P3D Lod Edges: Difference between revisions
m (→LodEdge) |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:BIS( |_)File( |_)Formats\]\]" to "Category:Real Virtuality File Formats") |
||
Line 27: | Line 27: | ||
[[BIS_File_Formats#3D_Model_File_Formats|Model File Formats]] | [[BIS_File_Formats#3D_Model_File_Formats|Model File Formats]] | ||
[[Category: | [[Category:Real Virtuality File Formats]] | ||
{{GameCategory|arma1|File Formats}} | {{GameCategory|arma1|File Formats}} |
Latest revision as of 13:27, 8 May 2025
LodEdges
struct { LodEdge LodEdge1; //MlodIndex LodEdge LodEdge2; //VertexIndex same Count as any of the VertexTable.Counts (odol7) }
LodEdge
CompressedArray { ulong nEdges; //always zero for type 53&54 dayz o3ds ushort Edges[nEdges]; };
Every vertex in the vertaxtable is owned only by 1 face.
These tables are used to join vertices. Each face has got 3 (or 4) vertices that are unique for each face
For each VertexIndex there is a lookup into the MlodIndex
MLODvertexindex = MlodIndex[VertexIndex[Count]];
Note that compression has not been seen in arma. (not large enough)
Related: