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| | #REDIRECT [[:Category:Real Virtuality File Formats]] |
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| == Introduction ==
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| ----
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| == 3D Model File Formats ==
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| There are essentially two (2) types of 3D model files (.p3d) used by BIS's game engine, '''''MLOD''''' and '''''ODOL'''''.
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| ==== MLOD File Formats ====
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| ::* '''''MLOD''''' 3D models are ''uncompressed'' or ''unbinarized'' files.
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| ::* This type of model file is '''''editable''''' in BIS's modelling tool application(s).
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| ::* There are essentially two (2) versions of MLOD model types, '''''SP3X''''' and '''''P3DM'''''.
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| ::* '''''SP3X''''' MLOD version is primarily for use with BIS's Operation Flashpoint game.
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| ::* '''''P3DM''''' MLOD version is primarily for use with BIS's Armed Assault game.
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| ::'''''The following links refer to articles describing the layout of MLOD files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
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| ::[[MLOD_P3DM_File_Format|MLOD P3DM File Format]]
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| ==== ODOL File Formats ====
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| ::* '''''ODOL''''' 3D models are ''compressed'' or ''binarized'' versions of the '''''MLOD''''' model file.
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| ::* This type of model file is '''not''' editable.
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| ::* There are essentailly two (2) versions of ODOL model types, '''''ODOL v7''''' and '''''ODOL v40'''''. | |
| ::* '''''ODOL v7''''' model files are the equivalent MLOD SP3X model file converted to compressed or binarized form. The game content released for OFP by BIS is primarily in this format.
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| ::* [[ODOL_Explorer|ODOL Explorer]] is able to read '''''ODOL v7''''' and resave it back to SP3X MLOD format.
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| ::* '''''ODOL v40''''' model files are the equivalent MLOD P3DM model file converted to compressed or binarzied form. The game content released for ArmA by BIS is primarily in this format.
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| ::'''''The following links refer to articles describing the layout of ODOL files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
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| ::[[P3D_File_Format_-_ODOLV7|ODOL v7 File Format]]
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| ::[[P3D File Format_-_ODOLV40_Revised|ODOL v40 File Format]]
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| ----
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| == Animation File Formats ==
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| ::[[Rtm (Animation) File Format|RTM File Format]]
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| ----
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| == Font File Formats ==
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| Fonts consists of [[PAA File Format|paa]] texture files containing the characters of the font.
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| [[FXY File Format|Fxy]] files describe where the characters are positioned in the texture.
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| ----
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| == Island File Formats ==
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| There are essentially two (2) types of Island model files.
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| ==== PEW File Formats ====
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| ::* '''''PEW''''' files are ''uncompressed'' or ''unbinarized''.
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| ::* This type of file is '''''editable''''' in BIS's Island tool application(s).
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| ::* This type of file is '''''NOT''''' useable by the ''Game Engine'' it is only used during the design phase of Island creation.
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| ::* There are several versions of PEW files that correspond to different releases of BIS's Island editing tool Visitor and the 'Game Engine'.
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| ::* All versions have a file character prefix in the first 4-bytes of the file of '''''POSE''''' and a character version in the next 3-bytes (eg. 'POSEW60').
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| ::'''''The following links refer to articles describing the layout of PEW files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
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| ::[[POSE_v59_File_Format|POSE v59 File Format]]
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| ::[[POSE_v60_File_Format|POSE v60 File Format]] ''(Current as at Version 1.14 of Tools & Game)''
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| ==== WRP File Formats ====
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| ::* '''''WRP''''' files are Island Map files that are used by the ''Game Engine''.
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| ::* This file type comes in ''uncompressed/unbinarized'' and ''compressed/binarized'' format.
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| ::* This file type is '''''NOT editable''''' by BIS Island tool application(s).
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| ::*''Uncompressed'' WRP file types come in '''''4WVR''''' and '''''8WVR''''' format for use with BIS's Operation Flashpoint and Armed Assault respectively.
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| ::*''Compressed'' or ''binarized'' WRP files have a file prefix in the first 4-bytes of the file of '''''OPRW''''' and then a version number to indicate which release of the OFP or ArmA ''Game Engine'' the Island is used with.
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| ::'''''The following links refer to articles describing the layout of WRP files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
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| <blockquote>
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| ===== OFP WRP File Formats =====
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| ::[[Wrp_File_Format_-_4WVR|4WVR File Format]]
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| ::[[Wrp_File_Format_-_OPRW|OPRW v2 & v3 File Format]]
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| ===== ArmA WRP File Formats =====
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| ::[[8WVR_File_Format|8WVR File Format]] Editable
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| ::[[OPRW_v18_File_Format|OPRW v17,18,20 File Format]] Binarised output
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| ----
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| == PBO File Formats ==
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| ::[[PBO File Format]]
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| ----
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| == Rapified File Formats ==
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| ::[[raP File Format - OFP]]
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| ::[[raP File Format - Elite]]
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| ::[[raP (ArmA) |raP File Format - ArmA]]
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| [[Category:BIS_File_Formats]]
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