endLoadingScreen: Difference between revisions

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|descr= Finishes loading screen started by [[startLoadingScreen]].
|descr= Finishes loading screen started by [[startLoadingScreen]].


{{Feature|arma3|Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}
{{Feature|arma3|
* Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.
* {{GVI|arma3|2.18|size= 0.75}} The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.
}}


|s1= [[endLoadingScreen]]
|s1= [[endLoadingScreen]]
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startLoadingScreen ["Loading"];
startLoadingScreen ["Loading"];
private _handle = [] spawn {
private _handle = 0 spawn {
// code that may crash or take too long
// code that may crash or take too long
};
};

Latest revision as of 19:45, 10 November 2025

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = 0 spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreen progressLoadingScreen BIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note