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Tags: Blanking Manual revert |
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| == SPOTREP-0001 ==
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| {{Link|https://dev.arma3.com/post/spotrep-0001|SPOTREP-0001}}
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| * FROM: Project Lead
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| * TO: Alpha Users
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| * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
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| * ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
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| * SIZE: ~310 MB
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|
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|
| === CHANGELOG ===
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|
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| ==== DATA ====
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|
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| * Showcase SCUBA:
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| ** More forgiving alarm threshold
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| ** Added more hints
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| ** Improved scenario endings
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| ** More rockets for the launcher added
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| * Showcase Helicopters:
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| ** Performance optimizations
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| ** Few minor tweaks
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| * Showcase Vehicles:
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| ** More forgiving alarm threshold
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| ** Few minor tweaks
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| * MP: Escape from Stratis
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| ** Fixed: Mission success after resuming game
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| ** 'Combat Get In' module added
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| ** Respawn time is now 30 seconds (was 120)
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| ** Improved mission endings
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| ** New task appears when both choppers on the airfield are destroyed
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| ** New mission ending "all boats and helicopters destroyed"
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| ** Warning hint pops up when the group leader is AI controlled
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| ** Patrolling Ka-60 Black now unloads troops when under fire
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| ** More enemies at the airfield
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| ** Some new map locations populated
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| * MP: Headhunters
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| ** "Exfiltrate" task is now set as current after all targets are eliminated
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| ** The mission will now end when either all players are near the exfil marker or in a boat
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| ** 'Combat Get In' module added
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| ** Possible respawn desync in multiplayer fixed
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| * New scenario ending screen added
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| * Task notification visuals improved
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| * Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
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| * Scenarios-button now always available, even when there's no content
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| * Added more entries into Field Manual
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| * Compass and watch re-sized
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| * Ka-60 minigun now rotates
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| * Ka-60 doors and glass made correctly penetrable
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| * MH-9 passengers can now see the tail
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| * Helicopter weapons tweaked
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| * Class names for Ifrits changed to be the correct ones
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| * Alamut and MX SW now have correct icons in command menu
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| * Countermeasures now stored in one magazine per vehicle
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| * Correct Alpha Lite logo in splash screens added
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| * Most windows in houses are now destructable
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| * Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
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| * Added more camoflage selections for vests and helmets
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| * Red faction uniforms have proper class names
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| * Changed priorities in action menu
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| * TRG iron-sights remodeled after feedback
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| * Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
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| * Camera shake on 6.5mm ammunition removed
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| * Server browser UI overlapping fixed in some places
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| * Squad URL is no longer automatically upper-cased (and thus broken)
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| * Editor loading took long when using MX rifles - fixed
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| * Added freelook in vehicles via default option
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| * Correct tracer colors have been distributed among factions
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| * Fish should be less inclined to travel on land
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|
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| ==== ENGINE ====
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|
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| * Shadow improvements implemented
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| * Improved network performance (vehicles are no longer lagging as much)
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| * Fixed several game crashes
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| * Fixed synchronization of cargo poses in MP
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| * Fixed various inventory-related bugs and crashes
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| * Improved vehicle collisions
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| * Grenades can no longer be thrown under water
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| * Fixed airplane / helicopter camera shaking
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| * Default and Development versions have different numbering to prevent incompatibilities in multiplayer
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| == SPOTREP-0002 ==
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| {{Link|https://dev.arma3.com/post/spotrep-0002|SPOTREP-0002}}
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| * FROM: Project Lead
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| * TO: Alpha Users
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| * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
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| * ACTIVITY: Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
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| * SIZE: ~380 MB
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|
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| === CHANGELOG ===
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|
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| ==== DATA ====
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|
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| * Added: improved public debug console
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| * New light rendering added for bushes
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| * More detailed middle distance terrain texture added
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| * Adjustable stances for sidearms added
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| * Sprint speed decreased
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| * Tweaked transitions from ragdoll
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| * Fixed transition from free fall into swimming and onto land
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| * New animations for swimming with rifles
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| * Rifle kneel sprinting fix
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| * Rifle raised idling for AI fix
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| * Pistol prone movement improvements
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| * Rifle & pistol evasive move fixes (disabled optics)
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| * Removed sway in prone adjust low
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| * Pistol self healing
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| * Improved pistol kneel sprint animation
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| * Improved connection prone to sprint
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| * Player could shoot a sidearm during the healing animation
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| * Transition from prone to upright sprint while unarmed caused visual sliding
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| * Priority of actions in action menu adjusted
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| * Stratis terrain and object placement tweaks
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| * New post-process effects for injuries added
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| * Fixed fuel gauges for MH-9 helicopter family
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| * MH-9 can now carry more soldiers
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| * Duplicate target icon in Ka60 Helmet-Mounted Display removed
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| * Ifrit cargo pose added
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| * Compass visualization changed
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| * New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
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| * Camouflage selection tweaks
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| * Fixed: Sites are no longer placing patrol waypoints on water
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| * Civilian Sites were disabled
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| * Logo and tagline splash screens merged
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| * Main menu game and version indicator could overlap
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| * Added: Any mission with description.ext has now loading mission box with "Unknown" text
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| * Added: Unknown author is now displayed also for maps
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| * Fixed: Mission restart now resets reload counter
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| * Added: Loading "continue" save will no longer raise the reload counter
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| * Fixed: Mission failed had two debriefing screens
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| * Fixed: "Lose" ending no longer shows "Mission Completed" title
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| * Fixed: Error icon is no longer shown for logics
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| * Fixed incorrect topic selection after closing and reopening Field Manual
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| * Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
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| * Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
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| * <span>
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| * Geometry fixing (AI collisions with buildings tweaked)
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| * </span>
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| * <span>
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| * Config classes for weapons cleaned
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| * </span>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=4189">
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| * http://feedback.arma3.com/view.php?id=4189
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| * </a>
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| * (fish no longer only swim North)
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=6333">
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| * http://feedback.arma3.com/view.php?id=6333
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| * </a>
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| * (EBR sight alignment)
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=6719">
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| * http://feedback.arma3.com/view.php?id=6719
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| * </a>
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| * (spelling error)
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=3087">
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| * http://feedback.arma3.com/view.php?id=3087
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| * </a>
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| * (fire geometry - wall)
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=1903">
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| * http://feedback.arma3.com/view.php?id=1903
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| * </a>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=3837">
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| * http://feedback.arma3.com/view.php?id=3837
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| * </a>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=5511">
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| * http://feedback.arma3.com/view.php?id=5511
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| * </a>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=5709">
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| * http://feedback.arma3.com/view.php?id=5709
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| * </a>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=5619">
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| * http://feedback.arma3.com/view.php?id=5619
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| * </a>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=6664">
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| * http://feedback.arma3.com/view.php?id=6664
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| * </a>
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|
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| ==== ENGINE ====
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|
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| * New fog technology implemented
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| * Picture-in-Picture optimization implemented
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| * Terrain shadows tweaked
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| * Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210">
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| * http://feedback.arma3.com/view.php?id=5210
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| * </a>
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| * <span>
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| * (MP rotation synchronization fixed)
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| * </span>
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126">
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| * http://feedback.arma3.com/view.php?id=1126
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| * </a>
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| * (Speed of sound delays tweaked)
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| * Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
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| * MP pose synchronization fixed
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| * Improved performance related to object instancing
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| * Fixed - AI disembarking when moving to another vehicle position incorrectly
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| * Game loading with "addAction" crash fixed
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| * PhysX collisions related crashes fixed
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| * Fixed:
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| * <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881">
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| * http://feedback.arma3.com/view.php?id=6881
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| * </a>
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| * (out of memory crash)
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| * Fixed: Crash while taking RPG Alamut from ground
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| * Larger string buffer for the 'format' script command
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| * Fixed: Reloading different magazine type could do nothing but remove the magazine
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| * Destruction of vehicle while manipulating with objects in its inventory fixed
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| * Ambient creatures' position after game load fixed
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| * Fixed: remote destroyed wheels have now the right distance detection to the ground
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| * Fixed: healing sound effects were endlessly looped
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| * Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
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| * Free fall inventory access fixed
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| * Magazine manipulation while discarding weapons tweaked
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| * Items' behavior while moving from dead body to container tweaked
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| * Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
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| * AI running up and down hill tweaked
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| * Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
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| * Fixed: RMB to equip did not work for binoculars
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| * Fixed: Vehicle commander stepped optics zoom did not function correctly
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| * Fixed: artifacts on water near shore when looking from high distance
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| * Solved issues related to flickering optics
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| == SPOTREP-00003 ==
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| {{Link|https://dev.arma3.com/post/spotrep-00003|SPOTREP-00003}}
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| * FROM: Project Lead
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| * TO: Alpha Users
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| * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
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| * ACTIVITY: Game Update: 0.56 (multiplayer security)
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| * SIZE: ~38 MB
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|
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| === CHANGELOG ===
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|
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| ==== DATA ====
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|
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| * Added: Functions are now compiled using newly introduced
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| * <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
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| * compileFinal
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| * </a>
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| * Added: Functions meta data are now secured against rewriting
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| * Removed use of vulnerable script commands in DynO functions
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| * Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
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| * Fixed: BIS_fnc_sideColor can now load non-number values
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| * Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
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| * Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
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| * Added: BIS_fnc_spawn
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| * Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
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| * Fixed: BIS_fnc_error was not working correctly
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| * Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
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|
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| ==== ENGINE ====
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|
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| * Fog is now really enabled for this branch
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| * <a class="hghl" href="http://community.bistudio.com/wiki/getFuelCargo">
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| * getFuelCargo
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| * </a>
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| * ,
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| * <a class="hghl" href="http://community.bistudio.com/wiki/getAmmoCargo">
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| * getAmmoCargo
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| * </a>
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| * ,
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| * <a class="hghl" href="http://community.bistudio.com/wiki/getRepairCargo">
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| * getRepairCargo
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| * </a>
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| * commands added
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| * Fixes to serialization of particle emitters
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| * Fixed: shoreline was not covered by fog properly
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| * Correct
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