R3vo/Sandbox2 – User
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= SPOTREP-0001 = | = SPOTREP-0001 = | ||
* FROM: Project Lead | |||
* TO: Alpha Users | |||
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite | |||
* ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) | |||
* SIZE: ~310 MB | |||
== CHANGELOG == | |||
=== DATA === | |||
* Showcase SCUBA: | |||
** More forgiving alarm threshold | |||
** Added more hints | |||
** Improved scenario endings | |||
** More rockets for the launcher added | |||
* Showcase Helicopters: | |||
** Performance optimizations | |||
** Few minor tweaks | |||
* Showcase Vehicles: | |||
** More forgiving alarm threshold | |||
** Few minor tweaks | |||
* MP: Escape from Stratis | |||
** Fixed: Mission success after resuming game | |||
** 'Combat Get In' module added | |||
** Respawn time is now 30 seconds (was 120) | |||
** Improved mission endings | |||
** New task appears when both choppers on the airfield are destroyed | |||
** New mission ending "all boats and helicopters destroyed" | |||
** Warning hint pops up when the group leader is AI controlled | |||
** Patrolling Ka-60 Black now unloads troops when under fire | |||
** More enemies at the airfield | |||
** Some new map locations populated | |||
* MP: Headhunters | |||
** "Exfiltrate" task is now set as current after all targets are eliminated | |||
** The mission will now end when either all players are near the exfil marker or in a boat | |||
** 'Combat Get In' module added | |||
** Possible respawn desync in multiplayer fixed | |||
* New scenario ending screen added | |||
* Task notification visuals improved | |||
* Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera | |||
* Scenarios-button now always available, even when there's no content | |||
* Added more entries into Field Manual | |||
* Compass and watch re-sized | |||
* Ka-60 minigun now rotates | |||
* Ka-60 doors and glass made correctly penetrable | |||
* MH-9 passengers can now see the tail | |||
* Helicopter weapons tweaked | |||
* Class names for Ifrits changed to be the correct ones | |||
* Alamut and MX SW now have correct icons in command menu | |||
* Countermeasures now stored in one magazine per vehicle | |||
* Correct Alpha Lite logo in splash screens added | |||
* Most windows in houses are now destructable | |||
* Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed | |||
* Added more camoflage selections for vests and helmets | |||
* Red faction uniforms have proper class names | |||
* Changed priorities in action menu | |||
* TRG iron-sights remodeled after feedback | |||
* Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch) | |||
* Camera shake on 6.5mm ammunition removed | |||
* Server browser UI overlapping fixed in some places | |||
* Squad URL is no longer automatically upper-cased (and thus broken) | |||
* Editor loading took long when using MX rifles - fixed | |||
* Added freelook in vehicles via default option | |||
* Correct tracer colors have been distributed among factions | |||
* Fish should be less inclined to travel on land | |||
=== ENGINE === | |||
* Shadow improvements implemented | |||
* Improved network performance (vehicles are no longer lagging as much) | |||
* Fixed several game crashes | |||
* Fixed synchronization of cargo poses in MP | |||
* Fixed various inventory-related bugs and crashes | |||
* Improved vehicle collisions | |||
* Grenades can no longer be thrown under water | |||
* Fixed airplane / helicopter camera shaking | |||
* Default and Development versions have different numbering to prevent incompatibilities in multiplayer | |||
Revision as of 17:06, 19 April 2025
SPOTREP-0001
- FROM: Project Lead
- TO: Alpha Users
- UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
- ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
- SIZE: ~310 MB
CHANGELOG
DATA
- Showcase SCUBA:
- More forgiving alarm threshold
- Added more hints
- Improved scenario endings
- More rockets for the launcher added
- Showcase Helicopters:
- Performance optimizations
- Few minor tweaks
- Showcase Vehicles:
- More forgiving alarm threshold
- Few minor tweaks
- MP: Escape from Stratis
- Fixed: Mission success after resuming game
- 'Combat Get In' module added
- Respawn time is now 30 seconds (was 120)
- Improved mission endings
- New task appears when both choppers on the airfield are destroyed
- New mission ending "all boats and helicopters destroyed"
- Warning hint pops up when the group leader is AI controlled
- Patrolling Ka-60 Black now unloads troops when under fire
- More enemies at the airfield
- Some new map locations populated
- MP: Headhunters
- "Exfiltrate" task is now set as current after all targets are eliminated
- The mission will now end when either all players are near the exfil marker or in a boat
- 'Combat Get In' module added
- Possible respawn desync in multiplayer fixed
- New scenario ending screen added
- Task notification visuals improved
- Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
- Scenarios-button now always available, even when there's no content
- Added more entries into Field Manual
- Compass and watch re-sized
- Ka-60 minigun now rotates
- Ka-60 doors and glass made correctly penetrable
- MH-9 passengers can now see the tail
- Helicopter weapons tweaked
- Class names for Ifrits changed to be the correct ones
- Alamut and MX SW now have correct icons in command menu
- Countermeasures now stored in one magazine per vehicle
- Correct Alpha Lite logo in splash screens added
- Most windows in houses are now destructable
- Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
- Added more camoflage selections for vests and helmets
- Red faction uniforms have proper class names
- Changed priorities in action menu
- TRG iron-sights remodeled after feedback
- Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
- Camera shake on 6.5mm ammunition removed
- Server browser UI overlapping fixed in some places
- Squad URL is no longer automatically upper-cased (and thus broken)
- Editor loading took long when using MX rifles - fixed
- Added freelook in vehicles via default option
- Correct tracer colors have been distributed among factions
- Fish should be less inclined to travel on land
ENGINE
- Shadow improvements implemented
- Improved network performance (vehicles are no longer lagging as much)
- Fixed several game crashes
- Fixed synchronization of cargo poses in MP
- Fixed various inventory-related bugs and crashes
- Improved vehicle collisions
- Grenades can no longer be thrown under water
- Fixed airplane / helicopter camera shaking
- Default and Development versions have different numbering to prevent incompatibilities in multiplayer