currentThrowable: Difference between revisions
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* muzzleName: [[String]] | * muzzleName: [[String]] | ||
* id: [[Array]] of [[Number]] pairs: [itemWorldID, creatorID] | * id: [[Array]] of [[Number]] pairs: [itemWorldID, creatorID] | ||
* ammoCount: [[Number]] magazine ammo | * {{GVI|arma3|2.22|size= 0.75}} ammoCount: [[Number]] - magazine ammo | ||
|x1= <sqf>currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]</sqf> | |x1= <sqf>currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0], 1]</sqf> | ||
|x2= <sqf> | |x2= <sqf> | ||
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] | _ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0], 1] | ||
_id = (_ct select 2 select 0) - 1e7; // 18 | _id = (_ct select 2 select 0) - 1e7; // 18 | ||
</sqf> | </sqf> |
Latest revision as of 18:44, 17 September 2025
Description
- Description:
- Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses G.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- currentThrowable unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [magazineName, muzzleName, id, ammoCount], where:
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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