setOxygenRemaining: Difference between revisions

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m (Text replacement - "\{\{RV\|type=command \| arma3 \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \|(.*) \|(.*) \|p1=(.*) \|p2=(.*) \|(.*) \|x1=(.*) \|seealso=(.*) \}\} " to "{{RV|type=command |game1= arma3 |version1= $1 |gr1=$2 |descr=$3 |s1=$4 |p1=...)
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Sets oxygen remaining. It has no effect when soldier is not diving. Oxygen remaining is a number between 0 and 1.
|descr= Sets oxygen remaining. It has no effect when soldier is not diving.


|s1= unit '''setOxygenRemaining''' value
|s1= unit [[setOxygenRemaining]] value


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= value: [[Number]]
|p2= value: [[Number]] in range 0..1


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] '''setOxygenRemaining''' 0; // Drowns player</code>
|x1= <sqf>player setOxygenRemaining 0; // drowns player</sqf>


|seealso= [[getOxygenRemaining]]
|seealso= [[getOxygenRemaining]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 10:10, 2 January 2026

Hover & click on the images for description

Description

Description:
Sets oxygen remaining. It has no effect when soldier is not diving.
Groups:
Object Manipulation

Syntax

Syntax:
unit setOxygenRemaining value
Parameters:
unit: Object
value: Number in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setOxygenRemaining 0; // drowns player

Additional Information

See also:
getOxygenRemaining

Notes

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