setStarterRTD: Difference between revisions
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|s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex] | |s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex] | ||
|p1= helicopterRTD : [[ObjectRTD]] - helicopter | |p1= helicopterRTD : [[Object|ObjectRTD]] - helicopter | ||
|p2= enable : [[Boolean]] - on or off | |p2= enable : [[Boolean]] - on or off | ||
| Line 22: | Line 22: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setStarterRTD [true, -1];</sqf> | ||
|seealso= | |seealso= | ||
}} | }} | ||
Latest revision as of 02:32, 3 January 2026
Description
- Description:
- Toggle the starter for the given helicopter engine(s) on or off.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setStarterRTD [enable, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- enable : Boolean - on or off
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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