Tags: Blanking Manual revert |
|
Line 1: |
Line 1: |
| | = SPOTREP-0001 = |
|
| |
|
| | <div class="post-content"> |
| | <p> |
| | FROM: Project Lead |
| | <br> |
| | TO: Alpha Users |
| | <br> |
| | UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite |
| | <br> |
| | ACTIVITY:Â Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) |
| | <br/> |
| | SIZE: ~310 MB |
| | </br> |
| | </br> |
| | </br> |
| | </p> |
| | <h1> |
| | CHANGELOG |
| | </h1> |
| | <h2> |
| | DATA |
| | </h2> |
| | <ul> |
| | <li> |
| | Showcase SCUBA: |
| | <ul> |
| | <li> |
| | More forgiving alarm threshold |
| | </li> |
| | <li> |
| | Added more hints |
| | </li> |
| | <li> |
| | Improved scenario endings |
| | </li> |
| | <li> |
| | More rockets for the launcher added |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | Showcase Helicopters: |
| | <ul> |
| | <li> |
| | Performance optimizations |
| | </li> |
| | <li> |
| | Few minor tweaks |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | Showcase Vehicles: |
| | <ul> |
| | <li> |
| | More forgiving alarm threshold |
| | </li> |
| | <li> |
| | Few minor tweaks |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | MP: Escape from Stratis |
| | <ul> |
| | <li> |
| | Fixed: Mission success after resuming game |
| | </li> |
| | <li> |
| | 'Combat Get In' module added |
| | </li> |
| | <li> |
| | Respawn time is now 30 seconds (was 120) |
| | </li> |
| | <li> |
| | Improved mission endings |
| | </li> |
| | <li> |
| | New task appears when both choppers on the airfield are destroyed |
| | </li> |
| | <li> |
| | New mission ending "all boats and helicopters destroyed" |
| | </li> |
| | <li> |
| | Warning hint pops up when the group leader is AI controlled |
| | </li> |
| | <li> |
| | Patrolling Ka-60 Black now unloads troops when under fire |
| | </li> |
| | <li> |
| | More enemies at the airfield |
| | </li> |
| | <li> |
| | Some new map locations populated |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | MP: Headhunters |
| | <ul> |
| | <li> |
| | "Exfiltrate" task is now set as current after all targets are eliminated |
| | </li> |
| | <li> |
| | The mission will now end when either all players are near the exfil marker or in a boat |
| | </li> |
| | <li> |
| | 'Combat Get In' module added |
| | </li> |
| | <li> |
| | Possible respawn desync in multiplayer fixed |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | New scenario ending screen added |
| | </li> |
| | <li> |
| | Task notification visuals improved |
| | </li> |
| | <li> |
| | Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera |
| | </li> |
| | <li> |
| | Scenarios-button now always available, even when there's no content |
| | </li> |
| | <li> |
| | Added more entries into Field Manual |
| | </li> |
| | <li> |
| | Compass and watch re-sized |
| | </li> |
| | <li> |
| | Ka-60 minigun now rotates |
| | </li> |
| | <li> |
| | Ka-60 doors and glass made correctly penetrable |
| | </li> |
| | <li> |
| | MH-9 passengers can now see the tail |
| | </li> |
| | <li> |
| | Helicopter weapons tweaked |
| | </li> |
| | <li> |
| | Class names for Ifrits changed to be the correct ones |
| | </li> |
| | <li> |
| | Alamut and MX SW now have correct icons in command menu |
| | </li> |
| | <li> |
| | Countermeasures now stored in one magazine per vehicle |
| | </li> |
| | <li> |
| | Correct Alpha Lite logo in splash screens added |
| | </li> |
| | <li> |
| | Most windows in houses are now destructable |
| | </li> |
| | <li> |
| | Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed |
| | </li> |
| | <li> |
| | Added more camoflage selections for vests and helmets |
| | </li> |
| | <li> |
| | Red faction uniforms have proper class names |
| | </li> |
| | <li> |
| | Changed priorities in action menu |
| | </li> |
| | <li> |
| | TRG iron-sights remodeled after feedback |
| | </li> |
| | <li> |
| | Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch) |
| | </li> |
| | <li> |
| | Camera shake on 6.5mm ammunition removed |
| | </li> |
| | <li> |
| | Server browser UI overlapping fixed in some places |
| | </li> |
| | <li> |
| | Squad URL is no longer automatically upper-cased (and thus broken) |
| | </li> |
| | <li> |
| | Editor loading took long when using MX rifles - fixed |
| | </li> |
| | <li> |
| | Added freelook in vehicles via default option |
| | </li> |
| | <li> |
| | Correct tracer colors have been distributed among factions |
| | </li> |
| | <li> |
| | Fish should be less inclined to travel on land |
| | </li> |
| | </ul> |
| | <h2> |
| | ENGINE |
| | </h2> |
| | <ul> |
| | <li> |
| | Shadow improvements implemented |
| | </li> |
| | <li> |
| | Improved network performance (vehicles are no longer lagging as much) |
| | </li> |
| | <li> |
| | Fixed several game crashes |
| | </li> |
| | <li> |
| | Fixed synchronization of cargo poses in MP |
| | </li> |
| | <li> |
| | Fixed various inventory-related bugs and crashes |
| | </li> |
| | <li> |
| | Improved vehicle collisions |
| | </li> |
| | <li> |
| | Grenades can no longer be thrown under water |
| | </li> |
| | <li> |
| | Fixed airplane / helicopter camera shaking |
| | </li> |
| | <li> |
| | Default and Development versions have different numbering to prevent incompatibilities in multiplayer |
| | </li> |
| | </ul> |
| | </div> |
| | = SPOTREP-0002 = |
| | |
| | <div class="post-content"> |
| | <p> |
| | FROM: Project Lead |
| | <br> |
| | TO: Alpha Users |
| | <br> |
| | UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite |
| | <br> |
| | ACTIVITY:Â Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes) |
| | <br/> |
| | SIZE: ~380 MB |
| | </br> |
| | </br> |
| | </br> |
| | </p> |
| | <h1> |
| | CHANGELOG |
| | </h1> |
| | <h2> |
| | DATA |
| | </h2> |
| | <ul> |
| | <li> |
| | Added: improved public debug console |
| | </li> |
| | <li> |
| | New light rendering added for bushes |
| | </li> |
| | <li> |
| | More detailed middle distance terrain texture added |
| | </li> |
| | <li> |
| | Adjustable stances for sidearms added |
| | </li> |
| | <li> |
| | Sprint speed decreased |
| | </li> |
| | <li> |
| | Tweaked transitions from ragdoll |
| | </li> |
| | <li> |
| | Fixed transition from free fall into swimming and onto land |
| | </li> |
| | <li> |
| | New animations for swimming with rifles |
| | </li> |
| | <li> |
| | Rifle kneel sprinting fix |
| | </li> |
| | <li> |
| | Rifle raised idling for AI fix |
| | </li> |
| | <li> |
| | Pistol prone movement improvements |
| | </li> |
| | <li> |
| | Rifle & pistol evasive move fixes (disabled optics) |
| | </li> |
| | <li> |
| | Removed sway in prone adjust low |
| | </li> |
| | <li> |
| | Pistol self healing |
| | </li> |
| | <li> |
| | Improved pistol kneel sprint animation |
| | </li> |
| | <li> |
| | Improved connection prone to sprint |
| | </li> |
| | <li> |
| | Player could shoot a sidearm during the healing animation |
| | </li> |
| | <li> |
| | Transition from prone to upright sprint while unarmed caused visual sliding |
| | </li> |
| | <li> |
| | Priority of actions in action menu adjusted |
| | </li> |
| | <li> |
| | Stratis terrain and object placement tweaks |
| | </li> |
| | <li> |
| | New post-process effects for injuries added |
| | </li> |
| | <li> |
| | Fixed fuel gauges for MH-9 helicopter family |
| | </li> |
| | <li> |
| | MH-9 can now carry more soldiers |
| | </li> |
| | <li> |
| | Duplicate target icon in Ka60 Helmet-Mounted Display removed |
| | </li> |
| | <li> |
| | Ifrit cargo pose added |
| | </li> |
| | <li> |
| | Compass visualization changed |
| | </li> |
| | <li> |
| | New secondary shadow LODs (glasses, bandoleer, belt, rebreather) |
| | </li> |
| | <li> |
| | Camouflage selection tweaks |
| | </li> |
| | <li> |
| | Fixed: Sites are no longer placing patrol waypoints on water |
| | </li> |
| | <li> |
| | Civilian Sites were disabled |
| | </li> |
| | <li> |
| | Logo and tagline splash screens merged |
| | </li> |
| | <li> |
| | Main menu game and version indicator could overlap |
| | </li> |
| | <li> |
| | Added: Any mission with description.ext has now loading mission box with "Unknown" text |
| | </li> |
| | <li> |
| | Added: Unknown author is now displayed also for maps |
| | </li> |
| | <li> |
| | Fixed: Mission restart now resets reload counter |
| | </li> |
| | <li> |
| | Added: Loading "continue" save will no longer raise the reload counter |
| | </li> |
| | <li> |
| | Fixed: Mission failed had two debriefing screens |
| | </li> |
| | <li> |
| | Fixed: "Lose" ending no longer shows "Mission Completed" title |
| | </li> |
| | <li> |
| | Fixed: Error icon is no longer shown for logics |
| | </li> |
| | <li> |
| | Fixed incorrect topic selection after closing and reopening Field Manual |
| | </li> |
| | <li> |
| | Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings |
| | </li> |
| | <li> |
| | Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it |
| | </li> |
| | <li> |
| | <span> |
| | Geometry fixing (AI collisions with buildings tweaked) |
| | </span> |
| | </li> |
| | <li> |
| | <span> |
| | Config classes for weapons cleaned |
| | </span> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=4189"> |
| | http://feedback.arma3.com/view.php?id=4189 |
| | </a> |
| | (fish no longer only swim North) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=6333"> |
| | http://feedback.arma3.com/view.php?id=6333 |
| | </a> |
| | (EBR sight alignment) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=6719"> |
| | http://feedback.arma3.com/view.php?id=6719 |
| | </a> |
| | (spelling error) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=3087"> |
| | http://feedback.arma3.com/view.php?id=3087 |
| | </a> |
| | (fire geometry - wall) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=1903"> |
| | http://feedback.arma3.com/view.php?id=1903 |
| | </a> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=3837"> |
| | http://feedback.arma3.com/view.php?id=3837 |
| | </a> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=5511"> |
| | http://feedback.arma3.com/view.php?id=5511 |
| | </a> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=5709"> |
| | http://feedback.arma3.com/view.php?id=5709 |
| | </a> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=5619"> |
| | http://feedback.arma3.com/view.php?id=5619 |
| | </a> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=6664"> |
| | http://feedback.arma3.com/view.php?id=6664 |
| | </a> |
| | </li> |
| | </ul> |
| | <h2> |
| | ENGINE |
| | </h2> |
| | <ul> |
| | <li> |
| | New fog technology implemented |
| | </li> |
| | <li> |
| | Picture-in-Picture optimization implemented |
| | </li> |
| | <li> |
| | Terrain shadows tweaked |
| | </li> |
| | <li> |
| | Fixed: AI no longer fires on targets it does not see (but which are reported by other group members) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210"> |
| | http://feedback.arma3.com/view.php?id=5210 |
| | </a> |
| | <span> |
| | (MP rotation synchronization fixed) |
| | </span> |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126"> |
| | http://feedback.arma3.com/view.php?id=1126 |
| | </a> |
| | (Speed of sound delays tweaked) |
| | </li> |
| | <li> |
| | Changes and fixes merged from Arma 2: Operation Arrowhead beta patches |
| | </li> |
| | <li> |
| | MP pose synchronization fixed |
| | </li> |
| | <li> |
| | Improved performance related to object instancing |
| | </li> |
| | <li> |
| | Fixed - AI disembarking when moving to another vehicle position incorrectly |
| | </li> |
| | <li> |
| | Game loading with "addAction" crash fixed |
| | </li> |
| | <li> |
| | PhysX collisions related crashes fixed |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881"> |
| | http://feedback.arma3.com/view.php?id=6881 |
| | </a> |
| | (out of memory crash) |
| | </li> |
| | <li> |
| | Fixed: Crash while taking RPG Alamut from ground |
| | </li> |
| | <li> |
| | Larger string buffer for the 'format' script command |
| | </li> |
| | <li> |
| | Fixed: Reloading different magazine type could do nothing but remove the magazine |
| | </li> |
| | <li> |
| | Destruction of vehicle while manipulating with objects in its inventory fixed |
| | </li> |
| | <li> |
| | Ambient creatures' position after game load fixed |
| | </li> |
| | <li> |
| | Fixed: remote destroyed wheels have now the right distance detection to the ground |
| | </li> |
| | <li> |
| | Fixed: healing sound effects were endlessly looped |
| | </li> |
| | <li> |
| | Ships are no longer automatically deleted after destruction (consistent with other vehicle types) |
| | </li> |
| | <li> |
| | Free fall inventory access fixed |
| | </li> |
| | <li> |
| | Magazine manipulation while discarding weapons tweaked |
| | </li> |
| | <li> |
| | Items' behavior while moving from dead body to container tweaked |
| | </li> |
| | <li> |
| | Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down) |
| | </li> |
| | <li> |
| | AI running up and down hill tweaked |
| | </li> |
| | <li> |
| | Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND" |
| | </li> |
| | <li> |
| | Fixed: RMB to equip did not work for binoculars |
| | </li> |
| | <li> |
| | Fixed: Vehicle commander stepped optics zoom did not function correctly |
| | </li> |
| | <li> |
| | Fixed: artifacts on water near shore when looking from high distance |
| | </li> |
| | <li> |
| | Solved issues related to flickering optics |
| | </li> |
| | </ul> |
| | </div> |
| | = SPOTREP-00003 = |
| | |
| | <div class="post-content"> |
| | <p> |
| | FROM: Project Lead |
| | <br> |
| | TO: Alpha Users |
| | <br> |
| | UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite |
| | <br> |
| | ACTIVITY:Â Game Update: 0.56 (multiplayer security) |
| | <br/> |
| | SIZE: ~38 MB |
| | </br> |
| | </br> |
| | </br> |
| | </p> |
| | <h1> |
| | CHANGELOG |
| | </h1> |
| | <h2> |
| | DATA |
| | </h2> |
| | <ul> |
| | <li> |
| | Added: Functions are now compiled using newly introduced |
| | <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal"> |
| | compileFinal |
| | </a> |
| | </li> |
| | <li> |
| | Added: Functions meta data are now secured against rewriting |
| | </li> |
| | <li> |
| | Removed use of vulnerable script commands in DynO functions |
| | </li> |
| | <li> |
| | Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext |
| | </li> |
| | <li> |
| | Fixed: BIS_fnc_sideColor can now load non-number values |
| | </li> |
| | <li> |
| | Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions |
| | </li> |
| | <li> |
| | Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start |
| | </li> |
| | <li> |
| | Added: BIS_fnc_spawn |
| | </li> |
| | <li> |
| | Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments |
| | </li> |
| | <li> |
| | Fixed: BIS_fnc_error was not working correctly |
| | </li> |
| | <li> |
| | Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll |
| | </li> |
| | </ul> |
| | <h2> |
| | ENGINE |
| | </h2> |
| | <ul> |
| | <li> |
| | Fog is now really enabled for this branch |
| | </li> |
| | <li> |
| | <a class="hghl" href="http://community.bistudio.com/wiki/getFuelCargo"> |
| | getFuelCargo |
| | </a> |
| | , |
| | <a class="hghl" href="http://community.bistudio.com/wiki/getAmmoCargo"> |
| | getAmmoCargo |
| | </a> |
| | , |
| | <a class="hghl" href="http://community.bistudio.com/wiki/getRepairCargo"> |
| | getRepairCargo |
| | </a> |
| | commands added |
| | </li> |
| | <li> |
| | Fixes to serialization of particle emitters |
| | </li> |
| | <li> |
| | Fixed: shoreline was not covered by fog properly |
| | </li> |
| | <li> |
| | Correct |
| | <em> |
| | vonCodecQuality |
| | </em> |
| | is set now |
| | </li> |
| | <li> |
| | Fixed: Animation source gear for PhysX vehicles |
| | </li> |
| | <li> |
| | Fixed: Ships are now using the correct Arma 3 gearbox |
| | </li> |
| | <li> |
| | Merge from OA: attack helicopter was unable to engage with rockets (PhysX-compatible) |
| | </li> |
| | <li> |
| | Fixed: |
| | <em> |
| | canMove |
| | </em> |
| | on a vehicle with dead driver would return false in some cases |
| | </li> |
| | <li> |
| | Improved synchronization of structure destruction in MP |
| | </li> |
| | <li> |
| | Hotfixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=5928" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=5928 |
| | </a> |
| | (MP crash) |
| | </li> |
| | <li> |
| | Fixed: AI now uses optics better to detect enemies |
| | </li> |
| | <li> |
| | Fixed: Switching HDR settings could cause graphical corruption |
| | </li> |
| | <li> |
| | Added: Removing destroyed buildings from PhysX simulation |
| | </li> |
| | <li> |
| | Fixed: Crash opportunity related to PhysX |
| | </li> |
| | <li> |
| | <span> |
| | Added: new events for inventory event handlers: "Take" and "Put" |
| | </span> |
| | </li> |
| | <li> |
| | <span> |
| | Fixed: improved path planning related to roads |
| | </span> |
| | </li> |
| | <li> |
| | Tweaked darkness detection and use of NVG by AI |
| | </li> |
| | <li> |
| | Minor optimizations to dynamic lights |
| | </li> |
| | <li> |
| | Added: |
| | <a class="hghl" href="http://community.bistudio.com/wiki/difficulty"> |
| | difficulty |
| | </a> |
| | command to return high-level selected difficulty mode |
| | </li> |
| | <li> |
| | Added: |
| | <a class="hghl" href="http://community.bistudio.com/wiki/getArtilleryETA"> |
| | getArtilleryETA |
| | </a> |
| | script command |
| | <ul> |
| | <li> |
| | Input Array: [unit, targetX, targetY, targetZ, magazineType] |
| | </li> |
| | <li> |
| | Returns: ETA of the first available mode (the mode the AI will probably use) |
| | </li> |
| | </ul> |
| | </li> |
| | <li> |
| | Fixed: Glitch in blending of 2 animations masks |
| | </li> |
| | <li> |
| | Added: |
| | <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal"> |
| | compileFinal |
| | </a> |
| | <span> |
| | command |
| | </span> |
| | </li> |
| | <li> |
| | Removed fully script commands: |
| | <a class="hghl" href="http://community.bistudio.com/wiki/setVehicleInit"> |
| | setVehicleInit |
| | </a> |
| | , |
| | <a class="hghl" href="http://community.bistudio.com/wiki/clearVehicleInit"> |
| | clearVehicleInit |
| | </a> |
| | , |
| | <a class="hghl" href="http://community.bistudio.com/wiki/processInitCommands"> |
| | processInitCommands |
| | </a> |
| | </li> |
| | <li> |
| | Made all script commands final (no longer possible to reassign in most circumstances) |
| | </li> |
| | <li> |
| | Fixed: healing sound could play in an endless loop |
| | </li> |
| | <li> |
| | Attenuation of dynamic lights can now be influenced by a new parameter in asset configuration - maximum distance of light |
| | </li> |
| | <li> |
| | On steep surfaces, players now crouch instead of fully standing up |
| | </li> |
| | <li> |
| | -showScriptErrors enabled by default |
| | <ul> |
| | <li> |
| | To allow better debugging (may or may not be changed for final release) |
| | </li> |
| | </ul> |
| | </li> |
| | </ul> |
| | </div> |
| | = SPOTREP-00004 = |
| | |
| | <div class="post-content"> |
| | <p> |
| | FROM: Project Lead |
| | <br> |
| | TO: Alpha Users |
| | <br> |
| | UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite |
| | <br> |
| | ACTIVITY:Â Game Update: 0.58 (Dedicated Servers, lighting and audio tweaks, combat and stealth radio protocols) |
| | <br/> |
| | SIZE: ~855 MB |
| | </br> |
| | </br> |
| | </br> |
| | </p> |
| | <h1> |
| | CHANGELOG |
| | </h1> |
| | <h2> |
| | DATA |
| | </h2> |
| | <ul> |
| | <li> |
| | <span> |
| | Dedicated Server files added to the root of the game ( |
| | <em> |
| | arma3server.exe |
| | </em> |
| | and supporting libraries) |
| | </span> |
| | </li> |
| | <li> |
| | Comprehensive lighting tweaking ( |
| | <a class="hghl" href="http://forums.bistudio.com/showthread.php?153773-Lighting-tweaking" rel="nofollow" target="_blank"> |
| | details |
| | </a> |
| | ) |
| | </li> |
| | <li> |
| | Environmental tweaks: sun, lens flares, material changes for changed lighting |
| | </li> |
| | <li> |
| | Lights optimization |
| | </li> |
| | <li> |
| | Lighting tweaks for vehicles (headlights, positional lights) and flashlights |
| | </li> |
| | <li> |
| | Increased light intensity of muzzle flashes |
| | </li> |
| | <li> |
| | Added: dedicated combat radio protocol |
| | </li> |
| | <li> |
| | Added: dedicated stealth radio protocol |
| | </li> |
| | <li> |
| | Fixed various radio protocol issues |
| | </li> |
| | <li> |
| | Asset audio overhaul: volume balancing, WAV to WSS conversion and more ( |
| | <a class="hghl" href="http://forums.bistudio.com/showthread.php?154605-Audio-tweaking" rel="nofollow" target="_blank"> |
| | details |
| | </a> |
| | ) |
| | </li> |
| | <li> |
| | Alarm sound now also configured under |
| | <em> |
| | CfgSounds |
| | </em> |
| | , as “Alarm†|
| | </li> |
| | <li> |
| | Improved Ka 60 fire geometry |
| | </li> |
| | <li> |
| | Various types of lights on the Ka 60 improved (placement, parameters) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=7401" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=7401 |
| | </a> |
| | (Ka 60 rotor collisions) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=1219" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=1219 |
| | </a> |
| | (wrong Ka 60 horizon indication) |
| | </li> |
| | <li> |
| | Adjusted mass distribution of MH-9 |
| | </li> |
| | <li> |
| | Fixed: Position lights of helicopters have been adjusted |
| | </li> |
| | <li> |
| | AI helicopter handling improved |
| | </li> |
| | <li> |
| | Improved ‘fording depth’ for helicopters to deal with ‘landing’ on water better |
| | </li> |
| | <li> |
| | Speedboat (minigun) now uses correct muzzle points |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=7584" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=7584 |
| | </a> |
| | (top-speed gear change for the Hunter) |
| | </li> |
| | <li> |
| | Fixed: Tweaked fire geometry (mostly glasses) for the Hunter |
| | </li> |
| | <li> |
| | Tweaked MRAPs' maximum light radius to improve performance |
| | </li> |
| | <li> |
| | MRAPs should have tracers every third shot now |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=8384" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=8384 |
| | </a> |
| | (helicopter wreck's smoke and electricity effect did not stop after wreck was deleted) |
| | </li> |
| | <li> |
| | Launcher AI settings and weapon performance configuration tweaked |
| | </li> |
| | <li> |
| | Various (missile) ammunition behavior tweaks (maneuvering, locking, etc.) |
| | </li> |
| | <li> |
| | Material penetration properties modified |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=6682" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=6682 |
| | </a> |
| | (MXM suppressor) |
| | </li> |
| | <li> |
| | Holosights have been replaced by ACO for Katiba |
| | </li> |
| | <li> |
| | 12.7mm HMG Rate of Fire fixed |
| | </li> |
| | <li> |
| | Tweaked missiles for AH-9 to be better used by AI |
| | </li> |
| | <li> |
| | Adjusted DAGR locking cone and adjusted its AI characteristics |
| | </li> |
| | <li> |
| | Fixed: NLAW and RPG-32 optics rotated by 0.7° down, muzzle 0.7° up for better aiming by both for players and AI |
| | </li> |
| | <li> |
| | Fixed: MXM and MX SW handles have better materials |
| | </li> |
| | <li> |
| | Range Master character added |
| | </li> |
| | <li> |
| | All chest rigs should be of better visual quality |
| | </li> |
| | <li> |
| | BLUFOR marksman's has changed its color to match his uniform |
| | </li> |
| | <li> |
| | Removed hand grenades from helicopter pilots and crew |
| | </li> |
| | <li> |
| | Diver UW magazine count modified |
| | </li> |
| | <li> |
| | Automatic rifleman shouldn't have a tracer round every bullet anymore |
| | </li> |
| | <li> |
| | Removed little cubes from BLUFOR rifleman's right wrist |
| | </li> |
| | <li> |
| | Fixed: Missing texture of backpack has been re-mapped |
| | </li> |
| | <li> |
| | <a class="hghl" href="http://forums.bistudio.com/showthread.php?153178-Movement-speed-tweaking" rel="nofollow" target="_blank"> |
| | Movement speed tweaking |
| | </a> |
| | and unification deployed |
| | </li> |
| | <li> |
| | Various little tweaks and fixes on common houses |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=802" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=802 |
| | </a> |
| | (fuel station coloration after destruction) |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=3333" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=3333 |
| | </a> |
| | (telephone pole collisions) |
| | </li> |
| | <li> |
| | Added |
| | <em> |
| | numberOfDoors |
| | </em> |
| | parameter to structure configs |
| | </li> |
| | <li> |
| | Added |
| | <em> |
| | numberOfHatches |
| | </em> |
| | parameter to structures configs |
| | </li> |
| | <li> |
| | Reduced durability of reflectors and markerlights on structures |
| | </li> |
| | <li> |
| | Added baked lighting for crowns and trunks of trees and shrubs (macro maps) |
| | </li> |
| | <li> |
| | Last / distant LOD for plants improved |
| | </li> |
| | <li> |
| | Fixed: various bush material / alpha shaders |
| | </li> |
| | <li> |
| | Smoke shell effect tweaked |
| | </li> |
| | <li> |
| | Rocket effects tweaked |
| | </li> |
| | <li> |
| | Blood hit and fire dust effects tweaked |
| | </li> |
| | <li> |
| | Added small settlement near Kamino firing range |
| | </li> |
| | <li> |
| | Stratis bridges improved for characters and vehicles |
| | </li> |
| | <li> |
| | Stratis environmental settings tweaked: lighting (night and underwater), fog, haze, colors |
| | </li> |
| | <li> |
| | Tweaks to Stratis lamp placements |
| | </li> |
| | <li> |
| | Fixed: Sandbag barriers adjusted on Stratis |
| | </li> |
| | <li> |
| | Added: New system for displaying |
| | <a class="hghl" href="https://community.bistudio.com/wiki/Mission_Presentation" rel="nofollow" target="_blank"> |
| | scenario overview |
| | </a> |
| | information |
| | </li> |
| | <li> |
| | Side colors are now customizable. Two presets are available; one based on previous Arma 3 colors (default) and one recreating the Arma 2 scheme |
| | </li> |
| | <li> |
| | Author's name in scenario overview is formatted like "by %s". If undefined "by Unknown Community Author" is displayed |
| | </li> |
| | <li> |
| | Added tooltips to |
| | <em> |
| | CListBox |
| | </em> |
| | and key presets |
| | </li> |
| | <li> |
| | Added: When the default (GUI) color is updated, it will be forced for all users who were using the previous default |
| | </li> |
| | <li> |
| | Welcome Screen no longer shown for new profiles made during the same session |
| | </li> |
| | <li> |
| | Fixed: White background when downloading scenarios looked like the game stopped responding. Custom color used instead of white |
| | </li> |
| | <li> |
| | Added: Debriefing now shows number of respawns instead of reverts in multiplayer |
| | </li> |
| | <li> |
| | Fixed: Quick command linked to the old communications menu |
| | </li> |
| | <li> |
| | Added: Correct cursor for supports communications menu |
| | </li> |
| | <li> |
| | Added: Framework for respawn templates - custom scripts and functions executed when player dies and respawns ( |
| | <a class="hghl" href="http://community.bistudio.com/wiki/Arma_3_Respawn" rel="nofollow" target="_blank"> |
| | details |
| | </a> |
| | ) |
| | </li> |
| | <li> |
| | Added: Currently existing respawn effects (e.g., seagull, spectator camera, ...) moved to the respawn templates |
| | </li> |
| | <li> |
| | Added: Communication menu manager |
| | </li> |
| | <li> |
| | Function BIS_fnc_objectsGrabber would sometimes not close the output Array |
| | </li> |
| | <li> |
| | Fixed: Functions viewer was not working when launched from mission editor |
| | </li> |
| | <li> |
| | Added: Adding new control presets and their tooltips |
| | </li> |
| | <li> |
| | Fixed: Notification area is now wider |
| | </li> |
| | <li> |
| | Fixed: Debug console was not visible when launched from Splendid camera in non-editor mission |
| | </li> |
| | <li> |
| | Field Manual Commanding / Move hint improved |
| | </li> |
| | <li> |
| | BIS_fnc_arrayShuffle added to functions |
| | </li> |
| | <li> |
| | Fixed: BIS_fnc_infoText was using obsolete sound |
| | </li> |
| | <li> |
| | Added: A notification is displayed when a new communication menu item is added |
| | </li> |
| | <li> |
| | Fixed: allowFunctionsRecompile description.ext param had no effect |
| | </li> |
| | <li> |
| | Added: BIS_fnc_loadInventory throws an error when non-existent uniform is added |
| | </li> |
| | <li> |
| | Added: BIS_fnc_MP now accepts SIDE type as a target. Function will be executed on computers of all players on the given side |
| | </li> |
| | <li> |
| | Optimized: BIS_fnc_selectRandomWeighted |
| | </li> |
| | <li> |
| | Added: Variable header added to local functions |
| | </li> |
| | <li> |
| | Fixed: BIS_fnc_sortBy ignored entries with duplicate values |
| | </li> |
| | <li> |
| | Danger FSM: Script command |
| | <em> |
| | setUnitPosWeak |
| | </em> |
| | used instead of |
| | <em> |
| | setUnitPos |
| | </em> |
| | . Priority of event |
| | <em> |
| | DCCanFire |
| | </em> |
| | is higher now |
| | </li> |
| | <li> |
| | Fixed: Chromatic aberration remained when camera was launched from the pause menu |
| | </li> |
| | <li> |
| | Removed: |
| | <em> |
| | pauseOnLoad.sqf |
| | </em> |
| | redundant script |
| | </li> |
| | <li> |
| | Optimized: Module framework now loads modules significantly faster and takes less time during a mission |
| | </li> |
| | <li> |
| | Added: BIS_fnc_startLoadingScreen and BIS_fnc_endLoadingScreen - a simple loading screen manager which gives a designer the ability to control his / her loads without fear of breaking others |
| | </li> |
| | <li> |
| | Added: Error message will now interrupt loading screen |
| | </li> |
| | <li> |
| | Fixed: The default editor template was still calling functions |
| | </li> |
| | <li> |
| | Fixed: Feedback FSM optimization |
| | </li> |
| | <li> |
| | Fixed: When |
| | <em> |
| | respawnOnStart |
| | </em> |
| | was set to 1 in |
| | <em> |
| | description.ext |
| | </em> |
| | , death scripts were sometimes executed after respawn scripts |
| | </li> |
| | <li> |
| | Added: Correct ETA for mortar support in SCUBA mission |
| | </li> |
| | </ul> |
| | <h2> |
| | ENGINE |
| | </h2> |
| | <ul> |
| | <li> |
| | New Dedicated Server parameters for configuring ports for Steam services (should allow multiple DS per OS-instance) ( |
| | <a class="hghl" href="http://community.bistudio.com/wiki/server.cfg#Arma_III_-_STEAM_ports_configuration" rel="nofollow" target="_blank"> |
| | details |
| | </a> |
| | ) |
| | </li> |
| | <li> |
| | Updated to Physx3.2.4 |
| | </li> |
| | <li> |
| | Fixed several MP synchronization issues |
| | </li> |
| | <li> |
| | Fixed several crash opportunities in SP and MP |
| | </li> |
| | <li> |
| | Several inventory interaction and stability fixes |
| | </li> |
| | <li> |
| | Removed destroyed buildings from PhysX simulation |
| | </li> |
| | <li> |
| | Fixed: Wheel speed in damaged or destroyed state |
| | </li> |
| | <li> |
| | Dynamic light influence to AI visibility tweaked |
| | </li> |
| | <li> |
| | Tweaked darkness coefficient computation for AI visibility and NVG threshold for AI |
| | </li> |
| | <li> |
| | Fixed: Hard limit usage while performing light sorting |
| | </li> |
| | <li> |
| | Added: New hard limits implemented into particle lights |
| | </li> |
| | <li> |
| | Added: New parameters for particle effects (global variants of surfNormalX, Y and Z) |
| | </li> |
| | <li> |
| | Fixed: Starting scenarios from subfolders did not work correctly |
| | </li> |
| | <li> |
| | Fixed: Audio distance curve |
| | </li> |
| | <li> |
| | Added: Radio filter / effect |
| | </li> |
| | <li> |
| | Fixed: MX UGL had a displaced crosshair |
| | </li> |
| | <li> |
| | Added: Loiter waypoint |
| | </li> |
| | <li> |
| | Fixed: AI will not eject before player |
| | </li> |
| | <li> |
| | Fixed: Taking additional ammo for pistol would play reloading sound |
| | </li> |
| | <li> |
| | Fixed: Certain magazines could not be moved to another container from backpacks |
| | </li> |
| | <li> |
| | Fixed: RMB in inventory (moving from backpack to your own backpack) lost the item |
| | </li> |
| | <li> |
| | Fixed: Headgear items when on the ground (WeaponHolder) were missing the 'Take' action |
| | </li> |
| | <li> |
| | Fixed: Backpack items when on the ground (WeaponHolder) were missing the 'Take' action |
| | </li> |
| | <li> |
| | Fixed: Sidearm taken from enemies are duplicated if put into the vest or backpack |
| | </li> |
| | <li> |
| | Fixed: Texture flickering on wrecks |
| | </li> |
| | <li> |
| | Fixed: Tooltip crash in MP sessions listbox |
| | </li> |
| | <li> |
| | Fixed: |
| | <a class="hghl" href="http://feedback.arma3.com/view.php?id=7673" rel="nofollow" target="_blank"> |
| | http://feedback.arma3.com/view.php?id=7673 |
| | </a> |
| | (crash when trying to bind controls - drag and drop) |
| | </li> |
| | <li> |
| | Added |
| | <em> |
| | lbSetTooltip |
| | </em> |
| | script command |
| | </li> |
| | <li> |
| | Removed redundant |
| | <em> |
| | CfgFirstAid >> firstAidScript |
| | </em> |
| | </li> |
| | <li> |
| | Small optimization of face mimics |
| | </li> |
| | <li> |
| | Fixed: |
| | <em> |
| | enableFatigue |
| | </em> |
| | command was not working |
| | </li> |
| | <li> |
| | Fixed: Manual control for locked missiles works again |
| | </li> |
| | <li> |
| | Added: Most detailed shadow lod is now displayed in view pilot |
| | </li> |
| | <li> |
| | Fixed: Helicopters engines now are damaged correctly upon contact with water |
| | </li> |
| | </ul> |
| | </div> |