, true
 
== MM - debug info ==
 
Enable/disable music manager debug info.
 
'''Available Options''': false, true
 
== Debug RadioBroadcast ==
 
Enable/disable radio broadcast debug.
 
'''Available Options''': false, true
 
== Show invalid event ==
 
Enable/disable showing of invalid sound events.
 
'''Available Options''': false, true
 
== Print Melee Surface ==
 
Enable/disable printing of melee surface.
 
'''Available Options''': false, true
 
== Reload AmbientSounds Conf ==
 
Enable/disable reloading of ambient sound configurations.
 
'''Available Options''': false, true
 
== Random Ambient Sounds ==
 
Enable/disable random positional ambient sounds.
 
'''Available Options''': false, true
 
== Show MPD Impulse Values ==
 
Enable/disable showing of MPD impulse values.
 
'''Available Options''': false, true
 
== Sound Manager ==
 
Enable/disable sound manager debug.
 
'''Available Options''': false, true
 
== Global Variables==
 
Enable/disable sound global variables debug.
 
'''Available Options''': false, true
 
= Particles =
== Disable particle render ==
 
Enable/disable particle rendering.
 
'''Available Options''': false, true
 
== Disable particle update ==
 
Enable/disable particle update.
 
'''Available Options''': false, true
 
== Show particle FX LOD ==
 
Enable/disable showing of particle FX LOD.
 
'''Available Options''': disabled, enabled
 
== Show 3D rotation spaces ==
 
Set scale for showing of particle rotation spaces.
 
'''Available Options''': off,  0.5,  1.0,  1.5,  2.0,  2.5,  3.0,  3.5,  4.0
 
== Render ==
 
Set particle render mode.
 
'''Available Options''': full, background only, no background
 
== Depth write mode ==
 
Set particle depth write mode.
 
'''Available Options''': particle draw, full-screen tri
 
== Prerender mask ==
 
Set particle prerender mask mode.
 
'''Available Options''': on, off, overhead
 
== Copy from main RT ==
 
Enable/disable copying frommain render target.
 
'''Available Options''': enabled, disabled
 
== Show internal texture ==
 
Show particle internal texture.
 
'''Available Options''': none, depth ranges, alpha pre, alpha full
 
== Show Particle Contacts ==
 
Enable/disable showing of particle contacts.
 
'''Available Options''': false, true
 
= Input =
== Sink Input ==
 
Enable/disable sink input.
 
'''Available Options''': false, true
 
== Debug Contexts ==
 
Set input context debug mode.
 
'''Available Options''': disabled, active, all
 
== Show Cursor ==
 
Enable/disable showing of input cursor.
 
'''Available Options''': false, true
 
= UI =
== Disable Loc ==
 
Enable/disable localization.
 
'''Available Options''': false, true
 
== Show UI Diag ==
 
Enable/disable UI diagnostics.
 
'''Available Options''': false, true
 
== Log Construction ==
 
Enable/disable logging of UI construction.
 
'''Available Options''': false, true
 
=== Override config ===
 
Override radial menu config.
 
'''Available Options''': false, true
 
=== Close on open ===
 
Close radial menu on open.
 
'''Available Options''': false, true
 
=== Perform on close ===
 
Perform action on radial menu close.
 
'''Available Options''': false, true
 
=== Close on perform ===
 
Close radial menu on perform.
 
'''Available Options''': false, true
 
=== Delect in center ===
 
Deselect radial menu in center.
 
'''Available Options''': false, true
 
=== Large size ===
 
Use large size for radial menu.
 
'''Available Options''': false, true
 
=== Override size ===
 
Override radial menu custom size.
 
'''Available Options''': false, true
 
=== Sustom size ===
 
Set custom radial menu size.
 
'''Range Settings''':
*  Min: 100
*  Max: 1000
*  Current Value: 100
*  Step: 1
 
=== Entries setup ===
 
Enable/disable custom entry count for radial menu.
 
'''Available Options''': false, true
 
=== Entries ===
 
Set custom entry count for radial menu.
 
'''Range Settings''':
*  Min: 2
*  Max: 32
*  Current Value: 2
*  Step: 1
 
== Close All Menus ==
 
Close all menus.
 
'''Available Options''': false, true
 
== Open Main Menu ==
 
Open main menu.
 
'''Available Options''': false, true
 
== Log widgets under cursor ==
 
Enable/disable logging of widgets under cursor.
 
'''Available Options''': false, true
 
== Ignore hint persistency ==
 
Enable/disable ignoring of hint persistency.
 
'''Available Options''': false, true
 
== Enable map debug menu ==
 
Enable/disable map debug menu.
 
'''Available Options''': false, true
 
== Show all settings ==
 
Enable/disable showing of all UI settings.
 
'''Available Options''': false, true
 
= AI =
== Performance ==
=== AILib counters ===
 
Enable/disable AI library counters.
 
'''Available Options''': false, true
 
=== Load balancing ===
 
Enable/disable AI load balancing.
 
'''Available Options''': true, false
 
=== BT holder ===
 
Enable/disable BT holder debug.
 
'''Available Options''': false, true
 
=== AI Limits ===
 
Enable/disable AI limits debug.
 
'''Available Options''': false, true
 
=== Show IsAIActivated ===
 
Enable/disable showing of IsAIActivated flag.
 
'''Available Options''': false, true
 
== Navmesh ==
=== Show NavMesh ===
 
Enable/disable showing of NavMesh.
 
'''Available Options''': false, true
 
=== Generate without navlinks ===
 
Enable/disable generation of NavMesh without navlinks.
 
'''Available Options''': true, false
 
=== Show links between polygons ===
 
Enable/disable showing of links between polygons.
 
'''Available Options''': false, true
 
=== Navlinks Validation ===
 
Enable/disable Navlinks validation.
 
'''Available Options''': false, true
 
=== Navlink Active Direction ===
 
Enable/disable showing of Navlink active direction.
 
'''Available Options''': false, true
 
=== Ignore area costs ===
 
Enable/disable ignoring of area costs for pathfinding.
 
'''Available Options''': false, true
 
== Movement ==
=== Path ===
 
Enable/disable path debug.
 
'''Available Options''': false, true
 
=== Path index ===
 
Enable/disable showing of current path index.
 
'''Available Options''': false, true
 
=== Obstacle Avoidance diag ===
 
Enable/disable obstacle avoidance debug.
 
'''Available Options''': false, true
 
=== Current Navlink ===
 
Enable/disable showing of current Navlink.
 
'''Available Options''': false, true
 
=== Request parameters ===
 
Enable/disable showing of request parameters.
 
'''Available Options''': false, true
 
=== Movement parameters ===
 
Enable/disable showing of movement parameters.
 
'''Available Options''': false, true
 
=== Request Target ===
 
Enable/disable showing of request target.
 
'''Available Options''': false, true
 
=== Movement Target ===
 
Enable/disable showing of movement target.
 
'''Available Options''': false, true
 
=== Orientation Target ===
 
Enable/disable showing of orientation target.
 
'''Available Options''': false, true
 
=== Formation offsets ===
 
Set formation offsets debug mode.
 
'''Available Options''': off,  projected,  default,  both
 
=== Formation Center ===
 
Enable/disable showing of formation center.
 
'''Available Options''': false, true
 
=== Move Handlers ===
 
Enable/disable showing of move handlers.
 
'''Available Options''': false, true
 
=== Stuck Teleport ===
 
Enable/disable teleport if stuck.
 
'''Available Options''': false, true
 
=== Out of Navmesh Teleport ===
 
Enable/disable teleport if out of NavMesh.
 
'''Available Options''': false, true
 
=== Memory ===
 
Enable/disable showing of movement memory.
 
'''Available Options''': false, true
 
== Pathfinding ==
=== Debug of AStar ===
 
Enable/disable AStar debug.
 
'''Available Options''': false, true
 
=== Make a step of AStar ===
 
Step AStar pathfinding.
 
'''Hotkey''': lctrl+lalt+v
 
'''Available Options''': false, true
 
=== Pathfinding component ===
 
Enable/disable pathfinding component debug.
 
'''Available Options''': false, true
 
=== Road network ===
 
Set road network debug mode.
 
'''Hotkey''': lctrl+lalt+n
 
'''Available Options''': off,  active,  roads,  children,  bridges,  offRoad,  links,  all
 
=== Show Road Width ===
 
Enable/disable showing of road widths.
 
'''Hotkey''': lctrl+lalt+w
 
'''Available Options''': false, true
 
=== Road Id ===
 
Enable/disable showing of road IDs.
 
'''Hotkey''': lctrl+lalt+i
 
'''Available Options''': false, true
 
=== RoadPart Min Max Id ===
 
Enable/disable showing of road part min max ids.
 
'''Available Options''': false, true
 
=== Pathfinding errors ===
 
Enable/disable reporting of pathfinding errors.
 
'''Available Options''': false, true
 
== Aiming ==
=== Aiming component ===
 
Enable/disable aiming component debug.
 
'''Available Options''': false, true
 
=== Aiming component PID ===
 
Enable/disable aiming component PID debug.
 
'''Available Options''': false, true
 
=== Head aiming component ===
 
Enable/disable head aiming component debug.
 
'''Available Options''': false, true
 
=== Use aim at version of ai aiming ===
 
Enable/disable usage of aim at version of AI aiming.
 
'''Available Options''': false, true
 
=== Show target aimpoint ===
 
Show or hide target aimpoint.
 
'''Available Options''': false, true
 
=== Show target projected size ===
 
Show or hide projected target size.
 
'''Available Options''': false, true
 
== AI Navigator ==
=== Enabled ===
 
Enable/disable AI navigator debug.
 
'''Available Options''': false, true
 
=== Previous agent ===
 
Select previous AI navigator agent.
 
'''Hotkey''': rctrl+rshift+9
 
'''Available Options''': false, true
 
=== Next agent ===
 
Select next AI navigator agent.
 
'''Hotkey''': rctrl+rshift+0
 
'''Available Options''': false, true
 
== Driving ==
=== Vehicle driving diag ===
 
Enable/disable vehicle driving diagnostics.
 
'''Available Options''': false, true
 
=== AI Forbid Reversing ===
 
Enable/disable AI reversing.
 
'''Available Options''': false, true
 
=== AI No Steer Adjustments ===
 
Enable/disable AI steering adjustments.
 
'''Available Options''': false, true
 
=== Curve Circumference ===
 
Enable/disable curve circumference debug.
 
'''Available Options''': false, true
 
=== PID Display ===
 
Enable/disable PID debug.
 
'''Available Options''': false, true
 
=== Show avoidance ===
 
Enable/disable vehicle avoidance debug.
 
'''Available Options''': false, true
 
=== Show character detection ===
 
Enable/disable character detection debug.
 
'''Available Options''': false, true
 
== Perception ==
=== Perception targets ===
 
Enable/disable perception targets debug.
 
'''Available Options''': false, true
 
=== Perception sensors eyes ===
 
Enable/disable perception sensors eyes debug.
 
'''Available Options''': false, true
 
=== Perception sensors ears ===
 
Enable/disable perception sensors ears debug.
 
'''Available Options''': false, true
 
=== Perception recognition ===
 
Enable/disable perception recognition factors debug.
 
'''Available Options''': false, true
 
=== Cached perceiveble positions ===
 
Enable/disable showing of cached perceived positions.
 
'''Available Options''': false, true
 
== Animals ==
=== Show animals debug info ===
 
Enable/disable animals debug.
 
'''Available Options''': false, true
 
=== Manager to debug ===
 
Select animal manager to debug.
 
'''Available Options''': None,  Birds
 
=== Show current Animal positions ===
 
Enable/disable showing of current animal positions.
 
'''Available Options''': false, true
 
=== Draw tile boundaries ===
 
Enable/disable drawing of animal tile boundaries.
 
'''Available Options''': false, true
 
=== Draw Animal despawn range ===
 
Enable/disable drawing of animal despawn range.
 
'''Available Options''': false, true
 
=== Draw Animal to Animal minimum spawn range ===
 
Enable/disable drawing of animal to animal minimum spawn range.
 
'''Available Options''': false, true
 
=== Turn correction debug ===
 
Enable/disable turn correction debug.
 
'''Available Options''': false, true
 
== POV Pathfinder ==
=== Fail on hitting origin ===
 
Enable/disable pathfinding failure on hitting origin.
 
'''Available Options''': false, true
 
=== Set start position ===
 
Set pathfinder start position.
 
'''Hotkey''': lctrl+lalt+num0
 
'''Available Options''': false, true
 
=== Set end position ===
 
Set pathfinder end position.
 
'''Hotkey''': lctrl+lalt+num1
 
'''Available Options''': false, true
 
=== Run pathfinder ===
 
Run pathfinder.
 
'''Hotkey''': lctrl+lalt+num3
 
'''Available Options''': false, true
 
=== Generate Graph ===
 
Generate pathfinder graph.
 
'''Hotkey''': lctrl+lalt+num2
 
'''Available Options''': false, true
 
== Disable AI damage ==
 
Set AI damage mode.
 
'''Available Options''': Cheat disabled,  Force invulnerable,  Force vulnerable
 
== Disable AI actions ==
 
Enable/disable AI action processing.
 
'''Hotkey''': lctrl+lalt+f9
 
'''Available Options''': false, true
 
== Smart actions usage ==
 
Enable/disable smart actions debug.
 
'''Available Options''': false, true
 
== Group members ==
 
Enable/disable showing of AI group members.
 
'''Available Options''': false, true
 
== Waypoints ==
 
Set waypoint visualization.
 
'''Available Options''': off,  cylinder,  sphere
 
== AI Units ==
 
Enable/disable AI units debug.
 
'''Available Options''': false, true
 
== Messages ==
 
Enable/disable AI messages debug.
 
'''Available Options''': false, true
 
== Show target AI context ==
 
Enable/disable showing of target AI context.
 
'''Available Options''': false, true
 
== Show Cover Query ==
 
Enable/disable showing of cover query.
 
'''Available Options''': false, true
 
== AIScript ==
=== AI Debug Category ===
 
Set AI debug category.
 
'''Available Options''': MISSING CATALOGS!
 
=== Set BT Breakpoint ===
 
Enable/disable BT breakpoint.
 
'''Available Options''': false, true
 
=== Print debug from BTs ===
 
Enable/disable printing of debug from BTs.
 
'''Available Options''': false, true
 
=== Print init of groups ===
 
Enable/disable printing of group init info.
 
'''Available Options''': false, true
 
=== Show fireteams ===
 
Enable/disable showing of fireteams.
 
'''Available Options''': false, true
 
=== Show subgroups ===
 
Enable/disable showing of subgroups.
 
'''Available Options''': false, true
 
=== Show target clusters ===
 
Enable/disable showing of target clusters.
 
'''Available Options''': false, true
 
=== Print stats for aiming ===
 
Enable/disable printing of aiming statistics.
 
'''Available Options''': false, true
 
=== Print new activity ===
 
Enable/disable printing of new AI activity.
 
'''Available Options''': false, true
 
=== Show debug shapes from BTs ===
 
Enable/disable showing of debug shapes from BTs.
 
'''Available Options''': false, true
 
=== Show fiendly in aim ===
 
Enable/disable showing of friendly units in aim.
 
'''Available Options''': false, true
 
=== Show target last seen ===
 
Enable/disable showing of target last seen position.
 
'''Available Options''': false, true
 
=== Select fixed AIAgent ===
 
Enable/disable selection of fixed AI agent.
 
'''Available Options''': false, true
 
=== Debug cover search ===
 
Enable/disable cover search debug.
 
'''Available Options''': false, true
 
=== Show Comms Handlers ===
 
Enable/disable showing of comms handlers.
 
'''Available Options''': false, true
 
=== Show perception panel ===
 
Enable/disable showing of perception panel.
 
'''Available Options''': false, true
 
=== Show grenade positions ===
 
Enable/disable showing of grenade positions.
 
'''Available Options''': false, true
 
=== Show suppression debug ===
 
Enable/disable showing of suppression debug.
 
'''Available Options''': false, true
 
=== Show illum flares positions ===
 
Enable/disable showing of illum flares positions.
 
'''Available Options''': false, true
 
=== Show aim leading debug ===
 
Enable/disable showing of aim leading debug.
 
'''Available Options''': false, true
 
=== Show sector threat filter ===
 
Enable/disable showing of sector threat filter.
 
'''Available Options''': false, true
 
=== Show search and destroy points of interest ===
 
Enable/disable showing of search and destroy points of interest.
 
'''Available Options''': false, true
 
=== Show Send Message Menu ===
 
Enable/disable showing of send message menu.
 
'''Available Options''': false, true
 
=== Open Debug Panel ===
 
Enable/disable opening of AI debug panel.
 
'''Available Options''': false, true
 
=== Show Grenade Trace ===
 
Enable/disable showing of grenade trace.
 
'''Available Options''': false, true
 
= Systems =
== Systems diag ==
 
Set systems diagnostics display.
 
'''Available Options''': none, basic, full
 
== Show diag system stats ==
 
Enable/disable showing of system statistics.
 
'''Available Options''': false, true
 
== DynSim Distance Diag ==
 
Enable/disable Dynamic Simulation distance diagnostics.
 
'''Available Options''': false, true
 
== DynSim Visibility Diag ==
 
Enable/disable Dynamic Simulation visibility diagnostics.
 
'''Available Options''': false, true
 
== ProcAnim Registration Diag ==
 
Enable/disable procedural animation registration diagnostics.
 
'''Available Options''': false, true
 
== HandleControls Registration Diag ==
 
Enable/disable handle controls registration diagnostics.
 
'''Available Options''': false, true
 
== NwkMovement Registration Diag ==
 
Enable/disable network movement registration diagnostics.
 
'''Available Options''': false, true
 
== Sound Registration Diag ==
 
Enable/disable sound registration diagnostics.
 
'''Available Options''': false, true
 
== Backend Diag ==
 
Enable/disable backend diagnostics.
 
'''Available Options''': false, true
 
= Vehicles =
== Helicopter ==
=== Draw trajectory ===
 
Enable/disable drawing of helicopter trajectory.
 
'''Available Options''': false, true
 
=== Draw velocity ===
 
Set helicopter velocity visualization mode.
 
'''Available Options''': none, resultant, res+local, res+world
 
=== Draw HUD ===
 
Enable/disable helicopter HUD debug.
 
'''Available Options''': false, true
 
=== Toggle autohover ===
 
Enable/disable helicopter autohover.
 
'''Available Options''': disabled, enabled
 
=== Collective ===
 
Set helicopter collective debug mode.
 
'''Available Options''': localYOffset, default, localY, worldY, direct
 
=== Flight limits ===
 
Enable/disable helicopter flight limits debug.
 
'''Available Options''': false, true
 
=== Yaw/Roll ===
 
Set helicopter stick mode.
 
'''Available Options''': LS/RS, RS/LS
 
== Vehicle Networking and Reconciliation ==
=== Determinism testing ===
==== Record Moves ====
 
Enable/disable recording of vehicle moves.
 
'''Available Options''': false, true
 
==== Clear Record ====
 
Clear recorded vehicle moves.
 
'''Available Options''': false, true
 
==== SimState to CSV ====
 
Export simulation state to CSV.
 
'''Available Options''': false, true
 
==== InitState to CSV ====
 
Export initialization state to CSV.
 
'''Available Options''': false, true
 
=== Prediction options ===
==== C: Disable Correction ====
 
Enable/disable client side vehicle correction.
 
'''Available Options''': false, true
 
==== C: Disable Prediction ====
 
Enable/disable client side vehicle prediction.
 
'''Available Options''': false, true
 
=== C: Lerping options ===
==== C: Debug Lerping ====
 
Enable/disable client side vehicle lerping debug.
 
'''Available Options''': false, true
 
=== C: Allowance options ===
==== S: Enable allowance ====
 
Enable/disable server side vehicle allowance.
 
'''Available Options''': false, true
 
==== S: Speed Scaled Allowance ====
 
Enable/disable speed scaling for server side vehicle allowance.
 
'''Available Options''': true, false
 
=== Server Car Overrides ===
==== S: Override KMH ====
 
Enable/disable server side KMH override.
 
'''Available Options''': false, true
 
==== S: -||- close to 0 ====
 
Enable/disable server side KMH override close to zero.
 
'''Available Options''': false, true
 
==== S: Override STEERING ====
 
Enable/disable server side steering override.
 
'''Available Options''': false, true
 
==== S: Override THROTTLE ====
 
Enable/disable server side throttle override.
 
'''Available Options''': false, true
 
==== S: Override BRAKE ====
 
Enable/disable server side brake override.
 
'''Available Options''': false, true
 
==== S: Override GEAR ====
 
Enable/disable server side gear override.
 
'''Available Options''': false, true
 
==== S: Override CLUTCH ====
 
Enable/disable server side clutch override.
 
'''Available Options''': false, true
 
=== Vehicle type ===
 
Set vehicle type.
 
'''Available Options''': Wheeled,  Helicopter
 
=== Heli prefab selection ===
 
Select helicopter prefab.
 
'''Available Options''': Mi8, UH1
 
=== Show vehicle id ===
 
Enable/disable showing of vehicle ID.
 
'''Available Options''': false, true
 
=== S: Input/Output Diags ===
 
Set input/output diagnostic mode.
 
'''Available Options''': Off,  Sim Out,  Sim In,  Controller,  All
 
=== Debug path correction ===
 
Enable/disable path correction debug.
 
'''Available Options''': false, true
 
=== Debug history ===
 
Enable/disable network history debug.
 
'''Available Options''': false, true
 
=== Debug engine flags ===
 
Enable/disable engine inputs debug.
 
'''Available Options''': false, true
 
=== Draw Phys Comp Debug ===
 
Enable/disable drawing of physics component debug.
 
'''Available Options''': false, true
 
== Compartments ==
=== Compartment positions ===
 
Enable/disable showing of compartment positions.
 
'''Available Options''': false, true
 
=== Show entry points ===
 
Enable/disable showing of compartment entry points.
 
'''Available Options''': false, true
 
=== Show accessibility ===
 
Enable/disable showing of compartment accessibility.
 
'''Available Options''': false, true
 
=== Show get out prediction ===
 
Enable/disable showing of get out prediction.
 
'''Available Options''': false, true
 
=== Show character obstruction trace during get out ===
 
Enable/disable showing of character obstruction trace during get out.
 
'''Available Options''': false, true
 
== Tracked ==
=== TrackSim ===
 
Enable/disable Track simulation.
 
'''Available Options''': true, false
 
=== Draw tracks ===
 
Enable/disable drawing of tracks.
 
'''Available Options''': false, true
 
=== Track dynamic ===
 
Enable/disable track dynamic.
 
'''Available Options''': true, false
 
=== Track gravity ===
 
Enable/disable track gravity.
 
'''Available Options''': true, false
 
=== Reset tracks ===
 
Enable/disable resetting of tracks.
 
'''Available Options''': disabled, enabled
 
== Show stats ==
 
Enable/disable showing of vehicle statistics.
 
'''Available Options''': false, true
 
== Show vehicle debug ==
 
Enable/disable showing of vehicle debug.
 
'''Available Options''': false, true
 
== Player vehicle only ==
 
Enable/disable showing of player vehicle only.
 
'''Available Options''': true, false
 
== Show CoM ==
 
Enable/disable showing of vehicle center of mass.
 
'''Available Options''': false, true
 
== Show inertia ==
 
Enable/disable showing of vehicle inertia.
 
'''Available Options''': false, true
 
== Show forces ==
 
Enable/disable showing of vehicle forces.
 
'''Available Options''': false, true
 
== Show engine ==
 
Enable/disable showing of vehicle engine.
 
'''Available Options''': false, true
 
== Show contacts ==
 
Enable/disable showing of vehicle contacts.
 
'''Available Options''': false, true
 
== Show raycast ==
 
Enable/disable showing of vehicle raycast.
 
'''Available Options''': false, true
 
== Show suspension ==
 
Enable/disable showing of vehicle suspension.
 
'''Available Options''': false, true
 
== Show swaybar ==
 
Enable/disable showing of vehicle swaybar.
 
'''Available Options''': false, true
 
== Show wheels ==
 
Enable/disable showing of vehicle wheels.
 
'''Available Options''': false, true
 
== Show bones ==
 
Enable/disable showing of vehicle bones.
 
'''Available Options''': false, true
 
== Show slope ==
 
Enable/disable showing of vehicle slope.
 
'''Available Options''': false, true
 
== Test raycast ==
 
Enable/disable testing of raycast.
 
'''Available Options''': false, true
 
== Reset vehicle ==
 
Reset vehicle.
 
'''Hotkey''': lctrl+lalt+r
 
'''Available Options''': disabled, enabled
 
== Teleport up ==
 
Teleport vehicle up.
 
'''Hotkey''': lctrl+lalt+t
 
'''Available Options''': disabled, enabled
 
== wheel drag set ==
 
Enable/disable overriding of wheel drag.
 
'''Available Options''': false, true
 
== Disable freelook ==
 
Enable/disable freelook for vehicles.
 
'''Available Options''': false, true
 
== Enable debugger trace ==
 
Enable/disable debugger trace for vehicles.
 
'''Available Options''': false, true
 
== MT simulation ==
 
Enable/disable multithreaded vehicle simulation.
 
'''Available Options''': true, false
 
== Show Controller Diags ==
 
Enable/disable showing of vehicle controller diagnostics.
 
'''Available Options''': false, true
 
== Show Compartment Events Diags ==
 
Enable/disable showing of vehicle compartment events diagnostics.
 
'''Available Options''': false, true
 
== Wheel drag set ==
 
Enable/disable overriding of wheel drag (duplicate).
 
'''Available Options''': false, true
 
== Fuel consumption ==
 
Enable/disable fuel consumption debug.
 
'''Available Options''': false, true
 
== Visualize push force ==
 
Enable/disable visualization of push force.
 
'''Available Options''': false, true
 
== Show dust materials ==
 
Enable/disable showing of vehicle dust materials.
 
'''Available Options''': false, true
 
= Platform =
== PlayStation Network matches ==
=== Show match status ===
 
Enable/disable showing of match status.
 
'''Available Options''': false, true
 
=== Create dummy match ===
 
Enable/disable creation of dummy match.
 
'''Available Options''': false, true
 
=== Start match ===
 
Enable/disable start of match.
 
'''Available Options''': false, true
 
=== Cancel match ===
 
Enable/disable cancelation of match.
 
'''Available Options''': false, true
 
== Pick user ==
 
Enable/disable picking of user.
 
'''Available Options''': false, true
 
== Simulate Sign-out ==
 
Simulate user sign out.
 
'''Available Options''': false, true
 
== Obtain save data ==
 
Obtain save data.
 
'''Available Options''': false, true
 
== Commit save data ==
 
Commit save data.
 
'''Available Options''': false, true
 
== Open URL ==
 
Open URL in browser.
 
'''Available Options''': false, true
 
== Change user name ==
 
Change user name.
 
'''Available Options''': false, true
 
== Show local player profile ==
 
Show local player profile.
 
'''Available Options''': false, true
 
== Request & log privileges ==
 
Request and log privileges.
 
'''Available Options''': false, true
 
== Revoke privilege: Text comm ==
 
Revoke text communication privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: Voice comm ==
 
Revoke voice communication privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: Multiplayer ==
 
Revoke multiplayer privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: Lobby ==
 
Revoke lobby privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: UGC ==
 
Revoke UGC privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: Shared sessions ==
 
Revoke shared sessions privilege.
 
'''Available Options''': false, true
 
== Revoke privilege: Social network sharing ==
 
Revoke social network sharing privilege.
 
'''Available Options''': false, true
 
== Accept dummy invitation ==
 
Accept dummy invitation.
 
'''Available Options''': false, true
 
== Invite using platform GUI ==
 
Invite using platform GUI.
 
'''Available Options''': false, true
 
== Log list of achievements ==
 
Log list of achievements.
 
'''Available Options''': false, true
 
= Serialization =
== Enable log reports ==
 
Enable/disable serialization log reports.
 
'''Available Options''': none,  errors,  all
 
= Cheats =
== Disable player damage ==
 
Set player damage mode.
 
'''Hotkey''': lctrl+lalt+f1
 
'''Available Options''': Cheat disabled,  Force invulnerable,  Force vulnerable
 
== Teleport ==
 
Teleport player.
 
'''Hotkey''': lctrl+lalt+f2
 
'''Available Options''': false, true
 
== Infinite ammo ==
 
Enable/disable infinite ammo.
 
'''Hotkey''': lctrl+lalt+f3
 
'''Available Options''': false, true
 
== Infinite bullets ==
 
Enable/disable infinite bullets.
 
'''Hotkey''': lctrl+lalt+f4
 
'''Available Options''': false, true
 
== Commit suicide ==
 
Commit suicide.
 
'''Hotkey''': lctrl+lalt+f5
 
'''Available Options''': false, true
 
== Execute characters in front ==
 
Execute characters in front.
 
'''Hotkey''': lctrl+lalt+f6
 
'''Available Options''': false, true
 
== DTime multiplier ==
 
Enable/disable DTime multiplier.
 
'''Available Options''': false, true
 
== Debug manual camera ==
 
Enable/disable free manual camera.
 
'''Hotkey''': lctrl+lalt+c
 
'''Available Options''': false, true
 
= ECS =
== ECS archetypes ==
 
Enable/disable ECS archetypes debug.
 
'''Available Options''': false, true
 
== ECS registered types ==
 
Enable/disable ECS registered types debug.
 
'''Available Options''': false, true
 
== ECS type matching ==
 
Enable/disable ECS type matching debug.
 
'''Available Options''': false, true
 
== ECS deleted entities ==
 
Enable/disable ECS deleted entities debug.
 
'''Available Options''': false, true
 
= Character =
== Character physics ==
=== Prequery ===
 
Enable/disable character physics prequery.
 
'''Available Options''': enabled, disabled
 
=== Use idle character optimization ===
 
Enable/disable idle character physics optimization.
 
'''Available Options''': enabled, disabled
 
=== Show charcter info ===
 
Enable/disable showing of character collision info.
 
'''Available Options''': disabled, enabled
 
=== Always apply collision ===
 
Enable/disable always applying character collision.
 
'''Available Options''': disabled, enabled
 
=== Ground offset diag ===
 
Enable/disable showing of ground offset.
 
'''Available Options''': disabled, enabled
 
=== Draw character mode ===
 
Set draw mode for character physics debug.
 
'''Available Options''': None,  Everything,  Collision,  Movement Path,  Surface,  Prequery
 
== Enable desync detection ==
 
Enable/disable desync detection.
 
'''Available Options''': false, true
 
== Show desync detection window ==
 
Enable/disable desync detection window.
 
'''Available Options''': false, true
 
== Interpolation enabled ==
 
Enable/disable character interpolation.
 
'''Available Options''': true, false
 
== Aiming direction ==
 
Enable/disable showing of aiming direction.
 
'''Available Options''': false, true
 
== Head aiming direction ==
 
Enable/disable showing of head aiming direction.
 
'''Available Options''': false, true
 
== Heading angle ==
 
Enable/disable showing of heading angle.
 
'''Available Options''': false, true
 
== Surface slope ==
 
Enable/disable showing of surface slope.
 
'''Available Options''': false, true
 
== Entity transform ==
 
Enable/disable showing of entity transform.
 
'''Available Options''': false, true
 
== AnimPhysAgent transform ==
 
Enable/disable showing of animation physics agent transform.
 
'''Available Options''': false, true
 
== Foot down anim event ==
 
Enable/disable showing of foot down animation event.
 
'''Available Options''': false, true
 
== Animation events ==
 
Enable/disable showing of animation events.
 
'''Available Options''': false, true
 
== Animation tags ==
 
Enable/disable showing of animation tags.
 
'''Available Options''': false, true
 
== Climb command physics test ==
 
Enable/disable climb command physics test.
 
'''Available Options''': false, true
 
== Show current ladder ==
 
Enable/disable showing of current ladder.
 
'''Available Options''': false, true
 
== Input actions ==
 
Enable/disable showing of input actions.
 
'''Available Options''': false, true
 
== Lock view horizontal ==
 
Enable/disable locking of view horizontal.
 
'''Available Options''': false, true
 
== Lock view vertical ==
 
Enable/disable locking of view vertical.
 
'''Available Options''': false, true
 
== Disable Inertia ==
 
Enable/disable character inertia.
 
'''Available Options''': false, true
 
== Disable Inertia exponential ==
 
Enable/disable character exponential inertia.
 
'''Available Options''': false, true
 
== Show additive handler tasks ==
 
Enable/disable showing of active additive tasks.
 
'''Available Options''': false, true
 
== Stamina ==
 
Enable/disable showing of character stamina.
 
'''Available Options''': false, true
 
== Disable animation from velocity ==
 
Enable/disable animation from velocity.
 
'''Available Options''': false, true
 
== Disable anim driven icremental turns ==
 
Enable/disable anim driven incremental turns.
 
'''Available Options''': false, true
 
== Disable hit reaction ==
 
Enable/disable hit reaction.
 
'''Available Options''': false, true
 
== Enable feet IK ==
 
Enable/disable feet IK.
 
'''Available Options''': false, true
 
== Show player identity ==
 
Enable/disable showing of player identity.
 
'''Available Options''': false, true
 
== Show inspection diag ==
 
Enable/disable showing of inspection debug.
 
'''Available Options''': false, true
 
== Show drowning / water level diag ==
 
Enable/disable showing of drowning/water level debug.
 
'''Available Options''': false, true
 
== Inspection keeps orientation ==
 
Enable/disable keeping orientation during inspection.
 
'''Available Options''': false, true
 
== Prone root motion transl ==
 
Enable/disable root motion translation for prone turns.
 
'''Available Options''': false, true
 
== Toggle unconsciousness ==
 
Enable/disable toggling of character unconsciousness.
 
'''Available Options''': false, true
 
== Show Frustum ==
 
Enable/disable showing of frustum.
 
'''Available Options''': false, true
 
== Disable velocity DTime ==
 
Enable/disable velocity delta time.
 
'''Available Options''': false, true
 
== Enable turret overriding logging ==
 
Enable/disable turret overriding logging.
 
'''Available Options''': false, true
 
== Skip simulation points prequery ==
 
Enable/disable skip simulation points prequery.
 
'''Available Options''': false, true
 
== Show simulation points ==
 
Enable/disable showing of simulation points.
 
'''Available Options''': false, true
 
== Cycle Debug View ==
 
Set character debug view cycle.
 
'''Range Settings''':
*  Min: 0
*  Max: 8
*  Current Value: 0
*  Step: 1
 
== Draw Camera Collision Solver ==
 
Enable/disable drawing of camera collision solver.
 
'''Available Options''': false, true
 
== Enable Debug UI ==
 
Enable/disable character debug UI.
 
'''Available Options''': false, true
 
== Disable Banking ==
 
Enable/disable character banking.
 
'''Available Options''': false, true
 
== Enable transform info ==
 
Enable/disable character transformation info.
 
'''Available Options''':false, true
 
== Disable recoil cam shake ==
 
Enable/disable recoil camera shake.
 
'''Available Options''': false, true
 
== Disable additional cam shake ==
 
Enable/disable additional camera shake.
 
'''Available Options''': false, true
 
== Show shake diag ==
 
Enable/disable showing of camera shake test window.
 
'''Available Options''': false, true
 
== Inspection LookAt ==
 
Enable/disable inspection look at.
 
'''Available Options''': false, true
 
== ADS Camera ==
 
Set ADS camera mode.
 
'''Range Settings''':
*  Min: 0
*  Max: 3
*  Current Value: 0
*  Step: 1
 
== Deal damage debug ==
 
Enable/disable damage debug for character.
 
'''Available Options''': false, true
 
== Show Perceived Faction ==
 
Enable/disable showing of perceived faction.
 
'''Available Options''': false, true
 
== AimModifier Debug ==
 
Enable/disable aim modifier debug.
 
'''Available Options''': false, true
 
= Manual Camera =
== Show debug menu ==
 
Enable/disable manual camera debug menu.
 
'''Available Options''': false, true
 
== Control player ==
 
Enable/disable control player using manual camera.
 
'''Available Options''': false, true
 
== Speed boost up debug ==
 
Enable/disable manual camera speed boost debug.
 
'''Available Options''': false, true
 
== Paste view link ==
 
Paste view link using hotkey (lshift+lalt+l).
 
'''Hotkey''': lshift+lalt+l
 
'''Available Options''': false, true
 
== Unlimited Movement ==
 
Enable/disable unlimited manual camera movement.
 
'''Available Options''': false, true
 
= Editor =
== Is Opened ==
 
Enable/disable editor opened flag debug.
 
'''Available Options''': false, true
 
== Can Open ==
 
Enable/disable editor can open flag debug.
 
'''Available Options''': false, true
 
== Can Close ==
 
Enable/disable editor can close flag debug.
 
'''Available Options''': false, true
 
== Show Debug ==
 
Enable/disable editor debug.
 
'''Available Options''': false, true
 
== Force Limited ==
 
Enable/disable forcing of limited editor.
 
'''Available Options''': false, true
 
== Log Async Load ==
 
Enable/disable logging of async loading for editor.
 
'''Available Options''': false, true
 
== Show Screenshot ==
 
Enable/disable showing of screenshot for editor.
 
'''Available Options''': false, true
 
== Simulated Network Delay ==
 
Set simulated network delay.
 
'''Available Options''': 0 1000 0 100
 
= GameMode =
== Game Mode ==
 
Enable/disable showing of game mode debug.
 
'''Available Options''': false, true
 
== Show kill log ==
 
Enable/disable showing of kill log.
 
'''Available Options''': false, true
 
== Respawn Component ==
 
Enable/disable respawn component debug.


== Vehicles ==
'''Available Options''': false, true


=== MT simulation ===
== Respawn Time Measures ==
Enables multi-threaded simulation for vehicles.


'''Default:''' Disabled
Enable/disable respawn time measurement debug.


=== Show Controller Diags ===
'''Available Options''': false, true
Displays diagnostic information from vehicle controllers.


'''Default:''' Disabled
== Respawn Timer ==


=== Show Compartment Events Diags ===
Enable/disable respawn timer component debug.
Displays diagnostic information about vehicle compartment events.


'''Default:''' Disabled
'''Available Options''': false, true


=== Vehicle Networking and Reconciliation ===
== Scoring System ==


==== Vehicle type ====
Enable/disable showing of scoring system debug.
Selects the type of vehicle for network debugging.


'''Options:''' Wheeled, Helicopter
'''Available Options''': false, true


==== Heli prefab selection ====
== Player Factions ==
Selects a specific helicopter prefab for network debugging.


'''Options:''' Mi8,UH1
Enable/disable showing of player factions debug.


==== Show vehicle id ====
'''Available Options''': false, true
Displays the network ID of vehicles.


'''Default:''' Disabled
== Player Loadouts ==


==== Vehicle selection ====
Enable/disable showing of player loadouts debug.
Selects a specific vehicle for network debugging.


'''Range:''' 0 to 512
'''Available Options''': false, true
'''Default:''' 0
'''Step:''' 1


==== Determinism testing ====
= Conflict =
== Instant composition spawning ==


===== Record Moves =====
Enable/disable instant composition spawning.
Starts recording vehicle movement for determinism testing.


'''Default:''' Disabled
'''Available Options''': false, true


===== Clear Record =====
== Promotion ==
Clears the recorded vehicle movement data.


'''Default:''' Disabled
Enable promotion.


===== (F)Replay Full =====
'''Available Options''': false, true
Replays the recorded movement with full simulation, starting from the full state.


'''Default:''' Disabled
== Demotion ==


===== (I)Replay Full =====
Enable demotion.
Replays the recorded movement with full simulation, starting from the initial state.


'''Default:''' Disabled
'''Available Options''': false, true


===== (F)Replay Unconstrained =====
= Singleplayer =
Replays the recorded movement without constraints, starting from the full state.
== Disable Game Over ==


'''Default:''' Disabled
Enable/disable game over.


===== (I)Replay Unconstrained =====
'''Available Options''': false, true
Replays the recorded movement without constraints, starting from the initial state.


'''Default:''' Disabled
= Tutorial =
== Course locations ==
=== OBSTACLE COURSE ===


===== (U)Replay until Move =====
Enable obstacle course location.
Replays unconstrained movement up to a specific move index.


'''Range:''' 0 to 4096
'''Available Options''': false, true
'''Default:''' 0
'''Step:''' 1


===== Num of Instances =====
=== FIRING RANGE ===
Sets the number of vehicle instances for determinism testing.


'''Range:''' 1 to 100
Enable firing range location.
'''Default:''' 1
'''Step:''' 1


===== X axis spread =====
'''Available Options''': false, true
Sets the spread along the X-axis for vehicle instances.


'''Range:''' 0 to 100
=== COMBAT ENGINEERING ===
'''Default:''' 0
'''Step:''' 1


===== Z axis spread =====
Enable combat engineering location.
Sets the spread along the Z-axis for vehicle instances.


'''Range:''' 0 to 100
'''Available Options''': false, true
'''Default:''' 0
'''Step:''' 1


===== Num of Columns(X) =====
=== SEIZING ===
Sets the number of columns along the X-axis for vehicle instances.


'''Range:''' 0 to 100
Enable seizing location.
'''Default:''' 0
'''Step:''' 1


===== Draw recorded paths =====
'''Available Options''': false, true
Visualizes the recorded movement paths of vehicles.


'''Options:''' Off, Client, Server, FullSim(W), FullSim(I), Uncon(W), Uncon(I), All
=== FIRST AID ===


===== SimState to CSV =====
Enable first aid location.
Exports the simulation state to a CSV file.


'''Default:''' Disabled
'''Available Options''': false, true


===== WS of (U) to CSV =====
=== DRIVING ===
Exports the world state of unconstrained replay to a CSV file.


'''Default:''' Disabled
Enable driving location.


===== InitState to CSV =====
'''Available Options''': false, true
Exports the initial state to a CSV file.


'''Default:''' Disabled
=== NAVIGATION ===


==== S: Input/Output Diags ====
Enable navigation location.
Controls the display of server-side input/output diagnostics for vehicles.


'''Options:''' Off, Sim Out, Sim In, Controller, All
'''Available Options''': false, true


==== Debug path correction ====
=== HELICOPTER PILOTING ===
Enables debugging visualizations for vehicle path correction.


'''Default:''' Disabled
Enable helicopter piloting location.


==== Debug history ====
'''Available Options''': false, true
Enables debugging visualizations for vehicle network history.


'''Default:''' Disabled
=== SPECIAL WEAPONS ===


==== Debug engine flags ====
Enable special weapons location.
Displays debugging information about vehicle engine flags.


'''Default:''' Disabled
'''Available Options''': false, true


==== Draw Phys Comp Debug ====
=== LONG-DISTANCE SHOOTING ===
Visualizes debugging information for vehicle physics components.


'''Default:''' Disabled
Enable long range shooting location.


==== Prediction options ====
'''Available Options''': false, true


===== C: Disable Correction =====
=== FIRE SUPPORT COURSE ===
Disables client-side correction for vehicle movement.


'''Default:''' Disabled
Enable fire support course location.


===== C: Disable Prediction =====
'''Available Options''': false, true
Disables client-side prediction for vehicle movement.


'''Default:''' Disabled
=== SQUAD LEADERSHIP ===


===== C: (T)Prediction Allowance =====
Enable squad leadership location.
Sets the client-side prediction allowance threshold.


'''Range:''' 0 to 1000
'''Available Options''': false, true
'''Default:''' 25
'''Step:''' 1


===== C: (T)Prediction offset =====
=== VEHICLE MAINTENANCE ===
Sets the client-side prediction offset.


'''Range:''' 0 to 1000
Enable vehicle maintenance location.
'''Default:''' 150
'''Step:''' 1


==== C: Lerping options ====
'''Available Options''': false, true


===== C: Debug Lerping =====
== Disable course reqs ==
Enables debugging visualizations for client-side lerping.


'''Default:''' Disabled
Enable/disable tutorial course requirements.


===== C: Lerping Allowance =====
'''Available Options''': false, true
Sets the client-side lerping allowance threshold.


'''Range:''' 0 to 1000
== Skip intro sequence ==
'''Default:''' 1000
'''Step:''' 1


===== C: Lerping Distance Percentage =====
Enable/disable skip intro sequence.
Sets the percentage of distance to lerp on the client.


'''Range:''' 0 to 100
'''Available Options''': false, true
'''Default:''' 35
'''Step:''' 1


===== C: Lerping Angle Percentage =====
== Regenerate course tasks ==
Sets the percentage of angle to lerp on the client.


'''Range:''' 0 to 100
Enable/disable regeneration of course tasks.
'''Default:''' 50
'''Step:''' 1


==== C: Resend rate ====
'''Available Options''': false, true
Sets the client-side resend rate for vehicle network data.


'''Range:''' 1 to 5
== Skip AI Driving ==
'''Default:''' 2
'''Step:''' 1


==== S: Replay delay ====
Enable/disable skipping AI driving.
Sets the server-side replay delay for vehicle network data.


'''Range:''' 0 to 300
'''Available Options''': false, true
'''Default:''' 2
'''Step:''' 1


==== S: Max Rtt allowed ====
== Finish current stage ==
Sets the maximum allowed round-trip time for vehicle network data on the server.


'''Range:''' 0 to 300
Enable/disable finishing of current stage.
'''Default:''' 60
'''Step:''' 1


==== C: Allowance options ====
'''Available Options''': false, true


===== S: Enable allowance =====
== Move to waypoint ==
Enables server-side allowance for vehicle network reconciliation.


'''Default:''' Disabled
Enable/disable moving to waypoint.


===== S: Speed Scaled Allowance =====
'''Available Options''': false, true
Scales the server-side allowance based on vehicle speed.


'''Default:''' Disabled
== Set evening time ==


===== S: Distance Allowance =====
Enable/disable setting evening time.
Sets the server-side distance allowance for vehicle network reconciliation.


'''Range:''' 0 to 1000
'''Available Options''': false, true
'''Default:''' 300
'''Step:''' 1


===== S: Angle Allowance =====
== Dump stages into log ==
Sets the server-side angle allowance for vehicle network reconciliation.


'''Range:''' 0 to 1000
Enable/disable dumping of stages into log.
'''Default:''' 3
'''Step:''' 1


===== S: Angular Velocity Allowance =====
'''Available Options''': false, true
Sets the server-side angular velocity allowance for vehicle network reconciliation.


'''Range:''' 0 to 1000
== Finish all courses ==
'''Default:''' 25
'''Step:''' 1


===== S: Linear Velocity Allowance =====
Enable/disable finishing of all courses.
Sets the server-side linear velocity allowance for vehicle network reconciliation.


'''Range:''' 0 to 1000
'''Available Options''': false, true
'''Default:''' 30
'''Step:''' 1


==== Server Car Overrides ====
== Draw Area Restrictions ==


===== S: Override KMH =====
Enable/disable drawing of area restrictions.
Allows the server to override the vehicle's speed (KM/H).


'''Default:''' Disabled
'''Available Options''': false, true


===== S: -||- close to 0 =====
= ScenarioFramework =
Allows the server to override the vehicle's speed when it's close to zero.
== Tasks ==


'''Default:''' Disabled
Enable/disable scenario framework tasks debug.


===== S: Override STEERING =====
'''Available Options''': false, true
Allows the server to override the vehicle's steering input.


'''Default:''' Disabled
== Registered Areas ==


===== S: Override THROTTLE =====
Enable/disable scenario framework registered areas debug.
Allows the server to override the vehicle's throttle input.


'''Default:''' Disabled
'''Available Options''': false, true


===== S: Override BRAKE =====
== Debug Areas ==
Allows the server to override the vehicle's brake input.


'''Default:''' Disabled
Enable/disable scenario framework debug areas.


===== S: Override GEAR =====
'''Available Options''': false, true
Allows the server to override the vehicle's current gear.


'''Default:''' Disabled
== Layer Inspector ==


===== S: Override CLUTCH =====
Enable/disable scenario framework layer inspector.
Allows the server to override the vehicle's clutch engagement.


'''Default:''' Disabled
'''Available Options''': false, true


=== Compartments ===
== Action Inspector ==


==== Compartment positions ====
Enable/disable scenario framework action inspector.
Visualizes the positions of vehicle compartments.


'''Default:''' Disabled
'''Available Options''': false, true


==== Show entry points ====
== Logic Inspector ==
Visualizes the entry points for vehicle compartments.


'''Default:''' Disabled
Enable/disable scenario framework logic inspector.


==== Show accessibility ====
'''Available Options''': false, true
Visualizes the accessibility of vehicle compartments.


'''Default:''' Disabled
== Plugin Inspector ==


==== Show get out prediction ====
Enable/disable scenario framework plugin inspector.
Visualizes the predicted path for characters exiting vehicles.


'''Default:''' Disabled
'''Available Options''': false, true


==== Show character obstruction trace during get out ====
== Condition Inspector ==
Visualizes the trace used to check for character obstruction during vehicle exit.


'''Default:''' Disabled
Enable/disable scenario framework condition inspector.


=== Turrets ===
'''Available Options''': false, true


==== Turret armory ====
= Tasks =
Displays information about the turret's ammunition and weapon systems.
== Execute tasks ==


'''Default:''' Disabled
Enable/disable execution of tasks.


==== Disable turret modifiers ====
'''Available Options''': true, false
Disables any modifiers affecting turret aiming and behavior.


'''Default:''' Disabled
== Print all tasks ==


=== Use traces for possible volume data ===
Enable/disable printing of all tasks.
Utilizes raycasts to gather data about potential world volumes.


'''Default:''' Disabled
'''Available Options''': false, true


=== Show world volumes collection ===
= Radial Menu =
Visualizes the collection of world volumes used for gameplay logic.
== Enable diagnostics ==


'''Default:''' Disabled
Enable/disable radial menu diagnostics.


=== Enable Decal Slots ===
'''Available Options''': false, true
Enables the functionality of decal slots on entities.


'''Default:''' Disabled
== Enable logging ==


=== Game state diag ===
Enable/disable radial menu logging.
Displays diagnostic information about the current game state.


'''Default:''' Disabled
'''Available Options''': false, true


   


Use code with caution.Wikitext
Use code with caution.Wikitext

Revision as of 12:32, 16 January 2025

The Diag Menu is a menu listing many options used to debug game scripting and assets. It is available in Workbench in any 3D viewport (e.g world or model preview).

armareforger debugmenu-main.png
Usage
  • To open the Diag Menu, press ⊞ Win + Alt (alternatively, Ctrl + ⊞ Win but this shortcut conflicts with Windows 11's shortcut) in any 3D viewport
  • To enter a sub-menu, press
  • To leave a sub-menu, press
  • To change a value, use and .
Hints
  • Home - jump to root menu
  • Insert - reset to default just for options in actual menu
  • Del - reset to default for all options
  • ⇧ Shift + / - faster movement through the menu
  • F1 - save current options to user profile
  • F2 - load options from user profile
It is possible to read & save Diagnostic Menu options from different location via diagMenu startup parameter.

Modding

See DiagMenu.c for DiagMenu API information.

enum TAG_EMyModDiagMenu { ModMenu = 0, ModMenu_DEBUG, ModMenu_SHOW, ModMenu_LOG, }
// init script, needs to run only once // DiagMenu.RegisterMenu(int id, string name, string parent) DiagMenu.RegisterMenu(TAG_EMyModDiagMenu.ModMenu, "CategoryName", ""); { // RegisterBool(int id, string shortcut, string name, string parent, bool reverse = false) DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_DEBUG, "", "Do debug", "CategoryName"); DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_SHOW, "", "Show stuff", "CategoryName"); DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_LOG, "", "Log stuff", "CategoryName"); }
// somewhere needed if (DiagMenu.GetBool(TAG_EMyModDiagMenu.ModMenu_DEBUG)) { Print("Debug entered through Diag menu"); /* ... */ }

Game

Weather

Debug time

Enable/disable weather debug time.

Available Options: disabled, enabled

Show diag.

Show or hide weather diagnostics.

Available Options: false, true

Show diag. values

Show or hide weather diagnostic values.

Available Options: false, true

Override wet speeds

Enable/disable overriding wetness speeds.

Available Options: false, true

Override states

Enable/disable overriding weather states.

Available Options: false, true

Override variants

Enable/disable overriding weather variants.

Available Options: false, true

Dialogue

Demo

Enable/disable dialogue demo mode.

Available Options: false, true

Deployable SpawnPoints

Show Exclusion Zones

Show or hide deployable spawn points exclusion zones.

Available Options: false, true

Voting

Enable All Vote Types

Enable/disable all vote types.

Available Options: false, true

Show bounds overlap target info

Show or hide bounds overlap target info.

Available Options: false, true

Show cursor target info

Show or hide cursor target info.

Available Options: false, true

Copy view link

Copy view link using hotkey (lctrl+lshift+l).

Hotkey: lctrl+lshift+l

Available Options: false, true

Statistics

FPS

Display FPS statistics.

Hotkey: lctrl+num1

Available Options: none, basic, detailed, average

General

Display general statistics.

Hotkey: lctrl+num2

Available Options: disable, basic, detailed, all

Shape stats

Enable/disable shape statistics.

Available Options: disabled, enabled

MeshObject stats

Display mesh object statistics.

Available Options: none, count, mesh, faces, verts

Decal stats

Display decal statistics.

Available Options: none, all

Resource memory stats

Display resource memory statistics.

Available Options: none, memory, age

Texture memory stats

Display texture memory statistics.

Available Options: none, memory, age

Slow script

Set threshold for slow scripts log.

Available Options: off, 1ms, 2ms, 5ms, 10ms

Verbose script Print

Enable/disable verbose script prints.

Available Options: false, true

Script profiler

Enable/disable script profiler.

Available Options: off, frame, average

Script prof. external

Enable/disable external script profiler.

Available Options: false, true

Test mem-stress

Enable/disable memory stress testing.

Available Options: off, once, periodic

Flush memory

Enable/disable memory flushing.

Available Options: disabled, enabled

Flush audio

Enable/disable audio flushing.

Available Options: disabled, enabled

Memory validation

Enable/disable memory validation.

Available Options: none, on, off

Dump render resources

Enable/disable dumping of render resources.

Available Options: disabled, enabled

Counters

Enable/disable performance counters.

Hotkey: lctrl+num3

Available Options: disabled, enabled

Slow down

Slow down the game.

Available Options: off, 1ms, 5ms, 10ms, 20ms, 50ms, 100ms

Limit FPS

Limit the game's FPS.

Available Options: off, 120, 60, 40, 30, 20, 10, 5, 2

Widget statistics

Enable/disable widget statistics.

Available Options: false, true

Widget hierarchy to log

Log widget hierarchy.

Available Options: off, once

Widget update to log

Log widget updates.

Available Options: none, hierarchy, time

Loaded particle FX

Enable/disable loaded particle FX statistics.

Available Options: false, true

Resource category stats

Enable/disable resource category statistics.

Available Options: disabled, enabled

Dump resources

Toggle. Dumps all resources.

Available Options: disabled, enabled

Log prefab spawn

Log prefab spawning.

Available Options: off, non-instant, all

Data Collection

Enable debug menu

Enable/disable data collection debug menu.

Available Options: false, true

Render

RT

Main RT format

Override main render target format.

Available Options: no override, R8G8B8A8_SRGB, R8G8B8A8, R10G10B10A2, R11G11B10F, R16G16B16A16F

Main RT MSAA

Override main render target MSAA settings.

Available Options: no override, none, 2x, 4x, 8x

Force custom resolve

Force custom resolve for render target.

Available Options: false, true

Use resolved RT for PPs

Control post-processing RT usage.

Available Options: default, disabled, enabled

Various

Reload shaders

Enable/disable shader reloading.

Hotkey: lctrl+f12

Available Options: disabled, enabled

Offline shaders

Enable/disable offline shaders.

Available Options: disabled, enabled

Scene prep. mode

Set scene preparation mode.

Available Options: Multithreaded, Singlethreaded

Cmd list mode

Set command list mode.

Available Options: Multithreaded, Singlethreaded

Log GPU perf diags

Log GPU performance diagnostics.

Available Options: off, once, permanent

Log CMD lists

Log command lists.

Available Options: off, once, permament

Clear RT with

Clear render target with color.

Available Options: none, black, white, red, green, blue

Clear temporal RTs to

Clear temporal render targets.

Available Options: none, black, NaN

GBuffer

Set G-Buffer mode.

Available Options: default, AmbientDepthNear, AmbientNear, AmbientDepthFull, AmbientFull

GBuffer decals

Enable/disable G-Buffer decals.

Available Options: false, true

Decals

Enable/disable decals.

Available Options: true, false

VSync imm.treshold

Set VSync immediate threshold.

Available Options: 0, 10, 20, 30, 40, 50

VSync limit

Set VSync limit.

Available Options: default, 20, 30, 40, 60

DX12: log trans. barriers

Enable/disable logging of DX12 transition barriers.

Available Options: false, true

DX12: log state commit

Enable/disable logging of DX12 state commits.

Available Options: false, true

CopyHWDepth use depth

Control if CopyHWDepth should use depth.

Available Options: true, false

CopyHWDepth filter

Set filter mode for CopyHWDepth.

Available Options: default, firstSample, min, max

CB draw calls min limit

Enable/disable command buffer draw calls minimum limit.

Available Options: true, false

System textures

IBL

log messages

Enable/disable IBL logging.

Available Options: false, true

Env map num

Select which environment map to display.

Available Options: none, GlobalSky, GlobalPlaced, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16

Refresh

Set refresh mode for IBL.

Available Options: no, yes, always, disable

Apply HDRmul

Apply or disable HDR multiplier for IBL.

Available Options: true, false

DFG specular

Enable/disable DFG specular for IBL.

Available Options: false, true

DFG diffuse

Enable/disable DFG diffuse for IBL.

Available Options: false, true

Environment

Enable/disable environment for IBL.

Available Options: false, true

LD specular

Enable/disable LD specular for IBL.

Available Options: true, false

LD diffuse

Enable/disable LD diffuse for IBL.

Available Options: false, true

Maximize size

Enable/disable Dynamic Texture size maximization.

Available Options: false, true

Show shadowmap

Display shadowmap.

Available Options: disable, full smask, R-smask NdotL, G-smask, B-AO, A-wetAdd

Show combined rainmask

Display combined rainmask.

Available Options: disable, full smask, R-wetness, G-c.wetness, B-rain, A-underwate

Show cascades

Show shadow cascades.

Available Options: disable, cascade 1, cascade 2, cascade 3, cascade 4

Show rain mask

Show rain mask.

Available Options: disable, cascade 1, cascade 2, cascade 3, cascade 4

Show wetness mask

Show wetness mask.

Available Options: disable, cascade 1, cascade 2, cascade 3, cascade 4

Show custom wetness mask

Show custom wetness mask.

Available Options: disable, cascade 1, cascade 2, cascade 3, cascade 4

Show wetness add mask

Show wetness add mask.

Available Options: disable, cascade 1, cascade 2, cascade 3, cascade 4

Show depthmap

Enable/disable depthmap visualization.

Available Options: disabled, enabled

Show HW depthmap

Enable/disable HW depthmap visualization.

Available Options: disabled, enabled

Terrain shadow map

Show terrain shadow maps.

Available Options: none, terrain shadow, shadow raw, shadow volume high, shadow volume low

Disable SPD

Disable Screen-Space Particle Depth.

Available Options: false, true

Show GBuffer

Show G-Buffer channels (normals, roughness, metalness).

Available Options: none, normals, roughness, metalness

Show volumetric light rays

Enable/disable volumetric light ray visualization.

Available Options: disabled, enabled

Show reflections

Enable/disable reflection visualization.

Available Options: disabled, enabled

Show user textures

Enable/disable user texture visualization.

Available Options: disabled

Textures

Mipmap bias

Set mipmap bias.

Available Options: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, -0.75, 0.5, -0.25

Max mipmap

Set maximum mipmap level.

Available Options: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12

Defrag

Enable/disable defragmentation of texture resources.

Available Options: true, false

Mode

Set mode of defrag.

Available Options: auto, once, continuous

Defrag heap

Set heap for defrag.

Available Options: MA heaps, manTextures, manBuffers

Defrag alg

Set algorithm of defrag.

Available Options: fast, balanced, full

Scene lighting

Force PBR light

Force or disable PBR light.

Available Options: false, true

Ambient lighting

Enable/disable ambient lighting.

Available Options: true, false

Directional lighting

Enable/disable directional lighting.

Available Options: true, false

Diffuse lighting

Enable/disable diffuse lighting.

Available Options: true, false

Specular lighting

Enable/disable specular lighting.

Available Options: true, false

Emission lighting

Enable/disable emission lighting.

Available Options: true, false

Remove interiors fog

Remove fog in interiors.

Available Options: true, false

Capture with glob.probe

Enable/disable capturing with global probe.

Available Options: false, true

Negative probe ambient

Enable/disable negative probe ambient.

Available Options: false, true

IBL multiscattering

Enable/disable IBL multiscattering.

Available Options: true, false

Probe lighting mode

Enable/disable probe lighting mode.

Available Options: false, true

Show scene LV

Show scene luminance.

Available Options: none, pure, NaN, luminance, max.lum, perc.lum, luminanceHM, maxHM, log2HM

LV auto

Enable/disable automatic adjustment of scene LV.

Available Options: true, false

Shadows

Shadows

Enable/disable shadows.

Available Options: true, false

Shadows OOF

Enable/disable out of frustum shadows.

Available Options: true, false

Shadows multileaf

Enable/disable multileaf shadows.

Available Options: true, false

Particle shadows

Set particle shadows.

Available Options: default, per pixel, per vertex, disabled

Particle cascades

Set particle shadow cascades.

Available Options: default, 1, 2, 3, 4

Debug visualization

Enable/disable debugging visualization of deferred decals.

Available Options: true, false

Temporal filtering

Enable/disable temporal filtering for SSR.

Available Options: enabled, disabled

PP effects

DOF Advanced

Enabled

Enable/disable advanced depth of field.

Available Options: true, false

Format

Set the format for advanced depth of field.

Available Options: default, R11G11B10F, R16G16B16A16F

Quality

Set the quality level for advanced depth of field.

Available Options: default, 0, 1, 2, 3

Rings

Set the number of rings for advanced depth of field.

Available Options: default, 3, 4, 5

Combine FS Blur

Set mode to combine full screen blur for advanced depth of field.

Available Options: default, enabled, disabled

Gather quality

Set gather quality for advanced depth of field.

Available Options: default, low, high

Debug vis

Set debug visualization mode for advanced depth of field.

Available Options: disabled, fields, gather, combine, bg col, bg alpha, fg col, fg alpha, fill col, fill alpha

Override near blur

Enable/disable overriding the near blur value for advanced depth of field.

Available Options: false, true

Override far blur

Enable/disable overriding the far blur value for advanced depth of field.

Available Options: false, true

Override FStop

Enable/disable overriding the FStop value for advanced depth of field.

Available Options: false, true

Override focus dist

Enable/disable overriding the focus distance for advanced depth of field.

Available Options: false, true

Override focal length

Enable/disable overriding the focal length for advanced depth of field.

Available Options: false, true

Postprocess

Enable/disable all postprocessing effects.

Hotkey: lctrl+lalt+p

Available Options: enabled, disabled

Rain

Enable/disable rain postprocessing effect.

Available Options: enabled, disabled

Snow

Enable/disable snow postprocessing effect.

Available Options: enabled, disabled

Chrom aber

Enable/disable chromatic aberration postprocessing effect.

Available Options: enabled, disabled

Color grading

Enable/disable color grading postprocessing effect.

Available Options: disabled, enabled

Colors

Enable/disable color correction postprocessing effect.

Available Options: enabled, disabled

Depth of field

Enable/disable standard depth of field postprocessing effect.

Available Options: enabled, disabled

Physical Depth of field

Enable/disable physical bokeh depth of field postprocessing effect.

Available Options: enabled, disabled

Force Quality

Set the quality for physical bokeh depth of field.

Available Options: default, low, middle, high

Physical fast Depth of field

Enable/disable fast physical bokeh depth of field postprocessing effect.

Available Options: enabled, disabled

Force Quality

Set the quality for fast physical bokeh depth of field.

Available Options: default, low, middle, high

Dynamic blur

Enable/disable dynamic blur postprocessing effect.

Available Options: disabled, enabled

Film grain

Enable/disable film grain postprocessing effect.

Available Options: enabled, disabled

FXAA

Enable/disable FXAA postprocessing effect.

Available Options: enabled, disabled

God rays

Enable/disable god rays postprocessing effect.

Available Options: enabled, disabled

HBAO

Enable/disable HBAO postprocessing effect.

Available Options: enabled, disabled

Debug

Enable/disable HBAO debugging visualization.

Available Options: disabled, enabled

DebugFullScreen

Enable/disable HBAO fullscreen debugging visualization.

Available Options: disabled, enabled

NumSteps

Set the number of HBAO steps.

Available Options: default, 1, 2, 3, 4, 5, 6, 7, 8

NumDirections

Set the number of HBAO directions.

Available Options: default, 1, 2, 3, 4, 5, 6, 7, 8

HDR

Enable/disable HDR postprocessing effect.

Available Options: enabled, disabled

Debug

Set HDR debug visualization.

Available Options: none, mask, LVBlend

Bloom

Enable/disable bloom effect for HDR.

Available Options: enabled, blured, disabled

Bloom CS

Enable/disable bloom compute shader for HDR.

Available Options: false, true

Bloom Upsample

Select bloom upsample method for HDR.

Available Options: before tonemap, in tonemap

Show curves

Show HDR curves.

Available Options: disabled, histogram, <0..2>lin filmic, <-6..0>LV filmic, <0.01..10>log filmic

Disable autoExp

Disable auto exposure for HDR.

Available Options: false, true

New LV adaptation

Enable/disable new luminance adaptation for HDR.

Available Options: false, true

HaightmapAO

Enable/disable heightmap based AO postprocessing effect.

Available Options: enabled, disabled

Gauss filter

Enable/disable gaussian blur postprocessing effect.

Available Options: enabled, disabled

Outlines

Enable/disable outline postprocessing effect.

Available Options: enabled, disabled

Radial blur

Enable/disable radial blur postprocessing effect.

Available Options: enabled, disabled

Rot blur

Enable/disable rotation blur postprocessing effect.

Available Options: enabled, disabled

SMAA

Enable/disable SMAA postprocessing effect.

Available Options: enabled, disabled

Edge detection method override

Set the edge detection method override for SMAA.

Available Options: Disabled, Color, Depth, Luma

Show debug textures

Display SMAA debug textures.

Available Options: Disabled, SMAAEdgeDetection, SMAABlendingWeightCalculation

SSAO

Enable/disable SSAO postprocessing effect.

Available Options: enabled, disabled

Method

Set SSAO method.

Available Options: non-linear, linear, mask non-linear, mask linear

BlurSteps

Set blur steps for SSAO.

Available Options: default, 0, 1, 2, 3, 4, 5, 6, 7

SSDO

Enable/disable SSDO postprocessing effect.

Available Options: enabled, disabled

Debug

Enable/disable SSDO debugging visualization.

Available Options: disabled, enabled

DebugFullScreen

Enable/disable SSDO fullscreen debugging visualization.

Available Options: disabled, enabled

Use FFX SSR

Enable/disable FFX Screen Space Reflection.

Available Options: enabled, disabled

Temporal filtering

Enable/disable temporal filtering for SSR.

Available Options: enabled, disabled

Behind ambient

Correct reflection with ambient.

Available Options: disabled, enabled

UnderWater

Enable/disable underwater postprocessing effect.

Available Options: enabled, disabled

Wet distort

Enable/disable wet distortion postprocessing effect.

Available Options: enabled, disabled

Terrain menu

Terrain

Enable/disable terrain rendering.

Available Options: enabled, disabled

LOD mode

Set terrain LOD mode.

Available Options: auto, exact lod, frac only

Layers diag mode

Set terrain layers diagnostic mode.

Hotkey: lctrl+lalt+l

Available Options: disabled, layers, projection

Show tiles error

Enable/disable showing of terrain tile errors.

Available Options: false, true

Blocks' bounding boxes

Enable/disable bounding boxes for terrain blocks.

Available Options: disabled, enabled

MaxLOD blocks' AABB

Enable/disable AABBs for max LOD terrain blocks.

Available Options: disabled, enabled

Biased blocks' AABB

Enable/disable AABBs for biased terrain blocks.

Available Options: disabled, enabled

Tiles' bounding boxes

Enable/disable bounding boxes for terrain tiles.

Available Options: disabled, enabled

Detail texture

Enable/disable terrain detail texture.

Hotkey: lctrl+lalt+s

Available Options: enabled, disabled

Detail texture detail

Set terrain detail texture level.

Available Options: normal, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Reload only curr. shaders

Enable/disable reloading of only current terrain shaders.

Available Options: false, true

Use layer cache

Enable/disable terrain layer cache.

Available Options: true, false

Terrain render info

Enable/disable terrain render information.

Available Options: false, true

Holes debug vis

Enable/disable terrain holes debug visualization.

Available Options: false, true

Disabled block debug vis

Enable/disable visualization of disabled terrain blocks.

Available Options: false, true

Grass/Clutter/Obstacles

Render clutter

Set clutter render mode.

Available Options: full, prepare only, disabled

Show clutter stats

Set clutter statistics.

Available Options: none, general, detailed

Enable clutter mask

Enable/disable clutter masking.

Available Options: true, false

Reload clutter configs

Enable/disable reloading of clutter configurations.

Available Options: disabled, enabled

3D clutter AABB

Enable/disable 3D AABBs for clutter.

Available Options: disabled, enabled

Clutter LOD debug

Enable/disable clutter LOD debugging.

Available Options: disabled, enabled

Shadow casting

Enable/disable shadow casting for clutter.

Available Options: enabled, disabled

Enable obstacles

Enable/disable obstacles on terrain.

Available Options: true, false

Render grass

Enable/disable grass rendering.

Available Options: enabled, disabled

Grass log

Enable/disable grass logging.

Available Options: false, true

Freeze grass pos

Enable/disable freezing of grass positions.

Available Options: disabled, enabled

Grass clusters' boxes

Enable/disable visualization of grass cluster boxes.

Available Options: disabled, enabled

Force grass lod

Set grass LOD level.

Available Options: default, 0, 1, 2, 3

Grass sort

Enable/disable sorting of grass.

Available Options: true, false

MT rendering

Enable/disable multi-threaded grass rendering.

Available Options: true, false

MT caching

Enable/disable multi-threaded grass caching.

Available Options: true, false

Grass terrain blend

Enable/disable grass terrain blending.

Available Options: false, true

Roads menu

Enable roads

Enable/disable road rendering.

Available Options: enabled, disabled

Materials settings

Grass/Tree wind

Wind override

Enable/disable wind override for grass and trees.

Available Options: false, true

Grass/tree par override

Enable/disable override of parameters for grass and trees.

Available Options: false, true

Enable MultiMat det.mask

Enable/disable use of multi-material detection mask.

Available Options: false, true

Tree colorization

Set tree colorization mode.

Available Options: full, color only, disable

Tree volume fake

Set tree volume fake mode.

Available Options: both, geomOcclElipsoid, elipsoidAO, none

Tree volume shadow

Set tree volume shadow mode.

Available Options: none, geomOcclElipsoid, geomOccl, elipsoidAO

Override geomOccl distance

Enable/disable overriding of geometric occlusion distance.

Available Options: false, true

Sky

Sky

Enable/disable sky rendering.

Available Options: enabled, disabled

Fog

Enable/disable fog rendering.

Available Options: enabled, disabled

Fog in env. map

Enable/disable fog in environment map.

Available Options: enabled, disabled

Lens Flares

Enable/disable lens flares.

Available Options: enabled, disabled

Godrays

Enable/disable god rays.

Available Options: enabled, disabled

Show planets

Enable/disable rendering of planets.

Available Options: enabled, disabled

Show stars

Enable/disable rendering of stars.

Available Options: enabled, disabled

Show real stars constellations

Enable/disable rendering of real star constellations.

Available Options: enabled, disabled

Show far layer

Enable/disable rendering of far sky layer.

Available Options: enabled, disabled

Show dynamic layer

Enable/disable rendering of dynamic sky layer.

Available Options: enabled, disabled

Rivers

Central flow func

Set the central flow function for rivers.

Available Options: sine, polynomial

Debug output

Display debug information of river flow.

Available Options: no debug, flow map, flow map x, flow map y, flow noise, flow noise - LF part, flow noise - HF part, phase noise, flow mod map

LightSourcVis

Blend

Set blend mode for light sources.

Available Options: default, additive, alphablend, max

Subsurface Scattering

SSSSS override params

Enable/disable overriding of SSSSS parameters.

Available Options: false, true

Enabled

Enable/disable subsurface scattering.

Available Options: false, true

Random rotation

Enable/disable random rotation for subsurface scattering.

Available Options: false, true

Log kernel

Enable/disable logging of subsurface scattering kernel.

Available Options: false, true

Use stencil

Enable/disable stencil buffer for subsurface scattering.

Available Options: true, false

Profile resolve

Set profile resolve mode for subsurface scattering.

Available Options: default, first, min, max, avg

SSSSS quality

Set quality for subsurface scattering.

Available Options: default, low, medium, high

Analytic lights

Disable far lights

Disable or enable far analytic lights.

Available Options: false, true

Show far lights

Show or hide far analytic lights.

Available Options: disabled, show, no clip

Invert geometry

Enable/disable inverting of geometry.

Available Options: false, true

Enable vol lights

Enable/disable volumetric lights.

Available Options: enabled, no blend, disabled

Show log

Enable/disable logging of far lights.

Available Options: false, true

Analytic lights

Enable/disable analytic lights.

Available Options: true, false

Lights shadows

Enable/disable analytic lights shadows.

Available Options: true, false

Override limits

Enable/disable overriding of light shadow limits.

Available Options: false, true

Basic tex size

Set basic texture size for lights shadows.

Available Options: 64, 256, 512, 768, 1024, 1536, 2048, 2560, 3072, 3584, 4096

Aggr. particle lights

Enable/disable aggregation of particle lights.

Available Options: true, false

Autoshrink part. lights

Enable/disable auto shrinking of particle lights.

Available Options: true, false

Occlusion Queries

Benchmark

Enable/disable occlusion queries benchmark.

Available Options: false, true

TestSun

Enable/disable occlusion queries test sun.

Available Options: false, true

Snow

Quantize speed

Enable/disable quantization of snow speed.

Available Options: true, false

Quantize dir

Enable/disable quantization of snow direction.

Available Options: true, false

Fix dir

Enable/disable fixing of snow wind direction.

Available Options: false, true

Enable logs

Enable/disable snow logs.

Available Options: false, true

Use underwater mask

Enable/disable underwater mask for snow.

Available Options: true, false

Macro mask debug

Show macro mask debug for snow.

Available Options: disabled, layer 1, layer 2, layer 3

Override snow

Enable/disable overriding snow.

Available Options: false, true

Deferred Decals

Render

Enable/disable rendering of deferred decals.

Available Options: true, false

HW depth

Enable/disable HW depth usage for deferred decals.

Available Options: true, false

Debug visualization

Enable/disable debugging visualization of deferred decals.

Available Options: true, false

Light portals

Enable light portals

Enable/disable light portals.

Available Options: enabled, disabled

Specular proj. tex.

Enable/disable specular projection texture.

Available Options: disabled, enabled

Disable light volumes

Disable light volumes.

Available Options: false, true

Show active subscene

Show or hide active subscene.

Available Options: disabled, enabled

Show area rectangles

Show or hide area rectangles.

Available Options: disabled, enabled

Show portal rectangles

Show or hide portal rectangles.

Available Options: disabled, enabled

Show light rectangles

Show or hide light rectangles.

Available Options: disabled, enabled

Show debug info

Show light portals debug info.

Available Options: none, portals, areas, all

BSP diag

Enable/disable BSP diagnostics.

Available Options: disabled, enabled

Hide mesh

Hide light portal mesh.

Available Options: disabled, enabled

Show src. geometry

Show source geometry for light portals.

Available Options: disabled, opaque, transparent

Show occupancy grid

Show occupancy grid for light portals.

Available Options: disabled, enabled

Freeze camera

Enable/disable freezing of camera for light portals.

Available Options: disabled, enabled

Show BSP tree

Show BSP tree for light portals.

Available Options: none, AABB, planes, convex

Leaf mode

Set leaf mode for BSP tree debug.

Available Options: all, opaque, non-opaque

BSP disp. mode

Set display mode for BSP debug.

Available Options: normal, at depth, active, connectivity

Show leaf split plane

Show leaf split plane.

Available Options: disabled, enabled

Show areas

Show light portal areas.

Available Options: none, AABB, convex

Show portals

Show light portals.

Available Options: none, all, single, per area, active

Portal disp. mode

Set display mode for light portals.

Available Options: rect, AABB, rect no clip, AABB no clip

Show portal volumes

Show light portal volumes.

Available Options: disabled, enabled

Show virtual lights

Show virtual lights.

Available Options: disabled, active all, active single

Light disp. mode

Set display mode for virtual lights.

Available Options: rect, rect+cone, rect no clip, rect+cone no clip

Terrain shadows

Shadow cascades

Terrain num cascades

Set number of terrain shadow cascades.

Available Options: default, 0, 1, 2

Terrain near type

Set near cascade type for terrain.

Available Options: default, movable, static

Terrain near m/px

Set near cascade meters per pixel for terrain.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

Terrain far type

Set far cascade type for terrain.

Available Options: default, movable, static

Terrain far m/px

Set far cascade meters per pixel for terrain.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

Objects num cascades

Set number of object shadow cascades.

Available Options: default, 0, 1, 2

Objects near type

Set near cascade type for objects.

Available Options: default, movable, static

Objects near m/px

Set near cascade meters per pixel for objects.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

Objects far type

Set far cascade type for objects.

Available Options: default, movable, static

Objects far m/px

Set far cascade meters per pixel for objects.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

AO num cascades

Set number of AO shadow cascades.

Available Options: default, 0, 1, 2

AO near type

Set nearcascade type for AO.

Available Options: default, movable, static

AO near m/px

Set near cascade meters per pixel for AO.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

AO far type

Set far cascade type for AO.

Available Options: default, movable, static

AO far m/px

Set far cascade meters per pixel for AO.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

Objects heightmap

Obj. heightmap movable

Set object heightmap movability.

Available Options: movable, static

Draw volumetric info

Draw volumetric debug info.

Available Options: false, true

Draw object heightmap

Draw object heightmap.

Available Options: disabled, set regions, set bits, all bits

Obj.height.full upd

Enable/disable full object heightmap update.

Available Options: false, true

Obj.height. dbg region

Enable/disable object heightmap region debug.

Available Options: false, true

Obj.height.reset

Reset object heightmap.

Available Options: false, true

Obj.height.reset stats

Reset object heightmap statistics.

Available Options: false, true

Obj.height.print stats

Print object heightmap statistics.

Available Options: false, true

Obj.height.use prepare

Enable/disable prepare for object heightmap.

Available Options: true, false

Obj.height.use CB

Enable/disable command buffer for object heightmap.

Available Options: false, true

Obj.height.max merge

Set maximum merge for object heightmap.

Available Options: unlimited, 1, 4, 8, 16

Obj.height. subdiv

Enable/disable object heightmap subdivision.

Available Options: false, true

Obj.height. sync draw

Set object heightmap draw call synchronization.

Available Options: default, sync, no sync

Obj. heightmap tex size

Set object heightmap texture size.

Available Options: no override, 1024, 2048, 4096, 8192

Obj. heightmap m/pixel

Set object heightmap meters per pixel.

Available Options: default, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7, 8

Min entities per frame

Set min entities per frame for heightmap.

Available Options: default, 512, 1K, 2K, 4K, 8K, 16K, 32K, 64K, 128K, unlimited

Max entities per frame

Set max entities per frame for heightmap.

Available Options: default, 512, 1K, 2K, 4K, 8K, 16K, 32K, 64K, 128K, unlimited

Freeze update

Freeze terrain shadow update.

Available Options: false, true

Quality profile override

Override terrain shadow quality profile.

Available Options: no override, disabled, low, medium, high

Diag messages

Enable/disable terrain shadows debug messages.

Available Options: false, true

Texture size

Override terrain shadow texture size.

Available Options: no override, 1024, 2048, 4096, 8192

Blur override

Override terrain shadow blur.

Available Options: no override, 0, 3, 5, 7, 9

Hierarchical raytrace

Enable/disable hierarchical raytrace for terrain shadows.

Available Options: true, false

Force mipmap rebuild

Enable/disable forcing of mipmap rebuild for terrain shadows.

Available Options: false, true

Herarchical mip1

Set hierarchical mip 1 level.

Available Options: default, none, 0, 1, 2, 3, 4, 5, 6

Herarchical mip2

Set hierarchical mip 2 level.

Available Options: default, none, 0, 1, 2, 3, 4, 5, 6

Herarchical mip3

Set hierarchical mip 3 level.

Available Options: default, none, 0, 1, 2, 3, 4, 5, 6

Herarchical mip4

Set hierarchical mip 4 level.

Available Options: default, none, 0, 1, 2, 3, 4, 5, 6

Override Angle bias

Enable/disable overriding of angle bias.

Available Options: false, true

Override Height bias

Enable/disable overriding of height bias.

Available Options: false, true

Override Trace bias

Enable/disable overriding of trace bias.

Available Options: false, true

Override Trace bias obj

Enable/disable overriding of object trace bias.

Available Options: false, true

Object shadows

Set object shadows mode.

Available Options: default, force off, force on

Object shadow type

Set object shadow type.

Available Options: no override, Physics, Physics+AAB, AAB, AABScaled, Volume

Occ grid runtime

Enable/disable runtime creation of occupation grid.

Available Options: false, true

Blend mode

Set blend mode for terrain shadows.

Available Options: blend, min

Border size

Set border size for terrain shadows.

Available Options: default, 0, 0.05, 0.1, 0.15, 0.2, 0.3, 0.4, 0.5

Sun move test

Set sun move test mode.

Available Options: off, fwd slow, fwd medium, bwd fast, bwd slow, bwd medium, bwd fast

Min pixels per frame

Set min pixels per frame for terrain shadows.

Available Options: default, 16K, 32K, 64K, 128K, 256K, 512K, unlimited

Max pixels per frame

Set max pixels per frame for terrain shadows.

Available Options: default, 16K, 32K, 64K, 128K, 256K, 512K, unlimited

AO mode override

Set AO mode override for terrain shadows.

Available Options: no override, disabled, PP half, PP mixed, PP full, force precomputed, presomputed+runtime, force runtime

Override AO coef

Enable/disable overriding of AO coefficient.

Available Options: false, true

AO PP mode

Set AO post-processing mode.

Available Options: default, full res, half res, half res + reconst

Terr. light angle limit

Set light angle limit for terrain shadows.

Available Options: default, user

FSR

Use pixel shader

Enable/disable pixel shader for FSR.

Available Options: false, true

Override FSR settings

Enable/disable overriding of FSR settings.

Available Options: false, true

FSR enabled

Enable/disable FSR.

Available Options: false, true

FSR sharpen

Enable/disable FSR sharpening.

Available Options: true, false

FSR RT format

Set render target format for FSR.

Available Options: default, R8G8B8A8, R10G10B10A2, R11G11B10F, R16G16B16A16F

FSR mip bias

Set mip bias for FSR.

Available Options: disabled, automatic, manual

CAS

Shader

Set shader type for CAS.

Available Options: default, force PS, force CS

Override CAS settings

Enable/disable overriding of CAS settings.

Available Options: false, true

enabled

Enable/disable CAS.

Available Options: false, true

Rain

Wetness

Override wetness

Enable/disable overriding of rain wetness.

Available Options: false, true

Wetness simulation

Enable/disable wetness simulation.

Available Options: false, true

Override wetness render params

Enable/disable overriding of wetness render params.

Available Options: false, true

Wind

Override rain wind

Enable/disable overriding of rain wind.

Available Options: false, true

Mask operator

Set mask operator for rain wind.

Available Options: add, mul

Override splash wind

Enable/disable overriding of splash wind.

Available Options: false, true

Mask operator

Set mask operator for splash wind.

Available Options: add, mul

Downsample

Set rain color downsample method.

Available Options: default, simple, blur, none

Blend method

Set rain blend method.

Available Options: default, standard, noRefraction

Diag refr. tex

Enable/disable rain refraction texture diagnostic.

Available Options: false, true

Stop time

Enable/disable stopping of rain simulation time.

Available Options: false, true

Use underwater mask

Enable/disable underwater mask for rain.

Available Options: true, false

Override rain density

Enable/disable overriding of rain density.

Available Options: false, true

Override direction

Enable/disable overriding of rain direction.

Available Options: false, true

Distant noise mask debug

Enable/disable rain distant noise mask debug.

Available Options: false, true

Override ripple tex size

Override rain ripple texture size.

Available Options: default, 128, 256, 512, 1024

Sliding drops obj space

Enable/disable sliding drops object space.

Available Options: false, true

Override ripples

Enable/disable overriding of rain ripples.

Available Options: false, true

Ripples reset

Enable/disable resetting of rain ripples.

Available Options: false, true

Shore Wetness

Shore wetness enabled

Enable/disable shore wetness.

Available Options: default, enable, disable

Shore wetness override

Enable/disable overriding of shore wetness.

Available Options: false, true

River wetness enabled

Enable/disable river wetness.

Available Options: default, enable, disable

River wetness override

Enable/disable overriding of river wetness.

Available Options: false, true

LensFlares

Debug render

Enable/disable lens flare debug rendering.

Available Options: false, true

HalfRes render

Set half resolution render for lens flares.

Available Options: no override, false, true

Override flare set

Override lens flare set.

Available Options: no override, none, 1st person, 3rd person

Override offset spot

Enable/disable overriding of offset spot for lens flares.

Available Options: false, true

Override offset point

Enable/disable overriding of offset point for lens flares.

Available Options: false, true

Use new occl.system

Set new occlusion system for lens flares.

Available Options: no override, false, true

Use intens.occ.for all

Enable/disable intensity occlusion for all lens flares.

Available Options: no override, false, true

Ocean & Water

Shore

Shore enabled

Enable/disable shore rendering.

Available Options: true, false

Debug visualize

Show debug visualization of shore.

Available Options: disabled, waves, DF distance, DF direction, DF near, peaks tex, noise onShore, noise foam start, noise foam, damp wave, damp peak, damp depth, on shore coef, custom foam, mask

Debug displacement

Enable/disable shore displacement debugging.

Available Options: false, true

Debug height

Show shore height debug.

Available Options: none, final, shore, final+shore

Use height lerp

Enable/disable height lerp for shore.

Available Options: false, true

Force live preview each frame

Enable/disable forcing live preview for shore.

Available Options: false, true

WaterErase

Water erase enabled

Enable/disable water erase.

Available Options: true, false

Debug visualize

Show water erase debug visualization.

Available Options: disabled, front faces, back faces, front & back

Ocean render

Set ocean render mode.

Available Options: enabled, disable simulation, disabled

Show ocean tex

Display ocean texture.

Available Options: disable, height, displaceX, displaceZ, normal, foam, UW topdown, UW topdown depth, UW geom depth

Tex size

Set ocean debug texture size.

Available Options: 1, 2, 3, 4, 0.25, 0.33, 0.5

Water bodies

Show water bodies.

Available Options: invisible, camera, all

Ocean foam

Set ocean foam mode.

Available Options: enabled, mask, foam

Atmosphere

Show Sky LUTs

Enable/disable showing of sky LUTs.

Available Options: false, true

Show CameraVolume

Enable/disable showing of CameraVolume.

Available Options: false, true

FullScreen

Enable/disable fullscreen view for CameraVolume.

Available Options: false, true

Enable a.fog shadows

Enable/disable analytic fog shadows.

Available Options: false, true

Use SkyAmbient tex.

Enable/disable use of sky ambient texture.

Available Options: true, false

Probe fake

Set probe ambient for atmosphere.

Available Options: probe lut, sky lut, original

Overcast fix.

Set overcast fix mode for atmosphere.

Available Options: enabled, disabled

Original lighting

Set original lighting mode for atmosphere.

Available Options: enabled, disabled

Final output brightness mod.

Enable/disable final brightness modification for atmosphere.

Available Options: disabled, enabled

Show Fog Debug.

Enable/disable fog debugging visualization.

Available Options: disabled, enabled

Show constellations

Enable/disable rendering of constellations.

Available Options: false, true

Volumetric Clouds

Use New

Use the new volumetric cloud system.

Available Options: false, true

Render clouds

Enable/disable volumetric cloud rendering.

Available Options: enabled, disabled

Render Mode

Set volumetric cloud render mode.

Available Options: Quarter, Full, Experimental

Output Optimization

Set volumetric cloud output optimization.

Available Options: default, none, vertexShader, CPU

Show Output Optim Diag

Show output optimization diagnostic for clouds.

Available Options: false, true

Apply cycle values

Apply cycle values for clouds.

Available Options: true, false

Disable direct light

Disable direct light for clouds.

Available Options: false, true

Enable occlusion map

Enable/disable occlusion map for clouds.

Available Options: enabled, disabled

Disable wind

Enable/disable wind for clouds.

Available Options: false, true

Stop wind

Stop wind for clouds.

Available Options: false, true

Show cloud lighting

Show or hide cloud lighting visualization.

Available Options: disabled, enabled

Force noise recompute

Force recomputation of cloud noise.

Available Options: disabled, enabled

Show detail noise

Enable/disable detail noise visualization for clouds.

Available Options: disabled, enabled

Show noise tiling

Set noise tiling visualization for clouds.

Available Options: disabled, base, middle, detail, newBase_R, newBase_G, newBase_B, newBase_A, newDetail_R, newDetail_G, newDetail_B, newDetail_A

Show noise tiling

Set noise tiling visualization for clouds (base, middle, detail).

Available Options: disabled, base, middle, detail

Show height detail noise

Enable/disable height detail noise texture visualization.

Available Options: disabled, enabled

Detail noise resolution

Set resolution of detail noise for clouds.

Available Options: default, 16, 32, 64, 128, 256, 512

Weather map resolution

Set weather map resolution for clouds.

Available Options: default, 256, 512, 1024, 2048

Show shadowmap

Enable/disable showing of shadow map for clouds.

Available Options: disabled, enabled

Debug shape

Set debug shape visualization for clouds.

Available Options: none, cylinders, spheres

Enable dist. fog

Enable/disable distance fog for clouds.

Available Options: enabled, disabled

debug detail noise weights

Enable/disable main shape noise weights debug.

Available Options: false, true

No render

Disable rendering.

Available Options: false, true

Shape instancing

Enable/disable shape instancing.

Available Options: enabled, disabled

Render debug mode

Set render debug mode.

Hotkey: rctrl+ralt+w

Available Options: none, wire, wire only, ovedraw, overdrawZ, albedo, world norm, roughness, rough.scene, metalness, mask, ao, vert.color, sss, detail light, diffuse, iblDiffuse, reflection, iblReflection, full diffuse, full reflection, emissive, albedo lin, wetness, porosity, vertex norms, vfx, global layer

Widgets

Set widget rendering mode.

Available Options: on, onlyRT, off

Active GPU wait

Enable/disable active GPU wait.

Available Options: false, true

Allocator stats

Set allocator statistics display.

Available Options: none, show, dump

Show VRAM resources

Enable/disable showing of VRAM resources.

Available Options: false, true

Scene

Filter

MeshObject

Enable/disable MeshObject filter.

Available Options: enabled, disabled

Particle

Enable/disable Particle filter.

Available Options: enabled, disabled

Occluders

Occluders

Enable/disable occluders.

Available Options: true, false

Occlude entities

Enable/disable occluding of entities.

Available Options: true, false

Show active occluders

Show or hide active occluders.

Available Options: false, true

Show occluded

Show or hide occluded objects.

Available Options: false, true

Show occluder volumes

Show or hide occluder volumes.

Available Options: false, true

Terrain Occlusion

Terrain occlusion culling

Enable/disable terrain occlusion culling.

Available Options: true, false

Occlusion mode

Set terrain occlusion mode.

Available Options: Voxelization, Hybridvoxel

Cull dynamic objects

Enable/disable culling of dynamic objects.

Available Options: true, false

Cull individual objects

Enable/disable culling of individual objects.

Available Options: true, false

Cull entity lists

Enable/disable culling of entity lists.

Available Options: true, false

Cull kd-tree leafs

Enable/disable culling of kd-tree leafs.

Available Options: false, true

Cull terrain

Enable/disable culling of terrain.

Available Options: false, true

Cull kd-tree nodes

Enable/disable culling of kd-tree nodes.

Available Options: true, false

Show depth texture

Enable/disable depth texture visualization.

Available Options: false, true

Show FOV deb shapes

Enable/disable showing of FOV debug shapes.

Available Options: false, true

Override far plane

Enable/disable overriding of far plane.

Available Options: false, true

Show AAB of occluded

Show AAB of occluded objects.

Available Options: None, Occluded, Visible, All

Voxel occlusion check

Set voxel occlusion check method.

Available Options: Hi-Z, Full-Z raster

Rasterize AABB

Enable/disable rasterization of AABBs.

Available Options: false, true

Show rasterized AABB

Enable/disable showing of rasterized AABBs.

Available Options: false, true

Draw silhouette edges

Enable/disable drawing of silhouette edges.

Available Options: false, true

Cull beyond frustum edges

Enable/disable culling beyond frustum edges.

Available Options: false, true

Render world

Enable/disable world rendering.

Available Options: enabled, disabled

Force vertical FOV

Force vertical field of view.

Available Options: default, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 120, 2.5f, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55

Render world env

Enable/disable rendering of world environment.

Available Options: enabled, disabled

Show clips

Show or hide scene clips.

Available Options: disabled, enabled

LOD multiplier

Set LOD multiplier.

Available Options: 1, 1.5, 2, 3, 4, 5, 10, 0.001, 0.01, 0.1, 0.25, 0.5

Size multiplier

Set size multiplier.

Available Options: 1, 1.5, 2, 3, 4, 5, 10, 0.001, 0.01, 0.1, 0.25, 0.5

Force clear visent

Force clear of visible entities.

Available Options: false, true

Render world ents

Enable/disable rendering of world entities.

Available Options: enabled, disabled

Render world leafs

Enable/disable rendering of world leafs.

Available Options: enabled, disabled

RenderEnts

Enable/disable entities rendering.

Available Options: enabled, disabled

Fast way

Enable/disable fast rendering path.

Available Options: false, true

Show active PPs

Show or hide active post processes.

Available Options: false, true

Cube map size

Set cubemap size.

Available Options: 32, 16, 32, 64, 128, 256, 512, 1024

Capture cube map

Capture cube map.

Available Options: no, capture, capture&insert

Force linear depth

Force linear depth.

Available Options: false, true

Visualize groups

Enable/disable group visualization.

Available Options: false, true

Colorize objects LODs

Colorize objects by LOD.

Available Options: disabled, colorize, LOD0 only, +LOD1, +LOD2, +LOD3, +LOD4, +LOD5, +LOD6, +LOD7

World

Animation

Enable/disable apply pose in animation.

Available Options: true, false

Streaming

Enable/disable world streaming.

Available Options: true, false

Trace stresstest

Set trace stress test mode.

Available Options: none, nearest, any, all, nearestVis, anyVis, allVis

Query stresstest

Enable/disable query stress test.

Available Options: disabled, enabled

Update stresstest

Enable/disable update stress test.

Available Options: disabled, enabled

Update MT stresstest

Enable/disable multithreaded update stress test.

Available Options: disabled, enabled

Show scene tree

Show scene tree.

Available Options: None, KDTree, QuadTree

Show entity bounds

Show or hide entity bounds.

Available Options: disabled, enabled

Async traces

Enable/disable asynchronous traces.

Available Options: enabled, disabled

Async queries

Enable/disable asynchronous queries.

Available Options: enabled, disabled

Use quadtree

Enable/disable quadtree usage.

Available Options: enabled, disabled

Show AABB

Show AABB.

Hotkey: lalt+num5

Available Options: disabled, real, quantized, rendered

Show multileaf ents.

Show or hide multileaf entities.

Available Options: disabled, all, single, multi

Show active

Show or hide active entities.

Available Options: enabled, disabled

Show bones

Show or hide bones.

Available Options: disabled, enabled

Show wind emitters

Show or hide wind emitters.

Hotkey: lctrl+num8

Available Options: disabled, enabled

Disable wind

Disable wind.

Hotkey: lctrl+num9

Available Options: disabled, enabled

Game update

Enable/disable game update.

Available Options: enabled, disabled

MT entity sim

Enable/disable multithreaded entity simulation.

Available Options: enabled, disabled

MT entity update

Enable/disable multithreaded entity update.

Available Options: enabled, disabled

Entity diag

Enable/disable entity diagnostics.

Available Options: false, true

Entity hierarchy changes

Enable/disable entity hierarchy change diagnostics.

Available Options: false, true

Debug prefabs

Enable/disable debug prefabs.

Available Options: disabled, enabled

New skeleton

Enable/disable new skeleton.

Available Options: false, true

JobManager Callstack

Set JobManager callstack logging mode.

Available Options: off, ext, all

JobManager Print CS

Set JobManager print callstack mode.

Available Options: off, once, always

Ambient Life

Enable/disable ambient life.

Available Options: false, true

Animation

Enable debugger

Enable/disable animation debugger.

Available Options: disabled, enabled

Root motion always enabled

Enable/disable root motion always enabled.

Available Options: false, true

Show transforms before IK

Enable/disable showing of transforms before IK.

Available Options: false, true

Show transforms after IK

Enable/disable showing of transforms after IK.

Available Options: false, true

Show IK offsets

Enable/disable showing of IK offsets.

Available Options: false, true

Show IK solver details

Enable/disable showing of IK solver details.

Available Options: false, true

Show procedural solver details

Enable/disable showing of procedural solver details.

Available Options: false, true

Show cached MS transforms

Enable/disable showing of model space cache.

Available Options: false, true

Show RBF details

Enable/disable showing of RBF details.

Available Options: false, true

Record animations

Enable/disable animation recording.

Available Options: false, true

Record local player

Set animation recording entities mode.

Available Options: Only characters, All entities

Animation traffic

Enable/disable animation traffic logging.

Available Options: false, true

Physics

Settings

Apply

Enable/disable physics settings apply.

Available Options: disabled, enabled

Bullet

Max. Collider Distance

Set maximum distance for Bullet collider.

Available Options: 0, 1, 2, 5, 10, 20, 50, 100, 200, 500

Draw Bullet shape

Enable/disable drawing of Bullet shape.

Available Options: enabled, disabled

Draw Bullet wireframe

Enable/disable drawing of Bullet shape wireframe.

Available Options: enabled, disabled

Draw Bullet shape AABB

Enable/disable drawing of Bullet shape AABB.

Available Options: disabled, enabled

Draw obj center of mass

Enable/disable drawing of object center of mass.

Available Options: disabled, enabled

Draw Bullet contacts

Enable/disable drawing of Bullet contacts.

Available Options: enabled, disabled

Force sleep Bullet

Enable/disable forcing of Bullet to sleep.

Available Options: disabled, enabled

Profile Bullet

Set threshold for Bullet profiling.

Available Options: disabled, >1ms, >5ms, >10ms, >20ms, >50ms

Bullet MT

Enable/disable multithreaded Bullet simulation.

Available Options: true, false

Show bodies

Show or hide physics bodies.

Hotkey: lalt+num6

Available Options: disabled, flat-mesh, transp-mesh, flat+mesh, transp+mesh

Show layer

Show physics bodies by layer.

Available Options:

Show collider type

Show physics bodies by collider type.

Available Options: all, sphere, box, capsule, cylinder, convex, trimesh

Show simulation state

Show physics bodies by simulation state.

Available Options: col+sim, none, collision, simulation, all

Show body type

Show physics bodies by body type.

Available Options: all, static, dynamic, kinematic

Color by

Set physics bodies color mode.

Available Options: collider type, activation state, body type, by entity

Show COM

Show or hide physics center of mass.

Available Options: false, true

Simulation

Enable/disable physics simulation.

Hotkey: lctrl+num7

Available Options: enabled, disabled

Dump non-static bodies

Enable/disable dumping of non-static physics bodies.

Available Options: disabled, enabled

Dump contacts

Enable/disable dumping of physics contacts.

Available Options: false, true

Show stats

Set physics statistics display mode.

Available Options: disabled, basic, detailed, all

Show Bullet

Enable/disable showing of Bullet physics debug.

Available Options: disabled, enabled

Dump contacts on server

Enable/disable server side physics contacts dump.

Available Options: false, true

Scripts

Show interior bounding box

Show or hide interior bounding box.

Available Options: false, true

Show helper trace

Show or hide physics helper trace.

Available Options: false, true

GameCode

Damage

Hit Zones

Show hit zone memory

Enable/disable showing of hit zone memory.

Available Options: false, true

Show hit zones

Enable/disable showing of hit zones.

Available Options: false, true

Log Rpl registration

Enable/disable logging of Rpl registration.

Available Options: false, true

Destruction

Damage all on init

Enable/disable damage all on init.

Available Options: false, true

Enable Logging

Enable/disable logging of destruction.

Available Options: false, true

Enable layout logging

Enable/disable logging of destruction layout.

Available Options: false, true

Rotate permanent debris 90deg

Enable/disable rotating permanent debris.

Available Options: false, true

Allow broken prefabs spawning

Enable/disable spawning of broken prefabs.

Available Options: false, true

Enable destruction diag

Enable/disable destruction diagnostics.

Available Options: false, true

Type of damage info

Set type of damage info.

Available Options: off, trace, self, both

DamageEffect info

Set damage effect info type.

Available Options: off, Persistent, Damage History, both

Visualize weapon blast

Set weapon blast visualization mode.

Available Options: disabled, hit, all, posDebug, onlyMainBlast, onlyRicochet

Achievements

Achievements display

Enable/disable achievements display.

Available Options: false, true

Dump achievement memory data

Enable/disable dumping of achievement memory data.

Available Options: false, true

Request achievement platform data

Enable/disable request for platform achievement data.

Available Options: false, true

Unlock ACH_COMBAT_HYGIENE

Unlock ACH_COMBAT_HYGIENE.

Available Options: false, true

+50 STAT_ENEMIES_NEUTRALIZED

Increase STAT_ENEMIES_NEUTRALIZED by 50.

Available Options: false, true

Particle

Particles manager

Enable/disable particles manager debug.

Available Options: false, true

Distance particle effect

Enable/disable distance particle effect.

Available Options: enabled, disabled

Signals

Show current SignalsManagerComponent

Show or hide current SignalsManagerComponent.

Available Options: false, true

Log received

Enable/disable logging of received signals.

Available Options: false, true

Log sent

Enable/disable logging of sent signals.

Available Options: false, true

Log signal changes

Set logging mode for signal changes.

Available Options: off, all, 0.5, 1, 10, 100

Signals to dump

Set signals to dump.

Available Options: SP, MP, all

Dump signals

Enable/disable dumping of signals.

Available Options: false, true

Game materials

Cursor

Shows information about materials being used on collider which is under the cursor. It shows also thickness of the collider. By default it using all Collision Layers.

Available Options: false, true

Projectile

Restricts game materials check to Projectile layer. Can be used to check fire geometry

Available Options: false, true

Weapons

Deployment

Debug deploying

Enable/disable debugging of weapon deployment.

Available Options: false, true

IK diag

Enable/disable IK diagnostics for weapon deployment.

Available Options: false, true

Aim speed diag

Enable/disable aim speed diagnostics for weapon deployment.

Available Options: false, true

Animation diag

Enable/disable animation diagnostics for weapon deployment.

Available Options: false, true

Weapon collision diag

Enable/disable weapon collision diagnostics for deployment.

Available Options: false, true

Disable Prone deployment

Enable/disable prone deployment for weapons.

Available Options: false, true

Disable post-phys hand pose

Enable/disable post physics hand pose for weapon.

Available Options: false, true

ADS limits diag

Enable/disable ADS limits debug.

Available Options: false, true

Disable prone movement

Enable/disable movement while prone deployment.

Available Options: true, false

Show sights points

Enable/disable showing of weapon sight points.

Available Options: false, true

Disable aim modifiers

Enable/disable aim modifiers for weapons.

Available Options: false, true

Disable character aim modifiers

Enable/disable character aim modifiers for weapons.

Available Options: false, true

Disable weapon offset

Enable/disable weapon offset.

Available Options: false, true

Enable sway diagnostics

Enable/disable sway diagnostics.

Available Options: false, true

Disable movement based sway

Enable/disable movement based sway.

Available Options: false, true

Weapon obstruction

Enable/disable weapon obstruction debug.

Available Options: false, true

Weapon handling

Enable/disable weapon handling debug.

Available Options: false, true

Weapon IK

Enable/disable weapon IK debug.

Available Options: false, true

Enable casing endpoints

Enable/disable casing endpoints debug.

Available Options: false, true

Disable partial lower

Enable/disable partial lower disable.

Available Options: false, true

Roll comp. gizmo diag

Enable/disable roll compensation gizmo debug.

Available Options: false, true

Correct zeroing data by ZeroGenerator

Enable/disable zeroing data correction.

Available Options: false, true

Adjustable magnification input scaling info

Enable/disable adjustable magnification scaling info.

Available Options: false, true

Show Collimator Debug

Enable/disable collimator debug.

Available Options: false, true

Show Attachment Debug

Enable/disable attachment debug.

Available Options: false, true

TestAimModifier

Reset aim mod

Reset aim modifier.

Available Options: false, true

Toggle 2D optics

Toggle 2D optics usage.

Available Options: false, true

Show optics diag

Show or hide optics diagnostics.

Available Options: false, true

Show PIP settings diag

Show or hide PIP settings diagnostics.

Available Options: false, true

User Actions

Log actions

Enable/disable logging of user actions.

Available Options: false, true

Context position

Enable/disable context position debug.

Available Options: false, true

Context visibility angle

Enable/disable context visibility angle debug.

Available Options: false, true

Draw diags for select ent only

Enable/disable drawing of diags for selected entity only.

Available Options: false, true

Show context radius gizmo

Enable/disable showing of context radius gizmo.

Available Options: false, true

Enable handler diag

Enable/disable user action handler diagnostics.

Available Options: false, true

Forcedisable Interactions

Enable/disable forcing of interactions.

Available Options: false, true

Enable adv. handler diag

Enable/disable advanced user action handler diagnostics.

Available Options: false, true

Use distance to line

Enable/disable using distance to line for interaction.

Available Options: false, true

Fix square distance

Enable/disable fixing of square distance.

Available Options: false, true

Use predicate cache

Enable/disable predicate cache usage.

Available Options: true, false

Script listeners

Enable/disable script listeners.

Available Options: true, false

SetActionEnabled_S ON

Enable/disable setting of action enable on client.

Available Options: true, false

New interaction method

Enable/disable new interaction method.

Available Options: true, false

Skip action duration

Enable/disable skipping of interaction duration.

Available Options: false, true

Gamepad

Show active effects

Enable/disable showing of active gamepad effects.

Available Options: false, true

Track-IR

Enable TrackIR freelook

Enable/disable TrackIR freelook.

Available Options: true, false

Enable TrackIR leaning

Enable/disable TrackIR leaning.

Available Options: true, false

Radio

Transmissions diag

Enable/disable radio transmissions diagnostics.

Available Options: false, true

Show radio ranges

Enable/disable showing of radio ranges.

Available Options: false, true

Force transmit

Enable/disable forcing of VON transmission.

Available Options: false, true

Disable audio filters

Enable/disable audio filters for VON.

Available Options: false, true

Chat

Log client chat messages

Enable/disable logging of client chat messages.

Available Options: false, true

Show chat diag

Show or hide chat diagnostics.

Available Options: false, true

Disable chat

Enable/disable chat.

Available Options: false, true

Time

Pause world time

Enable/disable pausing of world time.

Available Options: false, true

Electricity

Inventory

Dump storages content

Enable/disable dumping of inventory storage content.

Available Options: false, true

Show inventory items

Enable/disable showing of inventory items.

Available Options: false, true

Log inventory changes

Enable/disable logging of inventory changes.

Available Options: false, true

Log visibility changes

Enable/disable logging of inventory visibility changes.

Available Options: false, true

Show volume info

Enable/disable showing of inventory volume info.

Available Options: false, true

Debug vicinity

Enable/disable vicinity debug.

Available Options: false, true

Show attributes debug

Enable/disable showing of inventory attributes debug.

Available Options: false, true

Enable item placement in WB

Enable/disable item placement in workbench.

Available Options: false, true

Enable hand slot

Enable/disable hand slot.

Available Options: false, true

Loadout

Show clothes

Enable/disable showing of loadout clothes.

Available Options: false, true

Show slots

Enable/disable showing of loadout slots.

Available Options: false, true

Unwear all

Unwear all loadout items.

Available Options: false, true

Show only me

Enable/disable showing of only player loadout.

Available Options: false, true

Show only lines without text

Enable/disable showing of only lines without text.

Available Options: false, true

Lights

Light positions

Enable/disable showing of light positions.

Available Options: false, true

Camera

Show camera position

Enable/disable showing of camera position.

Available Options: false, true

Animations

Show animated items bones

Enable/disable showing of animated items bones.

Available Options: false, true

Network

Network Movement

Movement

Set network movement debug mode.

Available Options: none, in, out

Movement simulation

Enable/disable network movement simulation debug.

Available Options: false, true

Display Selection

Enable/disable network movement display selection.

Available Options: false, true

Display buffer state

Enable/disable network movement display buffer state.

Available Options: false, true

Execution mode

Enable/disable network movement execution mode.

Available Options: false, true

Phys Simulation

Enable/disable network movement physics simulation.

Available Options: false, true

Nwk Updates

Enable/disable network movement network updates.

Available Options: false, true

Network Streaming

Override Distance

Enable/disable overriding of streaming distance.

Available Options: false, true

RPL scheduler

Server side RPL scheduler

Items

Enable/disable basic RPL scheduler debug.

Available Options: false, true

Item Hierarchy Moves

Enable/disable RPL scheduler item hierarchy moves debug.

Available Options: false, true

Items Streamed In

Enable/disable RPL scheduler streamed in debug.

Available Options: false, true

Items Streamed Out

Enable/disable RPL scheduler streamed out debug.

Available Options: false, true

Items bumpped

Enable/disable RPL scheduler bumpped items debug.

Available Options: false, true

Spatial map

Enable/disable RPL scheduler spatial map debug.

Available Options: false, true

Moving list

Enable/disable RPL scheduler moving list debug.

Available Options: false, true

Disabled ref count

Enable/disable RPL scheduler disabled reference count debug.

Available Options: false, true

Observers

Enable/disable RPL scheduler observers debug.

Available Options: false, true

Budgeting

Enable/disable RPL scheduler budgeting debug.

Available Options: false, true

Ownership

Enable/disable RPL scheduler ownership debug.

Available Options: false, true

Display Observers

Enable/disable display of observers.

Available Options: false, true

Virtual Player Id

Enable/disable virtual player ID debug.

Available Options: false, true

Spatial layer

Set spatial layer.

Available Options: statics, dynamics, char+veh

Spatial type

Set spatial type.

Available Options: stationary+moving, stationary, moving

Trouble causer

Enable/disable trouble causer debug.

Available Options: false, true

Server FPS

Enable/disable network server FPS display.

Available Options: false, true

Damage synchronization

Enable/disable network damage synchronization debug.

Available Options: false, true

Lobby diagnostics

Enable/disable network lobby diagnostics.

Available Options: false, true

Connection diag

Enable/disable network connection diagnostics.

Available Options: false, true

Log ownership changes

Enable/disable logging of network ownership changes.

Available Options: false, true

Validate loaded prefabs

Enable/disable validation of loaded prefabs.

Available Options: false, true

Server admin

Enable/disable server admin mode.

Available Options: disabled, enabled

RPC MT jobs

Enable/disable RPC multithreaded jobs.

Available Options: true, false

Loading prefabs

Enable/disable prefabs loading debug.

Available Options: false, true

Social Component

Show

Enable/disable client social component debug.

Available Options: false, true

Restrictions override

Set restriction override mode for social component.

Available Options: None, Force-Restriction, Force-Unrestricted

Player to restrict

Set player to restrict.

Available Options: First-Found, Last-Found

Send update

Enable/disable sending of social component update.

Available Options: false, true

Block Me

Enable/disable blocking of current player.

Available Options: false, true

Unblock Me

Enable/disable unblocking of current player.

Available Options: false, true

Update block list

Enable/disable updating of block list.

Available Options: false, true

Turrets

Turret armory

Enable/disable turret armory debug.

Available Options: false, true

Disable turret modifiers

Enable/disable aim modifiers for turrets.

Available Options: false, true

HitReg

Draw Compensated Shots

Set draw mode for compensated shots.

Available Options: none, missed, all

Draw Trajectories

Enable/disable drawing of trajectories.

Available Options: false, true

Draw Collider Histories

Set drawing mode for collider histories.

Available Options: none, all, included, excluded

Show Graphs

Enable/disable showing of hit registration graphs.

Available Options: false, true

Projectiles

Proj. override

Mass

Projectile mass override

Available Options: default, 0.0001, 0.0005, 0.001, 0.005, 0.01, 0.05, 0.1, 0.5, 1

Muzzle velocity

Projectile muzzle velocity override

Available Options: default, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000

Air drag coef

Projectile air drag coefficient override

Available Options: default, 0.001, 0.0005, 0.0001, 0.00005, 0.00001, 0.000005, 0.000001, 0.0000005, 0.0000001, 0.00000005, 0.00000001

Proj. test

Run

Projectile test run

Available Options: disabled, enabled

Type

Projectile test type

Available Options: camera, general, firefight, pen-test

Repeat

Projectile test repeat mode

Available Options: once, counter, unlimited

Repeat freq.

Projectile test repeat frequency

Available Options: 1, 2, 5, 10, 30, 60

Pen. type

Projectile penetration test type

Available Options: disc, sphere, box

Matrix type

Projectile test matrix type

Available Options: actual, saved

Matrix save

Projectile test matrix save

Available Options: disabled, enabled

Projectile

Projectile test projectile type

Available Options: bullet, rpg

Kill timer

Projectile test kill timer

Available Options: 0, 1, 2, 5

Kill

Projectile test kill switch

Available Options: disabled, enabled

Proj. tests

Show plot

Projectile test show plot

Available Options: disabled, enabled

Plot type

Projectile test plot type

Available Options: 1dscatter, 2dscatter, 1dhistogram, 2dhistogram, defl_scatter, defl_hist

Proj. settings

Max concurrent debug lines

Maximum amount of trajectories that are shown at once

Defalut value: 16 (can be changed to up 1024 trajectories)

Available Options: 128, 8, 16, 32, 64, 256, 512, 1024

Version

Projectile version

Available Options: default, experimental

Proj. ballistics

Print Hit Info

Projectile print hit info

Available Options: false, true

Show shell trajectory

Show projectile trajectory in 3D space, name of the flying prefab, impact points and also additional projectile data in top left corner (including projectile speed, data from prefab and impact data)

Color of the trace represents speed of the projectile, while green represents 100% of projectile initial speed and red represents speeds close to 0. armareforger-diag-menu-projectile-shell-trajectory.png

Available Options: false, true

Show stats

Shows statistics regarding current, largest & total amount of different type of projectiles: Shells, Missiles & Grenades

armareforger-diag-menu-projectile-show-stats.png

Available Options: false, true

Show predicted shell trajectory

Show prediction of projectile trajectory. You can still follow bullet path by observing where textbox with prefab name is located.

armareforger-diag-menu-projectile-predicted-trajectory.png

Available Options: false, true

Shell name

Controls whether shell name is visible next to projectile prefab.

armareforger-diag-menu-projectile-shell-name.png

Available Options: true, false

Player shell only

Controls if projectile diag should be applied to only player fired projectiles

Available Options: false, true

Visibility

How many projectiles should be visible

Available Options: all, 128, 64, 32, 16, 8, 4, 2, 1

Persistence

Controls how long trajectory is visible after projectile destruction. By default it is set to 15 seconds

Available Options: 15s, 30s, 60s, 120s, permanent, 0s, 5s

Clear trajectories

Works as a toggle.

When activated, it clears world from all debug trajectories

Available Options: disabled, enabled

Info visible

Controls infobox visibility

Available Options: true, false

Info persistence

Controls how long infobox in top left corner is visible after projectile destruction. By default it is set to 0 seconds

Available Options: 0s, 5s, 15s, permanent

Info segment length

Interval at which speed data in infobox is measured and persisted.

Available Options: 100, 200, 500, 25, 50

Hide info

Projectile hide info box

Available Options: disabled, enabled

Dump data

Doesn't work in retail version of the game

Available Options: disabled, enabled

Special case

Projectile special case

Available Options: none, north, up, down, drop

Deflection

Controls whether projectiles have a chance to deflect from surface.

Available Options: true, false

Penetration

Controls whether projectiles is able to penetrate other objects.

Available Options: true, false

Deviation

Controls whether projectiles randomly deviates after penetration.

Available Options: true, false

Gravity

Controls whether projectiles is affected by gravity.

Available Options: true, false

Decals

Controls whether projectiles are leaving impact decals

Available Options: true, false

Decals advanced

Projectile advanced decals

Available Options: true, false

Decals use diameter

Projectile decals use diameter

Available Options: false, true

Override material

Projectile material override

Available Options: true, false

Bullet time

Reduces speed to 0.01 when projectile is fired. Time doesn't restore to normal speed unless DTimeMultiplier in Cheats is turned off manually.

Available Options: false, true

Grenade simulation

Grenade simulation mode

Available Options: true, false

Superscreenshot to file

Save super screenshot to file.

Hotkey: lctrl+lshift+f7

Available Options: false, true

Screenshot to clipboard

Save screenshot to clipboard.

Hotkey: lshift+f7

Available Options: false, true

Screenshot to file

Save screenshot to file.

Hotkey: lctrl+f7

Available Options: false, true

Force fog at camera

Force fog at camera.

Available Options: false, true

Override fog

Override fog.

Available Options: false, true

Show actions states

Enable/disable showing of actions states.

Available Options: false, true

Gridmap diags

Enable/disable gridmap diagnostics.

Available Options: false, true

Show explosion debug

Enable/disable showing of explosion debug.

Available Options: false, true

Show player events

Enable/disable showing of player events.

Available Options: false, true

Show target events

Enable/disable showing of target events.

Available Options: false, true

Show aim directions

Enable/disable showing of aim directions.

Available Options: false, true

Factions

Enable/disable showing of factions debug.

Available Options: false, true

Contacts

Enable/disable showing of contacts debug.

Available Options: false, true

Smooth steering in vehicle

Enable/disable smooth steering for vehicles.

Available Options: false, true

Character acceleration in vehicle

Set character acceleration debug in vehicle.

Available Options: acceleration, gforce

Time and Weather Diag

Enable/disable time and weather diagnostics.

Available Options: false, true

Enable better interpolation

Enable/disable better interpolation.

Available Options: true, false

Log GameEntity events

Enable/disable logging of GameEntity events.

Available Options: false, true

Log shooting queues

Enable/disable logging of shooting queues.

Available Options: false, true

Log SlotInfo

Set SlotInfo logging mode.

Available Options: off, attached, detached, both

Door ColTest

Enable/disable door collision test.

Available Options: false, true

Use traces for possible volume data

Enable/disable traces for volume data.

Available Options: false, true

Show world volumes collection

Enable/disable showing of world volumes collection.

Available Options: false, true

Enable Decal Slots

Enable/disable decal slots.

Available Options: false, true

Game state diag

Enable/disable game state diagnostics.

Available Options: false, true

Groups

Enable groups diag

Enable/disable groups diagnostics.

Available Options: false, true

Show input manager

Set input manager debug mode.

Available Options: disabled, active, all

Log player damage

Enable/disable logging of player damage.

Available Options: false, true

Sounds

Audio Debug Context

Template Debug Context

Select audio debug context.

Available Options:

Signal info

Enable/disable showing of signal info.

Available Options: false, true

Samples

Enable/disable showing of audio samples.

Available Options: false, true

VON

Replace VON with 440Hz

Enable/disable replacement of VON with 440Hz tone.

Available Options: false, true

Bypass loudness

Enable/disable loudness bypass for VON.

Available Options: false, true

Log starving

Enable/disable logging of VON starving.

Available Options: false, true

Sound Geometry

Sound Geometry Map

Shadowed

Enable/disable showing of shadowed areas.

Available Options: false, true

Visible

Enable/disable showing of visible areas.

Available Options: false, true

Obstacle

Enable/disable showing of obstacles.

Available Options: false, true

Edge

Enable/disable showing of edges.

Available Options: false, true

Diffract

Enable/disable showing of diffraction.

Available Options: false, true

Tile Type

Set tile type display for sound geometry.

Available Options: Square, Value

Sample Visibility

Enable/disable showing of sound sample visibility.

Available Options: false, true

Set Sample Pos

Enable/disable setting of sound sample position.

Available Options: false, true

Enable Diag

Enable/disable sound geometry diagnostics.

Available Options: disabled, enabled

System Info

Enable/disable showing of sound geometry system info.

Available Options: disabled, enabled

Interior Cache Info

Enable/disable showing of sound geometry interior cache info.

Available Options: disabled, enabled

Show Update Range

Enable/disable showing of sound geometry update range.

Available Options: disabled, enabled

Object Info

Enable/disable showing of sound geometry object info.

Available Options: disabled, enabled

Show Building Portals

Show building portals.

Available Options: none, all, single, per area, active

Show Buildings Rect

Show or hide buildings rectangles.

Available Options: disabled, enabled

Hide Building Mesh

Hide building mesh.

Available Options: disabled, enabled

Obstruction Pos

Enable/disable obstruction position debug.

Available Options: disabled, enabled

Freeze Positions

Enable/disable freezing of positions for sound geometry.

Available Options: disabled, enabled

Interior Handler

InteriorHandler

Select interior handler debug.

Available Options:

Old interior detection

Enable/disable old interior detection.

Available Options: false, true

Enable Debug

Enable/disable interior handler debug.

Available Options: false, true

Queries

Enable/disable interior queries debug.

Available Options: false, true

SoundMap

SoundMap

Select sound map debug.

Available Options:

Show values

Enable/disable showing of sound map values.

Available Options: false, true

Draw Regions

Enable/disable drawing of sound map regions.

Available Options: false, true

Layer to draw

Select sound map layer to draw.

Available Options: Terrain, Coast, Freshwater

Show memory allocated

Enable/disable showing of sound map memory allocated.

Available Options: false, true

Force generation

Enable/disable forcing of sound map generation.

Available Options: false, true

Force default SoundMap

Enable/disable forcing of default sound map.

Available Options: false, true

Chimera Sounds

Signals Debug

Enable/disable chimera sound signals debug.

Available Options: false, true

Signals Debug by Entity

Enable/disable chimera sound signals debug by entity.

Available Options: false, true

Show system info

Set sound system info display.

Available Options: none, generic, cmds, alloc

Resources

Set sound resources display.

Available Options: none, all, events

Show categories

Enable/disable showing of sound categories.

Available Options: false, true

Show sounds

Enable/disable showing of playing sounds.

Available Options: false, true

Show sounds 3D

Set 3D sound visualization.

Available Options: none, all, waiting, playing, fading

Log source info

Enable/disable logging of sound source info.

Available Options: false, true

Enable ITD

Enable/disable ITD.

Available Options: true, false

Play recorded VON

Enable/disable playing of recorded VON.

Available Options: false, true

Ambients

Set ambients debug mode.

Available Options: None, River, Coast, Lake

Freeze cam position

Enable/disable freezing of camera position for ambients debug.

Available Options: false, true

Debug Com.Sound

Enable/disable communication sound debug.

Available Options: false, true

MM - debug info

Enable/disable music manager debug info.

Available Options: false, true

Debug RadioBroadcast

Enable/disable radio broadcast debug.

Available Options: false, true

Show invalid event

Enable/disable showing of invalid sound events.

Available Options: false, true

Print Melee Surface

Enable/disable printing of melee surface.

Available Options: false, true

Reload AmbientSounds Conf

Enable/disable reloading of ambient sound configurations.

Available Options: false, true

Random Ambient Sounds

Enable/disable random positional ambient sounds.

Available Options: false, true

Show MPD Impulse Values

Enable/disable showing of MPD impulse values.

Available Options: false, true

Sound Manager

Enable/disable sound manager debug.

Available Options: false, true

Global Variables

Enable/disable sound global variables debug.

Available Options: false, true

Particles

Disable particle render

Enable/disable particle rendering.

Available Options: false, true

Disable particle update

Enable/disable particle update.

Available Options: false, true

Show particle FX LOD

Enable/disable showing of particle FX LOD.

Available Options: disabled, enabled

Show 3D rotation spaces

Set scale for showing of particle rotation spaces.

Available Options: off, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0

Render

Set particle render mode.

Available Options: full, background only, no background

Depth write mode

Set particle depth write mode.

Available Options: particle draw, full-screen tri

Prerender mask

Set particle prerender mask mode.

Available Options: on, off, overhead

Copy from main RT

Enable/disable copying frommain render target.

Available Options: enabled, disabled

Show internal texture

Show particle internal texture.

Available Options: none, depth ranges, alpha pre, alpha full

Show Particle Contacts

Enable/disable showing of particle contacts.

Available Options: false, true

Input

Sink Input

Enable/disable sink input.

Available Options: false, true

Debug Contexts

Set input context debug mode.

Available Options: disabled, active, all

Show Cursor

Enable/disable showing of input cursor.

Available Options: false, true

UI

Disable Loc

Enable/disable localization.

Available Options: false, true

Show UI Diag

Enable/disable UI diagnostics.

Available Options: false, true

Log Construction

Enable/disable logging of UI construction.

Available Options: false, true

Override config

Override radial menu config.

Available Options: false, true

Close on open

Close radial menu on open.

Available Options: false, true

Perform on close

Perform action on radial menu close.

Available Options: false, true

Close on perform

Close radial menu on perform.

Available Options: false, true

Delect in center

Deselect radial menu in center.

Available Options: false, true

Large size

Use large size for radial menu.

Available Options: false, true

Override size

Override radial menu custom size.

Available Options: false, true

Sustom size

Set custom radial menu size.

Range Settings:

  • Min: 100
  • Max: 1000
  • Current Value: 100
  • Step: 1

Entries setup

Enable/disable custom entry count for radial menu.

Available Options: false, true

Entries

Set custom entry count for radial menu.

Range Settings:

  • Min: 2
  • Max: 32
  • Current Value: 2
  • Step: 1

Close All Menus

Close all menus.

Available Options: false, true

Open Main Menu

Open main menu.

Available Options: false, true

Log widgets under cursor

Enable/disable logging of widgets under cursor.

Available Options: false, true

Ignore hint persistency

Enable/disable ignoring of hint persistency.

Available Options: false, true

Enable map debug menu

Enable/disable map debug menu.

Available Options: false, true

Show all settings

Enable/disable showing of all UI settings.

Available Options: false, true

AI

Performance

AILib counters

Enable/disable AI library counters.

Available Options: false, true

Load balancing

Enable/disable AI load balancing.

Available Options: true, false

BT holder

Enable/disable BT holder debug.

Available Options: false, true

AI Limits

Enable/disable AI limits debug.

Available Options: false, true

Show IsAIActivated

Enable/disable showing of IsAIActivated flag.

Available Options: false, true

Navmesh

Show NavMesh

Enable/disable showing of NavMesh.

Available Options: false, true

Generate without navlinks

Enable/disable generation of NavMesh without navlinks.

Available Options: true, false

Show links between polygons

Enable/disable showing of links between polygons.

Available Options: false, true

Navlinks Validation

Enable/disable Navlinks validation.

Available Options: false, true

Navlink Active Direction

Enable/disable showing of Navlink active direction.

Available Options: false, true

Ignore area costs

Enable/disable ignoring of area costs for pathfinding.

Available Options: false, true

Movement

Path

Enable/disable path debug.

Available Options: false, true

Path index

Enable/disable showing of current path index.

Available Options: false, true

Obstacle Avoidance diag

Enable/disable obstacle avoidance debug.

Available Options: false, true

Current Navlink

Enable/disable showing of current Navlink.

Available Options: false, true

Request parameters

Enable/disable showing of request parameters.

Available Options: false, true

Movement parameters

Enable/disable showing of movement parameters.

Available Options: false, true

Request Target

Enable/disable showing of request target.

Available Options: false, true

Movement Target

Enable/disable showing of movement target.

Available Options: false, true

Orientation Target

Enable/disable showing of orientation target.

Available Options: false, true

Formation offsets

Set formation offsets debug mode.

Available Options: off, projected, default, both

Formation Center

Enable/disable showing of formation center.

Available Options: false, true

Move Handlers

Enable/disable showing of move handlers.

Available Options: false, true

Stuck Teleport

Enable/disable teleport if stuck.

Available Options: false, true

Out of Navmesh Teleport

Enable/disable teleport if out of NavMesh.

Available Options: false, true

Memory

Enable/disable showing of movement memory.

Available Options: false, true

Pathfinding

Debug of AStar

Enable/disable AStar debug.

Available Options: false, true

Make a step of AStar

Step AStar pathfinding.

Hotkey: lctrl+lalt+v

Available Options: false, true

Pathfinding component

Enable/disable pathfinding component debug.

Available Options: false, true

Road network

Set road network debug mode.

Hotkey: lctrl+lalt+n

Available Options: off, active, roads, children, bridges, offRoad, links, all

Show Road Width

Enable/disable showing of road widths.

Hotkey: lctrl+lalt+w

Available Options: false, true

Road Id

Enable/disable showing of road IDs.

Hotkey: lctrl+lalt+i

Available Options: false, true

RoadPart Min Max Id

Enable/disable showing of road part min max ids.

Available Options: false, true

Pathfinding errors

Enable/disable reporting of pathfinding errors.

Available Options: false, true

Aiming

Aiming component

Enable/disable aiming component debug.

Available Options: false, true

Aiming component PID

Enable/disable aiming component PID debug.

Available Options: false, true

Head aiming component

Enable/disable head aiming component debug.

Available Options: false, true

Use aim at version of ai aiming

Enable/disable usage of aim at version of AI aiming.

Available Options: false, true

Show target aimpoint

Show or hide target aimpoint.

Available Options: false, true

Show target projected size

Show or hide projected target size.

Available Options: false, true

AI Navigator

Enabled

Enable/disable AI navigator debug.

Available Options: false, true

Previous agent

Select previous AI navigator agent.

Hotkey: rctrl+rshift+9

Available Options: false, true

Next agent

Select next AI navigator agent.

Hotkey: rctrl+rshift+0

Available Options: false, true

Driving

Vehicle driving diag

Enable/disable vehicle driving diagnostics.

Available Options: false, true

AI Forbid Reversing

Enable/disable AI reversing.

Available Options: false, true

AI No Steer Adjustments

Enable/disable AI steering adjustments.

Available Options: false, true

Curve Circumference

Enable/disable curve circumference debug.

Available Options: false, true

PID Display

Enable/disable PID debug.

Available Options: false, true

Show avoidance

Enable/disable vehicle avoidance debug.

Available Options: false, true

Show character detection

Enable/disable character detection debug.

Available Options: false, true

Perception

Perception targets

Enable/disable perception targets debug.

Available Options: false, true

Perception sensors eyes

Enable/disable perception sensors eyes debug.

Available Options: false, true

Perception sensors ears

Enable/disable perception sensors ears debug.

Available Options: false, true

Perception recognition

Enable/disable perception recognition factors debug.

Available Options: false, true

Cached perceiveble positions

Enable/disable showing of cached perceived positions.

Available Options: false, true

Animals

Show animals debug info

Enable/disable animals debug.

Available Options: false, true

Manager to debug

Select animal manager to debug.

Available Options: None, Birds

Show current Animal positions

Enable/disable showing of current animal positions.

Available Options: false, true

Draw tile boundaries

Enable/disable drawing of animal tile boundaries.

Available Options: false, true

Draw Animal despawn range

Enable/disable drawing of animal despawn range.

Available Options: false, true

Draw Animal to Animal minimum spawn range

Enable/disable drawing of animal to animal minimum spawn range.

Available Options: false, true

Turn correction debug

Enable/disable turn correction debug.

Available Options: false, true

POV Pathfinder

Fail on hitting origin

Enable/disable pathfinding failure on hitting origin.

Available Options: false, true

Set start position

Set pathfinder start position.

Hotkey: lctrl+lalt+num0

Available Options: false, true

Set end position

Set pathfinder end position.

Hotkey: lctrl+lalt+num1

Available Options: false, true

Run pathfinder

Run pathfinder.

Hotkey: lctrl+lalt+num3

Available Options: false, true

Generate Graph

Generate pathfinder graph.

Hotkey: lctrl+lalt+num2

Available Options: false, true

Disable AI damage

Set AI damage mode.

Available Options: Cheat disabled, Force invulnerable, Force vulnerable

Disable AI actions

Enable/disable AI action processing.

Hotkey: lctrl+lalt+f9

Available Options: false, true

Smart actions usage

Enable/disable smart actions debug.

Available Options: false, true

Group members

Enable/disable showing of AI group members.

Available Options: false, true

Waypoints

Set waypoint visualization.

Available Options: off, cylinder, sphere

AI Units

Enable/disable AI units debug.

Available Options: false, true

Messages

Enable/disable AI messages debug.

Available Options: false, true

Show target AI context

Enable/disable showing of target AI context.

Available Options: false, true

Show Cover Query

Enable/disable showing of cover query.

Available Options: false, true

AIScript

AI Debug Category

Set AI debug category.

Available Options: MISSING CATALOGS!

Set BT Breakpoint

Enable/disable BT breakpoint.

Available Options: false, true

Print debug from BTs

Enable/disable printing of debug from BTs.

Available Options: false, true

Print init of groups

Enable/disable printing of group init info.

Available Options: false, true

Show fireteams

Enable/disable showing of fireteams.

Available Options: false, true

Show subgroups

Enable/disable showing of subgroups.

Available Options: false, true

Show target clusters

Enable/disable showing of target clusters.

Available Options: false, true

Print stats for aiming

Enable/disable printing of aiming statistics.

Available Options: false, true

Print new activity

Enable/disable printing of new AI activity.

Available Options: false, true

Show debug shapes from BTs

Enable/disable showing of debug shapes from BTs.

Available Options: false, true

Show fiendly in aim

Enable/disable showing of friendly units in aim.

Available Options: false, true

Show target last seen

Enable/disable showing of target last seen position.

Available Options: false, true

Select fixed AIAgent

Enable/disable selection of fixed AI agent.

Available Options: false, true

Debug cover search

Enable/disable cover search debug.

Available Options: false, true

Show Comms Handlers

Enable/disable showing of comms handlers.

Available Options: false, true

Show perception panel

Enable/disable showing of perception panel.

Available Options: false, true

Show grenade positions

Enable/disable showing of grenade positions.

Available Options: false, true

Show suppression debug

Enable/disable showing of suppression debug.

Available Options: false, true

Show illum flares positions

Enable/disable showing of illum flares positions.

Available Options: false, true

Show aim leading debug

Enable/disable showing of aim leading debug.

Available Options: false, true

Show sector threat filter

Enable/disable showing of sector threat filter.

Available Options: false, true

Show search and destroy points of interest

Enable/disable showing of search and destroy points of interest.

Available Options: false, true

Show Send Message Menu

Enable/disable showing of send message menu.

Available Options: false, true

Open Debug Panel

Enable/disable opening of AI debug panel.

Available Options: false, true

Show Grenade Trace

Enable/disable showing of grenade trace.

Available Options: false, true

Systems

Systems diag

Set systems diagnostics display.

Available Options: none, basic, full

Show diag system stats

Enable/disable showing of system statistics.

Available Options: false, true

DynSim Distance Diag

Enable/disable Dynamic Simulation distance diagnostics.

Available Options: false, true

DynSim Visibility Diag

Enable/disable Dynamic Simulation visibility diagnostics.

Available Options: false, true

ProcAnim Registration Diag

Enable/disable procedural animation registration diagnostics.

Available Options: false, true

HandleControls Registration Diag

Enable/disable handle controls registration diagnostics.

Available Options: false, true

NwkMovement Registration Diag

Enable/disable network movement registration diagnostics.

Available Options: false, true

Sound Registration Diag

Enable/disable sound registration diagnostics.

Available Options: false, true

Backend Diag

Enable/disable backend diagnostics.

Available Options: false, true

Vehicles

Helicopter

Draw trajectory

Enable/disable drawing of helicopter trajectory.

Available Options: false, true

Draw velocity

Set helicopter velocity visualization mode.

Available Options: none, resultant, res+local, res+world

Draw HUD

Enable/disable helicopter HUD debug.

Available Options: false, true

Toggle autohover

Enable/disable helicopter autohover.

Available Options: disabled, enabled

Collective

Set helicopter collective debug mode.

Available Options: localYOffset, default, localY, worldY, direct

Flight limits

Enable/disable helicopter flight limits debug.

Available Options: false, true

Yaw/Roll

Set helicopter stick mode.

Available Options: LS/RS, RS/LS

Vehicle Networking and Reconciliation

Determinism testing

Record Moves

Enable/disable recording of vehicle moves.

Available Options: false, true

Clear Record

Clear recorded vehicle moves.

Available Options: false, true

SimState to CSV

Export simulation state to CSV.

Available Options: false, true

InitState to CSV

Export initialization state to CSV.

Available Options: false, true

Prediction options

C: Disable Correction

Enable/disable client side vehicle correction.

Available Options: false, true

C: Disable Prediction

Enable/disable client side vehicle prediction.

Available Options: false, true

C: Lerping options

C: Debug Lerping

Enable/disable client side vehicle lerping debug.

Available Options: false, true

C: Allowance options

S: Enable allowance

Enable/disable server side vehicle allowance.

Available Options: false, true

S: Speed Scaled Allowance

Enable/disable speed scaling for server side vehicle allowance.

Available Options: true, false

Server Car Overrides

S: Override KMH

Enable/disable server side KMH override.

Available Options: false, true

S: -||- close to 0

Enable/disable server side KMH override close to zero.

Available Options: false, true

S: Override STEERING

Enable/disable server side steering override.

Available Options: false, true

S: Override THROTTLE

Enable/disable server side throttle override.

Available Options: false, true

S: Override BRAKE

Enable/disable server side brake override.

Available Options: false, true

S: Override GEAR

Enable/disable server side gear override.

Available Options: false, true

S: Override CLUTCH

Enable/disable server side clutch override.

Available Options: false, true

Vehicle type

Set vehicle type.

Available Options: Wheeled, Helicopter

Heli prefab selection

Select helicopter prefab.

Available Options: Mi8, UH1

Show vehicle id

Enable/disable showing of vehicle ID.

Available Options: false, true

S: Input/Output Diags

Set input/output diagnostic mode.

Available Options: Off, Sim Out, Sim In, Controller, All

Debug path correction

Enable/disable path correction debug.

Available Options: false, true

Debug history

Enable/disable network history debug.

Available Options: false, true

Debug engine flags

Enable/disable engine inputs debug.

Available Options: false, true

Draw Phys Comp Debug

Enable/disable drawing of physics component debug.

Available Options: false, true

Compartments

Compartment positions

Enable/disable showing of compartment positions.

Available Options: false, true

Show entry points

Enable/disable showing of compartment entry points.

Available Options: false, true

Show accessibility

Enable/disable showing of compartment accessibility.

Available Options: false, true

Show get out prediction

Enable/disable showing of get out prediction.

Available Options: false, true

Show character obstruction trace during get out

Enable/disable showing of character obstruction trace during get out.

Available Options: false, true

Tracked

TrackSim

Enable/disable Track simulation.

Available Options: true, false

Draw tracks

Enable/disable drawing of tracks.

Available Options: false, true

Track dynamic

Enable/disable track dynamic.

Available Options: true, false

Track gravity

Enable/disable track gravity.

Available Options: true, false

Reset tracks

Enable/disable resetting of tracks.

Available Options: disabled, enabled

Show stats

Enable/disable showing of vehicle statistics.

Available Options: false, true

Show vehicle debug

Enable/disable showing of vehicle debug.

Available Options: false, true

Player vehicle only

Enable/disable showing of player vehicle only.

Available Options: true, false

Show CoM

Enable/disable showing of vehicle center of mass.

Available Options: false, true

Show inertia

Enable/disable showing of vehicle inertia.

Available Options: false, true

Show forces

Enable/disable showing of vehicle forces.

Available Options: false, true

Show engine

Enable/disable showing of vehicle engine.

Available Options: false, true

Show contacts

Enable/disable showing of vehicle contacts.

Available Options: false, true

Show raycast

Enable/disable showing of vehicle raycast.

Available Options: false, true

Show suspension

Enable/disable showing of vehicle suspension.

Available Options: false, true

Show swaybar

Enable/disable showing of vehicle swaybar.

Available Options: false, true

Show wheels

Enable/disable showing of vehicle wheels.

Available Options: false, true

Show bones

Enable/disable showing of vehicle bones.

Available Options: false, true

Show slope

Enable/disable showing of vehicle slope.

Available Options: false, true

Test raycast

Enable/disable testing of raycast.

Available Options: false, true

Reset vehicle

Reset vehicle.

Hotkey: lctrl+lalt+r

Available Options: disabled, enabled

Teleport up

Teleport vehicle up.

Hotkey: lctrl+lalt+t

Available Options: disabled, enabled

wheel drag set

Enable/disable overriding of wheel drag.

Available Options: false, true

Disable freelook

Enable/disable freelook for vehicles.

Available Options: false, true

Enable debugger trace

Enable/disable debugger trace for vehicles.

Available Options: false, true

MT simulation

Enable/disable multithreaded vehicle simulation.

Available Options: true, false

Show Controller Diags

Enable/disable showing of vehicle controller diagnostics.

Available Options: false, true

Show Compartment Events Diags

Enable/disable showing of vehicle compartment events diagnostics.

Available Options: false, true

Wheel drag set

Enable/disable overriding of wheel drag (duplicate).

Available Options: false, true

Fuel consumption

Enable/disable fuel consumption debug.

Available Options: false, true

Visualize push force

Enable/disable visualization of push force.

Available Options: false, true

Show dust materials

Enable/disable showing of vehicle dust materials.

Available Options: false, true

Platform

PlayStation Network matches

Show match status

Enable/disable showing of match status.

Available Options: false, true

Create dummy match

Enable/disable creation of dummy match.

Available Options: false, true

Start match

Enable/disable start of match.

Available Options: false, true

Cancel match

Enable/disable cancelation of match.

Available Options: false, true

Pick user

Enable/disable picking of user.

Available Options: false, true

Simulate Sign-out

Simulate user sign out.

Available Options: false, true

Obtain save data

Obtain save data.

Available Options: false, true

Commit save data

Commit save data.

Available Options: false, true

Open URL

Open URL in browser.

Available Options: false, true

Change user name

Change user name.

Available Options: false, true

Show local player profile

Show local player profile.

Available Options: false, true

Request & log privileges

Request and log privileges.

Available Options: false, true

Revoke privilege: Text comm

Revoke text communication privilege.

Available Options: false, true

Revoke privilege: Voice comm

Revoke voice communication privilege.

Available Options: false, true

Revoke privilege: Multiplayer

Revoke multiplayer privilege.

Available Options: false, true

Revoke privilege: Lobby

Revoke lobby privilege.

Available Options: false, true

Revoke privilege: UGC

Revoke UGC privilege.

Available Options: false, true

Revoke privilege: Shared sessions

Revoke shared sessions privilege.

Available Options: false, true

Revoke privilege: Social network sharing

Revoke social network sharing privilege.

Available Options: false, true

Accept dummy invitation

Accept dummy invitation.

Available Options: false, true

Invite using platform GUI

Invite using platform GUI.

Available Options: false, true

Log list of achievements

Log list of achievements.

Available Options: false, true

Serialization

Enable log reports

Enable/disable serialization log reports.

Available Options: none, errors, all

Cheats

Disable player damage

Set player damage mode.

Hotkey: lctrl+lalt+f1

Available Options: Cheat disabled, Force invulnerable, Force vulnerable

Teleport

Teleport player.

Hotkey: lctrl+lalt+f2

Available Options: false, true

Infinite ammo

Enable/disable infinite ammo.

Hotkey: lctrl+lalt+f3

Available Options: false, true

Infinite bullets

Enable/disable infinite bullets.

Hotkey: lctrl+lalt+f4

Available Options: false, true

Commit suicide

Commit suicide.

Hotkey: lctrl+lalt+f5

Available Options: false, true

Execute characters in front

Execute characters in front.

Hotkey: lctrl+lalt+f6

Available Options: false, true

DTime multiplier

Enable/disable DTime multiplier.

Available Options: false, true

Debug manual camera

Enable/disable free manual camera.

Hotkey: lctrl+lalt+c

Available Options: false, true

ECS

ECS archetypes

Enable/disable ECS archetypes debug.

Available Options: false, true

ECS registered types

Enable/disable ECS registered types debug.

Available Options: false, true

ECS type matching

Enable/disable ECS type matching debug.

Available Options: false, true

ECS deleted entities

Enable/disable ECS deleted entities debug.

Available Options: false, true

Character

Character physics

Prequery

Enable/disable character physics prequery.

Available Options: enabled, disabled

Use idle character optimization

Enable/disable idle character physics optimization.

Available Options: enabled, disabled

Show charcter info

Enable/disable showing of character collision info.

Available Options: disabled, enabled

Always apply collision

Enable/disable always applying character collision.

Available Options: disabled, enabled

Ground offset diag

Enable/disable showing of ground offset.

Available Options: disabled, enabled

Draw character mode

Set draw mode for character physics debug.

Available Options: None, Everything, Collision, Movement Path, Surface, Prequery

Enable desync detection

Enable/disable desync detection.

Available Options: false, true

Show desync detection window

Enable/disable desync detection window.

Available Options: false, true

Interpolation enabled

Enable/disable character interpolation.

Available Options: true, false

Aiming direction

Enable/disable showing of aiming direction.

Available Options: false, true

Head aiming direction

Enable/disable showing of head aiming direction.

Available Options: false, true

Heading angle

Enable/disable showing of heading angle.

Available Options: false, true

Surface slope

Enable/disable showing of surface slope.

Available Options: false, true

Entity transform

Enable/disable showing of entity transform.

Available Options: false, true

AnimPhysAgent transform

Enable/disable showing of animation physics agent transform.

Available Options: false, true

Foot down anim event

Enable/disable showing of foot down animation event.

Available Options: false, true

Animation events

Enable/disable showing of animation events.

Available Options: false, true

Animation tags

Enable/disable showing of animation tags.

Available Options: false, true

Climb command physics test

Enable/disable climb command physics test.

Available Options: false, true

Show current ladder

Enable/disable showing of current ladder.

Available Options: false, true

Input actions

Enable/disable showing of input actions.

Available Options: false, true

Lock view horizontal

Enable/disable locking of view horizontal.

Available Options: false, true

Lock view vertical

Enable/disable locking of view vertical.

Available Options: false, true

Disable Inertia

Enable/disable character inertia.

Available Options: false, true

Disable Inertia exponential

Enable/disable character exponential inertia.

Available Options: false, true

Show additive handler tasks

Enable/disable showing of active additive tasks.

Available Options: false, true

Stamina

Enable/disable showing of character stamina.

Available Options: false, true

Disable animation from velocity

Enable/disable animation from velocity.

Available Options: false, true

Disable anim driven icremental turns

Enable/disable anim driven incremental turns.

Available Options: false, true

Disable hit reaction

Enable/disable hit reaction.

Available Options: false, true

Enable feet IK

Enable/disable feet IK.

Available Options: false, true

Show player identity

Enable/disable showing of player identity.

Available Options: false, true

Show inspection diag

Enable/disable showing of inspection debug.

Available Options: false, true

Show drowning / water level diag

Enable/disable showing of drowning/water level debug.

Available Options: false, true

Inspection keeps orientation

Enable/disable keeping orientation during inspection.

Available Options: false, true

Prone root motion transl

Enable/disable root motion translation for prone turns.

Available Options: false, true

Toggle unconsciousness

Enable/disable toggling of character unconsciousness.

Available Options: false, true

Show Frustum

Enable/disable showing of frustum.

Available Options: false, true

Disable velocity DTime

Enable/disable velocity delta time.

Available Options: false, true

Enable turret overriding logging

Enable/disable turret overriding logging.

Available Options: false, true

Skip simulation points prequery

Enable/disable skip simulation points prequery.

Available Options: false, true

Show simulation points

Enable/disable showing of simulation points.

Available Options: false, true

Cycle Debug View

Set character debug view cycle.

Range Settings:

  • Min: 0
  • Max: 8
  • Current Value: 0
  • Step: 1

Draw Camera Collision Solver

Enable/disable drawing of camera collision solver.

Available Options: false, true

Enable Debug UI

Enable/disable character debug UI.

Available Options: false, true

Disable Banking

Enable/disable character banking.

Available Options: false, true

Enable transform info

Enable/disable character transformation info.

Available Options:false, true

Disable recoil cam shake

Enable/disable recoil camera shake.

Available Options: false, true

Disable additional cam shake

Enable/disable additional camera shake.

Available Options: false, true

Show shake diag

Enable/disable showing of camera shake test window.

Available Options: false, true

Inspection LookAt

Enable/disable inspection look at.

Available Options: false, true

ADS Camera

Set ADS camera mode.

Range Settings:

  • Min: 0
  • Max: 3
  • Current Value: 0
  • Step: 1

Deal damage debug

Enable/disable damage debug for character.

Available Options: false, true

Show Perceived Faction

Enable/disable showing of perceived faction.

Available Options: false, true

AimModifier Debug

Enable/disable aim modifier debug.

Available Options: false, true

Manual Camera

Show debug menu

Enable/disable manual camera debug menu.

Available Options: false, true

Control player

Enable/disable control player using manual camera.

Available Options: false, true

Speed boost up debug

Enable/disable manual camera speed boost debug.

Available Options: false, true

Paste view link

Paste view link using hotkey (lshift+lalt+l).

Hotkey: lshift+lalt+l

Available Options: false, true

Unlimited Movement

Enable/disable unlimited manual camera movement.

Available Options: false, true

Editor

Is Opened

Enable/disable editor opened flag debug.

Available Options: false, true

Can Open

Enable/disable editor can open flag debug.

Available Options: false, true

Can Close

Enable/disable editor can close flag debug.

Available Options: false, true

Show Debug

Enable/disable editor debug.

Available Options: false, true

Force Limited

Enable/disable forcing of limited editor.

Available Options: false, true

Log Async Load

Enable/disable logging of async loading for editor.

Available Options: false, true

Show Screenshot

Enable/disable showing of screenshot for editor.

Available Options: false, true

Simulated Network Delay

Set simulated network delay.

Available Options: 0 1000 0 100

GameMode

Game Mode

Enable/disable showing of game mode debug.

Available Options: false, true

Show kill log

Enable/disable showing of kill log.

Available Options: false, true

Respawn Component

Enable/disable respawn component debug.

Available Options: false, true

Respawn Time Measures

Enable/disable respawn time measurement debug.

Available Options: false, true

Respawn Timer

Enable/disable respawn timer component debug.

Available Options: false, true

Scoring System

Enable/disable showing of scoring system debug.

Available Options: false, true

Player Factions

Enable/disable showing of player factions debug.

Available Options: false, true

Player Loadouts

Enable/disable showing of player loadouts debug.

Available Options: false, true

Conflict

Instant composition spawning

Enable/disable instant composition spawning.

Available Options: false, true

Promotion

Enable promotion.

Available Options: false, true

Demotion

Enable demotion.

Available Options: false, true

Singleplayer

Disable Game Over

Enable/disable game over.

Available Options: false, true

Tutorial

Course locations

OBSTACLE COURSE

Enable obstacle course location.

Available Options: false, true

FIRING RANGE

Enable firing range location.

Available Options: false, true

COMBAT ENGINEERING

Enable combat engineering location.

Available Options: false, true

SEIZING

Enable seizing location.

Available Options: false, true

FIRST AID

Enable first aid location.

Available Options: false, true

DRIVING

Enable driving location.

Available Options: false, true

NAVIGATION

Enable navigation location.

Available Options: false, true

HELICOPTER PILOTING

Enable helicopter piloting location.

Available Options: false, true

SPECIAL WEAPONS

Enable special weapons location.

Available Options: false, true

LONG-DISTANCE SHOOTING

Enable long range shooting location.

Available Options: false, true

FIRE SUPPORT COURSE

Enable fire support course location.

Available Options: false, true

SQUAD LEADERSHIP

Enable squad leadership location.

Available Options: false, true

VEHICLE MAINTENANCE

Enable vehicle maintenance location.

Available Options: false, true

Disable course reqs

Enable/disable tutorial course requirements.

Available Options: false, true

Skip intro sequence

Enable/disable skip intro sequence.

Available Options: false, true

Regenerate course tasks

Enable/disable regeneration of course tasks.

Available Options: false, true

Skip AI Driving

Enable/disable skipping AI driving.

Available Options: false, true

Finish current stage

Enable/disable finishing of current stage.

Available Options: false, true

Move to waypoint

Enable/disable moving to waypoint.

Available Options: false, true

Set evening time

Enable/disable setting evening time.

Available Options: false, true

Dump stages into log

Enable/disable dumping of stages into log.

Available Options: false, true

Finish all courses

Enable/disable finishing of all courses.

Available Options: false, true

Draw Area Restrictions

Enable/disable drawing of area restrictions.

Available Options: false, true

ScenarioFramework

Tasks

Enable/disable scenario framework tasks debug.

Available Options: false, true

Registered Areas

Enable/disable scenario framework registered areas debug.

Available Options: false, true

Debug Areas

Enable/disable scenario framework debug areas.

Available Options: false, true

Layer Inspector

Enable/disable scenario framework layer inspector.

Available Options: false, true

Action Inspector

Enable/disable scenario framework action inspector.

Available Options: false, true

Logic Inspector

Enable/disable scenario framework logic inspector.

Available Options: false, true

Plugin Inspector

Enable/disable scenario framework plugin inspector.

Available Options: false, true

Condition Inspector

Enable/disable scenario framework condition inspector.

Available Options: false, true

Tasks

Execute tasks

Enable/disable execution of tasks.

Available Options: true, false

Print all tasks

Enable/disable printing of all tasks.

Available Options: false, true

Radial Menu

Enable diagnostics

Enable/disable radial menu diagnostics.

Available Options: false, true

Enable logging

Enable/disable radial menu logging.

Available Options: false, true


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