R3vo/Sandbox2 – User

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< R3vo
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m (Replaced content with "== SPOTREP-0001 == {{Link|https://dev.arma3.com/post/spotrep-0001|SPOTREP-0001}} * FROM: Project Lead * TO: Alpha Users * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite * ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) * SIZE: ~310 MB === CHANGELOG === ==== DATA ==== * Showcase SCUBA: ** More forgiving alarm threshold ** Added more hints ** Improved scenario endings ** More rockets for the launcher added * Showcase Helicopters: ** Per...")
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Tags: Blanking Manual revert
 
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== SPOTREP-0001 ==
{{Link|https://dev.arma3.com/post/spotrep-0001|SPOTREP-0001}}
* FROM: Project Lead
* TO: Alpha Users
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
* ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
* SIZE: ~310 MB


=== CHANGELOG ===
==== DATA ====
* Showcase SCUBA:
** More forgiving alarm threshold
** Added more hints
** Improved scenario endings
** More rockets for the launcher added
* Showcase Helicopters:
** Performance optimizations
** Few minor tweaks
* Showcase Vehicles:
** More forgiving alarm threshold
** Few minor tweaks
* MP: Escape from Stratis
** Fixed: Mission success after resuming game
** 'Combat Get In' module added
** Respawn time is now 30 seconds (was 120)
** Improved mission endings
** New task appears when both choppers on the airfield are destroyed
** New mission ending "all boats and helicopters destroyed"
** Warning hint pops up when the group leader is AI controlled
** Patrolling Ka-60 Black now unloads troops when under fire
** More enemies at the airfield
** Some new map locations populated
* MP: Headhunters
** "Exfiltrate" task is now set as current after all targets are eliminated
** The mission will now end when either all players are near the exfil marker or in a boat
** 'Combat Get In' module added
** Possible respawn desync in multiplayer fixed
* New scenario ending screen added
* Task notification visuals improved
* Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
* Scenarios-button now always available, even when there's no content
* Added more entries into Field Manual
* Compass and watch re-sized
* Ka-60 minigun now rotates
* Ka-60 doors and glass made correctly penetrable
* MH-9 passengers can now see the tail
* Helicopter weapons tweaked
* Class names for Ifrits changed to be the correct ones
* Alamut and MX SW now have correct icons in command menu
* Countermeasures now stored in one magazine per vehicle
* Correct Alpha Lite logo in splash screens added
* Most windows in houses are now destructable
* Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
* Added more camoflage selections for vests and helmets
* Red faction uniforms have proper class names
* Changed priorities in action menu
* TRG iron-sights remodeled after feedback
* Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
* Camera shake on 6.5mm ammunition removed
* Server browser UI overlapping fixed in some places
* Squad URL is no longer automatically upper-cased (and thus broken)
* Editor loading took long when using MX rifles - fixed
* Added freelook in vehicles via default option
* Correct tracer colors have been distributed among factions
* Fish should be less inclined to travel on land
==== ENGINE ====
* Shadow improvements implemented
* Improved network performance (vehicles are no longer lagging as much)
* Fixed several game crashes
* Fixed synchronization of cargo poses in MP
* Fixed various inventory-related bugs and crashes
* Improved vehicle collisions
* Grenades can no longer be thrown under water
* Fixed airplane / helicopter camera shaking
* Default and Development versions have different numbering to prevent incompatibilities in multiplayer
== SPOTREP-0002 ==
{{Link|https://dev.arma3.com/post/spotrep-0002|SPOTREP-0002}}
* FROM: Project Lead
* TO: Alpha Users
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
* ACTIVITY: Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
* SIZE: ~380 MB
=== CHANGELOG ===
==== DATA ====
* Added: improved public debug console
* New light rendering added for bushes
* More detailed middle distance terrain texture added
* Adjustable stances for sidearms added
* Sprint speed decreased
* Tweaked transitions from ragdoll
* Fixed transition from free fall into swimming and onto land
* New animations for swimming with rifles
* Rifle kneel sprinting fix
* Rifle raised idling for AI fix
* Pistol prone movement improvements
* Rifle &amp; pistol evasive move fixes (disabled optics)
* Removed sway in prone adjust low
* Pistol self healing
* Improved pistol kneel sprint animation
* Improved connection prone to sprint
* Player could shoot a sidearm during the healing animation
* Transition from prone to upright sprint while unarmed caused visual sliding
* Priority of actions in action menu adjusted
* Stratis terrain and object placement tweaks
* New post-process effects for injuries added
* Fixed fuel gauges for MH-9 helicopter family
* MH-9 can now carry more soldiers
* Duplicate target icon in Ka60 Helmet-Mounted Display removed
* Ifrit cargo pose added
* Compass visualization changed
* New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
* Camouflage selection tweaks
* Fixed: Sites are no longer placing patrol waypoints on water
* Civilian Sites were disabled
* Logo and tagline splash screens merged
* Main menu game and version indicator could overlap
* Added: Any mission with description.ext has now loading mission box with "Unknown" text
* Added: Unknown author is now displayed also for maps
* Fixed: Mission restart now resets reload counter
* Added: Loading "continue" save will no longer raise the reload counter
* Fixed: Mission failed had two debriefing screens
* Fixed: "Lose" ending no longer shows "Mission Completed" title
* Fixed: Error icon is no longer shown for logics
* Fixed incorrect topic selection after closing and reopening Field Manual
* Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
* Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
* <span>
* Geometry fixing (AI collisions with buildings tweaked)
* </span>
* <span>
* Config classes for weapons cleaned
* </span>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=4189">
* http://feedback.arma3.com/view.php?id=4189
* </a>
* (fish no longer only swim North)
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=6333">
* http://feedback.arma3.com/view.php?id=6333
* </a>
* (EBR sight alignment)
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=6719">
* http://feedback.arma3.com/view.php?id=6719
* </a>
* (spelling error)
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=3087">
* http://feedback.arma3.com/view.php?id=3087
* </a>
* (fire geometry - wall)
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=1903">
* http://feedback.arma3.com/view.php?id=1903
* </a>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=3837">
* http://feedback.arma3.com/view.php?id=3837
* </a>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=5511">
* http://feedback.arma3.com/view.php?id=5511
* </a>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=5709">
* http://feedback.arma3.com/view.php?id=5709
* </a>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=5619">
* http://feedback.arma3.com/view.php?id=5619
* </a>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=6664">
* http://feedback.arma3.com/view.php?id=6664
* </a>
==== ENGINE ====
* New fog technology implemented
* Picture-in-Picture optimization implemented
* Terrain shadows tweaked
* Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210">
* http://feedback.arma3.com/view.php?id=5210
* </a>
* <span>
* (MP rotation synchronization fixed)
* </span>
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126">
* http://feedback.arma3.com/view.php?id=1126
* </a>
* (Speed of sound delays tweaked)
* Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
* MP pose synchronization fixed
* Improved performance related to object instancing
* Fixed - AI disembarking when moving to another vehicle position incorrectly
* Game loading with "addAction" crash fixed
* PhysX collisions related crashes fixed
* Fixed:
* <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881">
* http://feedback.arma3.com/view.php?id=6881
* </a>
* (out of memory crash)
* Fixed: Crash while taking RPG Alamut from ground
* Larger string buffer for the 'format' script command
* Fixed: Reloading different magazine type could do nothing but remove the magazine
* Destruction of vehicle while manipulating with objects in its inventory fixed
* Ambient creatures' position after game load fixed
* Fixed: remote destroyed wheels have now the right distance detection to the ground
* Fixed: healing sound effects were endlessly looped
* Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
* Free fall inventory access fixed
* Magazine manipulation while discarding weapons tweaked
* Items' behavior while moving from dead body to container tweaked
* Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
* AI running up and down hill tweaked
* Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
* Fixed: RMB to equip did not work for binoculars
* Fixed: Vehicle commander stepped optics zoom did not function correctly
* Fixed: artifacts on water near shore when looking from high distance
* Solved issues related to flickering optics
== SPOTREP-00003 ==
{{Link|https://dev.arma3.com/post/spotrep-00003|SPOTREP-00003}}
* FROM: Project Lead
* TO: Alpha Users
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
* ACTIVITY: Game Update: 0.56 (multiplayer security)
* SIZE: ~38 MB
=== CHANGELOG ===
==== DATA ====
* Added: Functions are now compiled using newly introduced
* <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
* compileFinal
* </a>
* Added: Functions meta data are now secured against rewriting
* Removed use of vulnerable script commands in DynO functions
* Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
* Fixed: BIS_fnc_sideColor can now load non-number values
* Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
* Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
* Added: BIS_fnc_spawn
* Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
* Fixed: BIS_fnc_error was not working correctly
* Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
==== ENGINE ====
* Fog is now really enabled for this branch
* <a class="hghl" href="http://community.bistudio.com/wiki/getFuelCargo">
* getFuelCargo
* </a>
* ,
* <a class="hghl" href="http://community.bistudio.com/wiki/getAmmoCargo">
* getAmmoCargo
* </a>
* ,
* <a class="hghl" href="http://community.bistudio.com/wiki/getRepairCargo">
* getRepairCargo
* </a>
* commands added
* Fixes to serialization of particle emitters
* Fixed: shoreline was not covered by fog properly
* Correct

Latest revision as of 12:19, 27 July 2025