setOxygenRemaining: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=command \| arma3 \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \|(.*) \|(.*) \|p1=(.*) \|p2=(.*) \|(.*) \|x1=(.*) \|seealso=(.*) \}\} " to "{{RV|type=command |game1= arma3 |version1= $1 |gr1=$2 |descr=$3 |s1=$4 |p1=...) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets oxygen remaining. It has no effect when soldier is not diving | |descr= Sets oxygen remaining. It has no effect when soldier is not diving. | ||
|s1= unit | |s1= unit [[setOxygenRemaining]] value | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= value: [[Number]] | |p2= value: [[Number]] in range 0..1 | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setOxygenRemaining 0; // drowns player</sqf> | ||
|seealso= [[getOxygenRemaining]] | |seealso= [[getOxygenRemaining]] | ||
}} | }} | ||
Latest revision as of 10:10, 2 January 2026
Description
- Description:
- Sets oxygen remaining. It has no effect when soldier is not diving.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setOxygenRemaining value
- Parameters:
- unit: Object
- value: Number in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getOxygenRemaining
Notes
-
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