|
|
Line 7: |
Line 7: |
| TO: Alpha Users | | TO: Alpha Users |
| <br> | | <br> |
| UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite | | UNIT: Arma 3 Alpha, Arma 3 Alpha Lite |
| <br> | | <br> |
| ACTIVITY:Â Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) | | ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) |
| <br/> | | <br/> |
| SIZE: ~310 MB | | SIZE: ~310 MB |
Line 16: |
Line 16: |
| </br> | | </br> |
| </p> | | </p> |
| <h1> | | |
| CHANGELOG | | == CHANGELOG == |
| </h1> | | |
| <h2> | | |
| DATA | | === DATA === |
| </h2> | | |
| <ul> | | <ul> |
| <li> | | <li> |
Line 199: |
Line 199: |
| </li> | | </li> |
| </ul> | | </ul> |
| <h2> | | |
| ENGINE | | ENGINE |
| </h2> | | |
| <ul> | | <ul> |
| <li> | | <li> |
Line 229: |
Line 229: |
| <li> | | <li> |
| Default and Development versions have different numbering to prevent incompatibilities in multiplayer | | Default and Development versions have different numbering to prevent incompatibilities in multiplayer |
| </li>
| |
| </ul>
| |
| </div>
| |
| = SPOTREP-0002 =
| |
|
| |
| <div class="post-content">
| |
| <p>
| |
| FROM: Project Lead
| |
| <br>
| |
| TO: Alpha Users
| |
| <br>
| |
| UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite
| |
| <br>
| |
| ACTIVITY:Â Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
| |
| <br/>
| |
| SIZE: ~380 MB
| |
| </br>
| |
| </br>
| |
| </br>
| |
| </p>
| |
| <h1>
| |
| CHANGELOG
| |
| </h1>
| |
| <h2>
| |
| DATA
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| Added: improved public debug console
| |
| </li>
| |
| <li>
| |
| New light rendering added for bushes
| |
| </li>
| |
| <li>
| |
| More detailed middle distance terrain texture added
| |
| </li>
| |
| <li>
| |
| Adjustable stances for sidearms added
| |
| </li>
| |
| <li>
| |
| Sprint speed decreased
| |
| </li>
| |
| <li>
| |
| Tweaked transitions from ragdoll
| |
| </li>
| |
| <li>
| |
| Fixed transition from free fall into swimming and onto land
| |
| </li>
| |
| <li>
| |
| New animations for swimming with rifles
| |
| </li>
| |
| <li>
| |
| Rifle kneel sprinting fix
| |
| </li>
| |
| <li>
| |
| Rifle raised idling for AI fix
| |
| </li>
| |
| <li>
| |
| Pistol prone movement improvements
| |
| </li>
| |
| <li>
| |
| Rifle & pistol evasive move fixes (disabled optics)
| |
| </li>
| |
| <li>
| |
| Removed sway in prone adjust low
| |
| </li>
| |
| <li>
| |
| Pistol self healing
| |
| </li>
| |
| <li>
| |
| Improved pistol kneel sprint animation
| |
| </li>
| |
| <li>
| |
| Improved connection prone to sprint
| |
| </li>
| |
| <li>
| |
| Player could shoot a sidearm during the healing animation
| |
| </li>
| |
| <li>
| |
| Transition from prone to upright sprint while unarmed caused visual sliding
| |
| </li>
| |
| <li>
| |
| Priority of actions in action menu adjusted
| |
| </li>
| |
| <li>
| |
| Stratis terrain and object placement tweaks
| |
| </li>
| |
| <li>
| |
| New post-process effects for injuries added
| |
| </li>
| |
| <li>
| |
| Fixed fuel gauges for MH-9 helicopter family
| |
| </li>
| |
| <li>
| |
| MH-9 can now carry more soldiers
| |
| </li>
| |
| <li>
| |
| Duplicate target icon in Ka60 Helmet-Mounted Display removed
| |
| </li>
| |
| <li>
| |
| Ifrit cargo pose added
| |
| </li>
| |
| <li>
| |
| Compass visualization changed
| |
| </li>
| |
| <li>
| |
| New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
| |
| </li>
| |
| <li>
| |
| Camouflage selection tweaks
| |
| </li>
| |
| <li>
| |
| Fixed: Sites are no longer placing patrol waypoints on water
| |
| </li>
| |
| <li>
| |
| Civilian Sites were disabled
| |
| </li>
| |
| <li>
| |
| Logo and tagline splash screens merged
| |
| </li>
| |
| <li>
| |
| Main menu game and version indicator could overlap
| |
| </li>
| |
| <li>
| |
| Added: Any mission with description.ext has now loading mission box with "Unknown" text
| |
| </li>
| |
| <li>
| |
| Added: Unknown author is now displayed also for maps
| |
| </li>
| |
| <li>
| |
| Fixed: Mission restart now resets reload counter
| |
| </li>
| |
| <li>
| |
| Added: Loading "continue" save will no longer raise the reload counter
| |
| </li>
| |
| <li>
| |
| Fixed: Mission failed had two debriefing screens
| |
| </li>
| |
| <li>
| |
| Fixed: "Lose" ending no longer shows "Mission Completed" title
| |
| </li>
| |
| <li>
| |
| Fixed: Error icon is no longer shown for logics
| |
| </li>
| |
| <li>
| |
| Fixed incorrect topic selection after closing and reopening Field Manual
| |
| </li>
| |
| <li>
| |
| Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
| |
| </li>
| |
| <li>
| |
| Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
| |
| </li>
| |
| <li>
| |
| <span>
| |
| Geometry fixing (AI collisions with buildings tweaked)
| |
| </span>
| |
| </li>
| |
| <li>
| |
| <span>
| |
| Config classes for weapons cleaned
| |
| </span>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=4189">
| |
| http://feedback.arma3.com/view.php?id=4189
| |
| </a>
| |
| (fish no longer only swim North)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=6333">
| |
| http://feedback.arma3.com/view.php?id=6333
| |
| </a>
| |
| (EBR sight alignment)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=6719">
| |
| http://feedback.arma3.com/view.php?id=6719
| |
| </a>
| |
| (spelling error)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=3087">
| |
| http://feedback.arma3.com/view.php?id=3087
| |
| </a>
| |
| (fire geometry - wall)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=1903">
| |
| http://feedback.arma3.com/view.php?id=1903
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=3837">
| |
| http://feedback.arma3.com/view.php?id=3837
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=5511">
| |
| http://feedback.arma3.com/view.php?id=5511
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=5709">
| |
| http://feedback.arma3.com/view.php?id=5709
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=5619">
| |
| http://feedback.arma3.com/view.php?id=5619
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=6664">
| |
| http://feedback.arma3.com/view.php?id=6664
| |
| </a>
| |
| </li>
| |
| </ul>
| |
| <h2>
| |
| ENGINE
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| New fog technology implemented
| |
| </li>
| |
| <li>
| |
| Picture-in-Picture optimization implemented
| |
| </li>
| |
| <li>
| |
| Terrain shadows tweaked
| |
| </li>
| |
| <li>
| |
| Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210">
| |
| http://feedback.arma3.com/view.php?id=5210
| |
| </a>
| |
| <span>
| |
| (MP rotation synchronization fixed)
| |
| </span>
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126">
| |
| http://feedback.arma3.com/view.php?id=1126
| |
| </a>
| |
| (Speed of sound delays tweaked)
| |
| </li>
| |
| <li>
| |
| Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
| |
| </li>
| |
| <li>
| |
| MP pose synchronization fixed
| |
| </li>
| |
| <li>
| |
| Improved performance related to object instancing
| |
| </li>
| |
| <li>
| |
| Fixed - AI disembarking when moving to another vehicle position incorrectly
| |
| </li>
| |
| <li>
| |
| Game loading with "addAction" crash fixed
| |
| </li>
| |
| <li>
| |
| PhysX collisions related crashes fixed
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881">
| |
| http://feedback.arma3.com/view.php?id=6881
| |
| </a>
| |
| (out of memory crash)
| |
| </li>
| |
| <li>
| |
| Fixed: Crash while taking RPG Alamut from ground
| |
| </li>
| |
| <li>
| |
| Larger string buffer for the 'format' script command
| |
| </li>
| |
| <li>
| |
| Fixed: Reloading different magazine type could do nothing but remove the magazine
| |
| </li>
| |
| <li>
| |
| Destruction of vehicle while manipulating with objects in its inventory fixed
| |
| </li>
| |
| <li>
| |
| Ambient creatures' position after game load fixed
| |
| </li>
| |
| <li>
| |
| Fixed: remote destroyed wheels have now the right distance detection to the ground
| |
| </li>
| |
| <li>
| |
| Fixed: healing sound effects were endlessly looped
| |
| </li>
| |
| <li>
| |
| Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
| |
| </li>
| |
| <li>
| |
| Free fall inventory access fixed
| |
| </li>
| |
| <li>
| |
| Magazine manipulation while discarding weapons tweaked
| |
| </li>
| |
| <li>
| |
| Items' behavior while moving from dead body to container tweaked
| |
| </li>
| |
| <li>
| |
| Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
| |
| </li>
| |
| <li>
| |
| AI running up and down hill tweaked
| |
| </li>
| |
| <li>
| |
| Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
| |
| </li>
| |
| <li>
| |
| Fixed: RMB to equip did not work for binoculars
| |
| </li>
| |
| <li>
| |
| Fixed: Vehicle commander stepped optics zoom did not function correctly
| |
| </li>
| |
| <li>
| |
| Fixed: artifacts on water near shore when looking from high distance
| |
| </li>
| |
| <li>
| |
| Solved issues related to flickering optics
| |
| </li>
| |
| </ul>
| |
| </div>
| |
| = SPOTREP-00003 =
| |
|
| |
| <div class="post-content">
| |
| <p>
| |
| FROM: Project Lead
| |
| <br>
| |
| TO: Alpha Users
| |
| <br>
| |
| UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite
| |
| <br>
| |
| ACTIVITY:Â Game Update: 0.56 (multiplayer security)
| |
| <br/>
| |
| SIZE: ~38 MB
| |
| </br>
| |
| </br>
| |
| </br>
| |
| </p>
| |
| <h1>
| |
| CHANGELOG
| |
| </h1>
| |
| <h2>
| |
| DATA
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| Added: Functions are now compiled using newly introduced
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
| |
| compileFinal
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Added: Functions meta data are now secured against rewriting
| |
| </li>
| |
| <li>
| |
| Removed use of vulnerable script commands in DynO functions
| |
| </li>
| |
| <li>
| |
| Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
| |
| </li>
| |
| <li>
| |
| Fixed: BIS_fnc_sideColor can now load non-number values
| |
| </li>
| |
| <li>
| |
| Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
| |
| </li>
| |
| <li>
| |
| Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
| |
| </li>
| |
| <li>
| |
| Added: BIS_fnc_spawn
| |
| </li>
| |
| <li>
| |
| Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
| |
| </li>
| |
| <li>
| |
| Fixed: BIS_fnc_error was not working correctly
| |
| </li>
| |
| <li>
| |
| Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
| |
| </li>
| |
| </ul>
| |
| <h2>
| |
| ENGINE
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| Fog is now really enabled for this branch
| |
| </li>
| |
| <li>
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/getFuelCargo">
| |
| getFuelCargo
| |
| </a>
| |
| ,
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/getAmmoCargo">
| |
| getAmmoCargo
| |
| </a>
| |
| ,
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/getRepairCargo">
| |
| getRepairCargo
| |
| </a>
| |
| commands added
| |
| </li>
| |
| <li>
| |
| Fixes to serialization of particle emitters
| |
| </li>
| |
| <li>
| |
| Fixed: shoreline was not covered by fog properly
| |
| </li>
| |
| <li>
| |
| Correct
| |
| <em>
| |
| vonCodecQuality
| |
| </em>
| |
| is set now
| |
| </li>
| |
| <li>
| |
| Fixed: Animation source gear for PhysX vehicles
| |
| </li>
| |
| <li>
| |
| Fixed: Ships are now using the correct Arma 3 gearbox
| |
| </li>
| |
| <li>
| |
| Merge from OA: attack helicopter was unable to engage with rockets (PhysX-compatible)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <em>
| |
| canMove
| |
| </em>
| |
| on a vehicle with dead driver would return false in some cases
| |
| </li>
| |
| <li>
| |
| Improved synchronization of structure destruction in MP
| |
| </li>
| |
| <li>
| |
| Hotfixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=5928" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=5928
| |
| </a>
| |
| (MP crash)
| |
| </li>
| |
| <li>
| |
| Fixed: AI now uses optics better to detect enemies
| |
| </li>
| |
| <li>
| |
| Fixed: Switching HDR settings could cause graphical corruption
| |
| </li>
| |
| <li>
| |
| Added: Removing destroyed buildings from PhysX simulation
| |
| </li>
| |
| <li>
| |
| Fixed: Crash opportunity related to PhysX
| |
| </li>
| |
| <li>
| |
| <span>
| |
| Added: new events for inventory event handlers: "Take" and "Put"
| |
| </span>
| |
| </li>
| |
| <li>
| |
| <span>
| |
| Fixed: improved path planning related to roads
| |
| </span>
| |
| </li>
| |
| <li>
| |
| Tweaked darkness detection and use of NVG by AI
| |
| </li>
| |
| <li>
| |
| Minor optimizations to dynamic lights
| |
| </li>
| |
| <li>
| |
| Added:
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/difficulty">
| |
| difficulty
| |
| </a>
| |
| command to return high-level selected difficulty mode
| |
| </li>
| |
| <li>
| |
| Added:
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/getArtilleryETA">
| |
| getArtilleryETA
| |
| </a>
| |
| script command
| |
| <ul>
| |
| <li>
| |
| Input Array: [unit, targetX, targetY, targetZ, magazineType]
| |
| </li>
| |
| <li>
| |
| Returns: ETA of the first available mode (the mode the AI will probably use)
| |
| </li>
| |
| </ul>
| |
| </li>
| |
| <li>
| |
| Fixed: Glitch in blending of 2 animations masks
| |
| </li>
| |
| <li>
| |
| Added:
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
| |
| compileFinal
| |
| </a>
| |
| <span>
| |
| command
| |
| </span>
| |
| </li>
| |
| <li>
| |
| Removed fully script commands:
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/setVehicleInit">
| |
| setVehicleInit
| |
| </a>
| |
| ,
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/clearVehicleInit">
| |
| clearVehicleInit
| |
| </a>
| |
| ,
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/processInitCommands">
| |
| processInitCommands
| |
| </a>
| |
| </li>
| |
| <li>
| |
| Made all script commands final (no longer possible to reassign in most circumstances)
| |
| </li>
| |
| <li>
| |
| Fixed: healing sound could play in an endless loop
| |
| </li>
| |
| <li>
| |
| Attenuation of dynamic lights can now be influenced by a new parameter in asset configuration - maximum distance of light
| |
| </li>
| |
| <li>
| |
| On steep surfaces, players now crouch instead of fully standing up
| |
| </li>
| |
| <li>
| |
| -showScriptErrors enabled by default
| |
| <ul>
| |
| <li>
| |
| To allow better debugging (may or may not be changed for final release)
| |
| </li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| </div>
| |
| = SPOTREP-00004 =
| |
|
| |
| <div class="post-content">
| |
| <p>
| |
| FROM: Project Lead
| |
| <br>
| |
| TO: Alpha Users
| |
| <br>
| |
| UNIT:Â Arma 3 Alpha, Arma 3 Alpha Lite
| |
| <br>
| |
| ACTIVITY:Â Game Update: 0.58 (Dedicated Servers, lighting and audio tweaks, combat and stealth radio protocols)
| |
| <br/>
| |
| SIZE: ~855 MB
| |
| </br>
| |
| </br>
| |
| </br>
| |
| </p>
| |
| <h1>
| |
| CHANGELOG
| |
| </h1>
| |
| <h2>
| |
| DATA
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| <span>
| |
| Dedicated Server files added to the root of the game (
| |
| <em>
| |
| arma3server.exe
| |
| </em>
| |
| and supporting libraries)
| |
| </span>
| |
| </li>
| |
| <li>
| |
| Comprehensive lighting tweaking (
| |
| <a class="hghl" href="http://forums.bistudio.com/showthread.php?153773-Lighting-tweaking" rel="nofollow" target="_blank">
| |
| details
| |
| </a>
| |
| )
| |
| </li>
| |
| <li>
| |
| Environmental tweaks: sun, lens flares, material changes for changed lighting
| |
| </li>
| |
| <li>
| |
| Lights optimization
| |
| </li>
| |
| <li>
| |
| Lighting tweaks for vehicles (headlights, positional lights) and flashlights
| |
| </li>
| |
| <li>
| |
| Increased light intensity of muzzle flashes
| |
| </li>
| |
| <li>
| |
| Added: dedicated combat radio protocol
| |
| </li>
| |
| <li>
| |
| Added: dedicated stealth radio protocol
| |
| </li>
| |
| <li>
| |
| Fixed various radio protocol issues
| |
| </li>
| |
| <li>
| |
| Asset audio overhaul: volume balancing, WAV to WSS conversion and more (
| |
| <a class="hghl" href="http://forums.bistudio.com/showthread.php?154605-Audio-tweaking" rel="nofollow" target="_blank">
| |
| details
| |
| </a>
| |
| )
| |
| </li>
| |
| <li>
| |
| Alarm sound now also configured under
| |
| <em>
| |
| CfgSounds
| |
| </em>
| |
| , as “Alarmâ€
| |
| </li>
| |
| <li>
| |
| Improved Ka 60 fire geometry
| |
| </li>
| |
| <li>
| |
| Various types of lights on the Ka 60 improved (placement, parameters)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=7401" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=7401
| |
| </a>
| |
| (Ka 60 rotor collisions)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=1219" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=1219
| |
| </a>
| |
| (wrong Ka 60 horizon indication)
| |
| </li>
| |
| <li>
| |
| Adjusted mass distribution of MH-9
| |
| </li>
| |
| <li>
| |
| Fixed: Position lights of helicopters have been adjusted
| |
| </li>
| |
| <li>
| |
| AI helicopter handling improved
| |
| </li>
| |
| <li>
| |
| Improved ‘fording depth’ for helicopters to deal with ‘landing’ on water better
| |
| </li>
| |
| <li>
| |
| Speedboat (minigun) now uses correct muzzle points
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=7584" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=7584
| |
| </a>
| |
| (top-speed gear change for the Hunter)
| |
| </li>
| |
| <li>
| |
| Fixed: Tweaked fire geometry (mostly glasses) for the Hunter
| |
| </li>
| |
| <li>
| |
| Tweaked MRAPs' maximum light radius to improve performance
| |
| </li>
| |
| <li>
| |
| MRAPs should have tracers every third shot now
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=8384" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=8384
| |
| </a>
| |
| (helicopter wreck's smoke and electricity effect did not stop after wreck was deleted)
| |
| </li>
| |
| <li>
| |
| Launcher AI settings and weapon performance configuration tweaked
| |
| </li>
| |
| <li>
| |
| Various (missile) ammunition behavior tweaks (maneuvering, locking, etc.)
| |
| </li>
| |
| <li>
| |
| Material penetration properties modified
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=6682" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=6682
| |
| </a>
| |
| (MXM suppressor)
| |
| </li>
| |
| <li>
| |
| Holosights have been replaced by ACO for Katiba
| |
| </li>
| |
| <li>
| |
| 12.7mm HMG Rate of Fire fixed
| |
| </li>
| |
| <li>
| |
| Tweaked missiles for AH-9 to be better used by AI
| |
| </li>
| |
| <li>
| |
| Adjusted DAGR locking cone and adjusted its AI characteristics
| |
| </li>
| |
| <li>
| |
| Fixed: NLAW and RPG-32 optics rotated by 0.7° down, muzzle 0.7° up for better aiming by both for players and AI
| |
| </li>
| |
| <li>
| |
| Fixed: MXM and MX SW handles have better materials
| |
| </li>
| |
| <li>
| |
| Range Master character added
| |
| </li>
| |
| <li>
| |
| All chest rigs should be of better visual quality
| |
| </li>
| |
| <li>
| |
| BLUFOR marksman's has changed its color to match his uniform
| |
| </li>
| |
| <li>
| |
| Removed hand grenades from helicopter pilots and crew
| |
| </li>
| |
| <li>
| |
| Diver UW magazine count modified
| |
| </li>
| |
| <li>
| |
| Automatic rifleman shouldn't have a tracer round every bullet anymore
| |
| </li>
| |
| <li>
| |
| Removed little cubes from BLUFOR rifleman's right wrist
| |
| </li>
| |
| <li>
| |
| Fixed: Missing texture of backpack has been re-mapped
| |
| </li>
| |
| <li>
| |
| <a class="hghl" href="http://forums.bistudio.com/showthread.php?153178-Movement-speed-tweaking" rel="nofollow" target="_blank">
| |
| Movement speed tweaking
| |
| </a>
| |
| and unification deployed
| |
| </li>
| |
| <li>
| |
| Various little tweaks and fixes on common houses
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=802" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=802
| |
| </a>
| |
| (fuel station coloration after destruction)
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=3333" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=3333
| |
| </a>
| |
| (telephone pole collisions)
| |
| </li>
| |
| <li>
| |
| Added
| |
| <em>
| |
| numberOfDoors
| |
| </em>
| |
| parameter to structure configs
| |
| </li>
| |
| <li>
| |
| Added
| |
| <em>
| |
| numberOfHatches
| |
| </em>
| |
| parameter to structures configs
| |
| </li>
| |
| <li>
| |
| Reduced durability of reflectors and markerlights on structures
| |
| </li>
| |
| <li>
| |
| Added baked lighting for crowns and trunks of trees and shrubs (macro maps)
| |
| </li>
| |
| <li>
| |
| Last / distant LOD for plants improved
| |
| </li>
| |
| <li>
| |
| Fixed: various bush material / alpha shaders
| |
| </li>
| |
| <li>
| |
| Smoke shell effect tweaked
| |
| </li>
| |
| <li>
| |
| Rocket effects tweaked
| |
| </li>
| |
| <li>
| |
| Blood hit and fire dust effects tweaked
| |
| </li>
| |
| <li>
| |
| Added small settlement near Kamino firing range
| |
| </li>
| |
| <li>
| |
| Stratis bridges improved for characters and vehicles
| |
| </li>
| |
| <li>
| |
| Stratis environmental settings tweaked: lighting (night and underwater), fog, haze, colors
| |
| </li>
| |
| <li>
| |
| Tweaks to Stratis lamp placements
| |
| </li>
| |
| <li>
| |
| Fixed: Sandbag barriers adjusted on Stratis
| |
| </li>
| |
| <li>
| |
| Added: New system for displaying
| |
| <a class="hghl" href="https://community.bistudio.com/wiki/Mission_Presentation" rel="nofollow" target="_blank">
| |
| scenario overview
| |
| </a>
| |
| information
| |
| </li>
| |
| <li>
| |
| Side colors are now customizable. Two presets are available; one based on previous Arma 3 colors (default) and one recreating the Arma 2 scheme
| |
| </li>
| |
| <li>
| |
| Author's name in scenario overview is formatted like "by %s". If undefined "by Unknown Community Author" is displayed
| |
| </li>
| |
| <li>
| |
| Added tooltips to
| |
| <em>
| |
| CListBox
| |
| </em>
| |
| and key presets
| |
| </li>
| |
| <li>
| |
| Added: When the default (GUI) color is updated, it will be forced for all users who were using the previous default
| |
| </li>
| |
| <li>
| |
| Welcome Screen no longer shown for new profiles made during the same session
| |
| </li>
| |
| <li>
| |
| Fixed: White background when downloading scenarios looked like the game stopped responding. Custom color used instead of white
| |
| </li>
| |
| <li>
| |
| Added: Debriefing now shows number of respawns instead of reverts in multiplayer
| |
| </li>
| |
| <li>
| |
| Fixed: Quick command linked to the old communications menu
| |
| </li>
| |
| <li>
| |
| Added: Correct cursor for supports communications menu
| |
| </li>
| |
| <li>
| |
| Added: Framework for respawn templates - custom scripts and functions executed when player dies and respawns (
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/Arma_3_Respawn" rel="nofollow" target="_blank">
| |
| details
| |
| </a>
| |
| )
| |
| </li>
| |
| <li>
| |
| Added: Currently existing respawn effects (e.g., seagull, spectator camera, ...) moved to the respawn templates
| |
| </li>
| |
| <li>
| |
| Added: Communication menu manager
| |
| </li>
| |
| <li>
| |
| Function BIS_fnc_objectsGrabber would sometimes not close the output Array
| |
| </li>
| |
| <li>
| |
| Fixed: Functions viewer was not working when launched from mission editor
| |
| </li>
| |
| <li>
| |
| Added: Adding new control presets and their tooltips
| |
| </li>
| |
| <li>
| |
| Fixed: Notification area is now wider
| |
| </li>
| |
| <li>
| |
| Fixed: Debug console was not visible when launched from Splendid camera in non-editor mission
| |
| </li>
| |
| <li>
| |
| Field Manual Commanding / Move hint improved
| |
| </li>
| |
| <li>
| |
| BIS_fnc_arrayShuffle added to functions
| |
| </li>
| |
| <li>
| |
| Fixed: BIS_fnc_infoText was using obsolete sound
| |
| </li>
| |
| <li>
| |
| Added: A notification is displayed when a new communication menu item is added
| |
| </li>
| |
| <li>
| |
| Fixed: allowFunctionsRecompile description.ext param had no effect
| |
| </li>
| |
| <li>
| |
| Added: BIS_fnc_loadInventory throws an error when non-existent uniform is added
| |
| </li>
| |
| <li>
| |
| Added: BIS_fnc_MP now accepts SIDE type as a target. Function will be executed on computers of all players on the given side
| |
| </li>
| |
| <li>
| |
| Optimized: BIS_fnc_selectRandomWeighted
| |
| </li>
| |
| <li>
| |
| Added: Variable header added to local functions
| |
| </li>
| |
| <li>
| |
| Fixed: BIS_fnc_sortBy ignored entries with duplicate values
| |
| </li>
| |
| <li>
| |
| Danger FSM: Script command
| |
| <em>
| |
| setUnitPosWeak
| |
| </em>
| |
| used instead of
| |
| <em>
| |
| setUnitPos
| |
| </em>
| |
| . Priority of event
| |
| <em>
| |
| DCCanFire
| |
| </em>
| |
| is higher now
| |
| </li>
| |
| <li>
| |
| Fixed: Chromatic aberration remained when camera was launched from the pause menu
| |
| </li>
| |
| <li>
| |
| Removed:
| |
| <em>
| |
| pauseOnLoad.sqf
| |
| </em>
| |
| redundant script
| |
| </li>
| |
| <li>
| |
| Optimized: Module framework now loads modules significantly faster and takes less time during a mission
| |
| </li>
| |
| <li>
| |
| Added: BIS_fnc_startLoadingScreen and BIS_fnc_endLoadingScreen - a simple loading screen manager which gives a designer the ability to control his / her loads without fear of breaking others
| |
| </li>
| |
| <li>
| |
| Added: Error message will now interrupt loading screen
| |
| </li>
| |
| <li>
| |
| Fixed: The default editor template was still calling functions
| |
| </li>
| |
| <li>
| |
| Fixed: Feedback FSM optimization
| |
| </li>
| |
| <li>
| |
| Fixed: When
| |
| <em>
| |
| respawnOnStart
| |
| </em>
| |
| was set to 1 in
| |
| <em>
| |
| description.ext
| |
| </em>
| |
| , death scripts were sometimes executed after respawn scripts
| |
| </li>
| |
| <li>
| |
| Added: Correct ETA for mortar support in SCUBA mission
| |
| </li>
| |
| </ul>
| |
| <h2>
| |
| ENGINE
| |
| </h2>
| |
| <ul>
| |
| <li>
| |
| New Dedicated Server parameters for configuring ports for Steam services (should allow multiple DS per OS-instance) (
| |
| <a class="hghl" href="http://community.bistudio.com/wiki/server.cfg#Arma_III_-_STEAM_ports_configuration" rel="nofollow" target="_blank">
| |
| details
| |
| </a>
| |
| )
| |
| </li>
| |
| <li>
| |
| Updated to Physx3.2.4
| |
| </li>
| |
| <li>
| |
| Fixed several MP synchronization issues
| |
| </li>
| |
| <li>
| |
| Fixed several crash opportunities in SP and MP
| |
| </li>
| |
| <li>
| |
| Several inventory interaction and stability fixes
| |
| </li>
| |
| <li>
| |
| Removed destroyed buildings from PhysX simulation
| |
| </li>
| |
| <li>
| |
| Fixed: Wheel speed in damaged or destroyed state
| |
| </li>
| |
| <li>
| |
| Dynamic light influence to AI visibility tweaked
| |
| </li>
| |
| <li>
| |
| Tweaked darkness coefficient computation for AI visibility and NVG threshold for AI
| |
| </li>
| |
| <li>
| |
| Fixed: Hard limit usage while performing light sorting
| |
| </li>
| |
| <li>
| |
| Added: New hard limits implemented into particle lights
| |
| </li>
| |
| <li>
| |
| Added: New parameters for particle effects (global variants of surfNormalX, Y and Z)
| |
| </li>
| |
| <li>
| |
| Fixed: Starting scenarios from subfolders did not work correctly
| |
| </li>
| |
| <li>
| |
| Fixed: Audio distance curve
| |
| </li>
| |
| <li>
| |
| Added: Radio filter / effect
| |
| </li>
| |
| <li>
| |
| Fixed: MX UGL had a displaced crosshair
| |
| </li>
| |
| <li>
| |
| Added: Loiter waypoint
| |
| </li>
| |
| <li>
| |
| Fixed: AI will not eject before player
| |
| </li>
| |
| <li>
| |
| Fixed: Taking additional ammo for pistol would play reloading sound
| |
| </li>
| |
| <li>
| |
| Fixed: Certain magazines could not be moved to another container from backpacks
| |
| </li>
| |
| <li>
| |
| Fixed: RMB in inventory (moving from backpack to your own backpack) lost the item
| |
| </li>
| |
| <li>
| |
| Fixed: Headgear items when on the ground (WeaponHolder) were missing the 'Take' action
| |
| </li>
| |
| <li>
| |
| Fixed: Backpack items when on the ground (WeaponHolder) were missing the 'Take' action
| |
| </li>
| |
| <li>
| |
| Fixed: Sidearm taken from enemies are duplicated if put into the vest or backpack
| |
| </li>
| |
| <li>
| |
| Fixed: Texture flickering on wrecks
| |
| </li>
| |
| <li>
| |
| Fixed: Tooltip crash in MP sessions listbox
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <a class="hghl" href="http://feedback.arma3.com/view.php?id=7673" rel="nofollow" target="_blank">
| |
| http://feedback.arma3.com/view.php?id=7673
| |
| </a>
| |
| (crash when trying to bind controls - drag and drop)
| |
| </li>
| |
| <li>
| |
| Added
| |
| <em>
| |
| lbSetTooltip
| |
| </em>
| |
| script command
| |
| </li>
| |
| <li>
| |
| Removed redundant
| |
| <em>
| |
| CfgFirstAid >> firstAidScript
| |
| </em>
| |
| </li>
| |
| <li>
| |
| Small optimization of face mimics
| |
| </li>
| |
| <li>
| |
| Fixed:
| |
| <em>
| |
| enableFatigue
| |
| </em>
| |
| command was not working
| |
| </li>
| |
| <li>
| |
| Fixed: Manual control for locked missiles works again
| |
| </li>
| |
| <li>
| |
| Added: Most detailed shadow lod is now displayed in view pilot
| |
| </li>
| |
| <li>
| |
| Fixed: Helicopters engines now are damaged correctly upon contact with water
| |
| </li> | | </li> |
| </ul> | | </ul> |
| </div> | | </div> |