P3D Lod Proxies: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:ArmA:[ _]?([^|]+)\]\]" to "{{GameCategory|arma1|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:BIS( |_)File( |_)Formats\]\]" to "Category:Real Virtuality File Formats") |
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=LodProxy= | = LodProxy = | ||
struct | struct | ||
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[[P3D File Format - ODOLV7]] | [[P3D File Format - ODOLV7]] | ||
[[Category: | [[Category:Real Virtuality File Formats]] | ||
{{GameCategory|arma1| File Formats}} | {{GameCategory|arma1|File Formats}} |
Latest revision as of 13:27, 8 May 2025
LodProxy
struct { Asciiz P3dProxyName; //"\ca\a10\agm65" (.p3d is implied) <<note the leading filename backslash TransformMatrix Transform; //see Generic FileFormat Data Types ulong ProxySequenceId; // ulong NamedSelectionIndex; //see P3D Named Selections //////// ARMA ONLY (ODOLV4x) /////// long BoneIndex; ulong SectionIndex; //see P3D_Lod_Sections }
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