Soldier Model Proportions: Difference between revisions

From Bohemia Interactive Community
Category: Arma 2: Editing
m (Text replacement - "[[Image:" to "[[File:")
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{{Feature|arma3| For updated values refer to https://forums.bohemia.net/forums/topic/201408-info-infantry-metrics/}}
{{Feature|arma3|See also {{Link|Arma 3: Environment Metrics}}.}}
 




Think and compare:
Think and compare:


*rooms sizes
* rooms sizes
* rooms layout (logical ground-plan)
* doors width and height, door must have space for opening
* windows width and height, altitude of windows-sill (depends on type)
* ceiling height, stairs height
* width of corridors, stairs
* railing height, altitude of door's handle, power switches and sockets
* dwarf walls between 50 to 90 cm are crossable by step over special move


*rooms layout (logical ground-plan)
[[File:ergonometrieVojaka.jpg]]
 
*doors width and height, door must have space for opening
 
*windows width and height, altitude of windows-sill (depends on type)
 
*ceiling height, stairs height
 
*width of corridors, stairs
 
*railing height, altitude of door's handle, power switches and sockets


*dwarf walls between 50 to 90 cm are crossable by step over special move
''max. cylinder width: 0.9m''


[[File:ergonometrieVojaka.jpg]]
* ''max. cylinder width is 0.9m''


{{GameCategory|arma2|Editing}}
{{GameCategory|arma2|Editing}}

Revision as of 01:03, 30 November 2025


Think and compare:

  • rooms sizes
  • rooms layout (logical ground-plan)
  • doors width and height, door must have space for opening
  • windows width and height, altitude of windows-sill (depends on type)
  • ceiling height, stairs height
  • width of corridors, stairs
  • railing height, altitude of door's handle, power switches and sockets
  • dwarf walls between 50 to 90 cm are crossable by step over special move

ergonometrieVojaka.jpg

max. cylinder width: 0.9m