Reyhard/Sandbox/Diag Menu – User

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< Reyhard‎ | Sandbox
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(Created page with " <!-- Wiki editors: do not forget to update miniTOC when adding an H2 title! --><div style="display: flex"><!-- flex start --> <div style="flex-grow: 1"><!-- scrolling div start --> The Diag Menu is a menu listing many options used to debug game scripting and assets. It is available in {{GameCategory|armaR|Modding|Official Tools|text= Workbench}} in any 3D viewport (e.g world or model preview). <div style="border: 0.5em solid #000; border-radius: 0.25em; display: inl...")
 
(Replaced content with "== Show explosion debug == <!-- ID: GAME_DIAG_EXPLOSIONDBG --> Enable/disable showing of explosion debug. '''Available Options''': false, true")
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== Show explosion debug ==


<!--
<!-- ID: GAME_DIAG_EXPLOSIONDBG -->
Enable/disable showing of explosion debug.


Wiki editors: do not forget to update miniTOC when adding an H2 title!
'''Available Options''': false, true
 
--><div style="display: flex"><!-- flex start -->
<div style="flex-grow: 1"><!-- scrolling div start -->
The Diag Menu is a menu listing many options used to debug game scripting and assets. It is available in {{GameCategory|armaR|Modding|Official Tools|text= Workbench}} in any 3D viewport (e.g world or model preview).
 
<div style="border: 0.5em solid #000; border-radius: 0.25em; display: inline-block">[[File:armareforger_debugmenu-main.png]]</div><!-- I'm fancy like that -->
 
{{Feature|informative|
; Usage
* To open the Diag Menu, press {{Controls|Win|Alt}} (alternatively, {{Controls|Ctrl|Win}} but this shortcut conflicts with Windows 11's shortcut) in any 3D viewport
* To enter a sub-menu, press {{Controls|right}}
* To leave a sub-menu, press {{Controls|backspace}}
* To change a value, use {{Controls|left}} and {{Controls|right}}.
; Hints
* {{Controls|Home}} - jump to root menu
* {{Controls|Insert}} - reset to default just for options in actual menu
* {{Controls|Delete}} - reset to default for all options
* {{Controls|Shift|Up}} / {{Controls|Down}} - faster movement through the menu
* {{Controls|F1}} - save current options to user profile
* {{Controls|F2}} - load options from user profile
 
It is possible to read & save Diagnostic Menu options from different location via [[Arma_Reforger:Startup_Parameters#diagMenu|diagMenu]] startup parameter.}}
 
== Modding ==
 
{{Feature|informative|See {{Link|enfusion://ScriptEditor/scripts/Core/generated/Debug/DiagMenu.c|DiagMenu.c}} for DiagMenu API information.}}
<enforce>
enum TAG_EMyModDiagMenu
{
ModMenu = 0,
ModMenu_DEBUG,
ModMenu_SHOW,
ModMenu_LOG,
}
</enforce>
<enforce>
// init script, needs to run only once
 
// DiagMenu.RegisterMenu(int id, string name, string parent)
DiagMenu.RegisterMenu(TAG_EMyModDiagMenu.ModMenu, "CategoryName", "");
{
// RegisterBool(int id, string shortcut, string name, string parent, bool reverse = false)
DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_DEBUG, "", "Do debug", "CategoryName");
DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_SHOW, "", "Show stuff", "CategoryName");
DiagMenu.RegisterBool(TAG_EMyModDiagMenu.ModMenu_LOG, "", "Log stuff", "CategoryName");
}
</enforce>
<enforce>
// somewhere needed
if (DiagMenu.GetBool(TAG_EMyModDiagMenu.ModMenu_DEBUG))
{
Print("Debug entered through Diag menu");
/* ... */
}
</enforce>
 
== Physics ==
 
=== Dump contacts on server ===
When enabled, the server will output information about physics contacts.
 
'''Default:''' Disabled
 
== Systems ==
 
=== DynSim Distance Diag ===
Enables a diagnostic overlay for Dynamic Simulation distances.
 
'''Default:''' Disabled
 
=== DynSim Visibility Diag ===
Enables a diagnostic overlay for Dynamic Simulation visibility.
 
'''Default:''' Disabled
 
=== ProcAnim Registration Diag ===
Enables a diagnostic overlay for Procedural Animation registration.
 
'''Default:''' Disabled
 
=== HandleControls Registration Diag ===
Enables a diagnostic overlay for HandleControls registration.
 
'''Default:''' Disabled
 
=== NwkMovement Registration Diag ===
Enables a diagnostic overlay for Network Movement registration.
 
'''Default:''' Disabled
 
=== Sound Registration Diag ===
Enables a diagnostic overlay for Sound registration.
 
'''Default:''' Disabled
 
=== Backend Diag ===
Enables a diagnostic overlay for backend systems.
 
'''Default:''' Disabled
 
=== AnimKeyFrame Fake Time ===
Allows manipulation of the animation keyframe time for debugging purposes.
 
'''Range:''' 0 to 1.0
'''Default:''' 0.0
'''Step:''' 0.05
 
== Sounds ==
 
=== Ambients ===
Allows selection of different ambient soundscapes.
 
'''Options:''' None, River, Coast, Lake
 
=== Freeze cam position ===
Freezes the camera position, potentially for audio debugging.
 
'''Default:''' Disabled
 
=== Debug Com.Sound ===
Enables debugging output for communication sounds.
 
'''Default:''' Disabled
 
=== MM - debug info ===
Enables debug information for the Music Manager.
 
'''Default:''' Disabled
 
=== Debug RadioBroadcast ===
Enables debugging output for radio broadcasts.
 
'''Default:''' Disabled
 
=== Show invalid event ===
Shows information about invalid sound events.
 
'''Default:''' Disabled
 
=== Interior Handler ===
 
==== InteriorHandler ====
Allows selection of an interior handler.
 
==== Old interior detection ====
 
===== Enable Debug =====
Enables debugging for the old interior detection system.
 
'''Default:''' Disabled
 
===== Queries =====
Enables logging of queries related to the old interior detection system.
 
'''Default:''' Disabled
 
=== SoundMap ===
 
==== SoundMap ====
Allows selection of a sound map.
 
===== Show values =====
Shows values related to the sound map.
 
'''Default:''' Disabled
 
===== Draw Regions =====
Draws the regions of the sound map.
 
'''Default:''' Disabled
 
===== Layer to draw =====
Specifies which layer of the sound map to draw.
 
'''Options:''' Terrain, Coast, Freshwater
 
===== Show memory allocated =====
Displays the memory allocated for the sound map.
 
'''Default:''' Disabled
 
===== Force generation =====
Forces the regeneration of the sound map.
 
'''Default:''' Disabled
 
===== Force default SoundMap =====
Forces the use of the default sound map.
 
'''Default:''' Disabled
 
== AI ==
 
=== Show Cover Query ===
Displays information related to AI cover queries.
 
'''Default:''' Disabled
 
=== Performance ===
 
==== Show IsAIActivated ====
Shows whether AI is currently activated.
 
'''Default:''' Disabled
 
=== Perception ===
 
==== Perception targets ====
Displays information about AI perception targets.
 
'''Default:''' Disabled
 
==== Perception sensors eyes ====
Displays information from AI visual sensors.
 
'''Default:''' Disabled
 
==== Perception sensors ears ====
Displays information from AI auditory sensors.
 
'''Default:''' Disabled
 
==== Perception recognition ====
Displays factors influencing AI recognition.
 
'''Default:''' Disabled
 
==== Cached perceiveble positions ====
Shows cached positions that are perceivable by AI.
 
'''Default:''' Disabled
 
=== Animals ===
 
==== Show animals debug info ====
Displays general debug information about animals.
 
'''Default:''' Disabled
 
==== Manager to debug ====
Selects a specific animal manager for debugging.
 
'''Options:''' None, Birds
 
==== Show current Animal positions ====
Displays the current positions of animals.
 
'''Default:''' Disabled
 
==== Draw tile boundaries ====
Draws the boundaries of the animal spawning tiles.
 
'''Default:''' Disabled
 
==== Draw Animal despawn range ====
Draws the range at which animals will despawn.
 
'''Default:''' Disabled
 
==== Draw Animal to Animal minimum spawn range ====
Draws the minimum spawn range between animals.
 
'''Default:''' Disabled
 
==== Turn correction debug ====
Enables debugging for animal turning corrections.
 
'''Default:''' Disabled
 
=== Driving ===
 
==== Show character detection ====
Displays information about character detection in the driving AI.
 
'''Default:''' Disabled
 
== GameCode ==
 
=== Damage ===
 
==== Show hit zone memory ====
Displays memory usage related to hit zones.
 
'''Default:''' Disabled
 
==== Show hit zones ====
Visualizes the hit zones on entities.
 
'''Default:''' Disabled
 
==== Log damage on hit zones ====
Logs damage events occurring on hit zones.
 
'''Default:''' Disabled
 
==== Log Rpl registration ====
Logs registration events for Replicated Properties on hit zones.
 
'''Default:''' Disabled
 
=== Destruction ===
 
==== Damage all on init ====
Applies damage to all destructible objects upon initialization.
 
'''Default:''' Disabled
 
==== Damage to deal (scaled) ====
Specifies the percentage of damage to apply when "Damage all on init" is enabled.
 
'''Range:''' 0 to 1
'''Default:''' 0
 
==== Enable Logging ====
Enables general logging for the destruction system.
 
'''Default:''' Disabled
 
==== Enable layout logging ====
Enables detailed logging of the destruction layout.
 
'''Default:''' Disabled
 
==== Rotate permanent debris 90deg ====
Rotates permanent debris by 90 degrees.
 
'''Default:''' Disabled
 
==== Snap to ground (debris) ====
Forces debris to snap to the ground.
 
'''Default:''' Disabled
 
==== Allow broken prefabs spawning ====
Allows spawning of prefabs that are in a broken state.
 
'''Default:''' Disabled
 
==== Enable heatmap ====
Enables the display of a destruction heatmap.
 
'''Default:''' Disabled
 
==== Type of damage info ====
Controls the type of damage information displayed.
 
'''Options:''' off, trace, self, both
 
==== DamageEffect info ====
Controls the type of DamageEffect information displayed.
 
'''Options:''' off, Persistent, Damage History, both
 
=== Show actions states ===
Displays the current states of game actions.
 
'''Default:''' Disabled
 
=== Gridmap diags ===
Enables diagnostic visualizations for the gridmap system.
 
'''Default:''' Disabled
 
=== Show explosion debug ===
Enables debugging visualizations for explosions.
 
'''Default:''' Disabled
 
=== Show player events ===
Displays game events specific to the player.
 
'''Default:''' Disabled
 
=== Show target events ===
Displays game events related to the currently targeted entity.
 
'''Default:''' Disabled
 
=== Show aim directions ===
Visualizes the aiming directions of entities.
 
'''Default:''' Disabled
 
=== Factions ===
Displays information about game factions.
 
'''Default:''' Disabled
 
=== Contacts ===
Displays information about entity contacts.
 
'''Default:''' Disabled
 
=== Smooth steering in vehicle ===
Enables smoother steering for vehicles.
 
'''Default:''' Disabled
 
=== Character acceleration in vehicle ===
Controls the display of character acceleration in vehicles.
 
'''Options:''' acceleration,gforce
 
=== FOV override ===
Allows overriding the field of view.
 
'''Range:''' 0.0 to 89.9
'''Default:''' 0.0
'''Step:''' 0.1
 
=== Time and Weather Diag ===
Enables diagnostic information about the time and weather systems.
 
'''Default:''' Disabled
 
=== Enable better interpolation ===
Attempts to enable improved interpolation techniques.
 
'''Default:''' Disabled
 
=== Log GameEntity events ===
Enables logging of general GameEntity events.
 
'''Default:''' Disabled
 
=== Log GameEntity events (simple) ===
Enables simplified logging of GameEntity events.
 
'''Default:''' Disabled
 
=== Log shooting queues ===
Logs information about shooting queues.
 
'''Default:''' Disabled
 
=== Log SlotInfo ===
Controls the logging of entity slot information.
 
'''Options:''' off,attached,detached,both
 
=== Door ColTest ===
Enables collision testing for doors.
 
'''Default:''' Disabled
 
=== Achievements ===
 
==== Achievements display ====
Toggles the on-screen display of achievements.
 
'''Default:''' Disabled
 
==== Dump achievement memory data ====
Outputs the current achievement memory data to a log.
 
'''Default:''' Disabled
 
==== Request achievement platform data ====
Triggers a request for achievement data from the platform.
 
'''Default:''' Disabled
 
==== Unlock ACH_COMBAT_HYGIENE ====
Unlocks the "ACH_COMBAT_HYGIENE" achievement.
 
'''Default:''' Disabled
 
==== +50 STAT_ENEMIES_NEUTRALIZED ====
Increments the "STAT_ENEMIES_NEUTRALIZED" statistic by 50.
 
'''Default:''' Disabled
 
=== Particle ===
 
==== Particles manager ====
Enables debugging information for the particle manager.
 
'''Default:''' Disabled
 
==== Distance particle effect ====
Controls the enabling of distance-based particle effects.
 
'''Options:''' enabled,disabled
 
=== Signals ===
 
==== Show current SignalsManagerComponent ====
Displays information about the current SignalsManagerComponent.
 
'''Default:''' Disabled
 
==== Log received ====
Logs received signal events.
 
'''Default:''' Disabled
 
==== Log sent ====
Logs sent signal events.
 
'''Default:''' Disabled
 
==== Log signal changes ====
Logs changes in signal values.
 
'''Options:''' off, all, 0.5, 1, 10, 100
 
==== Signals to dump ====
Specifies which signal types to dump to the log.
 
'''Options:''' SP, MP, all
 
==== Dump signals ====
Triggers the dumping of signal information to a log.
 
'''Default:''' Disabled
 
=== Game materials ===
 
==== Cursor ====
Shows information about materials under the cursor.
 
'''Default:''' Disabled
 
==== Projectile ====
Restricts game material checks to the projectile layer.
 
'''Default:''' Disabled
 
=== Weapons ===
 
==== Show sights points ====
Visualizes the attachment points for weapon sights.
 
'''Default:''' Disabled
 
==== Disable aim modifiers ====
Disables all modifiers affecting weapon aiming.
 
'''Default:''' Disabled
 
==== Disable character aim modifiers ====
Disables aim modifiers originating from the character's state.
 
'''Default:''' Disabled
 
==== Disable weapon offset ====
Disables any inherent offset of the weapon model.
 
'''Default:''' Disabled
 
==== Enable sway diagnostics ====
Visualizes diagnostics related to weapon sway.
 
'''Default:''' Disabled
 
==== Disable movement based sway ====
Removes weapon sway caused by player movement.
 
'''Default:''' Disabled
 
==== Weapon obstruction ====
Enables debugging for weapon obstruction checks.
 
'''Default:''' Disabled
 
==== Weapon handling ====
Enables debugging for weapon handling mechanics.
 
'''Default:''' Disabled
 
==== Weapon IK ====
Visualizes the Inverse Kinematics (IK) applied to weapons.
 
'''Default:''' Disabled
 
==== Enable casing endpoints ====
Shows the endpoints for ejected bullet casings.
 
'''Default:''' Disabled
 
==== Disable partial lower ====
Forces full lower body animations, disabling partial transitions.
 
'''Default:''' Disabled
 
==== Force zeroing anim value ====
Overrides the animation value used for weapon zeroing.
 
'''Range:''' -0.001 to 1
'''Default:''' -0.001
'''Step:''' 0.001
 
==== Force Recoil Type ====
Forces a specific recoil type for debugging.
 
'''Range:''' 0 to 3
'''Default:''' 0
'''Step:''' 1
 
==== Roll comp. weight ====
Adjusts the weight of roll compensation.
 
'''Range:''' 0 to 1
'''Default:''' 0
'''Step:''' 0.01
 
==== Roll comp. gizmo diag ====
Enables visualization of gizmos related to roll compensation.
 
'''Default:''' Disabled
 
==== Correct zeroing data by ZeroGenerator ====
Applies corrections to zeroing data based on the ZeroGenerator system.
 
'''Default:''' Disabled
 
==== Adjustable magnification input scaling info ====
Displays information about the input scaling for adjustable magnification.
 
'''Default:''' Disabled
 
==== Adjustable magnification input scaling value ====
Overrides the input scaling value for adjustable magnification.
 
'''Range:''' -1.0 to 1.0
'''Default:''' 0.0
'''Step:''' 0.01
 
==== Deployment ====
 
===== Debug deploying =====
Enables general debugging for weapon deployment.
 
'''Default:''' Disabled
 
===== IK diag =====
Visualizes the Inverse Kinematics (IK) involved in weapon deployment.
 
'''Default:''' Disabled
 
===== Aim speed diag =====
Displays diagnostics related to aiming speed during deployment.
 
'''Default:''' Disabled
 
===== Animation diag =====
Enables debugging for deployment animations.
 
'''Default:''' Disabled
 
===== Weapon collision diag =====
Visualizes collisions involving the weapon during deployment.
 
'''Default:''' Disabled
 
===== Disable Prone deployment =====
Prevents weapon deployment while prone.
 
'''Default:''' Disabled
 
===== Disable post-phys hand pose =====
Disables hand posing after physics simulation during deployment.
 
'''Default:''' Disabled
 
===== ADS limits diag =====
Displays diagnostic information about Aim Down Sights (ADS) limits during deployment.
 
'''Default:''' Disabled
 
===== Deploying height =====
Overrides the height used for deployment calculations.
 
'''Range:''' 0 to 1
'''Default:''' 0.3
'''Step:''' 0.01
 
===== Max dist wpn-shoulder =====
Overrides the maximum distance between the weapon and shoulder during deployment.
 
'''Range:''' 0 to 90
'''Default:''' 15
'''Step:''' 0.05
 
===== Disable prone movement =====
Disables player movement while prone and deployed.
 
'''Default:''' Disabled
 
===== Prone deployment heigh limit =====
Overrides the height limit for deployment while prone.
 
'''Range:''' 0 to 1
'''Default:''' 0.15
'''Step:''' 0.01
 
==== Show Collimator Debug ====
Enables debugging visualizations for collimator sights.
 
'''Default:''' Disabled
 
==== Show Attachment Debug ====
Enables debugging visualizations for weapon attachments.
 
'''Default:''' Disabled
 
=== User Actions ===
 
==== Log actions ====
Logs user action events.
 
'''Default:''' Disabled
 
==== Context position ====
Visualizes the context position for user actions.
 
'''Default:''' Disabled
 
==== Context visibility angle ====
Visualizes the visibility angle for user action contexts.
 
'''Default:''' Disabled
 
==== Draw diags for select ent only ====
Restricts user action diagnostics to the currently selected entity.
 
'''Default:''' Disabled
 
==== Context gizmo scale ====
Adjusts the scale of the context gizmos.
 
'''Range:''' 0 to 5
'''Default:''' 0.3
'''Step:''' 0.05
 
==== Context name scale ====
Adjusts the scale of the context names.
 
'''Range:''' 0 to 50
'''Default:''' 10
'''Step:''' 1
 
==== Show context radius gizmo ====
Visualizes the radius of the user action context.
 
'''Default:''' Disabled
 
==== Enable handler diag ====
Enables general diagnostics for the user action interaction handler.
 
'''Default:''' Disabled
 
==== Forcedisable Interactions ====
Forces all interactions to be disabled.
 
'''Default:''' Disabled
 
==== Enable adv. handler diag ====
Enables advanced diagnostics for the user action interaction handler.
 
'''Default:''' Disabled
 
==== Use distance to line ====
Uses the distance to a line for interaction calculations.
 
'''Default:''' Disabled
 
==== Fix square distance ====
Fixes the calculation of square distances in interactions.
 
'''Default:''' Disabled
 
==== Use predicate cache ====
Enables caching of user action predicates.
 
'''Default:''' Disabled
 
==== Script listeners ====
Enables logging of script listeners for user actions.
 
'''Default:''' Disabled
 
==== SetActionEnabled_S ON ====
Forces the "SetActionEnabled_S" state to be always on.
 
'''Default:''' Disabled
 
==== New interaction method ====
Enables the use of a new interaction method.
 
'''Default:''' Disabled
 
=== Gamepad ===
 
==== Show active effects ====
Displays the currently active gamepad effects.
 
'''Default:''' Disabled
 
==== Gyro Speed Sensitivity Yaw ====
Adjusts the yaw sensitivity of the gamepad's gyroscope.
 
'''Range:''' -100.0 to 100.0
'''Default:''' 0.0
'''Step:''' 0.01
 
==== Gyro Speed Sensitivity Pitch ====
Adjusts the pitch sensitivity of the gamepad's gyroscope.
 
'''Range:''' -20.0 to 20.0
'''Default:''' 0.0
'''Step:''' 0.01
 
==== Gyro Speed Sensitivity Roll ====
Adjusts the roll sensitivity of the gamepad's gyroscope.
 
'''Range:''' -20.0 to 20.0
'''Default:''' 0.0
'''Step:''' 0.01
 
=== Track-IR ===
 
==== Enable TrackIR freelook ====
Enables free look using TrackIR.
 
'''Default:''' Disabled
 
==== Enable TrackIR leaning ====
Enables leaning using TrackIR.
 
'''Default:''' Disabled
 
=== Radio ===
 
==== Transmissions diag ====
Enables diagnostic information for radio transmissions.
 
'''Default:''' Disabled
 
==== Show radio ranges ====
Visualizes the effective ranges of radio transmissions.
 
'''Default:''' Disabled
 
==== Force transmit ====
Forces the radio to transmit.
 
'''Default:''' Disabled
 
==== Disable audio filters ====
Disables audio filters for radio communication.
 
'''Default:''' Disabled
 
=== Chat ===
 
==== Log client chat messages ====
Logs chat messages received by the client.
 
'''Default:''' Disabled
 
==== Show chat diag ====
Displays diagnostic information about the chat system.
 
'''Default:''' Disabled
 
==== Disable chat ====
Completely disables the chat functionality.
 
'''Default:''' Disabled
 
=== Time ===
 
==== Pause world time ====
Pauses the progression of world time.
 
'''Default:''' Disabled
 
=== Electricity ===
 
==== Set state (SP & MP) ====
Forces the electricity state to off in both single-player and multiplayer.
 
'''Default:''' Disabled
 
==== Delete nearest pole (SP ONLY) ====
Deletes the electricity pole closest to the player (single-player only).
 
'''Default:''' Disabled
 
==== Disable nearest pole edges (SP ONLY) ====
Disables the edges of the electricity pole closest to the player (single-player only).
 
'''Default:''' Disabled
 
==== Switch connection of nearest poles (SP ONLY) ====
Switches the electrical connections of the two nearest poles (single-player only).
 
'''Default:''' Disabled
 
=== Inventory ===
 
==== Dump storages content ====
Outputs the contents of all inventory storages to a log.
 
'''Default:''' Disabled
 
==== Show inventory items ====
Visualizes the items within inventories.
 
'''Default:''' Disabled
 
==== Log inventory changes ====
Logs changes made to inventories.
 
'''Default:''' Disabled
 
==== Log visibility changes ====
Logs changes in the visibility of inventory items.
 
'''Default:''' Disabled
 
==== Show volume info ====
Displays volume information for inventory items and containers.
 
'''Default:''' Disabled
 
==== Debug vicinity ====
Enables debugging visualizations for inventory vicinity checks.
 
'''Default:''' Disabled
 
==== Show attributes debug ====
Displays debugging information about item attributes.
 
'''Default:''' Disabled
 
==== Enable item placement in WB ====
Allows placing inventory items directly in the Workbench.
 
'''Default:''' Disabled
 
==== Enable hand slot ====
Enables the display and functionality of the hand slot.
 
'''Default:''' Disabled
 
=== Loadout ===
 
==== Show clothes ====
Visualizes the clothing items on characters.
 
'''Default:''' Disabled
 
==== Show slots ====
Displays the loadout slots on characters.
 
'''Default:''' Disabled
 
==== Unwear all ====
Forces the player character to unequip all wearable items.
 
'''Default:''' Disabled
 
==== Show only me ====
Restricts the loadout display to the local player character.
 
'''Default:''' Disabled
 
==== Show only lines without text ====
Displays loadout information using only lines, without descriptive text.
 
'''Default:''' Disabled
 
=== Lights ===
 
==== Light positions ====
Visualizes the positions of light sources in the world.
 
'''Default:''' Disabled
 
=== Projectiles ===
 
==== Show shell trajectory ====
Show '''projectile trajectory in 3D space''', '''name of the flying prefab''', '''impact points''' and also '''additional projectile data''' in top left corner (including projectile speed, data from prefab and impact data)
 
Color of the trace represents speed of the projectile, while green represents 100% of projectile initial speed and red represents speeds close to 0.
[[File:armareforger-diag-menu-projectile-shell-trajectory.png|frameless]]
 
==== Show stats ====
Shows statistics regarding current, largest & total amount of different type of projectiles: '''Shells, Missiles & Grenades'''
 
[[File:armareforger-diag-menu-projectile-show-stats.png|frameless]]
 
==== Show predicted shell trajectory ====
Show prediction of projectile trajectory. You can still follow bullet path by observing where textbox with prefab name is located.
 
[[File:armareforger-diag-menu-projectile-predicted-trajectory.png|frameless|688x688px]]
 
==== Shell name ====
Controls whether shell name is visible next to projectile prefab.
 
[[File:armareforger-diag-menu-projectile-shell-name.png|frameless|700x700px]]
 
'''By default feature is turned on.'''
 
==== Player shell only ====
Controls if projectile diag should be applied to only player fired projectiles
 
'''By default feature is turned off.'''
 
==== Visibility ====
How many projectiles should be visible
 
'''By default all projectiles are visible.'''
 
==== Persistence ====
Controls how long '''trajectory''' is visible after projectile destruction. By default it is set to '''15 seconds'''
 
==== Clear trajectories ====
Works as a toggle.
 
When activated, it clears world from all debug trajectories
 
==== Info visible ====
Controls infobox visibility
 
==== Info persistence ====
Controls how long '''infobox''' in top left corner is visible after projectile destruction. By default it is set to '''0 seconds'''
 
==== Info segment length ====
Interval at which speed data in infobox is measured and persisted.<gallery mode="nolines" widths="250" heights="255">
File:armareforger-diag-menu-projectile-interval-500.png|500m interval
File:armareforger-diag-menu-projectile-interval-50.png|50m interval
File:armareforger-diag-menu-projectile-interval-100.png|100m interval
</gallery>
 
'''Default value: 100m'''
 
==== Hide info ====
 
==== Dump data ====
''Doesn't work in retail version of the game''
 
==== Special case ====
 
==== Deflection ====
Controls whether projectiles have a chance to deflect from surface.
 
Default value: true (turned on)
 
==== Penetration ====
Controls whether projectiles is able to penetrate other objects.
 
Default value: true (turned on)
 
==== Deviation ====
Controls whether projectiles randomly deviates after penetration.
 
Default value: true (turned on)
 
==== Gravity ====
Controls whether projectiles is affected by gravity.
 
Default value: true (turned on)
 
==== Decals ====
Controls whether projectiles are leaving impact decals
 
Default value: true (turned on)
 
==== Decals advanced ====
 
==== Decals use diameter ====
 
Default value: false
 
==== Override material ====
 
==== Bullet time ====
Reduces speed to 0.01 when projectile is fired. Time doesn't restore to normal speed unless DTimeMultiplier in Cheats is turned off manually.
 
==== Proj. override ====
Overrides for projectile specific parameters
 
===== Mass =====
===== Muzzle velocity =====
 
===== Air drag coef =====
 
==== Proj. test ====
 
===== Run =====
 
===== Type =====
 
===== Repeat =====
 
===== Repeat count =====
 
===== Repeat freq. =====
 
===== Proj. count =====
 
===== Pen. type =====
 
===== Matrix type =====
 
===== Matrix save =====
 
===== Projectile =====
 
===== Kill timer =====
 
===== Kill =====
 
==== Proj. tests ====
 
===== Show plot =====
 
===== Plot type =====
 
===== Gauss param =====
 
==== Proj. settings ====
 
===== Capacity =====
Maximum amount of trajectories that are shown at once
 
'''Defalut value: 16''' (''can be changed to up 1024 trajectories'')
 
===== Version =====
 
=== Signals ===
=== Hit Zones ===
=== Game materials ===
 
==== Cursor ====
Shows information about materials being used on collider which is under the cursor. It shows also thickness of the collider. By default it using all [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Collision Layers]].
 
==== Projectile ====
Restricts game materials check to [[Arma Reforger:Collision Layer#InteractionMatrixRow Setup|Projectile]] layer. Can be used to check fire geometry
 
=== Camera ===
 
==== Show camera position ====
Displays the current position of the camera.
 
'''Default:''' Disabled
 
=== Animations ===
 
==== Show animated items bones ====
Visualizes the bones of animated items.
 
'''Default:''' Disabled
 
== Character ==
 
=== Enable desync detection ===
Activates the system for detecting client-server desynchronization.
 
'''Default:''' Disabled
 
=== Show desync detection window ===
Displays a window showing desynchronization detection information.
 
'''Default:''' Disabled
 
=== Interpolation enabled ===
Toggles character interpolation.
 
'''Default:''' Disabled
 
=== Animation LOD ===
Overrides the level of detail for character animations.
 
'''Range:''' -1 to 3
'''Default:''' -1
'''Step:''' 1
 
=== Aiming direction ===
Visualizes the direction the character is aiming.
 
'''Default:''' Disabled
 
=== Head aiming direction ===
Visualizes the direction the character's head is aiming.
 
'''Default:''' Disabled
 
=== Heading angle ===
Displays the character's current heading angle.
 
'''Default:''' Disabled
 
=== Surface slope ===
Displays the slope of the surface the character is standing on.
 
'''Default:''' Disabled
 
=== Entity transform ===
Displays the world transform of the character entity.
 
'''Default:''' Disabled
 
=== AnimPhysAgent transform ===
Displays the world transform of the character's animation physics agent.
 
'''Default:''' Disabled
 
=== Foot down anim event ===
Visualizes events related to the character's feet touching the ground.
 
'''Default:''' Disabled
 
=== Animation events ===
Logs animation events triggered by the character.
 
'''Default:''' Disabled
 
=== Animation tags ===
Displays the active animation tags on the character.
 
'''Default:''' Disabled
 
=== Climb command physics test ===
Enables a physics test for climbing commands.
 
'''Default:''' Disabled
 
=== Show current ladder ===
Displays information about the ladder the character is currently using.
 
'''Default:''' Disabled
 
=== Input actions ===
Displays the input actions currently being processed by the character.
 
'''Default:''' Disabled
 
=== Lock view horizontal ===
Locks the character's horizontal view movement.
 
'''Default:''' Disabled
 
=== Lock view vertical ===
Locks the character's vertical view movement.
 
'''Default:''' Disabled
 
=== Disable Inertia ===
Disables the character's inertia.
 
'''Default:''' Disabled
 
=== Disable Inertia exponential ===
Disables the exponential component of the character's inertia.
 
'''Default:''' Disabled
 
=== Show additive handler tasks ===
Displays the active additive animation tasks.
 
'''Default:''' Disabled
 
=== Stamina ===
Displays information about the character's stamina.
 
'''Default:''' Disabled
 
=== Disable animation from velocity ===
Prevents character animation from being driven by velocity.
 
'''Default:''' Disabled
 
=== Enable new passive weapon mode (sling) ===
Enables a new passive weapon carrying mode, like a sling.
 
'''Default:''' Disabled
 
=== Disable anim driven icremental turns ===
Disables incremental turning driven by animations.
 
'''Default:''' Disabled
 
=== Disable hit reaction ===
Prevents the character from reacting to being hit.
 
'''Default:''' Disabled
 
=== Enable ragdoll debug (melee attack to toggle) ===
Enables debugging visualizations for ragdoll physics (toggle with melee attack).
 
'''Default:''' Disabled
 
=== Enable feet IK ===
Enables Inverse Kinematics for the character's feet.
 
'''Default:''' Disabled
 
=== Show player identity ===
Displays the player's identity information.
 
'''Default:''' Disabled
 
=== Show inspection diag ===
Enables debugging visualizations for item inspection.
 
'''Default:''' Disabled
 
=== Show drowning / water level diag ===
Displays diagnostic information about drowning and water levels.
 
'''Default:''' Disabled
 
=== Inspection keeps orientation ===
Forces the character's orientation to remain fixed during item inspection.
 
'''Default:''' Disabled
 
=== Prone root motion transl ===
Allows root motion translation while prone.
 
'''Default:''' Disabled
 
=== Toggle unconsciousness ===
Toggles the character's unconsciousness state.
 
'''Default:''' Disabled
 
=== Forced unconsciousness pose ===
Forces the character into a specific unconscious pose.
 
'''Range:''' -1 to 5
'''Default:''' -1
'''Step:''' 1
 
=== Show Frustum ===
Visualizes the character's view frustum.
 
'''Default:''' Disabled
 
=== Disable velocity DTime ===
Disables the use of     
velocity delta time for character movement.
 
'''Default:''' Disabled
 
=== Enable turret overriding logging ===
Enables logging for when turrets override character actions.
 
'''Default:''' Disabled
 
=== Character physics ===
 
==== Prequery ====
Controls the pre-querying of physics interactions for the character.
 
'''Options:''' Off, Raycast, ShapeCast
 
==== Use idle character optimization ====
Enables optimizations for idle characters in the physics simulation.
 
'''Options:''' Off, Simple, Full
 
==== Show charcter info ====
Displays detailed information about the character's physics representation.
 
'''Options:''' Off, Basic, Contacts, Volumes
 
==== Always apply collision ====
Forces collision to always be applied to the character.
 
'''Options:''' Off, Query, Apply
 
==== Ground offset diag ====
Displays diagnostic information about the character's offset from the ground.
 
'''Options:''' Off, Basic, Advanced
 
==== Draw character mode ====
Controls how the character's physics representation is drawn for debugging.
 
'''Options:''' None, Everything, Collision, Movement Path, Surface, Prequery
 
==== Link with surface ====
Forces the character to be linked with the surface they are standing on.
 
'''Options:''' Off, Attach, Detach
 
==== Automatic linking ====
Enables automatic linking of the character to surfaces.
 
'''Options:''' Off, Enable, Disable
 
==== linking ignore upvector ====
Allows linking even if the surface normal is not upwards.
 
'''Options:''' Off, Enable, Disable
 
==== show linking info ====
Displays information about the character's current surface linking.
 
'''Options:''' Off, Basic, Advanced
 
== Cheats ==
 
=== Disable player damage ===
Prevents the player from taking damage.
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F1}}
'''Options:''' Cheat disabled, Force invulnerable, Force vulnerable
 
=== Teleport ===
Allows the player to teleport.
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F2}}
'''Default:''' Disabled
 
=== Infinite ammo ===
Gives the player infinite ammunition.
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F3}}
'''Default:''' Disabled
 
=== Infinite bullets ===
Gives the player infinite bullets (no reloading).
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F4}}
'''Default:''' Disabled
 
=== Commit suicide ===
Allows the player to trigger a self-elimination action.
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F5}}
'''Default:''' Disabled
 
=== Execute characters in front ===
Instantly eliminates characters directly in front of the player.
 
'''Hotkey:''' {{Controls|LCtrl|LAlt|F6}}
'''Default:''' Disabled
 
=== DTime multiplier ===
Enables a multiplier for the game's delta time, affecting game speed.
 
'''Default:''' Disabled
 
=== DTime multiplier value ===
Sets the value of the delta time multiplier.
 
'''Range:''' 0.01 to 20
'''Default:''' 1.0
'''Step:''' 0.01
 
== Network ==
 
=== Server FPS ===
Displays the server's current frames per second.
 
'''Default:''' Disabled
 
=== Network Movement ===
 
==== Movement ====
Controls the display of network movement information.
 
'''Options:''' none,in,out
 
==== Movement simulation ====
Displays information about network movement simulation.
 
'''Default:''' Disabled
 
==== Display Selection ====
Highlights entities based on their network movement selection.
 
'''Default:''' Disabled
 
==== NwkMovement Selection ====
Selects a specific network movement entity to focus on.
 
'''Range:''' 0 to 512
'''Default:''' 0
'''Step:''' 1
 
==== Display buffer state ====
Displays the state of the network movement buffer.
 
'''Default:''' Disabled
 
==== Execution mode ====
Displays the current execution mode of network movement.
 
'''Default:''' Disabled
 
==== Phys Simulation ====
Displays information about the physics simulation in network movement.
 
'''Default:''' Disabled
 
==== Nwk Updates ====
Displays network update information related to movement.
 
'''Default:''' Disabled
 
=== Network Streaming ===
 
==== Override Distance ====
Allows overriding the default network streaming distances.
 
'''Default:''' Disabled
 
==== Stream In Grid Distance [#] ====
Sets the grid distance for streaming in network entities.
 
'''Range:''' 1 to 10
'''Default:''' 4
'''Step:''' 1
 
==== Vehicle Grid Distance [#] ====
Sets the grid distance for streaming in vehicles.
 
'''Range:''' 1 to 10
'''Default:''' 2
'''Step:''' 1
 
==== Character Grid Distance [#] ====
Sets the grid distance for streaming in characters.
 
'''Range:''' 1 to 10
'''Default:''' 3
'''Step:''' 1
 
=== Damage synchronization ===
Displays information about network damage synchronization.
 
'''Default:''' Disabled
 
=== Lobby diagnostics ===
Enables diagnostic information for the network lobby.
 
'''Default:''' Disabled
 
=== Connection diag ===
Displays general network connection diagnostics.
 
'''Default:''' Disabled
 
=== Log ownership changes ===
Logs changes in network object ownership.
 
'''Default:''' Disabled
 
=== Validate loaded prefabs ===
Verifies the integrity of loaded prefabs in the network context.
 
'''Default:''' Disabled
 
=== Server admin ===
Toggles server admin privileges for the local client.
 
'''Options:''' Off, On
 
=== Social Component ===
 
==== Show ====
Displays the social component UI.
 
'''Default:''' Disabled
 
==== Restrictions override ====
Overrides social restriction settings.
 
'''Options:''' None, Force-Restriction, Force-Unrestricted
 
==== Player to restrict ====
Selects a player to apply social restrictions to.
 
'''Options:''' First-Found, Last-Found
 
==== Send update ====
Manually triggers sending a social component update.
 
'''Default:''' Disabled
 
==== Block Me ====
Attempts to block the local player.
 
'''Default:''' Disabled
 
==== Unblock Me ====
Attempts to unblock the local player.
 
'''Default:''' Disabled
 
==== Update block list ====
Manually triggers an update of the block list.
 
'''Default:''' Disabled
 
=== RPL scheduler ===
 
==== Display Observers ====
Visualizes the observers in the Replicated Property List (RPL) system.
 
'''Default:''' Disabled
 
==== Virtual Player Id ====
Sets a virtual player ID for testing the RPL scheduler.
 
'''Default:''' Disabled
 
==== Spatial Map of Player Id ====
Selects a player ID to visualize on the spatial map.
 
'''Range:''' 0 to 192
'''Default:''' -1
'''Step:''' 1
 
==== Virtual Player X pos ====
Sets the virtual player's X-coordinate for RPL testing.
 
'''Range:''' 0 to 13000
'''Default:''' 0
'''Step:''' 100
 
==== Virtual Player Y pos ====
Sets the virtual player's Y-coordinate for RPL testing.
 
'''Range:''' 0 to 13000
'''Default:''' 0
'''Step:''' 100
 
==== Spatial layer ====
Selects the spatial layer to visualize in the RPL scheduler.
 
'''Options:''' statics, dynamics, char+veh
 
==== Spatial type ====
Selects the spatial object type to visualize in the RPL scheduler.
 
'''Options:''' stationary+moving, stationary, moving
 
==== Network range ====
Sets the network range for the RPL scheduler visualization.
 
'''Range:''' 1 to 50
'''Default:''' 2
'''Step:''' 1
 
==== Global streaming budget ====
Sets the global streaming budget for the RPL system.
 
'''Range:''' 100 to 50000
'''Default:''' 500
'''Step:''' 50
 
==== Staggering budget ====
Sets the staggering budget for the RPL system.
 
'''Range:''' 1 to 10201
'''Default:''' 1
'''Step:''' 1
 
==== Open streams delta ====
Sets the delta for open streams in the RPL system.
 
'''Range:''' 1 to 1000
'''Default:''' 1
'''Step:''' 1
 
==== Trouble causer ====
Highlights potential issues in the RPL streaming process.
 
'''Default:''' Disabled
 
==== Streaming trouble causer rate ====
Sets the rate at which potential RPL streaming issues are highlighted.
 
'''Range:''' 1 to 60
'''Default:''' 0
'''Step:''' 1
 
==== Server side RPL scheduler ====
 
===== Items =====
Displays basic information about items in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Item Hierarchy Moves =====
Displays information about item hierarchy movements in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Items Streamed In =====
Displays information about items being streamed in on the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Items Streamed Out =====
Displays information about items being streamed out on the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Items bumpped =====
Displays information about items being bumped in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Spatial map =====
Displays the spatial map in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Moving list =====
Displays the list of moving objects in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Disabled ref count =====
Displays information about disabled reference counting in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Observers =====
Displays observer information in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Budgeting =====
Displays budgeting information in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
===== Ownership =====
Displays ownership information in the server-side RPL scheduler.
 
'''Default:''' Disabled
 
=== RPC MT jobs ===
Enables the use of multi-threaded jobs for Remote Procedure Calls (RPC).
 
'''Default:''' Disabled
 
=== Loading prefabs ===
Displays information about prefabs being loaded over the network.
 
'''Default:''' Disabled
 
== Vehicles ==
 
=== MT simulation ===
Enables multi-threaded simulation for vehicles.
 
'''Default:''' Disabled
 
=== Show Controller Diags ===
Displays diagnostic information from vehicle controllers.
 
'''Default:''' Disabled
 
=== Show Compartment Events Diags ===
Displays diagnostic information about vehicle compartment events.
 
'''Default:''' Disabled
 
=== Vehicle Networking and Reconciliation ===
 
==== Vehicle type ====
Selects the type of vehicle for network debugging.
 
'''Options:''' Wheeled, Helicopter
 
==== Heli prefab selection ====
Selects a specific helicopter prefab for network debugging.
 
'''Options:''' Mi8,UH1
 
==== Show vehicle id ====
Displays the network ID of vehicles.
 
'''Default:''' Disabled
 
==== Vehicle selection ====
Selects a specific vehicle for network debugging.
 
'''Range:''' 0 to 512
'''Default:''' 0
'''Step:''' 1
 
==== Determinism testing ====
 
===== Record Moves =====
Starts recording vehicle movement for determinism testing.
 
'''Default:''' Disabled
 
===== Clear Record =====
Clears the recorded vehicle movement data.
 
'''Default:''' Disabled
 
===== (F)Replay Full =====
Replays the recorded movement with full simulation, starting from the full state.
 
'''Default:''' Disabled
 
===== (I)Replay Full =====
Replays the recorded movement with full simulation, starting from the initial state.
 
'''Default:''' Disabled
 
===== (F)Replay Unconstrained =====
Replays the recorded movement without constraints, starting from the full state.
 
'''Default:''' Disabled
 
===== (I)Replay Unconstrained =====
Replays the recorded movement without constraints, starting from the initial state.
 
'''Default:''' Disabled
 
===== (U)Replay until Move =====
Replays unconstrained movement up to a specific move index.
 
'''Range:''' 0 to 4096
'''Default:''' 0
'''Step:''' 1
 
===== Num of Instances =====
Sets the number of vehicle instances for determinism testing.
 
'''Range:''' 1 to 100
'''Default:''' 1
'''Step:''' 1
 
===== X axis spread =====
Sets the spread along the X-axis for vehicle instances.
 
'''Range:''' 0 to 100
'''Default:''' 0
'''Step:''' 1
 
===== Z axis spread =====
Sets the spread along the Z-axis for vehicle instances.
 
'''Range:''' 0 to 100
'''Default:''' 0
'''Step:''' 1
 
===== Num of Columns(X) =====
Sets the number of columns along the X-axis for vehicle instances.
 
'''Range:''' 0 to 100
'''Default:''' 0
'''Step:''' 1
 
===== Draw recorded paths =====
Visualizes the recorded movement paths of vehicles.
 
'''Options:''' Off, Client, Server, FullSim(W), FullSim(I), Uncon(W), Uncon(I), All
 
===== SimState to CSV =====
Exports the simulation state to a CSV file.
 
'''Default:''' Disabled
 
===== WS of (U) to CSV =====
Exports the world state of unconstrained replay to a CSV file.
 
'''Default:''' Disabled
 
===== InitState to CSV =====
Exports the initial state to a CSV file.
 
'''Default:''' Disabled
 
==== S: Input/Output Diags ====
Controls the display of server-side input/output diagnostics for vehicles.
 
'''Options:''' Off, Sim Out, Sim In, Controller, All
 
==== Debug path correction ====
Enables debugging visualizations for vehicle path correction.
 
'''Default:''' Disabled
 
==== Debug history ====
Enables debugging visualizations for vehicle network history.
 
'''Default:''' Disabled
 
==== Debug engine flags ====
Displays debugging information about vehicle engine flags.
 
'''Default:''' Disabled
 
==== Draw Phys Comp Debug ====
Visualizes debugging information for vehicle physics components.
 
'''Default:''' Disabled
 
==== Prediction options ====
 
===== C: Disable Correction =====
Disables client-side correction for vehicle movement.
 
'''Default:''' Disabled
 
===== C: Disable Prediction =====
Disables client-side prediction for vehicle movement.
 
'''Default:''' Disabled
 
===== C: (T)Prediction Allowance =====
Sets the client-side prediction allowance threshold.
 
'''Range:''' 0 to 1000
'''Default:''' 25
'''Step:''' 1
 
===== C: (T)Prediction offset =====
Sets the client-side prediction offset.
 
'''Range:''' 0 to 1000
'''Default:''' 150
'''Step:''' 1
 
==== C: Lerping options ====
 
===== C: Debug Lerping =====
Enables debugging visualizations for client-side lerping.
 
'''Default:''' Disabled
 
===== C: Lerping Allowance =====
Sets the client-side lerping allowance threshold.
 
'''Range:''' 0 to 1000
'''Default:''' 1000
'''Step:''' 1
 
===== C: Lerping Distance Percentage =====
Sets the percentage of distance to lerp on the client.
 
'''Range:''' 0 to 100
'''Default:''' 35
'''Step:''' 1
 
===== C: Lerping Angle Percentage =====
Sets the percentage of angle to lerp on the client.
 
'''Range:''' 0 to 100
'''Default:''' 50
'''Step:''' 1
 
==== C: Resend rate ====
Sets the client-side resend rate for vehicle network data.
 
'''Range:''' 1 to 5
'''Default:''' 2
'''Step:''' 1
 
==== S: Replay delay ====
Sets the server-side replay delay for vehicle network data.
 
'''Range:''' 0 to 300
'''Default:''' 2
'''Step:''' 1
 
==== S: Max Rtt allowed ====
Sets the maximum allowed round-trip time for vehicle network data on the server.
 
'''Range:''' 0 to 300
'''Default:''' 60
'''Step:''' 1
 
==== C: Allowance options ====
 
===== S: Enable allowance =====
Enables server-side allowance for vehicle network reconciliation.
 
'''Default:''' Disabled
 
===== S: Speed Scaled Allowance =====
Scales the server-side allowance based on vehicle speed.
 
'''Default:''' Disabled
 
===== S: Distance Allowance =====
Sets the server-side distance allowance for vehicle network reconciliation.
 
'''Range:''' 0 to 1000
'''Default:''' 300
'''Step:''' 1
 
===== S: Angle Allowance =====
Sets the server-side angle allowance for vehicle network reconciliation.
 
'''Range:''' 0 to 1000
'''Default:''' 3
'''Step:''' 1
 
===== S: Angular Velocity Allowance =====
Sets the server-side angular velocity allowance for vehicle network reconciliation.
 
'''Range:''' 0 to 1000
'''Default:''' 25
'''Step:''' 1
 
===== S: Linear Velocity Allowance =====
Sets the server-side linear velocity allowance for vehicle network reconciliation.
 
'''Range:''' 0 to 1000
'''Default:''' 30
'''Step:''' 1
 
==== Server Car Overrides ====
 
===== S: Override KMH =====
Allows the server to override the vehicle's speed (KM/H).
 
'''Default:''' Disabled
 
===== S: -||- close to 0 =====
Allows the server to override the vehicle's speed when it's close to zero.
 
'''Default:''' Disabled
 
===== S: Override STEERING =====
Allows the server to override the vehicle's steering input.
 
'''Default:''' Disabled
 
===== S: Override THROTTLE =====
Allows the server to override the vehicle's throttle input.
 
'''Default:''' Disabled
 
===== S: Override BRAKE =====
Allows the server to override the vehicle's brake input.
 
'''Default:''' Disabled
 
===== S: Override GEAR =====
Allows the server to override the vehicle's current gear.
 
'''Default:''' Disabled
 
===== S: Override CLUTCH =====
Allows the server to override the vehicle's clutch engagement.
 
'''Default:''' Disabled
 
=== Compartments ===
 
==== Compartment positions ====
Visualizes the positions of vehicle compartments.
 
'''Default:''' Disabled
 
==== Show entry points ====
Visualizes the entry points for vehicle compartments.
 
'''Default:''' Disabled
 
==== Show accessibility ====
Visualizes the accessibility of vehicle compartments.
 
'''Default:''' Disabled
 
==== Show get out prediction ====
Visualizes the predicted path for characters exiting vehicles.
 
'''Default:''' Disabled
 
==== Show character obstruction trace during get out ====
Visualizes the trace used to check for character obstruction during vehicle exit.
 
'''Default:''' Disabled
 
=== Turrets ===
 
==== Turret armory ====
Displays information about the turret's ammunition and weapon systems.
 
'''Default:''' Disabled
 
==== Disable turret modifiers ====
Disables any modifiers affecting turret aiming and behavior.
 
'''Default:''' Disabled
 
=== Use traces for possible volume data ===
Utilizes raycasts to gather data about potential world volumes.
 
'''Default:''' Disabled
 
=== Show world volumes collection ===
Visualizes the collection of world volumes used for gameplay logic.
 
'''Default:''' Disabled
 
=== Enable Decal Slots ===
Enables the functionality of decal slots on entities.
 
'''Default:''' Disabled
 
=== Game state diag ===
Displays diagnostic information about the current game state.
 
'''Default:''' Disabled
 
   
 
Use code with caution.Wikitext
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{{TOC|subtoc|content=
* 1 {{Link|#Modding}}
* 2 {{Link|#GameCode}}
* 3 {{Link|#Animals}}
* 4 {{Link|#Cheats}}
* 5 {{Link|#Platform}}
* 6 {{Link|#AI}}
* 7 {{Link|#Vehicles}}
* 8 {{Link|#Systems}}
* 9 {{Link|#Character}}
* 10 {{Link|#ECS}}
* 11 {{Link|#Statistics}}
* 12 {{Link|#Render}}
* 13 {{Link|#Scene}}
* 14 {{Link|#World}}
* 15 {{Link|#Animation}}
* 16 {{Link|#Physics}}
* 17 {{Link|#Game}}
* 18 {{Link|#Sounds}}
* 19 {{Link|#Systems}}
* 20 {{Link|#UI}}
* 21 {{Link|#Replication}}
 
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Latest revision as of 15:47, 17 January 2025

Show explosion debug

Enable/disable showing of explosion debug.

Available Options: false, true