Config Changes – Arma 2: Operation Arrowhead

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m (Some wiki formatting)
 
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= Config changes in OA =
== CfgAmmo ==
== CfgAmmo ==


Line 10: Line 8:
* class HitEffects
* class HitEffects
** Hit_Foliage_green
** Hit_Foliage_green


== CfgMagazines ==
== CfgMagazines ==
Line 17: Line 16:
* minThrowIntensityCoef
* minThrowIntensityCoef
* maxThrowIntensityCoef
* maxThrowIntensityCoef


== CfgWeapons ==
== CfgWeapons ==


{{Columns|4|
* irDistance
* irDistance
* irLaserPos
* irLaserPos
Line 38: Line 39:
* weaponInfoType
* weaponInfoType
* discreteDistance[]
* discreteDistance[]
* discreteDistanceInitIndex
* discretefov[]
* discretefov[]
* discreteDistanceInitIndex
* discreteInitIndex
* class OpticsModes
* class OpticsModes
** class StepScope
** class StepScope
Line 46: Line 48:
* simulation
* simulation
* class FlashLight
* class FlashLight
}}


== CfgVehicles ==
== CfgVehicles ==


{{Columns|4|
* outsideSoundFilter
* outsideSoundFilter
* nvTarget
* nvTarget
Line 74: Line 79:
* memoryPointCMDir[]
* memoryPointCMDir[]
* expansion
* expansion
* visionMode[]
* thermalMode[]
* class OpticsIn
* class OpticsIn
* memoryPointGun[]
}}
 


== New values ==
== New Values ==


=== CfgDifficulties ===
=== CfgDifficulties ===
Line 106: Line 114:


* shadow
* shadow
* class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
* <syntaxhighlight lang="cpp" inline>class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };</syntaxhighlight>
* class TacticalDisplay: SideColors
* class TacticalDisplay : SideColors
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
* class Radar
* class Radar
Line 122: Line 130:
=== CfgActions ===
=== CfgActions ===


** class GunLightOn: None
** class GunLightOn : None
** class GunLightOff: None
** class GunLightOff : None
** class OpenBag: None
** class OpenBag : None
** class TakeBag: None
** class TakeBag : None
** class PutBag: None
** class PutBag : None
** class DropBag: None
** class DropBag : None
** class AddBag: None
** class AddBag : None
** class IRLaserOn: None
** class IRLaserOn : None
** class IRLaserOff: None
** class IRLaserOff : None
** class Assemble: None
** class Assemble : None
** class DisAssemble: None
** class DisAssemble : None


=== CfgMarkerBrushes ===
=== CfgMarkerBrushes ===


* class SolidBorder: Solid
* class SolidBorder : Solid


=== CfgWorlds ===
=== CfgWorlds ===
Line 157: Line 165:
* ThrowPrepare
* ThrowPrepare


== New classes ==
 
== New Classes ==


=== CfgMods ===
=== CfgMods ===


defaultAction = "http://www.arma2.com/mods";
<syntaxhighlight lang="cpp">
class Expansion
defaultAction = "http://www.arma2.com/mods";
{
class Expansion
  dir = "Expansion";
{
  name = "Arma 2: Operation Arrowhead";
dir = "Expansion";
  picture = "ca\ui\data\logo_arma2ep1_ca.paa";
name = "Arma 2 : Operation Arrowhead";
  hidePicture = "true";
picture = "ca\ui\data\logo_arma2ep1_ca.paa";
  hideName = "true";
hidePicture = "true";
  action = "http://www.arma2.com/arrowhead";
hideName = "true";
};
action = "http://www.arma2.com/arrowhead";
};
</syntaxhighlight>


=== cfgFormations ===
=== CfgFormations ===


class West
<syntaxhighlight lang="cpp">
{
class West
  class formColumnFixed
{
  class Staggered
class formColumnFixed
  class Wedge
class Staggered
  class EchelonLeft
class Wedge
  class EcholonRight
class EchelonLeft
  class Vee
class EcholonRight
  class Line
class Vee
  class Diamond
class Line
  class File
class Diamond
};
class File
class East: West
};
class Guer: West
 
class Civ: West
class East : West
class Guer : West
class Civ : West
</syntaxhighlight>


=== RscProgressNotFreeze ===
=== RscProgressNotFreeze ===


idc = -1;
<syntaxhighlight lang="cpp">
type = 45;
idc = -1;
style = 0;
type = 45;
shadow = 0;
style = 0;
x = 0;
shadow = 0;
y = 0;
x = 0;
w = 0.5;
y = 0;
h = 0.1;
w = 0.5;
texture = "#(argb,8,8,3)color(0,0,0,0)";
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
</syntaxhighlight>


=== CfgCameraShake ===
=== CfgCameraShake ===


posChangeCoef = 0.005;
<syntaxhighlight lang="cpp">
rotXChangeCoef = 0.5;
posChangeCoef = 0.005;
rotYChangeCoef = 0.5;
rotXChangeCoef = 0.5;
rotZChangeCoef = 0.5;
rotYChangeCoef = 0.5;
performLERP = 1;
rotZChangeCoef = 0.5;
useDefaultValues = 1;
performLERP = 1;
defaultPower = 12;
useDefaultValues = 1;
defaultDuration = 1;
defaultPower = 12;
defaultMaxDistance = 120;
defaultDuration = 1;
defaultFrequency = 20;
defaultMaxDistance = 120;
defaultMinSpeed = 0;
defaultFrequency = 20;
defaultMinMass = 10000;
defaultMinSpeed = 0;
defaultCaliberCoefPlayerHit = 0.5;
defaultMinMass = 10000;
defaultCaliberCoefWeaponFire = 0.2;
defaultCaliberCoefPlayerHit = 0.5;
defaultPassingVehicleCoef = 0.05;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleUpdateTime = 1;
defaultPassingVehicleCoef = 0.05;
defaultVehicleAttenuationCoef = 0.2;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;
</syntaxhighlight>


=== RscConfigEditor_Main ===
=== RscConfigEditor_Main ===


Source: All In One Config from [http://dev-heaven.net/projects/cmb/wiki CMB].
Source : All In One Config from {{Link|http://dev-heaven.net/projects/cmb/wiki|CMB}}.
 


[[Category:ArmA: Addon Configuration]]
{{GameCategory|arma1|Addon Configuration}}

Latest revision as of 21:38, 21 September 2025

CfgAmmo

  • deflectionSlowDown
  • nvLock
  • weaponLockSystem
  • cmImmunity
  • class NVGMarkers
  • class HitEffects
    • Hit_Foliage_green


CfgMagazines

  • displayNameShort
  • maxThrowHoldTime
  • minThrowIntensityCoef
  • maxThrowIntensityCoef


CfgWeapons

  • irDistance
  • irLaserPos
  • irLaserEnd
  • useModelOptics
  • opticsID
  • weaponLockDelay
  • weaponLockSystem
  • cmImmunity
  • lockingTargetSound[]
  • lockedTargetSound[]
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • weaponInfoType
  • discreteDistance[]
  • discreteDistanceInitIndex
  • discretefov[]
  • discreteInitIndex
  • class OpticsModes
    • class StepScope
  • visionMode[]
  • thermalMode[]
  • simulation
  • class FlashLight


CfgVehicles

  • outsideSoundFilter
  • nvTarget
  • nvScanner
  • radarType
  • lockDetectionSystem
  • incommingMisslieDetectionSystem
  • class NVGMarkers
  • transportMaxBackpacks
  • soundLocked[]
  • soundIncommingMissile[]
  • turrentInfoType
  • forceNVG
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • holdOffroadFormation
  • Scudeffect
  • backpack
  • canCarryBackPack
  • memoryPointCM[]
  • memoryPointCMDir[]
  • expansion
  • visionMode[]
  • thermalMode[]
  • class OpticsIn


New Values

CfgDifficulties

  • cameraShake[]

CfgCoreData

  • rayModel = "ca\ca_e\data\laserBeam.p3d";

CfgCloudletShapes

  • cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";

UserActionsConflictGroups

  • "ZeroingUp",
  • "ZeroingDown",
  • "opticsMode",
  • "launchCM",
  • "nextCM",
  • "buldTerrainRaise10cm",
  • "BuldTerrainLower10cm",
  • "BuldTerrainRaise50cm",
  • "BuldTerrainLower50cm",

CfgInGameUI

  • shadow
  • class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };
  • class TacticalDisplay : SideColors
    • targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
  • class Radar
  • class CommandBar
  • class CombatMode
  • class Cursor
    • throwCursorMinScale
    • throwCursorMaxScale
    • throwCursorFadeSpeed
    • shadow
    • infoTextShadow
  • class HitZones

CfgActions

    • class GunLightOn : None
    • class GunLightOff : None
    • class OpenBag : None
    • class TakeBag : None
    • class PutBag : None
    • class DropBag : None
    • class AddBag : None
    • class IRLaserOn : None
    • class IRLaserOff : None
    • class Assemble : None
    • class DisAssemble : None

CfgMarkerBrushes

  • class SolidBorder : Solid

CfgWorlds

  • class DefaultWorld
    • elevationOffset
    • class Weather
      • overcastTemperatureFactor
      • blackSurfaceTemperatureDelta
      • whiteSurfaceTemperatureDelta

RscText

  • fixedWidth
  • shadow

CfgMovesBasic

  • camShakeFire
  • ThrowPrepare


New Classes

CfgMods

defaultAction = "http://www.arma2.com/mods";
class Expansion
{
	dir = "Expansion";
	name = "Arma 2 : Operation Arrowhead";
	picture = "ca\ui\data\logo_arma2ep1_ca.paa";
	hidePicture = "true";
	hideName = "true";
	action = "http://www.arma2.com/arrowhead";
};

CfgFormations

class West
{
	class formColumnFixed
	class Staggered
	class Wedge
	class EchelonLeft
	class EcholonRight
	class Vee
	class Line
	class Diamond
	class File
};

class East : West
class Guer : West
class Civ : West

RscProgressNotFreeze

idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";

CfgCameraShake

posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;

RscConfigEditor_Main

Source : All In One Config from CMB (dead link).