worldSize: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
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|gr1= Mission Information
|gr1= Mission Information


|descr= Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).
|descr= Returns the engine calculated size (terrain side length) of the current world in meters. In Arma, terrains are always square. ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).


|s1= [[worldSize]]
|s1= [[worldSize]]
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|r1= [[Number]]
|r1= [[Number]]


|x1= <sqf>private _size = worldSize;</sqf>
|x1= <sqf>private _size = worldSize; // VR and Stratis: 8192; Altis: 30720</sqf>


|x2= <sqf>
|x2= <sqf>

Latest revision as of 18:51, 9 May 2025

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world in meters. In Arma, terrains are always square. (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize; // VR and Stratis: 8192; Altis: 30720
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;

Additional Information

See also:
BIS_fnc_mapSize getTerrainInfo

Notes

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