worldSize: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.48 | |||
| | |gr1= Mission Information | ||
| | |descr= Returns the engine calculated size (terrain side length) of the current world in meters. In Arma, terrains are always square. ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). | ||
| | |s1= [[worldSize]] | ||
| [[ | |r1= [[Number]] | ||
|x1= <sqf>private _size = worldSize; // VR and Stratis: 8192; Altis: 30720</sqf> | |||
|x1= < | |||
| | |x2= <sqf> | ||
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | |||
private _radius = sqrt 2 / 2 * worldSize; | |||
</sqf> | |||
< | |x3= <sqf> | ||
private _axis = worldSize / 2; | |||
< | private _center = [_axis, _axis , 0]; | ||
private _radius = sqrt 2 * _axis; | |||
</sqf> | |||
|seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]] | |||
}} | |||
Latest revision as of 18:51, 9 May 2025
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world in meters. In Arma, terrains are always square. (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_mapSize getTerrainInfo
Notes
-
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